// ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Helper class that represents an integral enumeration value. Used to reduce compilation times. */ struct EnumElement { CSStr Name; Int32 Value; }; // ------------------------------------------------------------------------------------------------ #define SQENUMCOUNT(arr) (sizeof(arr) / sizeof(EnumElement)) // ------------------------------------------------------------------------------------------------ static const EnumElement g_ArchitectureEnum[] = { {_SC("Unknown"), SQMOD_ARCH_ID_UNKNOWN}, {_SC("X32Bit"), SQMOD_ARCH_ID_32_BIT}, {_SC("X64Bit"), SQMOD_ARCH_ID_64_BIT} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_PlatformEnum[] = { {_SC("Unknown"), SQMOD_PLAT_ID_UNKNOWN}, {_SC("Windows"), SQMOD_PLAT_ID_WINDOWS}, {_SC("Linux"), SQMOD_PLAT_ID_LINUX}, {_SC("MacOS"), SQMOD_PLAT_ID_MACOS}, {_SC("Unix"), SQMOD_PLAT_ID_UNIX} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_EventEnum[] = { {_SC("Unknown"), EVT_UNKNOWN}, {_SC("CustomEvent"), EVT_CUSTOMEVENT}, {_SC("BlipCreated"), EVT_BLIPCREATED}, {_SC("CheckpointCreated"), EVT_CHECKPOINTCREATED}, {_SC("KeybindCreated"), EVT_KEYBINDCREATED}, {_SC("ObjectCreated"), EVT_OBJECTCREATED}, {_SC("PickupCreated"), EVT_PICKUPCREATED}, {_SC("PlayerCreated"), EVT_PLAYERCREATED}, {_SC("VehicleCreated"), EVT_VEHICLECREATED}, {_SC("BlipDestroyed"), EVT_BLIPDESTROYED}, {_SC("CheckpointDestroyed"), EVT_CHECKPOINTDESTROYED}, {_SC("KeybindDestroyed"), EVT_KEYBINDDESTROYED}, {_SC("ObjectDestroyed"), EVT_OBJECTDESTROYED}, {_SC("PickupDestroyed"), EVT_PICKUPDESTROYED}, {_SC("PlayerDestroyed"), EVT_PLAYERDESTROYED}, {_SC("VehicleDestroyed"), EVT_VEHICLEDESTROYED}, {_SC("BlipCustom"), EVT_BLIPCUSTOM}, {_SC("CheckpointCustom"), EVT_CHECKPOINTCUSTOM}, {_SC("KeybindCustom"), EVT_KEYBINDCUSTOM}, {_SC("ObjectCustom"), EVT_OBJECTCUSTOM}, {_SC("PickupCustom"), EVT_PICKUPCUSTOM}, {_SC("PlayerCustom"), EVT_PLAYERCUSTOM}, {_SC("VehicleCustom"), EVT_VEHICLECUSTOM}, {_SC("ServerStartup"), EVT_SERVERSTARTUP}, {_SC("ServerShutdown"), EVT_SERVERSHUTDOWN}, {_SC("ServerFrame"), EVT_SERVERFRAME}, {_SC("IncomingConnection"), EVT_INCOMINGCONNECTION}, {_SC("PlayerRequestClass"), EVT_PLAYERREQUESTCLASS}, {_SC("PlayerRequestSpawn"), EVT_PLAYERREQUESTSPAWN}, {_SC("PlayerSpawn"), EVT_PLAYERSPAWN}, {_SC("PlayerWasted"), EVT_PLAYERWASTED}, {_SC("PlayerKilled"), EVT_PLAYERKILLED}, {_SC("PlayerEmbarking"), EVT_PLAYEREMBARKING}, {_SC("PlayerEmbarked"), EVT_PLAYEREMBARKED}, {_SC("PlayerDisembark"), EVT_PLAYERDISEMBARK}, {_SC("PlayerRename"), EVT_PLAYERRENAME}, {_SC("PlayerState"), EVT_PLAYERSTATE}, {_SC("StateNone"), EVT_STATENONE}, {_SC("StateNormal"), EVT_STATENORMAL}, {_SC("StateAim"), EVT_STATEAIM}, {_SC("StateDriver"), EVT_STATEDRIVER}, {_SC("StatePassenger"), EVT_STATEPASSENGER}, {_SC("StateEnterDriver"), EVT_STATEENTERDRIVER}, {_SC("StateEnterPassenger"), EVT_STATEENTERPASSENGER}, {_SC("StateExit"), EVT_STATEEXIT}, {_SC("StateUnspawned"), EVT_STATEUNSPAWNED}, {_SC("PlayerAction"), EVT_PLAYERACTION}, {_SC("ActionNone"), EVT_ACTIONNONE}, {_SC("ActionNormal"), EVT_ACTIONNORMAL}, {_SC("ActionAiming"), EVT_ACTIONAIMING}, {_SC("ActionShooting"), EVT_ACTIONSHOOTING}, {_SC("ActionJumping"), EVT_ACTIONJUMPING}, {_SC("ActionLieDown"), EVT_ACTIONLIEDOWN}, {_SC("ActionGettingUp"), EVT_ACTIONGETTINGUP}, {_SC("ActionJumpVehicle"), EVT_ACTIONJUMPVEHICLE}, {_SC("ActionDriving"), EVT_ACTIONDRIVING}, {_SC("ActionDying"), EVT_ACTIONDYING}, {_SC("ActionWasted"), EVT_ACTIONWASTED}, {_SC("ActionEmbarking"), EVT_ACTIONEMBARKING}, {_SC("ActionDisembarking"), EVT_ACTIONDISEMBARKING}, {_SC("PlayerBurning"), EVT_PLAYERBURNING}, {_SC("PlayerCrouching"), EVT_PLAYERCROUCHING}, {_SC("PlayerGameKeys"), EVT_PLAYERGAMEKEYS}, {_SC("PlayerStartTyping"), EVT_PLAYERSTARTTYPING}, {_SC("PlayerStopTyping"), EVT_PLAYERSTOPTYPING}, {_SC("PlayerAway"), EVT_PLAYERAWAY}, {_SC("PlayerMessage"), EVT_PLAYERMESSAGE}, {_SC("PlayerCommand"), EVT_PLAYERCOMMAND}, {_SC("PlayerPrivateMessage"), EVT_PLAYERPRIVATEMESSAGE}, {_SC("PlayerKeyPress"), EVT_PLAYERKEYPRESS}, {_SC("PlayerKeyRelease"), EVT_PLAYERKEYRELEASE}, {_SC("PlayerSpectate"), EVT_PLAYERSPECTATE}, {_SC("PlayerCrashReport"), EVT_PLAYERCRASHREPORT}, {_SC("VehicleExplode"), EVT_VEHICLEEXPLODE}, {_SC("VehicleRespawn"), EVT_VEHICLERESPAWN}, {_SC("ObjectShot"), EVT_OBJECTSHOT}, {_SC("ObjectTouched"), EVT_OBJECTTOUCHED}, {_SC("PickupClaimed"), EVT_PICKUPCLAIMED}, {_SC("PickupCollected"), EVT_PICKUPCOLLECTED}, {_SC("PickupRespawn"), EVT_PICKUPRESPAWN}, {_SC("CheckpointEntered"), EVT_CHECKPOINTENTERED}, {_SC("CheckpointExited"), EVT_CHECKPOINTEXITED}, {_SC("EntityPool"), EVT_ENTITYPOOL}, {_SC("ClientScriptData"), EVT_CLIENTSCRIPTDATA}, {_SC("PlayerUpdate"), EVT_PLAYERUPDATE}, {_SC("VehicleUpdate"), EVT_VEHICLEUPDATE}, {_SC("PlayerHealth"), EVT_PLAYERHEALTH}, {_SC("PlayerArmour"), EVT_PLAYERARMOUR}, {_SC("PlayerWeapon"), EVT_PLAYERWEAPON}, {_SC("PlayerHeading"), EVT_PLAYERHEADING}, {_SC("PlayerPosition"), EVT_PLAYERPOSITION}, {_SC("PlayerOption"), EVT_PLAYEROPTION}, {_SC("PlayerAdmin"), EVT_PLAYERADMIN}, {_SC("PlayerWorld"), EVT_PLAYERWORLD}, {_SC("PlayerTeam"), EVT_PLAYERTEAM}, {_SC("PlayerSkin"), EVT_PLAYERSKIN}, {_SC("PlayerMoney"), EVT_PLAYERMONEY}, {_SC("PlayerScore"), EVT_PLAYERSCORE}, {_SC("PlayerWantedLevel"), EVT_PLAYERWANTEDLEVEL}, {_SC("PlayerImmunity"), EVT_PLAYERIMMUNITY}, {_SC("PlayerAlpha"), EVT_PLAYERALPHA}, {_SC("VehicleColor"), EVT_VEHICLECOLOUR}, {_SC("VehicleColour"), EVT_VEHICLECOLOUR}, {_SC("VehicleHealth"), EVT_VEHICLEHEALTH}, {_SC("VehiclePosition"), EVT_VEHICLEPOSITION}, {_SC("VehicleRotation"), EVT_VEHICLEROTATION}, {_SC("VehicleOption"), EVT_VEHICLEOPTION}, {_SC("VehicleWorld"), EVT_VEHICLEWORLD}, {_SC("VehicleImmunity"), EVT_VEHICLEIMMUNITY}, {_SC("VehiclePartStatus"), EVT_VEHICLEPARTSTATUS}, {_SC("VehicleTyreStatus"), EVT_VEHICLETYRESTATUS}, {_SC("VehicleDamageData"), EVT_VEHICLEDAMAGEDATA}, {_SC("VehicleRadio"), EVT_VEHICLERADIO}, {_SC("VehicleHandlingRule"), EVT_VEHICLEHANDLINGRULE}, {_SC("ServerOption"), EVT_SERVEROPTION}, {_SC("ScriptReload"), EVT_SCRIPTRELOAD}, {_SC("ScriptLoaded"), EVT_SCRIPTLOADED}, {_SC("Max"), EVT_MAX} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_CreateEnum[] = { {_SC("Default"), SQMOD_CREATE_DEFAULT}, {_SC("Manual"), SQMOD_CREATE_MANUAL}, {_SC("Pool"), SQMOD_CREATE_POOL}, {_SC("Automatic"), SQMOD_CREATE_AUTOMATIC}, {_SC("Overwrite"), SQMOD_CREATE_OVERWRITE}, {_SC("Import"), SQMOD_CREATE_IMPORT} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_DestroyEnum[] = { {_SC("Default"), SQMOD_DESTROY_DEFAULT}, {_SC("Manual"), SQMOD_DESTROY_MANUAL}, {_SC("Pool"), SQMOD_DESTROY_POOL}, {_SC("Automatic"), SQMOD_DESTROY_AUTOMATIC}, {_SC("Overwrite"), SQMOD_DESTROY_OVERWRITE}, {_SC("Cleanup"), SQMOD_DESTROY_CLEANUP} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_ServerErrorEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("None"), vcmpErrorNone}, {_SC("NoSuchEntity"), vcmpErrorNoSuchEntity}, {_SC("BufferTooSmall"), vcmpErrorBufferTooSmall}, {_SC("TooLargeInput"), vcmpErrorTooLargeInput}, {_SC("ArgumentOutOfBounds"), vcmpErrorArgumentOutOfBounds}, {_SC("NullArgument"), vcmpErrorNullArgument}, {_SC("PoolExhausted"), vcmpErrorPoolExhausted}, {_SC("InvalidName"), vcmpErrorInvalidName}, {_SC("RequestDenied"), vcmpErrorRequestDenied}, {_SC("Max"), vcmpErrorRequestDenied} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_EntityPoolEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Vehicle"), vcmpEntityPoolVehicle}, {_SC("Object"), vcmpEntityPoolObject}, {_SC("Pickup"), vcmpEntityPoolPickup}, {_SC("Radio"), vcmpEntityPoolRadio}, {_SC("Blip"), vcmpEntityPoolBlip}, {_SC("Checkpoint"), vcmpEntityPoolCheckPoint}, {_SC("Max"), vcmpEntityPoolCheckPoint} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_PlayerUpdateEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Normal"), vcmpPlayerUpdateNormal}, {_SC("Aiming"), vcmpPlayerUpdateAiming}, {_SC("Driver"), vcmpPlayerUpdateDriver}, {_SC("Passenger"), vcmpPlayerUpdatePassenger}, {_SC("Max"), vcmpPlayerUpdatePassenger} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_VehicleUpdateEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("DriverSync"), vcmpVehicleUpdateDriverSync}, {_SC("OtherSync"), vcmpVehicleUpdateOtherSync}, {_SC("Position"), vcmpVehicleUpdatePosition}, {_SC("Health"), vcmpVehicleUpdateHealth}, {_SC("Color"), vcmpVehicleUpdateColour}, {_SC("Colour"), vcmpVehicleUpdateColour}, {_SC("Rotation"), vcmpVehicleUpdateRotation}, {_SC("Max"), vcmpVehicleUpdateRotation} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_PlayerVehicleEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Out"), vcmpPlayerVehicleOut}, {_SC("Entering"), vcmpPlayerVehicleEntering}, {_SC("Exiting"), vcmpPlayerVehicleExiting}, {_SC("In"), vcmpPlayerVehicleIn}, {_SC("Max"), vcmpPlayerVehicleIn} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_VehicleSyncEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("None"), vcmpVehicleSyncNone}, {_SC("Driver"), vcmpVehicleSyncDriver}, {_SC("Passenger"), vcmpVehicleSyncPassenger}, {_SC("Near"), vcmpVehicleSyncNear}, {_SC("Max"), vcmpVehicleSyncNear} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_PartReasonEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Timeout"), vcmpDisconnectReasonTimeout}, {_SC("Quit"), vcmpDisconnectReasonQuit}, {_SC("Kick"), vcmpDisconnectReasonKick}, {_SC("Crash"), vcmpDisconnectReasonCrash}, {_SC("AntiCheat"), vcmpDisconnectReasonAntiCheat}, {_SC("Max"), vcmpDisconnectReasonAntiCheat} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_ServerOptionEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("SyncFrameLimiter"), vcmpServerOptionSyncFrameLimiter}, {_SC("FrameLimiter"), vcmpServerOptionFrameLimiter}, {_SC("TaxiBoostJump"), vcmpServerOptionTaxiBoostJump}, {_SC("DriveOnWater"), vcmpServerOptionDriveOnWater}, {_SC("FastSwitch"), vcmpServerOptionFastSwitch}, {_SC("FriendlyFire"), vcmpServerOptionFriendlyFire}, {_SC("DisableDriveBy"), vcmpServerOptionDisableDriveBy}, {_SC("PerfectHandling"), vcmpServerOptionPerfectHandling}, {_SC("FlyingCars"), vcmpServerOptionFlyingCars}, {_SC("JumpSwitch"), vcmpServerOptionJumpSwitch}, {_SC("ShowMarkers"), vcmpServerOptionShowMarkers}, {_SC("OnlyShowTeamMarkers"), vcmpServerOptionOnlyShowTeamMarkers}, {_SC("StuntBike"), vcmpServerOptionStuntBike}, {_SC("ShootInAir"), vcmpServerOptionShootInAir}, {_SC("ShowNameTags"), vcmpServerOptionShowNameTags}, {_SC("JoinMessages"), vcmpServerOptionJoinMessages}, {_SC("DeathMessages"), vcmpServerOptionDeathMessages}, {_SC("ChatTagsEnabled"), vcmpServerOptionChatTagsEnabled}, {_SC("UseClasses"), vcmpServerOptionUseClasses}, {_SC("WallGlitch"), vcmpServerOptionWallGlitch}, {_SC("DisableBackfaceCulling"), vcmpServerOptionDisableBackfaceCulling}, {_SC("DisableHeliBladeDamage"), vcmpServerOptionDisableHeliBladeDamage}, {_SC("Max"), vcmpServerOptionDisableHeliBladeDamage} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_PlayerOptionEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Controllable"), vcmpPlayerOptionControllable}, {_SC("DriveBy"), vcmpPlayerOptionDriveBy}, {_SC("WhiteScanlines"), vcmpPlayerOptionWhiteScanlines}, {_SC("GreenScanlines"), vcmpPlayerOptionGreenScanlines}, {_SC("Widescreen"), vcmpPlayerOptionWidescreen}, {_SC("ShowMarkers"), vcmpPlayerOptionShowMarkers}, {_SC("CanAttack"), vcmpPlayerOptionCanAttack}, {_SC("HasMarker"), vcmpPlayerOptionHasMarker}, {_SC("ChatTagsEnabled"), vcmpPlayerOptionChatTagsEnabled}, {_SC("DrunkEffects"), vcmpPlayerOptionDrunkEffects}, {_SC("Max"), vcmpPlayerOptionDrunkEffects} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_VehicleOptionEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("DoorsLocked"), vcmpVehicleOptionDoorsLocked}, {_SC("Alarm"), vcmpVehicleOptionAlarm}, {_SC("Lights"), vcmpVehicleOptionLights}, {_SC("RadioLocked"), vcmpVehicleOptionRadioLocked}, {_SC("Ghost"), vcmpVehicleOptionGhost}, {_SC("Siren"), vcmpVehicleOptionSiren}, {_SC("Max"), vcmpVehicleOptionSiren} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_BodyPartEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Body"), vcmpBodyPartBody}, {_SC("Torso"), vcmpBodyPartTorso}, {_SC("LeftArm"), vcmpBodyPartLeftArm}, {_SC("RightArm"), vcmpBodyPartRightArm}, {_SC("LeftLeg"), vcmpBodyPartLeftLeg}, {_SC("RightLeg"), vcmpBodyPartRightLeg}, {_SC("Head"), vcmpBodyPartHead}, {_SC("LArm"), vcmpBodyPartLeftArm}, {_SC("RArm"), vcmpBodyPartRightArm}, {_SC("LLeg"), vcmpBodyPartLeftLeg}, {_SC("RLeg"), vcmpBodyPartRightLeg}, {_SC("InVehicle"), vcmpBodyPartInVehicle}, {_SC("Max"), vcmpBodyPartInVehicle} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_PlayerStateEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("None"), vcmpPlayerStateNone}, {_SC("Normal"), vcmpPlayerStateNormal}, {_SC("Aim"), vcmpPlayerStateAim}, {_SC("Driver"), vcmpPlayerStateDriver}, {_SC("Passenger"), vcmpPlayerStatePassenger}, {_SC("EnterDriver"), vcmpPlayerStateEnterDriver}, {_SC("EnterPassenger"), vcmpPlayerStateEnterPassenger}, {_SC("Exit"), vcmpPlayerStateExit}, {_SC("Unspawned"), vcmpPlayerStateUnspawned}, {_SC("Max"), vcmpPlayerStateUnspawned} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_PlayerActionEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("None"), SQMOD_PLAYER_ACTION_NONE}, {_SC("Normal"), SQMOD_PLAYER_ACTION_NORMAL}, {_SC("Aiming"), SQMOD_PLAYER_ACTION_AIMING}, {_SC("Shooting"), SQMOD_PLAYER_ACTION_SHOOTING}, {_SC("Jumping"), SQMOD_PLAYER_ACTION_JUMPING}, {_SC("LyingOnGround"), SQMOD_PLAYER_ACTION_LYING_ON_GROUND}, {_SC("GettingUp"), SQMOD_PLAYER_ACTION_GETTING_UP}, {_SC("JumpingFromVehicle"), SQMOD_PLAYER_ACTION_JUMPING_FROM_VEHICLE}, {_SC("Driving"), SQMOD_PLAYER_ACTION_DRIVING}, {_SC("Dying"), SQMOD_PLAYER_ACTION_DYING}, {_SC("Wasted"), SQMOD_PLAYER_ACTION_WASTED}, {_SC("EnteringVehicle"), SQMOD_PLAYER_ACTION_ENTERING_VEHICLE}, {_SC("ExitingVehicle"), SQMOD_PLAYER_ACTION_EXITING_VEHICLE}, {_SC("Max"), SQMOD_PLAYER_ACTION_MAX} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_WeatherEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("MostlyClear"), SQMOD_WEATHER_MOSTLYCLEAR}, {_SC("Overcast"), SQMOD_WEATHER_OVERCAST}, {_SC("ThunderStorm"), SQMOD_WEATHER_THUNDERSTORM}, {_SC("Storm"), SQMOD_WEATHER_STORM}, {_SC("Stormy"), SQMOD_WEATHER_STORMY}, {_SC("Foggy"), SQMOD_WEATHER_FOGGY}, {_SC("Fog"), SQMOD_WEATHER_FOG}, {_SC("Clear"), SQMOD_WEATHER_CLEAR}, {_SC("Sunny"), SQMOD_WEATHER_SUNNY}, {_SC("Rain"), SQMOD_WEATHER_RAIN}, {_SC("Rainy"), SQMOD_WEATHER_RAINY}, {_SC("DarkCloudy"), SQMOD_WEATHER_DARKCLOUDY}, {_SC("LightCloudy"), SQMOD_WEATHER_LIGHTCLOUDY}, {_SC("OvercastCloudy"), SQMOD_WEATHER_OVERCASTCLOUDY}, {_SC("BlackClouds"), SQMOD_WEATHER_BLACKCLOUDS}, {_SC("Max"), SQMOD_WEATHER_MAX} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_WeaponEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Unarmed"), SQMOD_WEAPON_UNARMED}, {_SC("BrassKnuckles"), SQMOD_WEAPON_BRASSKNUCKLES}, {_SC("Screwdriver"), SQMOD_WEAPON_SCREWDRIVER}, {_SC("GolfClub"), SQMOD_WEAPON_GOLFCLUB}, {_SC("Nightstick"), SQMOD_WEAPON_NIGHTSTICK}, {_SC("Knife"), SQMOD_WEAPON_KNIFE}, {_SC("BaseballBat"), SQMOD_WEAPON_BASEBALLBAT}, {_SC("Hammer"), SQMOD_WEAPON_HAMMER}, {_SC("MeatCleaver"), SQMOD_WEAPON_MEATCLEAVER}, {_SC("Machete"), SQMOD_WEAPON_MACHETE}, {_SC("Katana"), SQMOD_WEAPON_KATANA}, {_SC("Chainsaw"), SQMOD_WEAPON_CHAINSAW}, {_SC("Grenade"), SQMOD_WEAPON_GRENADE}, {_SC("Remote"), SQMOD_WEAPON_REMOTE}, {_SC("Teargas"), SQMOD_WEAPON_TEARGAS}, {_SC("Molotov"), SQMOD_WEAPON_MOLOTOV}, {_SC("Rocket"), SQMOD_WEAPON_ROCKET}, {_SC("Colt45"), SQMOD_WEAPON_COLT45}, {_SC("Python"), SQMOD_WEAPON_PYTHON}, {_SC("Shotgun"), SQMOD_WEAPON_SHOTGUN}, {_SC("Spas12"), SQMOD_WEAPON_SPAS12}, {_SC("Stubby"), SQMOD_WEAPON_STUBBY}, {_SC("Tec9"), SQMOD_WEAPON_TEC9}, {_SC("Uzi"), SQMOD_WEAPON_UZI}, {_SC("Ingram"), SQMOD_WEAPON_INGRAM}, {_SC("MP5"), SQMOD_WEAPON_MP5}, {_SC("M4"), SQMOD_WEAPON_M4}, {_SC("Ruger"), SQMOD_WEAPON_RUGER}, {_SC("Sniper"), SQMOD_WEAPON_SNIPER}, {_SC("Laserscope"), SQMOD_WEAPON_LASERSCOPE}, {_SC("RocketLauncher"), SQMOD_WEAPON_ROCKETLAUNCHER}, {_SC("FlameThrower"), SQMOD_WEAPON_FLAMETHROWER}, {_SC("M60"), SQMOD_WEAPON_M60}, {_SC("Minigun"), SQMOD_WEAPON_MINIGUN}, {_SC("Bomb"), SQMOD_WEAPON_BOMB}, {_SC("HeliCannon"), SQMOD_WEAPON_HELICANNON}, {_SC("Camera"), SQMOD_WEAPON_CAMERA}, {_SC("Vehicle"), SQMOD_WEAPON_VEHICLE}, {_SC("HeliBlades1"), SQMOD_WEAPON_HELIBLADES1}, {_SC("Explosion1"), SQMOD_WEAPON_EXPLOSION1}, {_SC("Driveby"), SQMOD_WEAPON_DRIVEBY}, {_SC("Drowned"), SQMOD_WEAPON_DROWNED}, {_SC("Fall"), SQMOD_WEAPON_FALL}, {_SC("Explosion2"), SQMOD_WEAPON_EXPLOSION2}, {_SC("HeliBlades2"), SQMOD_WEAPON_HELIBLADES2}, {_SC("Suicide"), SQMOD_WEAPON_SUICIDE}, {_SC("Launcher"), SQMOD_WEAPON_ROCKETLAUNCHER}, {_SC("Missile"), SQMOD_WEAPON_ROCKET}, {_SC("Max"), SQMOD_WEAPON_MAX} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_VehicleEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Landstalker"), SQMOD_VEHICLE_LANDSTALKER}, {_SC("Idaho"), SQMOD_VEHICLE_IDAHO}, {_SC("Stinger"), SQMOD_VEHICLE_STINGER}, {_SC("Linerunner"), SQMOD_VEHICLE_LINERUNNER}, {_SC("Perennial"), SQMOD_VEHICLE_PERENNIAL}, {_SC("Sentinel"), SQMOD_VEHICLE_SENTINEL}, {_SC("Rio"), SQMOD_VEHICLE_RIO}, {_SC("Firetruck"), SQMOD_VEHICLE_FIRETRUCK}, {_SC("Trashmaster"), SQMOD_VEHICLE_TRASHMASTER}, {_SC("Stretch"), SQMOD_VEHICLE_STRETCH}, {_SC("Manana"), SQMOD_VEHICLE_MANANA}, {_SC("Infernus"), SQMOD_VEHICLE_INFERNUS}, {_SC("Voodoo"), SQMOD_VEHICLE_VOODOO}, {_SC("Pony"), SQMOD_VEHICLE_PONY}, {_SC("Mule"), SQMOD_VEHICLE_MULE}, {_SC("Cheetah"), SQMOD_VEHICLE_CHEETAH}, {_SC("Ambulance"), SQMOD_VEHICLE_AMBULANCE}, {_SC("Fbiwashington"), SQMOD_VEHICLE_FBIWASHINGTON}, {_SC("Moonbeam"), SQMOD_VEHICLE_MOONBEAM}, {_SC("Esperanto"), SQMOD_VEHICLE_ESPERANTO}, {_SC("Taxi"), SQMOD_VEHICLE_TAXI}, {_SC("Washington"), SQMOD_VEHICLE_WASHINGTON}, {_SC("Bobcat"), SQMOD_VEHICLE_BOBCAT}, {_SC("Mrwhoopee"), SQMOD_VEHICLE_MRWHOOPEE}, {_SC("Bfinjection"), SQMOD_VEHICLE_BFINJECTION}, {_SC("Hunter"), SQMOD_VEHICLE_HUNTER}, {_SC("Police"), SQMOD_VEHICLE_POLICE}, {_SC("Enforcer"), SQMOD_VEHICLE_ENFORCER}, {_SC("Securicar"), SQMOD_VEHICLE_SECURICAR}, {_SC("Banshee"), SQMOD_VEHICLE_BANSHEE}, {_SC("Predator"), SQMOD_VEHICLE_PREDATOR}, {_SC("Bus"), SQMOD_VEHICLE_BUS}, {_SC("Rhino"), SQMOD_VEHICLE_RHINO}, {_SC("Barracksol"), SQMOD_VEHICLE_BARRACKSOL}, {_SC("Barracks"), SQMOD_VEHICLE_BARRACKS}, {_SC("Cubanhermes"), SQMOD_VEHICLE_CUBANHERMES}, {_SC("Helicopter"), SQMOD_VEHICLE_HELICOPTER}, {_SC("Angel"), SQMOD_VEHICLE_ANGEL}, {_SC("Coach"), SQMOD_VEHICLE_COACH}, {_SC("Cabbie"), SQMOD_VEHICLE_CABBIE}, {_SC("Stallion"), SQMOD_VEHICLE_STALLION}, {_SC("Rumpo"), SQMOD_VEHICLE_RUMPO}, {_SC("Rcbandit"), SQMOD_VEHICLE_RCBANDIT}, {_SC("Hearse"), SQMOD_VEHICLE_HEARSE}, {_SC("Packer"), SQMOD_VEHICLE_PACKER}, {_SC("Sentinelxs"), SQMOD_VEHICLE_SENTINELXS}, {_SC("Admiral"), SQMOD_VEHICLE_ADMIRAL}, {_SC("Squalo"), SQMOD_VEHICLE_SQUALO}, {_SC("Seasparrow"), SQMOD_VEHICLE_SEASPARROW}, {_SC("Pizzaboy"), SQMOD_VEHICLE_PIZZABOY}, {_SC("Gangburrito"), SQMOD_VEHICLE_GANGBURRITO}, {_SC("Airtrain"), SQMOD_VEHICLE_AIRTRAIN}, {_SC("Deaddodo"), SQMOD_VEHICLE_DEADDODO}, {_SC("Speeder"), SQMOD_VEHICLE_SPEEDER}, {_SC("Reefer"), SQMOD_VEHICLE_REEFER}, {_SC("Tropic"), SQMOD_VEHICLE_TROPIC}, {_SC("Flatbed"), SQMOD_VEHICLE_FLATBED}, {_SC("Yankee"), SQMOD_VEHICLE_YANKEE}, {_SC("Caddy"), SQMOD_VEHICLE_CADDY}, {_SC("Zebra"), SQMOD_VEHICLE_ZEBRA}, {_SC("Zebracab"), SQMOD_VEHICLE_ZEBRACAB}, {_SC("Topfun"), SQMOD_VEHICLE_TOPFUN}, {_SC("Skimmer"), SQMOD_VEHICLE_SKIMMER}, {_SC("Pcj600"), SQMOD_VEHICLE_PCJ600}, {_SC("Pcj"), SQMOD_VEHICLE_PCJ}, {_SC("Faggio"), SQMOD_VEHICLE_FAGGIO}, {_SC("Freeway"), SQMOD_VEHICLE_FREEWAY}, {_SC("Rcbaron"), SQMOD_VEHICLE_RCBARON}, {_SC("Rcraider"), SQMOD_VEHICLE_RCRAIDER}, {_SC("Glendale"), SQMOD_VEHICLE_GLENDALE}, {_SC("Oceanic"), SQMOD_VEHICLE_OCEANIC}, {_SC("Sanchez"), SQMOD_VEHICLE_SANCHEZ}, {_SC("Sparrow"), SQMOD_VEHICLE_SPARROW}, {_SC("Patriot"), SQMOD_VEHICLE_PATRIOT}, {_SC("Lovefist"), SQMOD_VEHICLE_LOVEFIST}, {_SC("Coastguard"), SQMOD_VEHICLE_COASTGUARD}, {_SC("Dinghy"), SQMOD_VEHICLE_DINGHY}, {_SC("Hermes"), SQMOD_VEHICLE_HERMES}, {_SC("Sabre"), SQMOD_VEHICLE_SABRE}, {_SC("Sabreturbo"), SQMOD_VEHICLE_SABRETURBO}, {_SC("Phoenix"), SQMOD_VEHICLE_PHOENIX}, {_SC("Walton"), SQMOD_VEHICLE_WALTON}, {_SC("Regina"), SQMOD_VEHICLE_REGINA}, {_SC("Comet"), SQMOD_VEHICLE_COMET}, {_SC("Deluxo"), SQMOD_VEHICLE_DELUXO}, {_SC("Burrito"), SQMOD_VEHICLE_BURRITO}, {_SC("Spandex"), SQMOD_VEHICLE_SPANDEX}, {_SC("Spandexpress"), SQMOD_VEHICLE_SPANDEXPRESS}, {_SC("Marquis"), SQMOD_VEHICLE_MARQUIS}, {_SC("Baggage"), SQMOD_VEHICLE_BAGGAGE}, {_SC("Baggagehandler"), SQMOD_VEHICLE_BAGGAGEHANDLER}, {_SC("Kaufman"), SQMOD_VEHICLE_KAUFMAN}, {_SC("Kaufmancab"), SQMOD_VEHICLE_KAUFMANCAB}, {_SC("Maverick"), SQMOD_VEHICLE_MAVERICK}, {_SC("Vcnmaverick"), SQMOD_VEHICLE_VCNMAVERICK}, {_SC("Rancher"), SQMOD_VEHICLE_RANCHER}, {_SC("Fbirancher"), SQMOD_VEHICLE_FBIRANCHER}, {_SC("Virgo"), SQMOD_VEHICLE_VIRGO}, {_SC("Greenwood"), SQMOD_VEHICLE_GREENWOOD}, {_SC("Cubanjetmax"), SQMOD_VEHICLE_CUBANJETMAX}, {_SC("Hotring1"), SQMOD_VEHICLE_HOTRING1}, {_SC("Hotringracer1"), SQMOD_VEHICLE_HOTRINGRACER1}, {_SC("Sandking"), SQMOD_VEHICLE_SANDKING}, {_SC("Blista"), SQMOD_VEHICLE_BLISTA}, {_SC("Blistac"), SQMOD_VEHICLE_BLISTAC}, {_SC("Blistacompact"), SQMOD_VEHICLE_BLISTACOMPACT}, {_SC("Compact"), SQMOD_VEHICLE_COMPACT}, {_SC("Policemav"), SQMOD_VEHICLE_POLICEMAV}, {_SC("Policemaverick"), SQMOD_VEHICLE_POLICEMAVERICK}, {_SC("Boxville"), SQMOD_VEHICLE_BOXVILLE}, {_SC("Benson"), SQMOD_VEHICLE_BENSON}, {_SC("Mesa"), SQMOD_VEHICLE_MESA}, {_SC("Mesagrande"), SQMOD_VEHICLE_MESAGRANDE}, {_SC("Rcgoblin"), SQMOD_VEHICLE_RCGOBLIN}, {_SC("Hotring2"), SQMOD_VEHICLE_HOTRING2}, {_SC("Hotringracer2"), SQMOD_VEHICLE_HOTRINGRACER2}, {_SC("Hotring3"), SQMOD_VEHICLE_HOTRING3}, {_SC("Hotringracer3"), SQMOD_VEHICLE_HOTRINGRACER3}, {_SC("Bloodring1"), SQMOD_VEHICLE_BLOODRING1}, {_SC("Bloodringbanger1"), SQMOD_VEHICLE_BLOODRINGBANGER1}, {_SC("Bloodring2"), SQMOD_VEHICLE_BLOODRING2}, {_SC("Bloodringbanger2"), SQMOD_VEHICLE_BLOODRINGBANGER2}, {_SC("Vicechee"), SQMOD_VEHICLE_VICECHEE}, {_SC("PoliceCheetah"), SQMOD_VEHICLE_POLICECHEETAH}, {_SC("FBICheetah"), SQMOD_VEHICLE_FBICHEETAH}, {_SC("Cheetah2"), SQMOD_VEHICLE_CHEETAH2}, {_SC("Max"), SQMOD_VEHICLE_MAX} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_SkinEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("TommyVercetti"), SQMOD_SKIN_TOMMY_VERCETTI}, {_SC("Cop"), SQMOD_SKIN_COP}, {_SC("Swat"), SQMOD_SKIN_SWAT}, {_SC("FBI"), SQMOD_SKIN_FBI}, {_SC("Army"), SQMOD_SKIN_ARMY}, {_SC("Paramedic"), SQMOD_SKIN_PARAMEDIC}, {_SC("Fireman"), SQMOD_SKIN_FIREMAN}, {_SC("GolfGuyA"), SQMOD_SKIN_GOLF_GUY_A}, {_SC("BumLadyA"), SQMOD_SKIN_BUM_LADY_A}, {_SC("BumLadyB"), SQMOD_SKIN_BUM_LADY_B}, {_SC("PunkA"), SQMOD_SKIN_PUNK_A}, {_SC("Lawyer"), SQMOD_SKIN_LAWYER}, {_SC("SpanishLadyA"), SQMOD_SKIN_SPANISH_LADY_A}, {_SC("SpanishLadyB"), SQMOD_SKIN_SPANISH_LADY_B}, {_SC("CoolGuyA"), SQMOD_SKIN_COOL_GUY_A}, {_SC("ArabicGuy"), SQMOD_SKIN_ARABIC_GUY}, {_SC("BeachLadyA"), SQMOD_SKIN_BEACH_LADY_A}, {_SC("BeachLadyB"), SQMOD_SKIN_BEACH_LADY_B}, {_SC("BeachGuyA"), SQMOD_SKIN_BEACH_GUY_A}, {_SC("BeachGuyB"), SQMOD_SKIN_BEACH_GUY_B}, {_SC("OfficeLadyA"), SQMOD_SKIN_OFFICE_LADY_A}, {_SC("WaitressA"), SQMOD_SKIN_WAITRESS_A}, {_SC("FoodLady"), SQMOD_SKIN_FOOD_LADY}, {_SC("ProstituteA"), SQMOD_SKIN_PROSTITUTE_A}, {_SC("BumLadyC"), SQMOD_SKIN_BUM_LADY_C}, {_SC("BumGuyA"), SQMOD_SKIN_BUM_GUY_A}, {_SC("GarbageManA"), SQMOD_SKIN_GARBAGEMAN_A}, {_SC("TaxiDriverA"), SQMOD_SKIN_TAXI_DRIVER_A}, {_SC("HatianA"), SQMOD_SKIN_HATIAN_A}, {_SC("CriminalA"), SQMOD_SKIN_CRIMINAL_A}, {_SC("HoodLady"), SQMOD_SKIN_HOOD_LADY}, {_SC("GrannyA"), SQMOD_SKIN_GRANNY_A}, {_SC("BusinessManA"), SQMOD_SKIN_BUSINESS_MAN_A}, {_SC("ChurchGuy"), SQMOD_SKIN_CHURCH_GUY}, {_SC("ClubLady"), SQMOD_SKIN_CLUB_LADY}, {_SC("ChurchLady"), SQMOD_SKIN_CHURCH_LADY}, {_SC("Pimp"), SQMOD_SKIN_PIMP}, {_SC("BeachLadyC"), SQMOD_SKIN_BEACH_LADY_C}, {_SC("BeachGuyC"), SQMOD_SKIN_BEACH_GUY_C}, {_SC("BeachLadyD"), SQMOD_SKIN_BEACH_LADY_D}, {_SC("BeachGuyD"), SQMOD_SKIN_BEACH_GUY_D}, {_SC("BusinessManB"), SQMOD_SKIN_BUSINESS_MAN_B}, {_SC("ProstituteB"), SQMOD_SKIN_PROSTITUTE_B}, {_SC("BumLadyD"), SQMOD_SKIN_BUM_LADY_D}, {_SC("BumGuyB"), SQMOD_SKIN_BUM_GUY_B}, {_SC("HatianB"), SQMOD_SKIN_HATIAN_B}, {_SC("ConstructionWorkerA"), SQMOD_SKIN_CONSTRUCTION_WORKER_A}, {_SC("PunkB"), SQMOD_SKIN_PUNK_B}, {_SC("ProstituteC"), SQMOD_SKIN_PROSTITUTE_C}, {_SC("GrannyB"), SQMOD_SKIN_GRANNY_B}, {_SC("PunkC"), SQMOD_SKIN_PUNK_C}, {_SC("BusinessManC"), SQMOD_SKIN_BUSINESS_MAN_C}, {_SC("SpanishLadyC"), SQMOD_SKIN_SPANISH_LADY_C}, {_SC("SpanishLadyD"), SQMOD_SKIN_SPANISH_LADY_D}, {_SC("CoolGuyB"), SQMOD_SKIN_COOL_GUY_B}, {_SC("BusinessManD"), SQMOD_SKIN_BUSINESS_MAN_D}, {_SC("BeachLadyE"), SQMOD_SKIN_BEACH_LADY_E}, {_SC("BeachGuyE"), SQMOD_SKIN_BEACH_GUY_E}, {_SC("BeachLadyF"), SQMOD_SKIN_BEACH_LADY_F}, {_SC("BeachGuyF"), SQMOD_SKIN_BEACH_GUY_F}, {_SC("ConstructionWorkerB"), SQMOD_SKIN_CONSTRUCTION_WORKER_B}, {_SC("GolfGuyB"), SQMOD_SKIN_GOLF_GUY_B}, {_SC("GolfLady"), SQMOD_SKIN_GOLF_LADY}, {_SC("GolfGuyC"), SQMOD_SKIN_GOLF_GUY_C}, {_SC("BeachLadyG"), SQMOD_SKIN_BEACH_LADY_G}, {_SC("BeachGuyG"), SQMOD_SKIN_BEACH_GUY_G}, {_SC("OfficeLadyB"), SQMOD_SKIN_OFFICE_LADY_B}, {_SC("BusinessManE"), SQMOD_SKIN_BUSINESS_MAN_E}, {_SC("BusinessManF"), SQMOD_SKIN_BUSINESS_MAN_F}, {_SC("ProstituteD"), SQMOD_SKIN_PROSTITUTE_D}, {_SC("BumLadyE"), SQMOD_SKIN_BUM_LADY_E}, {_SC("BumGuyC"), SQMOD_SKIN_BUM_GUY_C}, {_SC("SpanishGuy"), SQMOD_SKIN_SPANISH_GUY}, {_SC("TaxiDriverB"), SQMOD_SKIN_TAXI_DRIVER_B}, {_SC("GymLady"), SQMOD_SKIN_GYM_LADY}, {_SC("GymGuy"), SQMOD_SKIN_GYM_GUY}, {_SC("SkateLady"), SQMOD_SKIN_SKATE_LADY}, {_SC("SkateGuy"), SQMOD_SKIN_SKATE_GUY}, {_SC("ShopperA"), SQMOD_SKIN_SHOPPER_A}, {_SC("ShopperB"), SQMOD_SKIN_SHOPPER_B}, {_SC("TouristA"), SQMOD_SKIN_TOURIST_A}, {_SC("TouristB"), SQMOD_SKIN_TOURIST_B}, {_SC("CubanA"), SQMOD_SKIN_CUBAN_A}, {_SC("CubanB"), SQMOD_SKIN_CUBAN_B}, {_SC("HatianC"), SQMOD_SKIN_HATIAN_C}, {_SC("HatianD"), SQMOD_SKIN_HATIAN_D}, {_SC("SharkA"), SQMOD_SKIN_SHARK_A}, {_SC("SharkB"), SQMOD_SKIN_SHARK_B}, {_SC("DiazGuyA"), SQMOD_SKIN_DIAZ_GUY_A}, {_SC("DiazGuyB"), SQMOD_SKIN_DIAZ_GUY_B}, {_SC("DBPSecurityA"), SQMOD_SKIN_DBP_SECURITY_A}, {_SC("DBPSecurityB"), SQMOD_SKIN_DBP_SECURITY_B}, {_SC("BikerA"), SQMOD_SKIN_BIKER_A}, {_SC("BikerB"), SQMOD_SKIN_BIKER_B}, {_SC("VercettiGuyA"), SQMOD_SKIN_VERCETTI_GUY_A}, {_SC("VercettiGuyB"), SQMOD_SKIN_VERCETTI_GUY_B}, {_SC("UndercoverCopA"), SQMOD_SKIN_UNDERCOVER_COP_A}, {_SC("UndercoverCopB"), SQMOD_SKIN_UNDERCOVER_COP_B}, {_SC("UndercoverCopC"), SQMOD_SKIN_UNDERCOVER_COP_C}, {_SC("UndercoverCopD"), SQMOD_SKIN_UNDERCOVER_COP_D}, {_SC("UndercoverCopE"), SQMOD_SKIN_UNDERCOVER_COP_E}, {_SC("UndercoverCopF"), SQMOD_SKIN_UNDERCOVER_COP_F}, {_SC("RichGuy"), SQMOD_SKIN_RICH_GUY}, {_SC("CoolGuyC"), SQMOD_SKIN_COOL_GUY_C}, {_SC("ProstituteE"), SQMOD_SKIN_PROSTITUTE_E}, {_SC("ProstituteF"), SQMOD_SKIN_PROSTITUTE_F}, {_SC("LoveFistA"), SQMOD_SKIN_LOVE_FIST_A}, {_SC("KenRosenburg"), SQMOD_SKIN_KEN_ROSENBURG}, {_SC("CandySuxx"), SQMOD_SKIN_CANDY_SUXX}, {_SC("Hilary"), SQMOD_SKIN_HILARY}, {_SC("LoveFistB"), SQMOD_SKIN_LOVE_FIST_B}, {_SC("Phil"), SQMOD_SKIN_PHIL}, {_SC("RockstarGuy"), SQMOD_SKIN_ROCKSTAR_GUY}, {_SC("Sonny"), SQMOD_SKIN_SONNY}, {_SC("LanceA"), SQMOD_SKIN_LANCE_A}, {_SC("MercadesA"), SQMOD_SKIN_MERCADES_A}, {_SC("LoveFistC"), SQMOD_SKIN_LOVE_FIST_C}, {_SC("AlexSrub"), SQMOD_SKIN_ALEX_SRUB}, {_SC("LanceCop"), SQMOD_SKIN_LANCE_COP}, {_SC("LanceB"), SQMOD_SKIN_LANCE_B}, {_SC("Cortez"), SQMOD_SKIN_CORTEZ}, {_SC("LoveFistD"), SQMOD_SKIN_LOVE_FIST_D}, {_SC("ColumbianGuyA"), SQMOD_SKIN_COLUMBIAN_GUY_A}, {_SC("HilaryRobber"), SQMOD_SKIN_HILARY_ROBBER}, {_SC("MercadesB"), SQMOD_SKIN_MERCADES_B}, {_SC("Cam"), SQMOD_SKIN_CAM}, {_SC("CamRobber"), SQMOD_SKIN_CAM_ROBBER}, {_SC("PhilOneArm"), SQMOD_SKIN_PHIL_ONE_ARM}, {_SC("PhilRobber"), SQMOD_SKIN_PHIL_ROBBER}, {_SC("CoolGuyD"), SQMOD_SKIN_COOL_GUY_D}, {_SC("Pizzaman"), SQMOD_SKIN_PIZZAMAN}, {_SC("TaxiDriverC"), SQMOD_SKIN_TAXI_DRIVER_C}, {_SC("TaxiDriverD"), SQMOD_SKIN_TAXI_DRIVER_D}, {_SC("SailorA"), SQMOD_SKIN_SAILOR_A}, {_SC("SailorB"), SQMOD_SKIN_SAILOR_B}, {_SC("SailorC"), SQMOD_SKIN_SAILOR_C}, {_SC("Chef"), SQMOD_SKIN_CHEF}, {_SC("CriminalB"), SQMOD_SKIN_CRIMINAL_B}, {_SC("FrenchGuy"), SQMOD_SKIN_FRENCH_GUY}, {_SC("GarbageManB"), SQMOD_SKIN_GARBAGEMAN_B}, {_SC("HatianE"), SQMOD_SKIN_HATIAN_E}, {_SC("WaitressB"), SQMOD_SKIN_WAITRESS_B}, {_SC("SonnyGuyA"), SQMOD_SKIN_SONNY_GUY_A}, {_SC("SonnyGuyB"), SQMOD_SKIN_SONNY_GUY_B}, {_SC("SonnyGuyC"), SQMOD_SKIN_SONNY_GUY_C}, {_SC("ColumbianGuyB"), SQMOD_SKIN_COLUMBIAN_GUY_B}, {_SC("ThugA"), SQMOD_SKIN_THUG_A}, {_SC("BeachGuyH"), SQMOD_SKIN_BEACH_GUY_H}, {_SC("GarbageManC"), SQMOD_SKIN_GARBAGEMAN_C}, {_SC("GarbageManD"), SQMOD_SKIN_GARBAGEMAN_D}, {_SC("GarbageManE"), SQMOD_SKIN_GARBAGEMAN_E}, {_SC("Tranny"), SQMOD_SKIN_TRANNY}, {_SC("ThugB"), SQMOD_SKIN_THUG_B}, {_SC("SpandexGuyA"), SQMOD_SKIN_SPANDEX_GUY_A}, {_SC("SpandexGuyB"), SQMOD_SKIN_SPANDEX_GUY_B}, {_SC("StripperA"), SQMOD_SKIN_STRIPPER_A}, {_SC("StripperB"), SQMOD_SKIN_STRIPPER_B}, {_SC("StripperC"), SQMOD_SKIN_STRIPPER_C}, {_SC("StoreClerk"), SQMOD_SKIN_STORE_CLERK}, {_SC("Max"), SQMOD_SKIN_MAX} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_KeyCodeEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Abnt_c1"), SQMOD_KEYCODE_ABNT_C1}, {_SC("Abnt_c2"), SQMOD_KEYCODE_ABNT_C2}, {_SC("Add"), SQMOD_KEYCODE_ADD}, {_SC("Attn"), SQMOD_KEYCODE_ATTN}, {_SC("Back"), SQMOD_KEYCODE_BACK}, {_SC("Cancel"), SQMOD_KEYCODE_CANCEL}, {_SC("Clear"), SQMOD_KEYCODE_CLEAR}, {_SC("Crsel"), SQMOD_KEYCODE_CRSEL}, {_SC("Decimal"), SQMOD_KEYCODE_DECIMAL}, {_SC("Divide"), SQMOD_KEYCODE_DIVIDE}, {_SC("Ereof"), SQMOD_KEYCODE_EREOF}, {_SC("Escape"), SQMOD_KEYCODE_ESCAPE}, {_SC("Execute"), SQMOD_KEYCODE_EXECUTE}, {_SC("Exsel"), SQMOD_KEYCODE_EXSEL}, {_SC("Ico_clear"), SQMOD_KEYCODE_ICO_CLEAR}, {_SC("Ico_help"), SQMOD_KEYCODE_ICO_HELP}, {_SC("Key_0"), SQMOD_KEYCODE_KEY_0}, {_SC("Key_1"), SQMOD_KEYCODE_KEY_1}, {_SC("Key_2"), SQMOD_KEYCODE_KEY_2}, {_SC("Key_3"), SQMOD_KEYCODE_KEY_3}, {_SC("Key_4"), SQMOD_KEYCODE_KEY_4}, {_SC("Key_5"), SQMOD_KEYCODE_KEY_5}, {_SC("Key_6"), SQMOD_KEYCODE_KEY_6}, {_SC("Key_7"), SQMOD_KEYCODE_KEY_7}, {_SC("Key_8"), SQMOD_KEYCODE_KEY_8}, {_SC("Key_9"), SQMOD_KEYCODE_KEY_9}, {_SC("Key_a"), SQMOD_KEYCODE_KEY_A}, {_SC("Key_b"), SQMOD_KEYCODE_KEY_B}, {_SC("Key_c"), SQMOD_KEYCODE_KEY_C}, {_SC("Key_d"), SQMOD_KEYCODE_KEY_D}, {_SC("Key_e"), SQMOD_KEYCODE_KEY_E}, {_SC("Key_f"), SQMOD_KEYCODE_KEY_F}, {_SC("Key_g"), SQMOD_KEYCODE_KEY_G}, {_SC("Key_h"), SQMOD_KEYCODE_KEY_H}, {_SC("Key_i"), SQMOD_KEYCODE_KEY_I}, {_SC("Key_j"), SQMOD_KEYCODE_KEY_J}, {_SC("Key_k"), SQMOD_KEYCODE_KEY_K}, {_SC("Key_l"), SQMOD_KEYCODE_KEY_L}, {_SC("Key_m"), SQMOD_KEYCODE_KEY_M}, {_SC("Key_n"), SQMOD_KEYCODE_KEY_N}, {_SC("Key_o"), SQMOD_KEYCODE_KEY_O}, {_SC("Key_p"), SQMOD_KEYCODE_KEY_P}, {_SC("Key_q"), SQMOD_KEYCODE_KEY_Q}, {_SC("Key_r"), SQMOD_KEYCODE_KEY_R}, {_SC("Key_s"), SQMOD_KEYCODE_KEY_S}, {_SC("Key_t"), SQMOD_KEYCODE_KEY_T}, {_SC("Key_u"), SQMOD_KEYCODE_KEY_U}, {_SC("Key_v"), SQMOD_KEYCODE_KEY_V}, {_SC("Key_w"), SQMOD_KEYCODE_KEY_W}, {_SC("Key_x"), SQMOD_KEYCODE_KEY_X}, {_SC("Key_y"), SQMOD_KEYCODE_KEY_Y}, {_SC("Key_z"), SQMOD_KEYCODE_KEY_Z}, {_SC("Multiply"), SQMOD_KEYCODE_MULTIPLY}, {_SC("Noname"), SQMOD_KEYCODE_NONAME}, {_SC("Numpad0"), SQMOD_KEYCODE_NUMPAD0}, {_SC("Numpad1"), SQMOD_KEYCODE_NUMPAD1}, {_SC("Numpad2"), SQMOD_KEYCODE_NUMPAD2}, {_SC("Numpad3"), SQMOD_KEYCODE_NUMPAD3}, {_SC("Numpad4"), SQMOD_KEYCODE_NUMPAD4}, {_SC("Numpad5"), SQMOD_KEYCODE_NUMPAD5}, {_SC("Numpad6"), SQMOD_KEYCODE_NUMPAD6}, {_SC("Numpad7"), SQMOD_KEYCODE_NUMPAD7}, {_SC("Numpad8"), SQMOD_KEYCODE_NUMPAD8}, {_SC("Numpad9"), SQMOD_KEYCODE_NUMPAD9}, {_SC("Oem_1"), SQMOD_KEYCODE_OEM_1}, {_SC("Oem_102"), SQMOD_KEYCODE_OEM_102}, {_SC("Oem_2"), SQMOD_KEYCODE_OEM_2}, {_SC("Oem_3"), SQMOD_KEYCODE_OEM_3}, {_SC("Oem_4"), SQMOD_KEYCODE_OEM_4}, {_SC("Oem_5"), SQMOD_KEYCODE_OEM_5}, {_SC("Oem_6"), SQMOD_KEYCODE_OEM_6}, {_SC("Oem_7"), SQMOD_KEYCODE_OEM_7}, {_SC("Oem_8"), SQMOD_KEYCODE_OEM_8}, {_SC("Oem_attn"), SQMOD_KEYCODE_OEM_ATTN}, {_SC("Oem_auto"), SQMOD_KEYCODE_OEM_AUTO}, {_SC("Oem_ax"), SQMOD_KEYCODE_OEM_AX}, {_SC("Oem_backtab"), SQMOD_KEYCODE_OEM_BACKTAB}, {_SC("Oem_clear"), SQMOD_KEYCODE_OEM_CLEAR}, {_SC("Oem_comma"), SQMOD_KEYCODE_OEM_COMMA}, {_SC("Oem_copy"), SQMOD_KEYCODE_OEM_COPY}, {_SC("Oem_cusel"), SQMOD_KEYCODE_OEM_CUSEL}, {_SC("Oem_enlw"), SQMOD_KEYCODE_OEM_ENLW}, {_SC("Oem_finish"), SQMOD_KEYCODE_OEM_FINISH}, {_SC("Oem_fj_loya"), SQMOD_KEYCODE_OEM_FJ_LOYA}, {_SC("Oem_fj_masshou"), SQMOD_KEYCODE_OEM_FJ_MASSHOU}, {_SC("Oem_fj_roya"), SQMOD_KEYCODE_OEM_FJ_ROYA}, {_SC("Oem_fj_touroku"), SQMOD_KEYCODE_OEM_FJ_TOUROKU}, {_SC("Oem_jump"), SQMOD_KEYCODE_OEM_JUMP}, {_SC("Oem_minus"), SQMOD_KEYCODE_OEM_MINUS}, {_SC("Oem_pa1"), SQMOD_KEYCODE_OEM_PA1}, {_SC("Oem_pa2"), SQMOD_KEYCODE_OEM_PA2}, {_SC("Oem_pa3"), SQMOD_KEYCODE_OEM_PA3}, {_SC("Oem_period"), SQMOD_KEYCODE_OEM_PERIOD}, {_SC("Oem_plus"), SQMOD_KEYCODE_OEM_PLUS}, {_SC("Oem_reset"), SQMOD_KEYCODE_OEM_RESET}, {_SC("Oem_wsctrl"), SQMOD_KEYCODE_OEM_WSCTRL}, {_SC("Pa1"), SQMOD_KEYCODE_PA1}, {_SC("Packet"), SQMOD_KEYCODE_PACKET}, {_SC("Play"), SQMOD_KEYCODE_PLAY}, {_SC("Processkey"), SQMOD_KEYCODE_PROCESSKEY}, {_SC("Return"), SQMOD_KEYCODE_RETURN}, {_SC("Select"), SQMOD_KEYCODE_SELECT}, {_SC("Separator"), SQMOD_KEYCODE_SEPARATOR}, {_SC("Space"), SQMOD_KEYCODE_SPACE}, {_SC("Subtract"), SQMOD_KEYCODE_SUBTRACT}, {_SC("Tab"), SQMOD_KEYCODE_TAB}, {_SC("Zoom"), SQMOD_KEYCODE_ZOOM}, {_SC("Accept"), SQMOD_KEYCODE_ACCEPT}, {_SC("Apps"), SQMOD_KEYCODE_APPS}, {_SC("Browser_back"), SQMOD_KEYCODE_BROWSER_BACK}, {_SC("Browser_favorites"), SQMOD_KEYCODE_BROWSER_FAVORITES}, {_SC("Browser_forward"), SQMOD_KEYCODE_BROWSER_FORWARD}, {_SC("Browser_home"), SQMOD_KEYCODE_BROWSER_HOME}, {_SC("Browser_refresh"), SQMOD_KEYCODE_BROWSER_REFRESH}, {_SC("Browser_search"), SQMOD_KEYCODE_BROWSER_SEARCH}, {_SC("Browser_stop"), SQMOD_KEYCODE_BROWSER_STOP}, {_SC("Capital"), SQMOD_KEYCODE_CAPITAL}, {_SC("Convert"), SQMOD_KEYCODE_CONVERT}, {_SC("Delete"), SQMOD_KEYCODE_DELETE}, {_SC("Down"), SQMOD_KEYCODE_DOWN}, {_SC("End"), SQMOD_KEYCODE_END}, {_SC("F1"), SQMOD_KEYCODE_F1}, {_SC("F10"), SQMOD_KEYCODE_F10}, {_SC("F11"), SQMOD_KEYCODE_F11}, {_SC("F12"), SQMOD_KEYCODE_F12}, {_SC("F13"), SQMOD_KEYCODE_F13}, {_SC("F14"), SQMOD_KEYCODE_F14}, {_SC("F15"), SQMOD_KEYCODE_F15}, {_SC("F16"), SQMOD_KEYCODE_F16}, {_SC("F17"), SQMOD_KEYCODE_F17}, {_SC("F18"), SQMOD_KEYCODE_F18}, {_SC("F19"), SQMOD_KEYCODE_F19}, {_SC("F2"), SQMOD_KEYCODE_F2}, {_SC("F20"), SQMOD_KEYCODE_F20}, {_SC("F21"), SQMOD_KEYCODE_F21}, {_SC("F22"), SQMOD_KEYCODE_F22}, {_SC("F23"), SQMOD_KEYCODE_F23}, {_SC("F24"), SQMOD_KEYCODE_F24}, {_SC("F3"), SQMOD_KEYCODE_F3}, {_SC("F4"), SQMOD_KEYCODE_F4}, {_SC("F5"), SQMOD_KEYCODE_F5}, {_SC("F6"), SQMOD_KEYCODE_F6}, {_SC("F7"), SQMOD_KEYCODE_F7}, {_SC("F8"), SQMOD_KEYCODE_F8}, {_SC("F9"), SQMOD_KEYCODE_F9}, {_SC("Final"), SQMOD_KEYCODE_FINAL}, {_SC("Help"), SQMOD_KEYCODE_HELP}, {_SC("Home"), SQMOD_KEYCODE_HOME}, {_SC("