// ------------------------------------------------------------------------------------------------ #include "Base/Circle.hpp" #include "Base/Shared.hpp" #include "Library/Numeric/Random.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const Circle Circle::NIL = Circle(); const Circle Circle::MIN = Circle(0.0); const Circle Circle::MAX = Circle(std::numeric_limits< Circle::Value >::max()); // ------------------------------------------------------------------------------------------------ SQChar Circle::Delim = ','; // ------------------------------------------------------------------------------------------------ SQInteger Circle::Typename(HSQUIRRELVM vm) { static const SQChar name[] = _SC("Circle"); sq_pushstring(vm, name, sizeof(name)); return 1; } // ------------------------------------------------------------------------------------------------ Circle::Circle() : pos(0.0, 0.0), rad(0.0) { /* ... */ } // ------------------------------------------------------------------------------------------------ Circle::Circle(Value rv) : pos(0.0, 0.0), rad(rv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Circle::Circle(const Vector2 & pv, Value rv) : pos(pv), rad(rv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Circle::Circle(Value xv, Value yv, Value rv) : pos(xv, yv), rad(rv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator = (Value r) { rad = r; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator = (const Vector2 & p) { pos = p; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator += (const Circle & c) { pos += c.pos; rad += c.rad; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator -= (const Circle & c) { pos -= c.pos; rad -= c.rad; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator *= (const Circle & c) { pos *= c.pos; rad *= c.rad; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator /= (const Circle & c) { pos /= c.pos; rad /= c.rad; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator %= (const Circle & c) { pos %= c.pos; rad = std::fmod(rad, c.rad); return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator += (Value r) { rad += r; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator -= (Value r) { rad -= r; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator *= (Value r) { rad *= r; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator /= (Value r) { rad /= r; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator %= (Value r) { rad = std::fmod(rad, r); return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator += (const Vector2 & p) { pos += p; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator -= (const Vector2 & p) { pos -= p; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator *= (const Vector2 & p) { pos *= p; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator /= (const Vector2 & p) { pos /= p; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator %= (const Vector2 & p) { pos %= p; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator ++ () { ++pos; ++rad; return *this; } // ------------------------------------------------------------------------------------------------ Circle & Circle::operator -- () { --pos; --rad; return *this; } // ------------------------------------------------------------------------------------------------ Circle Circle::operator ++ (int) { Circle state(*this); ++pos; ++rad; return state; } // ------------------------------------------------------------------------------------------------ Circle Circle::operator -- (int) { Circle state(*this); --pos; --rad; return state; } // ------------------------------------------------------------------------------------------------ Circle Circle::operator + (const Circle & c) const { return Circle(pos + c.pos, rad + c.rad); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator - (const Circle & c) const { return Circle(pos - c.pos, rad - c.rad); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator * (const Circle & c) const { return Circle(pos * c.pos, rad * c.rad); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator / (const Circle & c) const { return Circle(pos / c.pos, rad / c.rad); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator % (const Circle & c) const { return Circle(pos % c.pos, std::fmod(rad, c.rad)); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator + (Value r) const { return Circle(rad + r); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator - (Value r) const { return Circle(rad - r); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator * (Value r) const { return Circle(rad * r); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator / (Value r) const { return Circle(rad / r); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator % (Value r) const { return Circle(std::fmod(rad, r)); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator + (const Vector2 & p) const { return Circle(pos + p, rad); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator - (const Vector2 & p) const { return Circle(pos - p, rad); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator * (const Vector2 & p) const { return Circle(pos * p, rad); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator / (const Vector2 & p) const { return Circle(pos / p, rad); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator % (const Vector2 & p) const { return Circle(pos % p, rad); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator + () const { return Circle(pos.Abs(), std::fabs(rad)); } // ------------------------------------------------------------------------------------------------ Circle Circle::operator - () const { return Circle(-pos, -rad); } // ------------------------------------------------------------------------------------------------ bool Circle::operator == (const Circle & c) const { return EpsEq(rad, c.rad) && (pos == c.pos); } // ------------------------------------------------------------------------------------------------ bool Circle::operator != (const Circle & c) const { return !EpsEq(rad, c.rad) && (pos != c.pos); } // ------------------------------------------------------------------------------------------------ bool Circle::operator < (const Circle & c) const { return EpsLt(rad, c.rad) && (pos < c.pos); } // ------------------------------------------------------------------------------------------------ bool Circle::operator > (const Circle & c) const { return EpsGt(rad, c.rad) && (pos > c.pos); } // ------------------------------------------------------------------------------------------------ bool Circle::operator <= (const Circle & c) const { return EpsLtEq(rad, c.rad) && (pos <= c.pos); } // ------------------------------------------------------------------------------------------------ bool Circle::operator >= (const Circle & c) const { return EpsGtEq(rad, c.rad) && (pos >= c.pos); } // ------------------------------------------------------------------------------------------------ Int32 Circle::Cmp(const Circle & o) const { if (*this == o) { return 0; } else if (*this > o) { return 1; } else { return -1; } } // ------------------------------------------------------------------------------------------------ CSStr Circle::ToString() const { return ToStrF("%f,%f,%f", pos.x, pos.y, rad); } // ------------------------------------------------------------------------------------------------ void Circle::SetRadius(Value nr) { rad = nr; } // ------------------------------------------------------------------------------------------------ void Circle::SetCircle(const Circle & nc) { pos = nc.pos; rad = nc.rad; } // ------------------------------------------------------------------------------------------------ void Circle::SetPosition(const Vector2 & np) { pos = np; } // ------------------------------------------------------------------------------------------------ void Circle::SetValues(const Vector2 & np, Value nr) { pos = np; rad = nr; } // ------------------------------------------------------------------------------------------------ void Circle::SetPositionEx(Value nx, Value ny) { pos.SetVector2Ex(nx, ny); } // ------------------------------------------------------------------------------------------------ void Circle::SetValuesEx(Value nx, Value ny, Value nr) { pos.SetVector2Ex(nx, ny); rad = nr; } // ------------------------------------------------------------------------------------------------ void Circle::SetStr(CSStr values, SQChar delim) { SetCircle(Circle::Get(values, delim)); } // ------------------------------------------------------------------------------------------------ void Circle::Generate() { pos.Generate(); rad = GetRandomFloat32(); } // ------------------------------------------------------------------------------------------------ void Circle::Generate(Value min, Value max, bool r) { if (EpsLt(max, min)) { STHROWF("max value is lower than min