cmake_minimum_required(VERSION 3.0.2) project(SqMod) # Tell CMake where to find our scripts set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/vendor/POCO/cmake) # Several plugin options option(ENABLE_API21 "Build for 2.1 API." OFF) option(FORCE_32BIT_BIN "Create a 32-bit executable binary if the compiler defaults to 64-bit." OFF) # This option should only be available in certain conditions if(WIN32 AND MINGW) option(COPY_DEPENDENCIES "Copy deppendent DLLs into the deps folder." OFF) endif() include(CheckCXXCompilerFlag) # C++ standard availability check if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") check_cxx_compiler_flag(-std=c++20 HAVE_FLAG_STD_CXX20) if(HAVE_FLAG_STD_CXX20) # We can use C++20 set(CPP_STD_NUMBER 20) else() check_cxx_compiler_flag(-std=c++17 HAVE_FLAG_STD_CXX17) if(HAVE_FLAG_STD_CXX17) # We can use C++17 set(CPP_STD_NUMBER 17) else() # C++14 is mandatory set(CPP_STD_NUMBER 14) endif() endif() else() # C++14 is mandatory set(CPP_STD_NUMBER 14) endif() message(STATUS "SqMod: Using C++${CPP_STD_NUMBER} standard.") # Default to the identified standard if(CMAKE_VERSION VERSION_LESS "3.1") if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++${CPP_STD_NUMBER}") endif() else() # Apparently the above does not work with cmake from on debian 8 if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++${CPP_STD_NUMBER}") endif() # Try the standard method as well set(CMAKE_CXX_STANDARD ${CPP_STD_NUMBER}) set(CMAKE_CXX_STANDARD_REQUIRED ON) endif() # Determine if build mode if(${CMAKE_BUILD_TYPE} MATCHES "(Debug)+") add_compile_options(-g) endif() # Enable position independent code if (${CMAKE_SYSTEM_NAME} MATCHES "Linux") set(CMAKE_POSITION_INDEPENDENT_CODE ON) endif() # Include vendor libraries add_subdirectory(vendor) # Include Module library add_subdirectory(module)