/*---------------------------------------------------------------------------*/ /* */ /* CSimpleSocket.cpp - CSimpleSocket Implementation */ /* */ /* Author : Mark Carrier (mark@carrierlabs.com) */ /* */ /*---------------------------------------------------------------------------*/ /* Copyright (c) 2007-2009 CarrierLabs, LLC. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * 4. The name "CarrierLabs" must not be used to * endorse or promote products derived from this software without * prior written permission. For written permission, please contact * mark@carrierlabs.com. * * THIS SOFTWARE IS PROVIDED BY MARK CARRIER ``AS IS'' AND ANY * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MARK CARRIER OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. *----------------------------------------------------------------------------*/ #include "SimpleSocket.h" CSimpleSocket::CSimpleSocket(CSocketType nType) : m_socket(INVALID_SOCKET), m_socketErrno(CSimpleSocket::SocketInvalidSocket), m_pBuffer(NULL), m_nBufferSize(0), m_nSocketDomain(AF_INET), m_nSocketType(SocketTypeInvalid), m_nBytesReceived(-1), m_nBytesSent(-1), m_nFlags(0), m_bIsBlocking(true) { SetConnectTimeout(1, 0); memset(&m_stRecvTimeout, 0, sizeof(struct timeval)); memset(&m_stSendTimeout, 0, sizeof(struct timeval)); memset(&m_stLinger, 0, sizeof(struct linger)); switch(nType) { //---------------------------------------------------------------------- // Declare socket type stream - TCP //---------------------------------------------------------------------- case CSimpleSocket::SocketTypeTcp: { m_nSocketDomain = AF_INET; m_nSocketType = CSimpleSocket::SocketTypeTcp; break; } case CSimpleSocket::SocketTypeTcp6: { m_nSocketDomain = AF_INET6; m_nSocketType = CSimpleSocket::SocketTypeTcp6; break; } //---------------------------------------------------------------------- // Declare socket type datagram - UDP //---------------------------------------------------------------------- case CSimpleSocket::SocketTypeUdp: { m_nSocketDomain = AF_INET; m_nSocketType = CSimpleSocket::SocketTypeUdp; break; } case CSimpleSocket::SocketTypeUdp6: { m_nSocketDomain = AF_INET6; m_nSocketType = CSimpleSocket::SocketTypeUdp6; break; } //---------------------------------------------------------------------- // Declare socket type raw Ethernet - Ethernet //---------------------------------------------------------------------- case CSimpleSocket::SocketTypeRaw: { #if defined(_LINUX) && !defined(_DARWIN) m_nSocketDomain = AF_PACKET; m_nSocketType = CSimpleSocket::SocketTypeRaw; #endif #ifdef _WIN32 m_nSocketType = CSimpleSocket::SocketTypeInvalid; #endif break; } default: m_nSocketType = CSimpleSocket::SocketTypeInvalid; break; } } CSimpleSocket::CSimpleSocket(CSimpleSocket &socket) { m_pBuffer = new uint8[socket.m_nBufferSize]; m_nBufferSize = socket.m_nBufferSize; memcpy(m_pBuffer, socket.m_pBuffer, socket.m_nBufferSize); } CSimpleSocket *CSimpleSocket::operator=(CSimpleSocket &socket) { if (m_nBufferSize != socket.m_nBufferSize) { delete m_pBuffer; m_pBuffer = new uint8[socket.m_nBufferSize]; m_nBufferSize = socket.m_nBufferSize; memcpy(m_pBuffer, socket.m_pBuffer, socket.m_nBufferSize); } return this; } //------------------------------------------------------------------------------ // // Initialize() - Initialize socket class // //------------------------------------------------------------------------------ bool CSimpleSocket::Initialize() { errno = CSimpleSocket::SocketSuccess; #ifdef WIN32 //------------------------------------------------------------------------- // Data structure containing general Windows Sockets Info //------------------------------------------------------------------------- memset(&m_hWSAData, 0, sizeof(m_hWSAData)); WSAStartup(MAKEWORD(2, 0), &m_hWSAData); #endif //------------------------------------------------------------------------- // Create the basic Socket Handle //------------------------------------------------------------------------- m_timer.Initialize(); m_timer.SetStartTime(); m_socket = socket(m_nSocketDomain, m_nSocketType, 0); m_timer.SetEndTime(); TranslateSocketError(); return (IsSocketValid()); } //------------------------------------------------------------------------------ // // BindInterface() // //------------------------------------------------------------------------------ bool CSimpleSocket::BindInterface(const char *pInterface) { bool bRetVal = false; struct in_addr stInterfaceAddr; if (GetMulticast() == true) { if (pInterface) { stInterfaceAddr.s_addr= inet_addr(pInterface); if (SETSOCKOPT(m_socket, IPPROTO_IP, IP_MULTICAST_IF, &stInterfaceAddr, sizeof(stInterfaceAddr)) == SocketSuccess) { bRetVal = true; } } } else { SetSocketError(CSimpleSocket::SocketProtocolError); } return bRetVal; } //------------------------------------------------------------------------------ // // SetMulticast() // //------------------------------------------------------------------------------ bool CSimpleSocket::SetMulticast(bool bEnable, uint8 multicastTTL) { bool bRetVal = false; if (GetSocketType() == CSimpleSocket::SocketTypeUdp) { m_bIsMulticast = bEnable; if (SETSOCKOPT(m_socket, IPPROTO_IP, IP_MULTICAST_TTL, (void *)&multicastTTL, sizeof(multicastTTL)) == SocketError) { TranslateSocketError(); bRetVal = false; } else { bRetVal = true; } } else { m_socketErrno = CSimpleSocket::SocketProtocolError; } return bRetVal; } //------------------------------------------------------------------------------ // // SetSocketDscp() // //------------------------------------------------------------------------------ bool CSimpleSocket::SetSocketDscp(int32 nDscp) { bool bRetVal = true; int32 nTempVal = nDscp; nTempVal <<= 4; nTempVal /= 4; if (IsSocketValid()) { if (SETSOCKOPT(m_socket, IPPROTO_IP, IP_TOS, &nTempVal, sizeof(nTempVal)) == SocketError) { TranslateSocketError(); bRetVal = false; } } return bRetVal; } //------------------------------------------------------------------------------ // // GetSocketDscp() // //------------------------------------------------------------------------------ int32 CSimpleSocket::GetSocketDscp(void) { int32 nTempVal = 0; socklen_t nLen = 0; if (IsSocketValid()) { if (GETSOCKOPT(m_socket, IPPROTO_IP, IP_TOS, &nTempVal, &nLen) == SocketError) { TranslateSocketError(); } nTempVal *= 4; nTempVal >>= 4; } return nTempVal; } //------------------------------------------------------------------------------ // // GetWindowSize() // //------------------------------------------------------------------------------ uint32 CSimpleSocket::GetWindowSize(uint32 nOptionName) { uint32 nTcpWinSize = 0; //------------------------------------------------------------------------- // no socket given, return system default allocate our own new socket //------------------------------------------------------------------------- if (m_socket != CSimpleSocket::SocketError) { socklen_t nLen = sizeof(nTcpWinSize); //--------------------------------------------------------------------- // query for buffer size //--------------------------------------------------------------------- GETSOCKOPT(m_socket, SOL_SOCKET, nOptionName, &nTcpWinSize, &nLen); TranslateSocketError(); } else { SetSocketError(CSimpleSocket::SocketInvalidSocket); } return nTcpWinSize; } //------------------------------------------------------------------------------ // // SetWindowSize() // //------------------------------------------------------------------------------ uint32 CSimpleSocket::SetWindowSize(uint32 nOptionName, uint32 nWindowSize) { //------------------------------------------------------------------------- // no socket given, return system default allocate our own new socket //------------------------------------------------------------------------- if (m_socket != CSimpleSocket::SocketError) { SETSOCKOPT(m_socket, SOL_SOCKET, nOptionName, &nWindowSize, sizeof(nWindowSize)); TranslateSocketError(); } else { SetSocketError(CSimpleSocket::SocketInvalidSocket); } return nWindowSize; } //------------------------------------------------------------------------------ // // DisableNagleAlgorithm() // //------------------------------------------------------------------------------ bool CSimpleSocket::DisableNagleAlgoritm() { bool bRetVal = false; int32 nTcpNoDelay = 1; //---------------------------------------------------------------------- // Set TCP NoDelay flag to true //---------------------------------------------------------------------- if (SETSOCKOPT(m_socket, IPPROTO_TCP, TCP_NODELAY, &nTcpNoDelay, sizeof(int32)) == 0) { bRetVal = true; } TranslateSocketError(); return bRetVal; } //------------------------------------------------------------------------------ // // EnableNagleAlgorithm() // //------------------------------------------------------------------------------ bool CSimpleSocket::EnableNagleAlgoritm() { bool bRetVal = false; int32 nTcpNoDelay = 0; //---------------------------------------------------------------------- // Set TCP NoDelay flag to false //---------------------------------------------------------------------- if (SETSOCKOPT(m_socket, IPPROTO_TCP, TCP_NODELAY, &nTcpNoDelay, sizeof(int32)) == 0) { bRetVal = true; } TranslateSocketError(); return bRetVal; } //------------------------------------------------------------------------------ // // Send() - Send data on a valid socket // //------------------------------------------------------------------------------ int32 CSimpleSocket::Send(const uint8 *pBuf, size_t bytesToSend) { SetSocketError(SocketSuccess); m_nBytesSent = 0; switch(m_nSocketType) { case CSimpleSocket::SocketTypeTcp: { if (IsSocketValid()) { if ((bytesToSend > 0) && (pBuf != NULL)) { m_timer.Initialize(); m_timer.SetStartTime(); //--------------------------------------------------------- // Check error condition and attempt to resend if call // was interrupted by a signal. //--------------------------------------------------------- do { m_nBytesSent = SEND(m_socket, pBuf, bytesToSend, 0); TranslateSocketError(); } while (GetSocketError() == CSimpleSocket::SocketInterrupted); m_timer.SetEndTime(); } } break; } case CSimpleSocket::SocketTypeUdp: { if (IsSocketValid()) { if ((bytesToSend > 0) && (pBuf != NULL)) { m_timer.Initialize(); m_timer.SetStartTime(); //--------------------------------------------------------- // Check error condition and attempt to resend if call // was interrupted by a signal. //--------------------------------------------------------- // if (GetMulticast()) // { // do // { // m_nBytesSent = SENDTO(m_socket, pBuf, bytesToSend, 0, (const sockaddr *)&m_stMulticastGroup, // sizeof(m_stMulticastGroup)); // TranslateSocketError(); // } while (GetSocketError() == CSimpleSocket::SocketInterrupted); // } // else { do { m_nBytesSent = SENDTO(m_socket, pBuf, bytesToSend, 0, (const sockaddr *)&m_stServerSockaddr, sizeof(m_stServerSockaddr)); TranslateSocketError(); } while (GetSocketError() == CSimpleSocket::SocketInterrupted); } m_timer.SetEndTime(); } } break; } default: break; } return m_nBytesSent; } //------------------------------------------------------------------------------ // // Close() - Close socket and free up any memory allocated for the socket // //------------------------------------------------------------------------------ bool CSimpleSocket::Close(void) { bool bRetVal = false; //-------------------------------------------------------------------------- // delete internal buffer //-------------------------------------------------------------------------- if (m_pBuffer != NULL) { delete [] m_pBuffer; m_pBuffer = NULL; } //-------------------------------------------------------------------------- // if socket handle is currently valid, close and then invalidate //-------------------------------------------------------------------------- if (IsSocketValid()) { if (CLOSE(m_socket) != CSimpleSocket::SocketError) { m_socket = INVALID_SOCKET; bRetVal = true; } } TranslateSocketError(); return bRetVal; } //------------------------------------------------------------------------------ // // Shtudown() // //------------------------------------------------------------------------------ bool CSimpleSocket::Shutdown(CShutdownMode nShutdown) { CSocketError nRetVal = SocketEunknown; nRetVal = (CSocketError)shutdown(m_socket, CSimpleSocket::Sends); TranslateSocketError(); return (nRetVal == CSimpleSocket::SocketSuccess) ? true: false; } //------------------------------------------------------------------------------ // // Flush() // //------------------------------------------------------------------------------ bool CSimpleSocket::Flush() { int32 nTcpNoDelay = 1; int32 nCurFlags = 0; uint8 tmpbuf = 0; bool bRetVal = false; //-------------------------------------------------------------------------- // Get the current setting of the TCP_NODELAY