// ------------------------------------------------------------------------------------------------ #include "Entity/Pickup.hpp" #include "Entity/Player.hpp" #include "Base/Vector3.hpp" #include "Core.hpp" #include "Core/Tasks.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ SQMOD_DECL_TYPENAME(Typename, _SC("SqPickup")) // ------------------------------------------------------------------------------------------------ const int32_t CPickup::Max = SQMOD_PICKUP_POOL; // ------------------------------------------------------------------------------------------------ SQInteger CPickup::SqGetNull(HSQUIRRELVM vm) { sq_pushobject(vm, Core::Get().GetNullPickup().GetObj()); return 1; } // ------------------------------------------------------------------------------------------------ LightObj & CPickup::GetNull() { return Core::Get().GetNullPickup(); } // ------------------------------------------------------------------------------------------------ CPickup::CPickup(int32_t id) : m_ID(VALID_ENTITYGETEX(id, SQMOD_PICKUP_POOL)) , m_Tag(fmt::format("{}", id)), m_Data(), m_CircularLocks(0) { /* ... */ } // ------------------------------------------------------------------------------------------------ const String & CPickup::ToString() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ const String & CPickup::GetTag() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ void CPickup::SetTag(StackStrF & tag) { if (tag.mLen > 0) { m_Tag.assign(tag.mPtr, static_cast< size_t >(tag.mLen)); } else { m_Tag.clear(); } } // ------------------------------------------------------------------------------------------------ CPickup & CPickup::ApplyTag(StackStrF & tag) { SetTag(tag); return *this; } // ------------------------------------------------------------------------------------------------ LightObj & CPickup::GetData() { // Validate the managed identifier Validate(); // Return the requested information return m_Data; } // ------------------------------------------------------------------------------------------------ void CPickup::SetData(LightObj & data) { // Validate the managed identifier Validate(); // Apply the specified value m_Data = data; } // ------------------------------------------------------------------------------------------------ bool CPickup::Destroy(int32_t header, LightObj & payload) const { // Validate the managed identifier Validate(); // Perform the requested operation return Core::Get().DelPickup(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ LightObj & CPickup::GetEvents() const { // Validate the managed identifier Validate(); // Return the associated event table return Core::Get().GetPickup(m_ID).mEvents; } // ------------------------------------------------------------------------------------------------ void CPickup::CustomEvent(int32_t header, LightObj & payload) const { // Validate the managed identifier Validate(); // Perform the requested action Core::Get().EmitPickupCustom(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ bool CPickup::IsStreamedFor(CPlayer & player) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Return the requested information return _Func->IsPickupStreamedForPlayer(m_ID, player.GetID()); } // ------------------------------------------------------------------------------------------------ bool CPickup::GetOption(int32_t option_id) const { // Attempt to obtain the current value of the specified option const bool value = _Func->GetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id)); // Check for errors if (_Func->GetLastError() == vcmpErrorArgumentOutOfBounds) { STHROWF("Invalid option identifier: {}", option_id); } // Return the requested value return value; } // ------------------------------------------------------------------------------------------------ void CPickup::SetOption(int32_t option_id, bool toggle) { // Attempt to obtain the current value of the specified option const bool value = _Func->GetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id)); // Avoid infinite recursive event loops if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_OPTION)) { // Prevent this event from triggering while executed BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_OPTION); // Now forward the event call Core::Get().EmitPickupOption(m_ID, option_id, value, 0, NullLightObj()); } // Attempt to modify the current value of the specified option if (_Func->SetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id), static_cast< uint8_t >(toggle)) == vcmpErrorArgumentOutOfBounds) { STHROWF("Invalid option identifier: {}", option_id); } } // ------------------------------------------------------------------------------------------------ void CPickup::SetOptionEx(int32_t option_id, bool toggle, int32_t header, LightObj & payload) { // Attempt to obtain the current value of the specified option const bool value = _Func->GetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id)); // Avoid infinite recursive event loops if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_OPTION)) { // Prevent this event from triggering while executed BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_OPTION); // Now forward the event call Core::Get().EmitPickupOption(m_ID, option_id, value, header, payload); } // Attempt to modify the current value of the specified option if (_Func->SetPickupOption(m_ID, static_cast< vcmpPickupOption >(option_id), static_cast< uint8_t >(toggle)) == vcmpErrorArgumentOutOfBounds) { STHROWF("Invalid option identifier: {}", option_id); } } // ------------------------------------------------------------------------------------------------ int32_t CPickup::GetWorld() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupWorld(m_ID); } // ------------------------------------------------------------------------------------------------ void CPickup::SetWorld(int32_t world) { // Validate the managed identifier Validate(); // Grab the current value for this property const int32_t current = _Func->GetPickupWorld(m_ID); // Don't even bother if it's the same value if (current == world) { return; } // Avoid infinite recursive event loops else if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_WORLD)) { // Prevent this event from triggering while executed BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_WORLD); // Now forward the event call Core::Get().EmitPickupWorld(m_ID, current, world); } // Avoid property unwind from a recursive call _Func->SetPickupWorld(m_ID, world); } // ------------------------------------------------------------------------------------------------ int32_t CPickup::GetAlpha() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupAlpha(m_ID); } // ------------------------------------------------------------------------------------------------ void CPickup::SetAlpha(int32_t alpha) { // Validate the managed identifier Validate(); // Grab the current value for this property const int32_t current = _Func->GetPickupAlpha(m_ID); // Don't even bother if it's the same value if (current == alpha) { return; } // Avoid infinite recursive event loops else if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_ALPHA)) { // Prevent this event from triggering while executed BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_ALPHA); // Now forward the event call Core::Get().EmitPickupAlpha(m_ID, current, alpha); } // Avoid property unwind from a recursive call _Func->SetPickupAlpha(m_ID, alpha); } // ------------------------------------------------------------------------------------------------ bool CPickup::GetAutomatic() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->IsPickupAutomatic(m_ID); } // ------------------------------------------------------------------------------------------------ void CPickup::SetAutomatic(bool toggle) { // Validate the managed identifier Validate(); // Grab the current value for this property const bool current = _Func->IsPickupAutomatic(m_ID); // Don't even bother if it's the same value if (current == toggle) { return; } // Avoid infinite recursive event loops else if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOMATIC)) { // Prevent this event from triggering while executed BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOMATIC); // Now forward the event call Core::Get().EmitPickupAutomatic(m_ID, current, toggle); } // Avoid property unwind from a recursive call _Func->SetPickupIsAutomatic(m_ID, static_cast< uint8_t >(toggle)); } // ------------------------------------------------------------------------------------------------ int32_t CPickup::GetAutoTimer() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupAutoTimer(m_ID); } // ------------------------------------------------------------------------------------------------ void CPickup::SetAutoTimer(int32_t timer) { // Validate the managed identifier Validate(); // Grab the current value for this property const int32_t current = _Func->GetPickupAutoTimer(m_ID); // Don't