value"); } else if (r) { rad = GetRandomFloat32(min, max); } else { pos.Generate(min, max); } } // ------------------------------------------------------------------------------------------------ void Circle::Generate(Value xmin, Value xmax, Value ymin, Value ymax) { if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin)) { STHROWF("max value is lower than min value"); } pos.Generate(xmin, xmax, ymin, ymax); } // ------------------------------------------------------------------------------------------------ void Circle::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value rmin, Value rmax) { if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(rmax, rmin)) { STHROWF("max value is lower than min value"); } pos.Generate(xmin, xmax, ymin, ymax); rad = GetRandomFloat32(rmin, rmax); } // ------------------------------------------------------------------------------------------------ Circle Circle::Abs() const { return Circle(pos.Abs(), std::fabs(rad)); } // ------------------------------------------------------------------------------------------------ const Circle & Circle::Get(CSStr str) { return Circle::Get(str, Circle::Delim); } // ------------------------------------------------------------------------------------------------ const Circle & Circle::Get(CSStr str, SQChar delim) { // The format specifications that will be used to scan the string static SQChar fs[] = _SC(" %f , %f , %f "); static Circle circle; // Clear previous values, if any circle.Clear(); // Is the specified string empty? if (!str || *str == '\0') { return circle; // Return the value as is! } // Assign the specified delimiter fs[4] = delim; fs[9] = delim; // Attempt to extract the component values from the specified string std::sscanf(str, fs, &circle.pos.x, &circle.pos.y, &circle.rad); // Return the resulted value return circle; } // ------------------------------------------------------------------------------------------------ const Circle & GetCircle() { static Circle circle; circle.Clear(); return circle; } // ------------------------------------------------------------------------------------------------ const Circle & GetCircle(Float32 rv) { static Circle circle; circle.SetRadius(rv); return circle; } // ------------------------------------------------------------------------------------------------ const Circle & GetCircle(const Vector2 & pv, Float32 rv) { static Circle circle; circle.SetValues(pv, rv); return circle; } // ------------------------------------------------------------------------------------------------ const Circle & GetCircle(Float32 xv, Float32 yv, Float32 rv) { static Circle circle; circle.SetValuesEx(xv, yv, rv); return circle; } // ------------------------------------------------------------------------------------------------ const Circle & GetCircle(const Circle & o) { static Circle circle; circle.SetCircle(o); return circle; } // ================================================================================================ void Register_Circle(HSQUIRRELVM vm) { typedef Circle::Value Val; RootTable(vm).Bind(_SC("Circle"), Class< Circle >(vm, _SC("Circle")) // Constructors .Ctor() .Ctor< Val >() .Ctor< const Vector2 &, Val >() .Ctor< Val, Val, Val >() // Member Variables .Var(_SC("pos"), &Circle::pos) .Var(_SC("rad"), &Circle::rad) .Var(_SC("Pos"), &Circle::pos) .Var(_SC("Rad"), &Circle::rad) // Core Meta-methods .Func(_SC("_tostring"), &Circle::ToString) .SquirrelFunc(_SC("_typename"), &Circle::Typename) .Func(_SC("_cmp"), &Circle::Cmp) // Meta-methods .Func< Circle (Circle::*)(const Circle &) const >(_SC("_add"), &Circle::operator +) .Func< Circle (Circle::*)(const Circle &) const >(_SC("_sub"), &Circle::operator -) .Func< Circle (Circle::*)(const Circle &) const >(_SC("_mul"), &Circle::operator *) .Func< Circle (Circle::*)(const Circle &) const >(_SC("_div"), &Circle::operator /) .Func< Circle (Circle::*)(const Circle &) const >(_SC("_modulo"), &Circle::operator %) .Func< Circle (Circle::*)(void) const >(_SC("_unm"), &Circle::operator -) // Properties .Prop(_SC("Abs"), &Circle::Abs) // Member Methods .Func(_SC("SetRadius"), &Circle::SetRadius) .Func(_SC("SetCircle"), &Circle::SetCircle) .Func(_SC("SetPos"), &Circle::SetPosition) .Func(_SC("SetPosition"), &Circle::SetPosition) .Func(_SC("SetValues"), &Circle::SetValues) .Func(_SC("SetPosEx"), &Circle::SetPositionEx) .Func(_SC("SetPositionEx"), &Circle::SetPositionEx) .Func(_SC("SetValuesEx"), &Circle::SetValuesEx) .Func(_SC("SetStr"), &Circle::SetStr) .Func(_SC("Clear"), &Circle::Clear) // Member