flag. //-------------------------------------------------------------------------- if (GETSOCKOPT(m_socket, IPPROTO_TCP, TCP_NODELAY, &nCurFlags, sizeof(int32)) == 0) { //---------------------------------------------------------------------- // Set TCP NoDelay flag //---------------------------------------------------------------------- if (SETSOCKOPT(m_socket, IPPROTO_TCP, TCP_NODELAY, &nTcpNoDelay, sizeof(int32)) == 0) { //------------------------------------------------------------------ // Send empty byte stream to flush the TCP send buffer //------------------------------------------------------------------ if (Send(&tmpbuf, 0) != CSimpleSocket::SocketError) { bRetVal = true; } TranslateSocketError(); } //---------------------------------------------------------------------- // Reset the TCP_NODELAY flag to original state. //---------------------------------------------------------------------- SETSOCKOPT(m_socket, IPPROTO_TCP, TCP_NODELAY, &nCurFlags, sizeof(int32)); } return bRetVal; } //------------------------------------------------------------------------------ // // Writev - // //------------------------------------------------------------------------------ int32 CSimpleSocket::Writev(const struct iovec *pVector, size_t nCount) { int32 nBytes = 0; int32 nBytesSent = 0; int32 i = 0; //-------------------------------------------------------------------------- // Send each buffer as a separate send, windows does not support this // function call. //-------------------------------------------------------------------------- for (i = 0; i < (int32)nCount; i++) { if ((nBytes = Send((uint8 *)pVector[i].iov_base, pVector[i].iov_len)) == CSimpleSocket::SocketError) { break; } nBytesSent += nBytes; } if (i > 0) { Flush(); } return nBytesSent; } //------------------------------------------------------------------------------ // // Send() - Send data on a valid socket via a vector of buffers. // //------------------------------------------------------------------------------ int32 CSimpleSocket::Send(const struct iovec *sendVector, int32 nNumItems) { SetSocketError(SocketSuccess); m_nBytesSent = 0; if ((m_nBytesSent = WRITEV(m_socket, sendVector, nNumItems)) == CSimpleSocket::SocketError) { TranslateSocketError(); } return m_nBytesSent; } //------------------------------------------------------------------------------ // // SetReceiveTimeout() // //------------------------------------------------------------------------------ bool CSimpleSocket::SetReceiveTimeout(int32 nRecvTimeoutSec, int32 nRecvTimeoutUsec) { bool bRetVal = true; memset(&m_stRecvTimeout, 0, sizeof(struct timeval)); m_stRecvTimeout.tv_sec = nRecvTimeoutSec; m_stRecvTimeout.tv_usec = nRecvTimeoutUsec; //-------------------------------------------------------------------------- // Sanity check to make sure the options are supported! //-------------------------------------------------------------------------- if (SETSOCKOPT(m_socket, SOL_SOCKET, SO_RCVTIMEO, &m_stRecvTimeout, sizeof(struct timeval)) == CSimpleSocket::SocketError) { bRetVal = false; TranslateSocketError(); } return bRetVal; } //------------------------------------------------------------------------------ // // SetSendTimeout() // //------------------------------------------------------------------------------ bool CSimpleSocket::SetSendTimeout(int32 nSendTimeoutSec, int32 nSendTimeoutUsec) { bool bRetVal = true; memset(&m_stSendTimeout, 0, sizeof(struct timeval)); m_stSendTimeout.tv_sec = nSendTimeoutSec; m_stSendTimeout.tv_usec = nSendTimeoutUsec; //-------------------------------------------------------------------------- // Sanity check to make sure the options are supported! //-------------------------------------------------------------------------- if (SETSOCKOPT(m_socket, SOL_SOCKET, SO_SNDTIMEO, &m_stSendTimeout, sizeof(struct timeval)) == CSimpleSocket::SocketError) { bRetVal = false; TranslateSocketError(); } return bRetVal; } //------------------------------------------------------------------------------ // // SetOptionReuseAddr() // //------------------------------------------------------------------------------ bool CSimpleSocket::SetOptionReuseAddr() { bool bRetVal = false; int32 nReuse = IPTOS_LOWDELAY; if (SETSOCKOPT(m_socket, SOL_SOCKET, SO_REUSEADDR, (char*)&nReuse, sizeof(int32)) == 0) { bRetVal = true; } TranslateSocketError(); return bRetVal; } //------------------------------------------------------------------------------ // // SetOptionLinger() // //------------------------------------------------------------------------------ bool CSimpleSocket::SetOptionLinger(bool bEnable, uint16 nTime) { bool bRetVal = false; m_stLinger.l_onoff = (bEnable == true) ? 