Ico_00"), SQMOD_KEYCODE_ICO_00}, {_SC("Insert"), SQMOD_KEYCODE_INSERT}, {_SC("Junja"), SQMOD_KEYCODE_JUNJA}, {_SC("Kana"), SQMOD_KEYCODE_KANA}, {_SC("Kanji"), SQMOD_KEYCODE_KANJI}, {_SC("Launch_app1"), SQMOD_KEYCODE_LAUNCH_APP1}, {_SC("Launch_app2"), SQMOD_KEYCODE_LAUNCH_APP2}, {_SC("Launch_mail"), SQMOD_KEYCODE_LAUNCH_MAIL}, {_SC("Launch_media_select"), SQMOD_KEYCODE_LAUNCH_MEDIA_SELECT}, {_SC("Lbutton"), SQMOD_KEYCODE_LBUTTON}, {_SC("Lcontrol"), SQMOD_KEYCODE_LCONTROL}, {_SC("Left"), SQMOD_KEYCODE_LEFT}, {_SC("Lmenu"), SQMOD_KEYCODE_LMENU}, {_SC("Lshift"), SQMOD_KEYCODE_LSHIFT}, {_SC("Lwin"), SQMOD_KEYCODE_LWIN}, {_SC("Mbutton"), SQMOD_KEYCODE_MBUTTON}, {_SC("Media_next_track"), SQMOD_KEYCODE_MEDIA_NEXT_TRACK}, {_SC("Media_play_pause"), SQMOD_KEYCODE_MEDIA_PLAY_PAUSE}, {_SC("Media_prev_track"), SQMOD_KEYCODE_MEDIA_PREV_TRACK}, {_SC("Media_stop"), SQMOD_KEYCODE_MEDIA_STOP}, {_SC("Modechange"), SQMOD_KEYCODE_MODECHANGE}, {_SC("Next"), SQMOD_KEYCODE_NEXT}, {_SC("Nonconvert"), SQMOD_KEYCODE_NONCONVERT}, {_SC("Numlock"), SQMOD_KEYCODE_NUMLOCK}, {_SC("Oem_fj_jisho"), SQMOD_KEYCODE_OEM_FJ_JISHO}, {_SC("Pause"), SQMOD_KEYCODE_PAUSE}, {_SC("Print"), SQMOD_KEYCODE_PRINT}, {_SC("Prior"), SQMOD_KEYCODE_PRIOR}, {_SC("Rbutton"), SQMOD_KEYCODE_RBUTTON}, {_SC("Rcontrol"), SQMOD_KEYCODE_RCONTROL}, {_SC("Right"), SQMOD_KEYCODE_RIGHT}, {_SC("Rmenu"), SQMOD_KEYCODE_RMENU}, {_SC("Rshift"), SQMOD_KEYCODE_RSHIFT}, {_SC("Rwin"), SQMOD_KEYCODE_RWIN}, {_SC("Scroll"), SQMOD_KEYCODE_SCROLL}, {_SC("Sleep"), SQMOD_KEYCODE_SLEEP}, {_SC("Snapshot"), SQMOD_KEYCODE_SNAPSHOT}, {_SC("Up"), SQMOD_KEYCODE_UP}, {_SC("Volume_down"), SQMOD_KEYCODE_VOLUME_DOWN}, {_SC("Volume_mute"), SQMOD_KEYCODE_VOLUME_MUTE}, {_SC("Volume_up"), SQMOD_KEYCODE_VOLUME_UP}, {_SC("Xbutton1"), SQMOD_KEYCODE_XBUTTON1}, {_SC("Xbutton2"), SQMOD_KEYCODE_XBUTTON2}, {_SC("None"), SQMOD_KEYCODE_NONE}, {_SC("Max"), SQMOD_KEYCODE_MAX} }; // ------------------------------------------------------------------------------------------------ static const EnumElement g_AsciiEnum[] = { {_SC("Unknown"), SQMOD_UNKNOWN}, {_SC("Nul"), SQMOD_ASCII_NUL}, {_SC("Soh"), SQMOD_ASCII_SOH}, {_SC("Stx"), SQMOD_ASCII_STX}, {_SC("Etx"), SQMOD_ASCII_ETX}, {_SC("Eot"), SQMOD_ASCII_EOT}, {_SC("Enq"), SQMOD_ASCII_ENQ}, {_SC("Ack"), SQMOD_ASCII_ACK}, {_SC("Bel"), SQMOD_ASCII_BEL}, {_SC("Bs"), SQMOD_ASCII_BS}, {_SC("Tab"), SQMOD_ASCII_TAB}, {_SC("Lf"), SQMOD_ASCII_LF}, {_SC("Vt"), SQMOD_ASCII_VT}, {_SC("Ff"), SQMOD_ASCII_FF}, {_SC("Cr"), SQMOD_ASCII_CR}, {_SC("So"), SQMOD_ASCII_SO}, {_SC("Si"), SQMOD_ASCII_SI}, {_SC("Dle"), SQMOD_ASCII_DLE}, {_SC("Dc1"), SQMOD_ASCII_DC1}, {_SC("Dc2"), SQMOD_ASCII_DC2}, {_SC("Dc3"), SQMOD_ASCII_DC3}, {_SC("Dc4"), SQMOD_ASCII_DC4}, {_SC("Nak"), SQMOD_ASCII_NAK}, {_SC("Syn"), SQMOD_ASCII_SYN}, {_SC("Etb"), SQMOD_ASCII_ETB}, {_SC("Can"), SQMOD_ASCII_CAN}, {_SC("Em"), SQMOD_ASCII_EM}, {_SC("Sub"), SQMOD_ASCII_SUB}, {_SC("Esc"), SQMOD_ASCII_ESC}, {_SC("Fs"), SQMOD_ASCII_FS}, {_SC("Gs"), SQMOD_ASCII_GS}, {_SC("Rs"), SQMOD_ASCII_RS}, {_SC("Us"), SQMOD_ASCII_US}, {_SC("Space"), SQMOD_ASCII_SPACE}, {_SC("Exclamation_point"), SQMOD_ASCII_EXCLAMATION_POINT}, {_SC("Double_quotes"), SQMOD_ASCII_DOUBLE_QUOTES}, {_SC("Number_sign"), SQMOD_ASCII_NUMBER_SIGN}, {_SC("Dollar_sign"), SQMOD_ASCII_DOLLAR_SIGN}, {_SC("Percent_sign"), SQMOD_ASCII_PERCENT_SIGN}, {_SC("Ampersand"), SQMOD_ASCII_AMPERSAND}, {_SC("Single_quote"), SQMOD_ASCII_SINGLE_QUOTE}, {_SC("Opening_parenthesis"), SQMOD_ASCII_OPENING_PARENTHESIS}, {_SC("Closing_parenthesis"), SQMOD_ASCII_CLOSING_PARENTHESIS}, {_SC("Asterisk"), SQMOD_ASCII_ASTERISK}, {_SC("Plus"), SQMOD_ASCII_PLUS}, {_SC("Comma"), SQMOD_ASCII_COMMA}, {_SC("Minus"), SQMOD_ASCII_MINUS}, {_SC("Period"), SQMOD_ASCII_PERIOD}, {_SC("Slash"), SQMOD_ASCII_SLASH}, {_SC("Zero"), SQMOD_ASCII_ZERO}, {_SC("One"), SQMOD_ASCII_ONE}, {_SC("Two"), SQMOD_ASCII_TWO}, {_SC("Three"), SQMOD_ASCII_THREE}, {_SC("Four"), SQMOD_ASCII_FOUR}, {_SC("Five"), SQMOD_ASCII_FIVE}, {_SC("Six"), SQMOD_ASCII_SIX}, {_SC("Seven"), SQMOD_ASCII_SEVEN}, {_SC("Eight"), SQMOD_ASCII_EIGHT}, {_SC("Nine"), SQMOD_ASCII_NINE}, {_SC("Colon"), SQMOD_ASCII_COLON}, {_SC("Emicolon"), SQMOD_ASCII_EMICOLON}, {_SC("Less_than_sign"), SQMOD_ASCII_LESS_THAN_SIGN}, {_SC("Equal_sign"), SQMOD_ASCII_EQUAL_SIGN}, {_SC("Greater_than_sign"), SQMOD_ASCII_GREATER_THAN_SIGN}, {_SC("Question_mark"), SQMOD_ASCII_QUESTION_MARK}, {_SC("At"), SQMOD_ASCII_AT}, {_SC("Upper_a"), SQMOD_ASCII_UPPER_A}, {_SC("Upper_b"), SQMOD_ASCII_UPPER_B}, {_SC("Upper_c"), SQMOD_ASCII_UPPER_C}, {_SC("Upper_d"), SQMOD_ASCII_UPPER_D}, {_SC("Upper_e"), SQMOD_ASCII_UPPER_E}, {_SC("Upper_f"), SQMOD_ASCII_UPPER_F}, {_SC("Upper_g"), SQMOD_ASCII_UPPER_G}, {_SC("Upper_h"), SQMOD_ASCII_UPPER_H}, {_SC("Upper_i"), SQMOD_ASCII_UPPER_I}, {_SC("Upper_j"), SQMOD_ASCII_UPPER_J}, {_SC("Upper_k"), SQMOD_ASCII_UPPER_K}, {_SC("Upper_l"), SQMOD_ASCII_UPPER_L}, {_SC("Upper_m"), SQMOD_ASCII_UPPER_M}, {_SC("Upper_n"), SQMOD_ASCII_UPPER_N}, {_SC("Upper_o"), SQMOD_ASCII_UPPER_O}, {_SC("Upper_p"), SQMOD_ASCII_UPPER_P}, {_SC("Upper_q"), SQMOD_ASCII_UPPER_Q}, {_SC("Upper_r"), SQMOD_ASCII_UPPER_R}, {_SC("Upper_s"), SQMOD_ASCII_UPPER_S}, {_SC("Upper_t"), SQMOD_ASCII_UPPER_T}, {_SC("Upper_u"), SQMOD_ASCII_UPPER_U}, {_SC("Upper_v"), SQMOD_ASCII_UPPER_V}, {_SC("Upper_w"), SQMOD_ASCII_UPPER_W}, {_SC("Upper_x"), SQMOD_ASCII_UPPER_X}, {_SC("Upper_y"), SQMOD_ASCII_UPPER_Y}, {_SC("Upper_z"), SQMOD_ASCII_UPPER_Z}, {_SC("Opening_bracket"), SQMOD_ASCII_OPENING_BRACKET}, {_SC("Backslash"), SQMOD_ASCII_BACKSLASH}, {_SC("Closing_bracket"), SQMOD_ASCII_CLOSING_BRACKET}, {_SC("Caret"), SQMOD_ASCII_CARET}, {_SC("Underscore"), SQMOD_ASCII_UNDERSCORE}, {_SC("Grave_accent"), SQMOD_ASCII_GRAVE_ACCENT}, {_SC("Lower_a"), SQMOD_ASCII_LOWER_A}, {_SC("Lower_b"), SQMOD_ASCII_LOWER_B}, {_SC("Lower_c"), SQMOD_ASCII_LOWER_C}, {_SC("Lower_d"), SQMOD_ASCII_LOWER_D}, {_SC("Lower_