Overloads .Overload< void (Circle::*)(void) >(_SC("Generate"), &Circle::Generate) .Overload< void (Circle::*)(Val, Val, bool) >(_SC("Generate"), &Circle::Generate) .Overload< void (Circle::*)(Val, Val, Val, Val) >(_SC("Generate"), &Circle::Generate) .Overload< void (Circle::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Circle::Generate) // Static Overloads .StaticOverload< const Circle & (*)(CSStr) >(_SC("FromStr"), &Circle::Get) .StaticOverload< const Circle & (*)(CSStr, SQChar) >(_SC("FromStr"), &Circle::Get) // Static Functions .StaticFunc(_SC("GetDelimiter"), &SqGetDelimiter< Circle >) .StaticFunc(_SC("SetDelimiter"), &SqSetDelimiter< Circle >) // Operator Exposure .Func< Circle & (Circle::*)(const Circle &) >(_SC("opAddAssign"), &Circle::operator +=) .Func< Circle & (Circle::*)(const Circle &) >(_SC("opSubAssign"), &Circle::operator -=) .Func< Circle & (Circle::*)(const Circle &) >(_SC("opMulAssign"), &Circle::operator *=) .Func< Circle & (Circle::*)(const Circle &) >(_SC("opDivAssign"), &Circle::operator /=) .Func< Circle & (Circle::*)(const Circle &) >(_SC("opModAssign"), &Circle::operator %=) .Func< Circle & (Circle::*)(Circle::Value) >(_SC("opAddAssignR"), &Circle::operator +=) .Func< Circle & (Circle::*)(Circle::Value) >(_SC("opSubAssignR"), &Circle::operator -=) .Func< Circle & (Circle::*)(Circle::Value) >(_SC("opMulAssignR"), &Circle::operator *=) .Func< Circle & (Circle::*)(Circle::Value) >(_SC("opDivAssignR"), &Circle::operator /=) .Func< Circle & (Circle::*)(Circle::Value) >(_SC("opModAssignR"), &Circle::operator %=) .Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opAddAssignP"), &Circle::operator +=) .Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opSubAssignP"), &Circle::operator -=) .Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opMulAssignP"), &Circle::operator *=) .Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opDivAssignP"), &Circle::operator /=) .Func< Circle & (Circle::*)(const Vector2 &) >(_SC("opModAssignP"), &Circle::operator %=) .Func< Circle & (Circle::*)(void) >(_SC("opPreInc"), &Circle::operator ++) .Func< Circle & (Circle::*)(void) >(_SC("opPreDec"), &Circle::operator --) .Func< Circle (Circle::*)(int) >(_SC("opPostInc"), &Circle::operator ++) .Func< Circle (Circle::*)(int) >(_SC("opPostDec"), &Circle::operator --) .Func< Circle (Circle::*)(const Circle &) const >(_SC("opAdd"), &Circle::operator +) .Func< Circle (Circle::*)(const Circle &) const >(_SC("opSub"), &Circle::operator -) .Func< Circle (Circle::*)(const Circle &) const >(_SC("opMul"), &Circle::operator *) .Func< Circle (Circle::*)(const Circle &) const >(_SC("opDiv"), &Circle::operator /) .Func< Circle (Circle::*)(const Circle &) const >(_SC("opMod"), &Circle::operator %) .Func< Circle (Circle::*)(Circle::Value) const >(_SC("opAddR"), &Circle::operator +) .Func< Circle (Circle::*)(Circle::Value) const >(_SC("opSubR"), &Circle::operator -) .Func< Circle (Circle::*)(Circle::Value) const >(_SC("opMulR"), &Circle::operator *) .Func< Circle (Circle::*)(Circle::Value) const >(_SC("opDivR"), &Circle::operator /) .Func< Circle (Circle::*)(Circle::Value) const >(_SC("opModR"), &Circle::operator %) .Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opAddP"), &Circle::operator +) .Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opSubP"), &Circle::operator -) .Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opMulP"), &Circle::operator *) .Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opDivP"), &Circle::operator /) .Func< Circle (Circle::*)(const Vector2 &) const >(_SC("opModP"), &Circle::operator %) .Func< Circle (Circle::*)(void) const >(_SC("opUnPlus"), &Circle::operator +) .Func< Circle (Circle::*)(void) const >(_SC("opUnMinus"), &Circle::operator -) .Func< bool (Circle::*)(const Circle &) const >(_SC("opEqual"), &Circle::operator ==) .Func< bool (Circle::*)(const Circle &) const >(_SC("opNotEqual"), &Circle::operator !=) .Func< bool (Circle::*)(const Circle &) const >(_SC("opLessThan"), &Circle::operator <) .Func< bool (Circle::*)(const Circle &) const >(_SC("opGreaterThan"), &Circle::operator >) .Func< bool (Circle::*)(const Circle &) const >(_SC("opLessEqual"), &Circle::operator <=) .Func< bool (Circle::*)(const Circle &) const >(_SC("opGreaterEqual"), &Circle::operator >=) ); } } // Namespace:: SqMod