#ifndef _BASE_SHARED_HPP_ #define _BASE_SHARED_HPP_ // ------------------------------------------------------------------------------------------------ #include "Base/Utility.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Forward declarations of the logging functions to avoid including the logger everywhere. * Primary logging functions. */ extern void LogDbg(CCStr fmt, ...); extern void LogUsr(CCStr fmt, ...); extern void LogScs(CCStr fmt, ...); extern void LogInf(CCStr fmt, ...); extern void LogWrn(CCStr fmt, ...); extern void LogErr(CCStr fmt, ...); extern void LogFtl(CCStr fmt, ...); /* ------------------------------------------------------------------------------------------------ * Forward declarations of the logging functions to avoid including the logger everywhere. * Secondary logging functions. */ extern void LogSDbg(CCStr fmt, ...); extern void LogSUsr(CCStr fmt, ...); extern void LogSScs(CCStr fmt, ...); extern void LogSInf(CCStr fmt, ...); extern void LogSWrn(CCStr fmt, ...); extern void LogSErr(CCStr fmt, ...); extern void LogSFtl(CCStr fmt, ...); /* ------------------------------------------------------------------------------------------------ * Forward declarations of the logging functions to avoid including the logger everywhere. * Primary conditional logging functions. */ extern bool cLogDbg(bool exp, CCStr fmt, ...); extern bool cLogUsr(bool exp, CCStr fmt, ...); extern bool cLogScs(bool exp, CCStr fmt, ...); extern bool cLogInf(bool exp, CCStr fmt, ...); extern bool cLogWrn(bool exp, CCStr fmt, ...); extern bool cLogErr(bool exp, CCStr fmt, ...); extern bool cLogFtl(bool exp, CCStr fmt, ...); /* ------------------------------------------------------------------------------------------------ * Forward declarations of the logging functions to avoid including the logger everywhere. * Secondary conditional logging functions. */ extern bool cLogSDbg(bool exp, CCStr fmt, ...); extern bool cLogSUsr(bool exp, CCStr fmt, ...); extern bool cLogSScs(bool exp, CCStr fmt, ...); extern bool cLogSInf(bool exp, CCStr fmt, ...); extern bool cLogSWrn(bool exp, CCStr fmt, ...); extern bool cLogSErr(bool exp, CCStr fmt, ...); extern bool cLogSFtl(bool exp, CCStr fmt, ...); /* ------------------------------------------------------------------------------------------------ * Get a persistent AABB instance with the given values. */ extern const AABB & GetAABB(); extern const AABB & GetAABB(Float32 sv); extern const AABB & GetAABB(Float32 xv, Float32 yv, Float32 zv); extern const AABB & GetAABB(Float32 xmin, Float32 ymin, Float32 zmin, Float32 xmax, Float32 ymax, Float32 zmax); extern const AABB & GetAABB(const Vector3 & vmin, const Vector3 & vmax); extern const AABB & GetAABB(const AABB & o); extern const AABB & GetAABB(AABB && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent Circle instance with the given values. */ extern const Circle & GetCircle(); extern const Circle & GetCircle(Float32 rv); extern const Circle & GetCircle(const Vector2 & pv, Float32 rv); extern const Circle & GetCircle(Float32 xv, Float32 yv, Float32 rv); extern const Circle & GetCircle(const Circle & o); extern const Circle & GetCircle(Circle && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent Color3 instance with the given values. */ extern const Color3 & GetColor3(); extern const Color3 & GetColor3(Uint8 sv); extern const Color3 & GetColor3(Uint8 rv, Uint8 gv, Uint8 bv); extern const Color3 & GetColor3(const Color3 & o); extern const Color3 & GetColor3(Color3 && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent Color4 instance with the given values. */ extern const Color4 & GetColor4(); extern const Color4 & GetColor4(Uint8 sv); extern const Color4 & GetColor4(Uint8 rv, Uint8 gv, Uint8 bv); extern const Color4 & GetColor4(Uint8 rv, Uint8 gv, Uint8 bv, Uint8 av); extern const Color4 & GetColor4(const Color4 & o); extern const Color4 & GetColor4(Color4 && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent Quaternion instance with the given values. */ extern const Quaternion & GetQuaternion(); extern const Quaternion & GetQuaternion(Float32 sv); extern const Quaternion & GetQuaternion(Float32 xv, Float32 yv, Float32 zv); extern const Quaternion & GetQuaternion(Float32 xv, Float32 yv, Float32 zv, Float32 wv); extern const Quaternion & GetQuaternion(const Quaternion & o); extern const Quaternion & GetQuaternion(Quaternion && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent Sphere instance with the given values. */ extern const Sphere & GetSphere(); extern const Sphere & GetSphere(Float32 rv); extern const Sphere & GetSphere(const Vector3 & pv, Float32 rv); extern const Sphere & GetSphere(Float32 xv, Float32 yv, Float32 zv, Float32 rv); extern const Sphere & GetSphere(const Sphere & o); extern const Sphere & GetSphere(Sphere && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent Vector2 instance with the given values. */ extern const Vector2 & GetVector2(); extern const Vector2 & GetVector2(Float32 sv); extern const Vector2 & GetVector2(Float32 xv, Float32 yv); extern const Vector2 & GetVector2(const Vector2 & o); extern const Vector2 & GetVector2(Vector2 && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent Vector2i instance with the given values. */ extern const Vector2i & GetVector2i(); extern const Vector2i & GetVector2i(Int32 sv); extern const Vector2i & GetVector2i(Int32 xv, Int32 yv); extern const Vector2i & GetVector2i(const Vector2i & o); extern const Vector2i & GetVector2i(Vector2i && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent Vector3 instance with the given values. */ extern const Vector3 & GetVector3(); extern const Vector3 & GetVector3(Float32 sv); extern const Vector3 & GetVector3(Float32 xv, Float32 yv, Float32 zv); extern const Vector3 & GetVector3(const Vector3 & o); extern const Vector3 & GetVector3(Vector3 && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent Vector4 instance with the given values. */ extern const Vector4 & GetVector4(); extern const Vector4 & GetVector4(Float32 sv); extern const Vector4 & GetVector4(Float32 xv, Float32 yv, Float32 zv); extern const Vector4 & GetVector4(Float32 xv, Float32 yv, Float32 zv, Float32 wv); extern const Vector4 & GetVector4(const Vector4 & o); extern const Vector4 & GetVector4(Vector4 && o); /* ------------------------------------------------------------------------------------------------ * Get a persistent LongInt instance with the given values. */ const SLongInt & GetSLongInt(); const SLongInt & GetSLongInt(Int64 n); const SLongInt & GetSLongInt(CSStr s); const ULongInt & GetULongInt(); const ULongInt & GetULongInt(Uint64 n); const ULongInt & GetULongInt(CSStr s); /* ------------------------------------------------------------------------------------------------ * Obtain a randomly chosen color from a list of known colors. */ const Color3 & GetRandomColor(); /* ------------------------------------------------------------------------------------------------ * Attempt to identify the color in the specified name and return it. */ Color3 GetColor(CSStr name); } // Namespace:: SqMod #endif // _BASE_SHARED_HPP_