#pragma once // ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Manages a single keybind entity. */ class CKeybind { // -------------------------------------------------------------------------------------------- friend class Core; private: /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ Int32 m_ID; /* -------------------------------------------------------------------------------------------- * User tag associated with this instance. */ String m_Tag; /* -------------------------------------------------------------------------------------------- * User data associated with this instance. */ LightObj m_Data; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit CKeybind(Int32 id); public: /* -------------------------------------------------------------------------------------------- * Maximum possible number that could represent an identifier for this entity type. */ static const Int32 Max; /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CKeybind(const CKeybind &) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ CKeybind(CKeybind &&) = delete; /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CKeybind & operator = (const CKeybind &) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ CKeybind & operator = (CKeybind &&) = delete; /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity instance otherwise throw an exception. */ void Validate() const { if (INVALID_ENTITY(m_ID)) { STHROWF("Invalid keybind reference [%s]", m_Tag.c_str()); } } /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ const String & ToString() const; /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static SQInteger SqGetNull(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static LightObj & GetNull(); /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ Int32 GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ const String & GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ CKeybind & ApplyTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ LightObj & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(LightObj & data); /* -------------------------------------------------------------------------------------------- * Destroy the managed destroy entity. */ bool Destroy() { return Destroy(0, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed destroy entity. */ bool Destroy(Int32 header) { return Destroy(header, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed destroy entity. */ bool Destroy(Int32 header, LightObj & payload); /* -------------------------------------------------------------------------------------------- * Retrieve the events table of this entity. */ LightObj & GetEvents() const; /* -------------------------------------------------------------------------------------------- * Emit a custom event for the managed entity */ void CustomEvent(Int32 header, LightObj & payload) const; /* -------------------------------------------------------------------------------------------- * Retrieve the first key code of the managed keybind entity. */ Int32 GetFirst() const; /* -------------------------------------------------------------------------------------------- * Retrieve the second key code of the managed keybind entity. */ Int32 GetSecond() const; /* -------------------------------------------------------------------------------------------- * Retrieve the third key code of the managed keybind entity. */ Int32 GetThird() const; /* -------------------------------------------------------------------------------------------- * See whether the managed keybind entity reacts to key release events. */ bool IsRelease() const; }; } // Namespace:: SqMod