/*---------------------------------------------------------------------------*/ /* */ /* PassiveSocket.cpp - Passive Socket Implementation */ /* */ /* Author : Mark Carrier (mark@carrierlabs.com) */ /* */ /*---------------------------------------------------------------------------*/ /* Copyright (c) 2007-2009 CarrierLabs, LLC. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * 4. The name "CarrierLabs" must not be used to * endorse or promote products derived from this software without * prior written permission. For written permission, please contact * mark@carrierlabs.com. * * THIS SOFTWARE IS PROVIDED BY MARK CARRIER ``AS IS'' AND ANY * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MARK CARRIER OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. *----------------------------------------------------------------------------*/ #include "PassiveSocket.h" CPassiveSocket::CPassiveSocket(CSocketType nType) : CSimpleSocket(nType) { } bool CPassiveSocket::BindMulticast(const char *pInterface, const char *pGroup, uint16 nPort) { bool bRetVal = false; #ifdef WIN32 ULONG inAddr; #else in_addr_t inAddr; #endif //-------------------------------------------------------------------------- // Set the following socket option SO_REUSEADDR. This will allow the file // descriptor to be reused immediately after the socket is closed instead // of setting in a TIMED_WAIT state. //-------------------------------------------------------------------------- memset(&m_stMulticastGroup,0,sizeof(m_stMulticastGroup)); m_stMulticastGroup.sin_family = AF_INET; m_stMulticastGroup.sin_port = htons(nPort); //-------------------------------------------------------------------------- // If no IP Address (interface ethn) is supplied, or the loop back is // specified then bind to any interface, else bind to specified interface. //-------------------------------------------------------------------------- if ((pInterface == NULL) || (!strlen(pInterface))) { m_stMulticastGroup.sin_addr.s_addr = htonl(INADDR_ANY); } else { if ((inAddr = inet_addr(pInterface)) != INADDR_NONE) { m_stMulticastGroup.sin_addr.s_addr = inAddr; } } //-------------------------------------------------------------------------- // Bind to the specified port //-------------------------------------------------------------------------- if (bind(m_socket, (struct sockaddr *)&m_stMulticastGroup, sizeof(m_stMulticastGroup)) == 0) { //---------------------------------------------------------------------- // Join the multicast group //---------------------------------------------------------------------- m_stMulticastRequest.imr_multiaddr.s_addr = inet_addr(pGroup); m_stMulticastRequest.imr_interface.s_addr = m_stMulticastGroup.sin_addr.s_addr; if (SETSOCKOPT(m_socket, IPPROTO_IP, IP_ADD_MEMBERSHIP, (void *)&m_stMulticastRequest, sizeof(m_stMulticastRequest)) == CSimpleSocket::SocketSuccess) { bRetVal = true; } m_timer.SetEndTime(); } m_timer.Initialize(); m_timer.SetStartTime(); //-------------------------------------------------------------------------- // If there was a socket error then close the socket to clean out the // connection in the backlog. //-------------------------------------------------------------------------- TranslateSocketError(); if (bRetVal == false) { Close(); } return bRetVal; } //------------------------------------------------------------------------------ // // Listen() - // //------------------------------------------------------------------------------ bool CPassiveSocket::Listen(const char *pAddr, uint16 nPort, int32 nConnectionBacklog) { bool bRetVal = false; #ifdef WIN32 ULONG inAddr; #else in_addr_t inAddr; int32 nReuse; nReuse = IPTOS_LOWDELAY; //-------------------------------------------------------------------------- // Set the following socket option SO_REUSEADDR. This will allow the file // descriptor to be reused immediately after the socket is closed instead // of setting in a TIMED_WAIT state. //-------------------------------------------------------------------------- SETSOCKOPT(m_socket, SOL_SOCKET, SO_REUSEADDR, (char*)&nReuse, sizeof(int32)); SETSOCKOPT(m_socket, IPPROTO_TCP, IP_TOS, &nReuse, sizeof(int32)); #endif memset(&m_stServerSockaddr,0,sizeof(m_stServerSockaddr)); m_stServerSockaddr.sin_family = AF_INET; m_stServerSockaddr.sin_port = htons(nPort); //-------------------------------------------------------------------------- // If no IP Address (interface ethn) is supplied, or the loop back is // specified then bind to any interface, else bind to specified interface. //-------------------------------------------------------------------------- if ((pAddr == NULL) || (!strlen(pAddr))) { m_stServerSockaddr.sin_addr.s_addr = htonl(INADDR_ANY); } else { if ((inAddr = inet_addr(pAddr)) != INADDR_NONE) { m_stServerSockaddr.sin_addr.s_addr = inAddr; } } m_timer.Initialize(); m_timer.SetStartTime(); //-------------------------------------------------------------------------- // Bind to the specified port //-------------------------------------------------------------------------- if (bind(m_socket, (struct sockaddr *)&m_stServerSockaddr, sizeof(m_stServerSockaddr)) != CSimpleSocket::SocketError) { if (m_nSocketType == CSimpleSocket::SocketTypeTcp) { if (listen(m_socket, nConnectionBacklog) != CSimpleSocket::SocketError) { bRetVal = true; } } else { bRetVal = true; } } m_timer.SetEndTime(); //-------------------------------------------------------------------------- // If there was a socket error then close the socket to clean out the // connection in the backlog. //-------------------------------------------------------------------------- TranslateSocketError(); if (bRetVal == false) { CSocketError err = GetSocketError(); Close(); SetSocketError(err); } return bRetVal; } //------------------------------------------------------------------------------ // // Accept() - // //------------------------------------------------------------------------------ CActiveSocket *CPassiveSocket::Accept() { uint32 nSockLen; CActiveSocket *pClientSocket = NULL; SOCKET socket = CSimpleSocket::SocketError; if (m_nSocketType != CSimpleSocket::SocketTypeTcp) { SetSocketError(CSimpleSocket::SocketProtocolError); return pClientSocket; } pClientSocket = new CActiveSocket(); //-------------------------------------------------------------------------- // Wait for incoming connection. //-------------------------------------------------------------------------- if (pClientSocket != NULL) { CSocketError socketErrno = SocketSuccess; m_timer.Initialize(); m_timer.SetStartTime(); nSockLen = sizeof(m_stClientSockaddr); do { errno = 0; socket = accept(m_socket, (struct sockaddr *)&m_stClientSockaddr, (socklen_t *)&nSockLen); if (socket != -1) { pClientSocket->SetSocketHandle(socket); pClientSocket->TranslateSocketError(); socketErrno = pClientSocket->GetSocketError(); socklen_t nSockLen = sizeof(struct sockaddr); //------------------------------------------------------------- // Store client and server IP and port information for this // connection. //------------------------------------------------------------- getpeername(m_socket, (struct sockaddr *)&pClientSocket->m_stClientSockaddr, &nSockLen); memcpy((void *)&pClientSocket->m_stClientSockaddr, (void *)&m_stClientSockaddr, nSockLen); memset(&pClientSocket->m_stServerSockaddr, 0, nSockLen); getsockname(m_socket, (struct sockaddr *)&pClientSocket->m_stServerSockaddr, &nSockLen); } else { TranslateSocketError(); socketErrno = GetSocketError(); } } while (socketErrno == CSimpleSocket::SocketInterrupted); m_timer.SetEndTime(); if (socketErrno != CSimpleSocket::SocketSuccess) { delete pClientSocket; pClientSocket = NULL; } } return pClientSocket; } //------------------------------------------------------------------------------ // // Send() - Send data on a valid socket // //------------------------------------------------------------------------------ int32 CPassiveSocket::Send(const uint8 *pBuf, size_t bytesToSend) { SetSocketError(SocketSuccess); m_nBytesSent = 0; switch(m_nSocketType) { case CSimpleSocket::SocketTypeUdp: { if (IsSocketValid()) { if ((bytesToSend > 0) && (pBuf != NULL)) { m_timer.Initialize(); m_timer.SetStartTime(); m_nBytesSent = SENDTO(m_socket, pBuf, bytesToSend, 0, (const sockaddr *)&m_stClientSockaddr, sizeof(m_stClientSockaddr)); m_timer.SetEndTime(); if (m_nBytesSent == CSimpleSocket::SocketError) { TranslateSocketError(); } } } break; } case CSimpleSocket::SocketTypeTcp: CSimpleSocket::Send(pBuf, bytesToSend); break; default: SetSocketError(SocketProtocolError); break; } return m_nBytesSent; }