#ifndef _ENTITY_CHECKPOINT_HPP_ #define _ENTITY_CHECKPOINT_HPP_ // ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Manages a single checkpoint entity. */ class CCheckpoint { // -------------------------------------------------------------------------------------------- friend class Core; private: // -------------------------------------------------------------------------------------------- static Color4 s_Color4; static Vector3 s_Vector3; // -------------------------------------------------------------------------------------------- static Int32 s_ColorR, s_ColorG, s_ColorB, s_ColorA; /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ Int32 m_ID; /* -------------------------------------------------------------------------------------------- * User tag associated with this instance. */ String m_Tag; /* -------------------------------------------------------------------------------------------- * User data associated with this instance. */ Object m_Data; /* -------------------------------------------------------------------------------------------- * Base constructor. */ CCheckpoint(Int32 id); public: /* -------------------------------------------------------------------------------------------- * Maximum possible number that could represent an identifier for this entity type. */ static const Int32 Max; /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CCheckpoint(const CCheckpoint &) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ CCheckpoint(CCheckpoint &&) = delete; /* -------------------------------------------------------------------------------------------- * Destructor. */ ~CCheckpoint(); /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CCheckpoint & operator = (const CCheckpoint &) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ CCheckpoint & operator = (CCheckpoint &&) = delete; /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity otherwise throw an exception. */ void Validate() const { if (INVALID_ENTITY(m_ID)) { STHROWF("Invalid checkpoint reference [%s]", m_Tag.c_str()); } } /* -------------------------------------------------------------------------------------------- * Used by the script engine to compare two instances of this type. */ Int32 Cmp(const CCheckpoint & o) const; /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ const String & ToString() const; /* -------------------------------------------------------------------------------------------- * Used by the script engine to retrieve the name from instances of this type. */ static SQInteger Typename(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ Int32 GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ const String & GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(CSStr tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ Object & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(Object & data); /* -------------------------------------------------------------------------------------------- * Destroy the managed checkpoint entity. */ bool Destroy() { return Destroy(0, NullObject()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed checkpoint entity. */ bool Destroy(Int32 header) { return Destroy(header, NullObject()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed checkpoint entity. */ bool Destroy(Int32 header, Object & payload); /* -------------------------------------------------------------------------------------------- * Bind to an event supported by this entity type. */ void BindEvent(Int32 evid, Object & env, Function & func) const; /* -------------------------------------------------------------------------------------------- * See if the managed checkpoint entity is streamed for the specified player. */ bool IsStreamedFor(CPlayer & player) const; /* -------------------------------------------------------------------------------------------- * See if the managed checkpoint entity of sphere type. */ bool IsSphere() const; /* -------------------------------------------------------------------------------------------- * Retrieve the world in which the managed checkpoint entity exists. */ Int32 GetWorld() const; /* -------------------------------------------------------------------------------------------- * Modify the world in which the managed checkpoint entity exists. */ void SetWorld(Int32 world) const; /* -------------------------------------------------------------------------------------------- * Retrieve the color of the managed checkpoint entity. */ const Color4 & GetColor() const; /* -------------------------------------------------------------------------------------------- * Modify the color of the managed checkpoint entity. */ void SetColor(const Color4 & col) const; /* -------------------------------------------------------------------------------------------- * Modify the color of the managed checkpoint entity. */ void SetColorEx(Uint8 r, Uint8 g, Uint8 b) const; /* -------------------------------------------------------------------------------------------- * Modify the color of the managed checkpoint entity. */ void SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const; /* -------------------------------------------------------------------------------------------- * Retrieve the position of the managed checkpoint entity. */ const Vector3 & GetPosition() const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed checkpoint entity. */ void SetPosition(const Vector3 & pos) const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed checkpoint entity. */ void SetPositionEx(Float32 x, Float32 y, Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the radius of the managed checkpoint entity. */ Float32 GetRadius() const; /* -------------------------------------------------------------------------------------------- * Modify the radius of the managed checkpoint entity. */ void SetRadius(Float32 radius) const; /* -------------------------------------------------------------------------------------------- * Retrieve the owner of the managed checkpoint entity. */ Object & GetOwner() const; /* -------------------------------------------------------------------------------------------- * Retrieve the owner identifier of the managed checkpoint entity. */ Int32 GetOwnerID() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the x axis of the managed checkpoint entity. */ Float32 GetPositionX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the y axis of the managed checkpoint entity. */ Float32 GetPositionY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the z axis of the managed checkpoint entity. */ Float32 GetPositionZ() const; /* -------------------------------------------------------------------------------------------- * Modify the position on the x axis of the managed checkpoint entity. */ void SetPositionX(Float32 x) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the y axis of the managed checkpoint entity. */ void SetPositionY(Float32 y) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the z axis of the managed checkpoint entity. */ void SetPositionZ(Float32 z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the red color of the managed checkpoint entity. */ Int32 GetColorR() const; /* -------------------------------------------------------------------------------------------- * Retrieve the green color of the managed checkpoint entity. */ Int32 GetColorG() const; /* -------------------------------------------------------------------------------------------- * Retrieve the blue color of the managed checkpoint entity. */ Int32 GetColorB() const; /* -------------------------------------------------------------------------------------------- * Retrieve the alpha transparency of the managed checkpoint entity. */ Int32 GetColorA() const; /* -------------------------------------------------------------------------------------------- * Modify the red color of the managed checkpoint entity. */ void SetColorR(Int32 r) const; /* -------------------------------------------------------------------------------------------- * Modify the green color of the managed checkpoint entity. */ void SetColorG(Int32 g) const; /* -------------------------------------------------------------------------------------------- * Modify the blue color of the managed checkpoint entity. */ void SetColorB(Int32 b) const; /* -------------------------------------------------------------------------------------------- * Modify the alpha transparency of the managed checkpoint entity. */ void SetColorA(Int32 a) const; }; } // Namespace:: SqMod #endif // _ENTITY_CHECKPOINT_HPP_