1: 0; m_stLinger.l_linger = nTime; if (SETSOCKOPT(m_socket, SOL_SOCKET, SO_LINGER, &m_stLinger, sizeof(m_stLinger)) == 0) { bRetVal = true; } TranslateSocketError(); return bRetVal; } //------------------------------------------------------------------------------ // // Receive() - Attempts to receive a block of data on an established // connection. Data is received in an internal buffer managed // by the class. This buffer is only valid until the next call // to Receive(), a call to Close(), or until the object goes out // of scope. // //------------------------------------------------------------------------------ int32 CSimpleSocket::Receive(int32 nMaxBytes, uint8 * pBuffer ) { m_nBytesReceived = 0; //-------------------------------------------------------------------------- // If the socket is invalid then return false. //-------------------------------------------------------------------------- if (IsSocketValid() == false) { return m_nBytesReceived; } uint8 * pWorkBuffer = pBuffer; if ( pBuffer == NULL ) { //-------------------------------------------------------------------------- // Free existing buffer and allocate a new buffer the size of // nMaxBytes. //-------------------------------------------------------------------------- if ((m_pBuffer != NULL) && (nMaxBytes != m_nBufferSize)) { delete [] m_pBuffer; m_pBuffer = NULL; } //-------------------------------------------------------------------------- // Allocate a new internal buffer to receive data. //-------------------------------------------------------------------------- if (m_pBuffer == NULL) { m_nBufferSize = nMaxBytes; m_pBuffer = new uint8[nMaxBytes]; } pWorkBuffer = m_pBuffer; } SetSocketError(SocketSuccess); m_timer.Initialize(); m_timer.SetStartTime(); switch (m_nSocketType) { //---------------------------------------------------------------------- // If zero bytes are received, then return. If SocketERROR is // received, free buffer and return CSocket::SocketError (-1) to caller. //---------------------------------------------------------------------- case CSimpleSocket::SocketTypeTcp: { do { m_nBytesReceived = RECV(m_socket, (pWorkBuffer + m_nBytesReceived), nMaxBytes, m_nFlags); TranslateSocketError(); } while ((GetSocketError() == CSimpleSocket::SocketInterrupted)); break; } case CSimpleSocket::SocketTypeUdp: { uint32 srcSize; srcSize = sizeof(struct sockaddr_in); if (GetMulticast() == true) { do { m_nBytesReceived = RECVFROM(m_socket, pWorkBuffer, nMaxBytes, 0, &m_stMulticastGroup, &srcSize); TranslateSocketError(); } while (GetSocketError() == CSimpleSocket::SocketInterrupted); } else { do { m_nBytesReceived = RECVFROM(m_socket, pWorkBuffer, nMaxBytes, 0, &m_stClientSockaddr, &srcSize); TranslateSocketError(); } while (GetSocketError() == CSimpleSocket::SocketInterrupted); } break; } default: break; } m_timer.SetEndTime(); TranslateSocketError(); //-------------------------------------------------------------------------- // If we encounter an error translate the error code and return. One // possible error code could be EAGAIN (EWOULDBLOCK) if the socket is // non-blocking. This does not mean there is an error, but no data is // yet available on the socket. //-------------------------------------------------------------------------- if (m_nBytesReceived == CSimpleSocket::SocketError) { if (m_pBuffer != NULL) { delete [] m_pBuffer; m_pBuffer = NULL; } } return m_nBytesReceived; } //------------------------------------------------------------------------------ // // SetNonblocking() // //------------------------------------------------------------------------------ bool CSimpleSocket::SetNonblocking(void) { int32 nCurFlags; #if WIN32 nCurFlags = 1; if (ioctlsocket(m_socket, FIONBIO, (ULONG *)&nCurFlags) != 0) { TranslateSocketError(); return false; } #else if ((nCurFlags = fcntl(m_socket, F_GETFL)) < 0) { TranslateSocketError(); return