#ifndef _SQSQLITE_HANDLE_CONNECTION_HPP_ #define _SQSQLITE_HANDLE_CONNECTION_HPP_ // ------------------------------------------------------------------------------------------------ #include "Common.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Manages a reference counted database connection handle. */ class ConnHnd { // -------------------------------------------------------------------------------------------- friend class Connection; friend class Statement; public: // -------------------------------------------------------------------------------------------- typedef sqlite3 Type; // The managed type. // -------------------------------------------------------------------------------------------- typedef Type* Pointer; // Pointer to the managed type. typedef const Type* ConstPtr; // Constant pointer to the managed type. // -------------------------------------------------------------------------------------------- typedef Type& Reference; // Reference to the managed type. typedef const Type& ConstRef; // Constant reference to the managed type. // -------------------------------------------------------------------------------------------- typedef unsigned int Counter; // Reference counter type. /* -------------------------------------------------------------------------------------------- * Validate the connection handle and throw an error if invalid. */ void Validate() const; protected: // -------------------------------------------------------------------------------------------- typedef std::vector< String > QueryList; // Container used to queue queries. /* -------------------------------------------------------------------------------------------- * The structure that holds the data associated with a certain connection. */ struct Handle { // ---------------------------------------------------------------------------------------- Pointer mPtr; // The connection handle resource. Counter mRef; // Reference count to the managed handle. // ---------------------------------------------------------------------------------------- Int32 mStatus; // The last status code of this connection handle. // ---------------------------------------------------------------------------------------- QueryList mQueue; // A queue of queries to be executed in groups. // ---------------------------------------------------------------------------------------- Int32 mFlags; // The flags used to create the database connection handle. String mName; // The specified name to be used as the database file. String mVFS; // The specified virtual file system. // ---------------------------------------------------------------------------------------- bool mMemory; // Whether the database exists in memory and not disk. bool mTrace; // Whether tracing was activated on the database. bool mProfile; // Whether profiling was activated on the database. /* ---------------------------------------------------------------------------------------- * Base constructor. */ Handle(Counter counter) : mPtr(nullptr) , mRef(counter) , mStatus(SQLITE_OK) , mQueue() , mFlags(0) , mName() , mVFS() , mMemory(false) , mTrace(false) , mProfile(false) { /* ... */ } /* ---------------------------------------------------------------------------------------- * Destructor. */ ~Handle(); /* ---------------------------------------------------------------------------------------- * Create the database connection resource. */ void Create(CSStr name, Int32 flags, CSStr vfs); /* ---------------------------------------------------------------------------------------- * Execute a specific amount of queries from the queue. */ Int32 Flush(Uint32 num, Object & env, Function & func); }; private: // -------------------------------------------------------------------------------------------- Handle * m_Hnd; // The managed handle instance. /* -------------------------------------------------------------------------------------------- * Grab a strong reference to a connection handle. */ void Grab() { if (m_Hnd) { ++(m_Hnd->mRef); } } /* -------------------------------------------------------------------------------------------- * Drop a strong reference to a connection handle. */ void Drop() { if (m_Hnd && --(m_Hnd->mRef) == 0) { delete m_Hnd; // Let the destructor take care of cleaning up (if necessary) } } /* -------------------------------------------------------------------------------------------- * Base constructor. */ ConnHnd(CSStr name) : m_Hnd(name ? new Handle(1) : nullptr) { /* ... */ } public: /* -------------------------------------------------------------------------------------------- * Default constructor (null). */ ConnHnd() : m_Hnd(nullptr) { /* ... */ } /* -------------------------------------------------------------------------------------------- * Copy constructor. */ ConnHnd(const ConnHnd & o) : m_Hnd(o.m_Hnd) { Grab(); } /* -------------------------------------------------------------------------------------------- * Move constructor. */ ConnHnd(ConnHnd && o) : m_Hnd(o.m_Hnd) { o.m_Hnd = nullptr; } /* -------------------------------------------------------------------------------------------- * Destructor. */ ~ConnHnd() { Drop(); } /* -------------------------------------------------------------------------------------------- * Copy assignment operator. */ ConnHnd & operator = (const ConnHnd & o) { if (m_Hnd != o.m_Hnd) { Drop(); m_Hnd = o.m_Hnd; Grab(); } return *this; } /* -------------------------------------------------------------------------------------------- * Move assignment operator. */ ConnHnd & operator = (ConnHnd && o) { if (m_Hnd != o.m_Hnd) { m_Hnd = o.m_Hnd; o.m_Hnd = nullptr; } return *this; } /* -------------------------------------------------------------------------------------------- * Status assignment operator. */ ConnHnd & operator = (Int32 status) { if (m_Hnd) { m_Hnd->mStatus = status; } return *this; } /* -------------------------------------------------------------------------------------------- * Perform an equality comparison between two connection handles. */ bool operator == (const ConnHnd & o) const { return (m_Hnd == o.m_Hnd); } /* -------------------------------------------------------------------------------------------- * Perform an inequality comparison between two connection handles. */ bool operator != (const ConnHnd & o) const { return (m_Hnd != o.m_Hnd); } /* -------------------------------------------------------------------------------------------- * Perform an equality comparison with an integer value status. */ bool operator == (Int32 status) const { if (m_Hnd) { return (m_Hnd->mStatus == status); } return false; } /* -------------------------------------------------------------------------------------------- * Perform an inequality comparison with an integer value status. */ bool operator != (Int32 status) const { if (m_Hnd) { return (m_Hnd->mStatus != status); } return false; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to boolean for use in boolean operations. */ operator bool () const { return m_Hnd && m_Hnd->mPtr; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator Pointer () { return m_Hnd ? m_Hnd->mPtr : nullptr; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator Pointer () const { return m_Hnd ? m_Hnd->mPtr : nullptr; } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator Reference () { assert(m_Hnd && m_Hnd->mPtr); return *(m_Hnd->mPtr); } /* -------------------------------------------------------------------------------------------- * Implicit conversion to the managed instance. */ operator ConstRef () const { assert(m_Hnd && m_Hnd->mPtr); return *(m_Hnd->mPtr); } /* -------------------------------------------------------------------------------------------- * Member operator for dereferencing the managed pointer. */ Handle * operator -> () const { assert(m_Hnd); return m_Hnd; } /* -------------------------------------------------------------------------------------------- * Indirection operator for obtaining a reference of the managed pointer. */ Handle & operator * () const { assert(m_Hnd); return *m_Hnd; } /* -------------------------------------------------------------------------------------------- * Retrieve the raw handle structure pointer. */ Handle * HndPtr() { return m_Hnd; } /* -------------------------------------------------------------------------------------------- * Retrieve the raw handle structure pointer. */ Handle * HndPtr() const { return m_Hnd; } /* -------------------------------------------------------------------------------------------- * Retrieve the number of active references to the managed instance. */ Counter Count() const { return m_Hnd ? m_Hnd->mRef : 0; } /* -------------------------------------------------------------------------------------------- * Retrieve the last known status code. */ Int32 Status() const { return m_Hnd ? m_Hnd->mStatus : SQLITE_NOMEM; } /* -------------------------------------------------------------------------------------------- * Retrieve the message of the last received error code. */ CCStr ErrStr() const { // SQLite does it's null pointer validations internally if (m_Hnd) { return sqlite3_errstr(sqlite3_errcode(m_Hnd->mPtr)); } return _SC(""); } /* -------------------------------------------------------------------------------------------- * Return the last error message associated with this database connection. */ CCStr ErrMsg() const { // SQLite does it's null pointer validations internally if (m_Hnd) { return sqlite3_errmsg(m_Hnd->mPtr); } return _SC(""); } /* -------------------------------------------------------------------------------------------- * Return the numeric result code for the most recent failed API call (if any). */ Int32 ErrNo() const { // SQLite does it's null pointer validations internally if (m_Hnd) { return sqlite3_errcode(m_Hnd->mPtr); } return SQLITE_NOMEM; } /* -------------------------------------------------------------------------------------------- * Return the extended numeric result code for the most recent failed API call (if any). */ Int32 ExErrNo() const { // SQLite does it's null pointer validations internally if (m_Hnd) { return sqlite3_extended_errcode(m_Hnd->mPtr); } return SQLITE_NOMEM; } }; } // Namespace:: SqMod #endif // _SQSQLITE_HANDLE_CONNECTION_HPP_