e"), SQMOD_ASCII_LOWER_E}, {_SC("Lower_f"), SQMOD_ASCII_LOWER_F}, {_SC("Lower_g"), SQMOD_ASCII_LOWER_G}, {_SC("Lower_h"), SQMOD_ASCII_LOWER_H}, {_SC("Lower_i"), SQMOD_ASCII_LOWER_I}, {_SC("Lower_j"), SQMOD_ASCII_LOWER_J}, {_SC("Lower_k"), SQMOD_ASCII_LOWER_K}, {_SC("Lower_l"), SQMOD_ASCII_LOWER_L}, {_SC("Lower_m"), SQMOD_ASCII_LOWER_M}, {_SC("Lower_n"), SQMOD_ASCII_LOWER_N}, {_SC("Lower_o"), SQMOD_ASCII_LOWER_O}, {_SC("Lower_p"), SQMOD_ASCII_LOWER_P}, {_SC("Lower_q"), SQMOD_ASCII_LOWER_Q}, {_SC("Lower_r"), SQMOD_ASCII_LOWER_R}, {_SC("Lower_s"), SQMOD_ASCII_LOWER_S}, {_SC("Lower_t"), SQMOD_ASCII_LOWER_T}, {_SC("Lower_u"), SQMOD_ASCII_LOWER_U}, {_SC("Lower_v"), SQMOD_ASCII_LOWER_V}, {_SC("Lower_w"), SQMOD_ASCII_LOWER_W}, {_SC("Lower_x"), SQMOD_ASCII_LOWER_X}, {_SC("Lower_y"), SQMOD_ASCII_LOWER_Y}, {_SC("Lower_z"), SQMOD_ASCII_LOWER_Z}, {_SC("Opening_brace"), SQMOD_ASCII_OPENING_BRACE}, {_SC("Vertical_bar"), SQMOD_ASCII_VERTICAL_BAR}, {_SC("Closing_brace"), SQMOD_ASCII_CLOSING_BRACE}, {_SC("Tilde"), SQMOD_ASCII_TILDE}, {_SC("Undefined"), SQMOD_ASCII_UNDEFINED}, {_SC("Max"), SQMOD_ASCII_MAX} }; // ------------------------------------------------------------------------------------------------ static Enumeration RegisterEnum(HSQUIRRELVM vm, CSStr name, const EnumElement * data, Uint32 count) { // Allocate an empty enumeration Enumeration e(vm); // Register the values from the received data for (Uint32 n = 0; n < count; ++n, ++data) { e.Const(data->Name, data->Value); } // Bind the enumeration to the constant table ConstTable(vm).Enum(name, e); // Return the enumeration for further changes if necessary return e; } // ------------------------------------------------------------------------------------------------ void Register_Constants(HSQUIRRELVM vm) { ConstTable(vm).Enum(_SC("SqMod"), Enumeration(vm) .Const(_SC("Version"), SQMOD_VERSION) .Const(_SC("Success"), SQMOD_SUCCESS) .Const(_SC("Failure"), SQMOD_FAILURE) .Const(_SC("Unknown"), SQMOD_UNKNOWN) .Const(_SC("Arch"), SQMOD_ARCHITECTURE) .Const(_SC("Architecture"), SQMOD_ARCHITECTURE) .Const(_SC("Platform"), SQMOD_PLATFORM) .Const(_SC("MinChar"), std::numeric_limits< SQChar >::min()) .Const(_SC("MaxChar"), std::numeric_limits< SQChar >::max()) .Const(_SC("MinAchar"), std::numeric_limits< Int8 >::min()) .Const(_SC("MaxAchar"), std::numeric_limits< Int8 >::max()) .Const(_SC("MinByte"), std::numeric_limits< Uint8 >::min()) .Const(_SC("MaxByte"), std::numeric_limits< Uint8 >::max()) .Const(_SC("MinShort"), std::numeric_limits< Int16 >::min()) .Const(_SC("MaxShort"), std::numeric_limits< Int16 >::max()) .Const(_SC("MinWord"), std::numeric_limits< Uint16 >::min()) .Const(_SC("MaxWord"), std::numeric_limits< Uint16 >::max()) .Const(_SC("MinInt"), std::numeric_limits< SQInteger >::min()) .Const(_SC("MaxInt"), std::numeric_limits< SQInteger >::max()) .Const(_SC("MinInteger"), std::numeric_limits< SQInteger >::min()) .Const(_SC("MaxInteger"), std::numeric_limits< SQInteger >::max()) .Const(_SC("MinInt32"), std::numeric_limits< SQInt32 >::min()) .Const(_SC("MaxInt32"), std::numeric_limits< SQInt32 >::max()) .Const(_SC("MinFloat"), std::numeric_limits< SQFloat >::min()) .Const(_SC("MaxFloat"), std::numeric_limits< SQFloat >::max()) .Const(_SC("MinFloat32"), std::numeric_limits< Float32 >::min()) .Const(_SC("MaxFloat32"), std::numeric_limits< Float32 >::max()) .Const(_SC("FpNormal"), FP_NORMAL) .Const(_SC("FpSubnormal"), FP_SUBNORMAL) .Const(_SC("FpZero"), FP_ZERO) .Const(_SC("FpInfinite"), FP_INFINITE) .Const(_SC("FpNan"), FP_NAN) #ifdef SQUSEDOUBLE .Const(_SC("HugeVal"), HUGE_VAL) #else .Const(_SC("HugeVal"), HUGE_VALF) #endif // SQUSEDOUBLE .Const(_SC("Infinity"), static_cast< float >(INFINITY)) .Const(_SC("Inf"), static_cast< float >(INFINITY)) .Const(_SC("Nan"), static_cast< float >(NAN)) ); RegisterEnum(vm, _SC("SqArchitectre"), g_ArchitectureEnum, SQENUMCOUNT(g_ArchitectureEnum)); RegisterEnum(vm, _SC("SqPlatform"), g_PlatformEnum, SQENUMCOUNT(g_PlatformEnum)); RegisterEnum(vm, _SC("SqEvent"), g_EventEnum, SQENUMCOUNT(g_EventEnum)); RegisterEnum(vm, _SC("SqCreate"), g_CreateEnum, SQENUMCOUNT(g_CreateEnum)); RegisterEnum(vm, _SC("SqDestroy"), g_DestroyEnum, SQENUMCOUNT(g_DestroyEnum)); RegisterEnum(vm, _SC("SqServerError"), g_ServerErrorEnum, SQENUMCOUNT(g_ServerErrorEnum)); RegisterEnum(vm, _SC("SqEntityPool"), g_EntityPoolEnum, SQENUMCOUNT(g_EntityPoolEnum)); RegisterEnum(vm, _SC("SqPlayerUpdate"), g_PlayerUpdateEnum, SQENUMCOUNT(g_PlayerUpdateEnum)); RegisterEnum(vm, _SC("SqVehicleUpdate"), g_VehicleUpdateEnum, SQENUMCOUNT(g_VehicleUpdateEnum)); RegisterEnum(vm, _SC("SqPlayerVehicle"), g_PlayerVehicleEnum, SQENUMCOUNT(g_PlayerVehicleEnum)); RegisterEnum(vm, _SC("SqVehicleSync"), g_VehicleSyncEnum, SQENUMCOUNT(g_VehicleSyncEnum)); RegisterEnum(vm, _SC("SqPartReason"), g_PartReasonEnum, SQENUMCOUNT(g_PartReasonEnum)); RegisterEnum(vm, _SC("SqServerOption"), g_ServerOptionEnum, SQENUMCOUNT(g_ServerOptionEnum)); RegisterEnum(vm, _SC("SqPlayerOption"), g_PlayerOptionEnum, SQENUMCOUNT(g_PlayerOptionEnum)); RegisterEnum(vm, _SC("SqVehicleOption"), g_VehicleOptionEnum, SQENUMCOUNT(g_VehicleOptionEnum)); RegisterEnum(vm, _SC("SqBodyPart"), g_BodyPartEnum, SQENUMCOUNT(g_BodyPartEnum)); RegisterEnum(vm, _SC("SqPlayerState"), g_PlayerStateEnum, SQENUMCOUNT(g_PlayerStateEnum)); RegisterEnum(vm, _SC("SqPlayerAction"), g_PlayerActionEnum, SQENUMCOUNT(g_PlayerActionEnum)); RegisterEnum(vm, _SC("SqWeather"), g_WeatherEnum, SQENUMCOUNT(g_WeatherEnum)); RegisterEnum(vm, _SC("SqWep"), g_WeaponEnum, SQENUMCOUNT(g_WeaponEnum)); RegisterEnum(vm, _SC("SqVeh"), g_VehicleEnum, SQENUMCOUNT(g_VehicleEnum)); RegisterEnum(vm, _SC("SqSkin"), g_SkinEnum, SQENUMCOUNT(g_SkinEnum)); RegisterEnum(vm, _SC("SqKeyCode"), g_KeyCodeEnum, SQENUMCOUNT(g_KeyCodeEnum)); RegisterEnum(vm, _SC("SqASCII"), g_AsciiEnum, SQENUMCOUNT(g_AsciiEnum)); } } // Namespace:: SqMod