false; } nCurFlags |= O_NONBLOCK; if (fcntl(m_socket, F_SETFL, nCurFlags) != 0) { TranslateSocketError(); return false; } #endif m_bIsBlocking = false; return true; } //------------------------------------------------------------------------------ // // SetBlocking() // //------------------------------------------------------------------------------ bool CSimpleSocket::SetBlocking(void) { int32 nCurFlags; #if WIN32 nCurFlags = 0; if (ioctlsocket(m_socket, FIONBIO, (ULONG *)&nCurFlags) != 0) { return false; } #else if ((nCurFlags = fcntl(m_socket, F_GETFL)) < 0) { TranslateSocketError(); return false; } nCurFlags &= (~O_NONBLOCK); if (fcntl(m_socket, F_SETFL, nCurFlags) != 0) { TranslateSocketError(); return false; } #endif m_bIsBlocking = true; return true; } //------------------------------------------------------------------------------ // // SendFile() - stands-in for system provided sendfile // //------------------------------------------------------------------------------ int32 CSimpleSocket::SendFile(int32 nOutFd, int32 nInFd, off_t *pOffset, int32 nCount) { int32 nOutCount = CSimpleSocket::SocketError; static char szData[SOCKET_SENDFILE_BLOCKSIZE]; int32 nInCount = 0; if (lseek(nInFd, *pOffset, SEEK_SET) == -1) { return -1; } while (nOutCount < nCount) { nInCount = (nCount - nOutCount) < SOCKET_SENDFILE_BLOCKSIZE ? (nCount - nOutCount) : SOCKET_SENDFILE_BLOCKSIZE; if ((read(nInFd, szData, nInCount)) != (int32)nInCount) { return -1; } if ((SEND(nOutFd, szData, nInCount, 0)) != (int32)nInCount) { return -1; } nOutCount += nInCount; } *pOffset += nOutCount; TranslateSocketError(); return nOutCount; } //------------------------------------------------------------------------------ // // TranslateSocketError() - // //------------------------------------------------------------------------------ void CSimpleSocket::TranslateSocketError(void) { #if defined(_LINUX) || defined(_DARWIN) switch (errno) { case EXIT_SUCCESS: SetSocketError(CSimpleSocket::SocketSuccess); break; case ENOTCONN: SetSocketError(CSimpleSocket::SocketNotconnected); break; case ENOTSOCK: case EBADF: case EACCES: case EAFNOSUPPORT: case EMFILE: case ENFILE: case ENOBUFS: case ENOMEM: case EPROTONOSUPPORT: case EPIPE: case EOPNOTSUPP: SetSocketError(CSimpleSocket::SocketInvalidSocket); break; case ECONNREFUSED : SetSocketError(CSimpleSocket::SocketConnectionRefused); break; case ETIMEDOUT: SetSocketError(CSimpleSocket::SocketTimedout); break; case EINPROGRESS: SetSocketError(CSimpleSocket::SocketEinprogress); break; case EWOULDBLOCK: // case EAGAIN: SetSocketError(CSimpleSocket::SocketEwouldblock); break; case EINTR: SetSocketError(CSimpleSocket::SocketInterrupted); break; case ECONNABORTED: SetSocketError(CSimpleSocket::SocketConnectionAborted); break; case EINVAL: case EPROTO: SetSocketError(CSimpleSocket::SocketProtocolError); break; case EPERM: SetSocketError(CSimpleSocket::SocketFirewallError); break; case EFAULT: SetSocketError(CSimpleSocket::SocketInvalidSocketBuffer); break; case ECONNRESET: case ENOPROTOOPT: SetSocketError(CSimpleSocket::SocketConnectionReset); break; case EADDRINUSE: SetSocketError(CSimpleSocket::SocketAddressInUse); break; default: SetSocketError(CSimpleSocket::SocketEunknown); break; } #endif #ifdef WIN32 int32 nError = WSAGetLastError(); switch (nError) { case EXIT_SUCCESS: SetSocketError(CSimpleSocket::SocketSuccess); break; case WSAEBADF: case WSAENOTCONN: SetSocketError(CSimpleSocket::SocketNotconnected); break; case WSAEINTR: SetSocketError(CSimpleSocket::SocketInterrupted); break; case WSAEACCES: case WSAEAFNOSUPPORT: case WSAEINVAL: case WSAEMFILE: case WSAENOBUFS: case WSAEPROTONOSUPPORT: SetSocketError(CSimpleSocket::SocketInvalidSocket); break; case WSAECONNREFUSED : SetSocketError(CSimpleSocket::SocketConnectionRefused); break; case WSAETIMEDOUT: SetSocketError(CSimpleSocket::SocketTimedout); break; case WSAEINPROGRESS: SetSocketError(CSimpleSocket::SocketEinprogress); break; case WSAECONNABORTED: SetSocketError(CSimpleSocket::SocketConnectionAborted); break; case WSAEWOULDBLOCK: SetSocketError(CSimpleSocket::SocketEwouldblock); break; case WSAENOTSOCK: SetSocketError(CSimpleSocket::SocketInvalidSocket); break; case WSAECONNRESET: SetSocketError(CSimpleSocket::SocketConnectionReset); break; case