even bother if it's the same value if (current == timer) { return; } // Avoid infinite recursive event loops else if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_AUTOTIMER)) { // Prevent this event from triggering while executed BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_AUTOTIMER); // Now forward the event call Core::Get().EmitPickupAutoTimer(m_ID, current, timer); } // Avoid property unwind from a recursive call _Func->SetPickupAutoTimer(m_ID, static_cast< uint32_t >(timer)); } // ------------------------------------------------------------------------------------------------ void CPickup::Refresh() const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->RefreshPickup(m_ID); } // ------------------------------------------------------------------------------------------------ Vector3 CPickup::GetPosition() const { // Validate the managed identifier Validate(); // Create a default vector instance Vector3 vec; // Query the server for the position values _Func->GetPickupPosition(m_ID, &vec.x, &vec.y, &vec.z); // Return the requested information return vec; } // ------------------------------------------------------------------------------------------------ void CPickup::SetPosition(const Vector3 & pos) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetPickupPosition(m_ID, pos.x, pos.y, pos.z); } // ------------------------------------------------------------------------------------------------ void CPickup::SetPositionEx(float x, float y, float z) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetPickupPosition(m_ID, x, y, z); } // ------------------------------------------------------------------------------------------------ int32_t CPickup::GetModel() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupModel(m_ID); } // ------------------------------------------------------------------------------------------------ int32_t CPickup::GetQuantity() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupQuantity(m_ID); } // ------------------------------------------------------------------------------------------------ float CPickup::GetPositionX() const { // Validate the managed identifier Validate(); // Clear previous position information, if any float x = 0.0f, dummy; // Query the server for the requested component value _Func->GetPickupPosition(m_ID, &x, &dummy, &dummy); // Return the requested information return x; } // ------------------------------------------------------------------------------------------------ float CPickup::GetPositionY() const { // Validate the managed identifier Validate(); // Clear previous position information, if any float y = 0.0f, dummy; // Query the server for the requested component value _Func->GetPickupPosition(m_ID, &dummy, &y, &dummy); // Return the requested information return y; } // ------------------------------------------------------------------------------------------------ float CPickup::GetPositionZ() const { // Validate the managed identifier Validate(); // Clear previous position information, if any float z = 0.0f, dummy; // Query the server for the requested component value _Func->GetPickupPosition(m_ID, &dummy, &dummy, &z); // Return the requested information return z; } // ------------------------------------------------------------------------------------------------ void CPickup::SetPositionX(float x) const { // Validate the managed identifier Validate(); // Reserve some temporary floats to retrieve the missing components float y, z, dummy; // Retrieve the current values for unchanged components _Func->GetPickupPosition(m_ID, &dummy, &y, &z); // Perform the requested operation _Func->SetPickupPosition(m_ID, x, y, z); } // ------------------------------------------------------------------------------------------------ void CPickup::SetPositionY(float y) const { // Validate the managed identifier Validate(); // Reserve some temporary floats to retrieve the missing components float x, z, dummy; // Retrieve the current values for unchanged components _Func->GetPickupPosition(m_ID, &x, &dummy, &z); // Perform the requested operation _Func->SetPickupPosition(m_ID, x, y, z); } // ------------------------------------------------------------------------------------------------ void CPickup::SetPositionZ(float z) const { // Validate the managed identifier Validate(); // Reserve some temporary floats to retrieve the missing components float x, y, dummy; // Retrieve the current values for unchanged components _Func->GetPickupPosition(m_ID, &x, &y, &dummy); // Perform the requested operation _Func->SetPickupPosition(m_ID, z, y, z); } #ifdef VCMP_ENABLE_OFFICIAL // ------------------------------------------------------------------------------------------------ LightObj & CPickup::GetLegacyObject() const { // Validate the managed identifier Validate(); // Return the requested information return Core::Get().GetPickup(m_ID).mLgObj; } #endif // ------------------------------------------------------------------------------------------------ static LightObj & Pickup_CreateEx1a(int32_t model, int32_t world, int32_t quantity, float x, float y, float z, int32_t alpha, bool automatic) { return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, SQMOD_CREATE_DEFAULT, NullLightObj()).mObj; } static LightObj & Pickup_CreateEx1b(int32_t model, int32_t world, int32_t quantity, float x, float y, float z, int32_t alpha, bool automatic, int32_t header, LightObj & payload) { return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload).mObj; } // ------------------------------------------------------------------------------------------------ static LightObj & Pickup_Create1a(int32_t model, int32_t world, int32_t quantity, const Vector3 & pos, int32_t alpha, bool automatic) { return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic, SQMOD_CREATE_DEFAULT, NullLightObj()).mObj; } static LightObj & Pickup_Create1b(int32_t model, int32_t world, int32_t quantity, const Vector3 & pos, int32_t alpha, bool automatic, int32_t header, LightObj & payload) { return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic, header, payload).mObj; } // ================================================================================================ void Register_CPickup(HSQUIRRELVM vm) { RootTable(vm).Bind(Typename::Str, Class< CPickup, NoConstructor< CPickup > >(vm, Typename::Str) // Meta-methods .SquirrelFunc(_SC("_typename"), &Typename::Fn) .Func(_SC("_tostring"), &CPickup::ToString) // Static Values .SetStaticValue(_SC("MaxID"), CPickup::Max) // Core Properties .Prop(_SC("On"), &CPickup::GetEvents) .Prop(_SC("ID"), &CPickup::GetID) .Prop(_SC("Tag"), &CPickup::GetTag, &CPickup::SetTag) .Prop(_SC("Data"), &CPickup::GetData, &CPickup::SetData) .Prop(_SC("Active"), &CPickup::IsActive) #ifdef VCMP_ENABLE_OFFICIAL .Prop(_SC("Legacy"), &CPickup::GetLegacyObject) #endif // Core Methods .FmtFunc(_SC("SetTag"), &CPickup::ApplyTag) .Func(_SC("CustomEvent"), &CPickup::CustomEvent) // Core Overloads .Overload(_SC("Destroy"), &CPickup::Destroy0) .Overload(_SC("Destroy"), &CPickup::Destroy1) .Overload(_SC("Destroy"), &CPickup::Destroy) // Properties .Prop(_SC("Model"), &CPickup::GetModel) .Prop(_SC("World"), &CPickup::GetWorld, &CPickup::SetWorld) .Prop(_SC("Alpha"), &CPickup::GetAlpha, &CPickup::SetAlpha) .Prop(_SC("Auto"), &CPickup::GetAutomatic, &CPickup::SetAutomatic) .Prop(_SC("Automatic"), &CPickup::GetAutomatic, &CPickup::SetAutomatic) .Prop(_SC("Timer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer) .Prop(_SC("AutoTimer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer) .Prop(_SC("Pos"), &CPickup::GetPosition, &CPickup::SetPosition) .Prop(_SC("Position"), &CPickup::GetPosition, &CPickup::SetPosition) .Prop(_SC("Quantity"), &CPickup::GetQuantity) .Prop(_SC("PosX"), &CPickup::GetPositionX, &CPickup::SetPositionX) .Prop(_SC("PosY"), &CPickup::GetPositionY, &CPickup::SetPositionY) .Prop(_SC("PosZ"), &CPickup::GetPositionZ, &CPickup::SetPositionZ) // Member Methods .Func(_SC("StreamedFor"), &CPickup::IsStreamedFor) .Func(_SC("GetOption"), &CPickup::GetOption) .Func(_SC("SetOption"), &CPickup::SetOption) .Func(_SC("SetOptionEx"), &CPickup::SetOptionEx) .Func(_SC("Refresh"), &CPickup::Refresh) .Func(_SC("SetPos"), &CPickup::SetPositionEx) .Func(_SC("SetPosition"), &CPickup::SetPositionEx) // Static Overloads .StaticOverload(_SC("CreateEx"), &Pickup_CreateEx1a) .StaticOverload(_SC("CreateEx"), &Pickup_CreateEx1b) .StaticOverload(_SC("Create"), &Pickup_Create1a) .StaticOverload(_SC("Create"), &Pickup_Create1b) // Raw Squirrel Methods .SquirrelFunc(_SC("NullInst"), &CPickup::SqGetNull) .SquirrelFunc(_SC("MakeTask"), &Tasks::MakeTask< CPickup, ENT_PICKUP >) .SquirrelFunc(_SC("DropTask"), &Tasks::DropTask< CPickup, ENT_PICKUP >) .SquirrelFunc(_SC("DoesTask"), &Tasks::DoesTask< CPickup, ENT_PICKUP >) .SquirrelFunc(_SC("FindTask"), &Tasks::FindTask< CPickup, ENT_PICKUP >) ); } } // Namespace:: SqMod