WSANO_DATA: SetSocketError(CSimpleSocket::SocketInvalidAddress); break; case WSAEADDRINUSE: SetSocketError(CSimpleSocket::SocketAddressInUse); break; case WSAEFAULT: SetSocketError(CSimpleSocket::SocketInvalidPointer); break; default: SetSocketError(CSimpleSocket::SocketEunknown); break; } #endif } //------------------------------------------------------------------------------ // // DescribeError() // //------------------------------------------------------------------------------ const char *CSimpleSocket::DescribeError(CSocketError err) { switch (err) { case CSimpleSocket::SocketError: return "Generic socket error translates to error below."; case CSimpleSocket::SocketSuccess: return "No socket error."; case CSimpleSocket::SocketInvalidSocket: return "Invalid socket handle."; case CSimpleSocket::SocketInvalidAddress: return "Invalid destination address specified."; case CSimpleSocket::SocketInvalidPort: return "Invalid destination port specified."; case CSimpleSocket::SocketConnectionRefused: return "No server is listening at remote address."; case CSimpleSocket::SocketTimedout: return "Timed out while attempting operation."; case CSimpleSocket::SocketEwouldblock: return "Operation would block if socket were blocking."; case CSimpleSocket::SocketNotconnected: return "Currently not connected."; case CSimpleSocket::SocketEinprogress: return "Socket is non-blocking and the connection cannot be completed immediately"; case CSimpleSocket::SocketInterrupted: return "Call was interrupted by a signal that was caught before a valid connection arrived."; case CSimpleSocket::SocketConnectionAborted: return "The connection has been aborted."; case CSimpleSocket::SocketProtocolError: return "Invalid protocol for operation."; case CSimpleSocket::SocketFirewallError: return "Firewall rules forbid connection."; case CSimpleSocket::SocketInvalidSocketBuffer: return "The receive buffer point outside the process's address space."; case CSimpleSocket::SocketConnectionReset: return "Connection was forcibly closed by the remote host."; case CSimpleSocket::SocketAddressInUse: return "Address already in use."; case CSimpleSocket::SocketInvalidPointer: return "Pointer type supplied as argument is invalid."; case CSimpleSocket::SocketEunknown: return "Unknown error"; default: return "No such CSimpleSocket error"; } } //------------------------------------------------------------------------------ // // Select() // //------------------------------------------------------------------------------ bool CSimpleSocket::Select(int32 nTimeoutSec, int32 nTimeoutUSec) { bool bRetVal = false; struct timeval *pTimeout = NULL; struct timeval timeout; int32 nNumDescriptors = -1; int32 nError = 0; FD_ZERO(&m_errorFds); FD_ZERO(&m_readFds); FD_ZERO(&m_writeFds); FD_SET(m_socket, &m_errorFds); FD_SET(m_socket, &m_readFds); FD_SET(m_socket, &m_writeFds); //--------------------------------------------------------------------- // If timeout has been specified then set value, otherwise set timeout // to NULL which will block until a descriptor is ready for read/write // or an error has occurred. //--------------------------------------------------------------------- if ((nTimeoutSec > 0) || (nTimeoutUSec > 0)) { timeout.tv_sec = nTimeoutSec; timeout.tv_usec = nTimeoutUSec; pTimeout = &timeout; } nNumDescriptors = SELECT(m_socket+1, &m_readFds, &m_writeFds, &m_errorFds, pTimeout); // nNumDescriptors = SELECT(m_socket+1, &m_readFds, NULL, NULL, pTimeout); //---------------------------------------------------------------------- // Handle timeout //---------------------------------------------------------------------- if (nNumDescriptors == 0) { SetSocketError(CSimpleSocket::SocketTimedout); } //---------------------------------------------------------------------- // If a file descriptor (read/write) is set then check the // socket error (SO_ERROR) to see if there is a pending error. //---------------------------------------------------------------------- else if ((FD_ISSET(m_socket, &m_readFds)) || (FD_ISSET(m_socket, &m_writeFds))) { int32 nLen = sizeof(nError); if (GETSOCKOPT(m_socket, SOL_SOCKET, SO_ERROR, &nError, &nLen) == 0) { errno = nError; if (nError == 0) { bRetVal = true; } } TranslateSocketError(); } return bRetVal; }