// ------------------------------------------------------------------------------------------------ #include "Entity/Pickup.hpp" #include "Entity/Player.hpp" #include "Base/Vector3.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ Vector3 CPickup::s_Vector3; // ------------------------------------------------------------------------------------------------ SQChar CPickup::s_StrID[SQMOD_PICKUP_POOL][8]; // ------------------------------------------------------------------------------------------------ const Int32 CPickup::Max = SQMOD_PICKUP_POOL; // ------------------------------------------------------------------------------------------------ CPickup::CPickup(Int32 id) : m_ID(VALID_ENTITYGETEX(id, SQMOD_PICKUP_POOL)) , m_Tag(VALID_ENTITY(m_ID) ? s_StrID[m_ID] : _SC("-1")) { /* ... */ } // ------------------------------------------------------------------------------------------------ CPickup::~CPickup() { /* ... */ } // ------------------------------------------------------------------------------------------------ Int32 CPickup::Cmp(const CPickup & o) const { if (m_ID == o.m_ID) return 0; else if (m_ID > o.m_ID) return 1; else return -1; } CSStr CPickup::ToString() const { return VALID_ENTITYEX(m_ID, SQMOD_PICKUP_POOL) ? s_StrID[m_ID] : _SC("-1"); } // ------------------------------------------------------------------------------------------------ CSStr CPickup::GetTag() const { return m_Tag.c_str(); } void CPickup::SetTag(CSStr tag) { m_Tag.assign(tag); } Object & CPickup::GetData() { if (Validate()) return m_Data; return NullObject(); } void CPickup::SetData(Object & data) { if (Validate()) m_Data = data; } // ------------------------------------------------------------------------------------------------ bool CPickup::Destroy(Int32 header, Object & payload) { return _Core->DelPickup(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ bool CPickup::BindEvent(Int32 evid, Object & env, Function & func) const { if (!Validate()) return false; Function & event = _Core->GetPickupEvent(m_ID, evid); if (func.IsNull()) event.Release(); else event = Function(env.GetVM(), env, func.GetFunc()); return true; } // ------------------------------------------------------------------------------------------------ bool CPickup::IsStreamedFor(CPlayer & player) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) return _Func->IsPickupStreamedForPlayer(m_ID, player.GetID()); return false; } Int32 CPickup::GetModel() const { if (Validate()) return _Func->PickupGetModel(m_ID); return -1; } Int32 CPickup::GetWorld() const { if (Validate()) return _Func->GetPickupWorld(m_ID); return -1; } void CPickup::SetWorld(Int32 world) const { if (Validate()) _Func->SetPickupWorld(m_ID, world); } Int32 CPickup::GetAlpha() const { if (Validate()) return _Func->GetVehicleModel(m_ID); return -1; } void CPickup::SetAlpha(Int32 alpha) const { if (Validate()) _Func->PickupSetAlpha(m_ID, alpha); } bool CPickup::GetAutomatic() const { if (Validate()) return _Func->PickupIsAutomatic(m_ID); return false; } void CPickup::SetAutomatic(bool toggle) const { if (Validate()) _Func->PickupSetAutomatic(m_ID, toggle); } Int32 CPickup::GetAutoTimer() const { if (Validate()) return _Func->GetPickupAutoTimer(m_ID); return -1; } void CPickup::SetAutoTimer(Int32 timer) const { if (Validate()) _Func->SetPickupAutoTimer(m_ID, timer); } void CPickup::Refresh() const { if (Validate()) _Func->PickupRefresh(m_ID); } const Vector3 & CPickup::GetPosition() { s_Vector3.Clear(); if (Validate()) _Func->PickupGetPos(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z); return s_Vector3; } void CPickup::SetPosition(const Vector3 & pos) const { if (Validate()) _Func->PickupSetPos(m_ID, pos.x, pos.y, pos.z); } void CPickup::SetPositionEx(Float32 x, Float32 y, Float32 z) const { if (Validate()) _Func->PickupSetPos(m_ID, x, y, z); } Int32 CPickup::GetQuantity() const { if (Validate()) return _Func->PickupGetQuantity(m_ID); return -1; } // ------------------------------------------------------------------------------------------------ Float32 CPickup::GetPosX() const { s_Vector3.x = 0; if (Validate()) _Func->PickupGetPos(m_ID, &s_Vector3.x, NULL, NULL); return s_Vector3.x; } Float32 CPickup::GetPosY() const { s_Vector3.y = 0; if (Validate()) _Func->PickupGetPos(m_ID, NULL, &s_Vector3.y, NULL); return s_Vector3.y; } Float32 CPickup::GetPosZ() const { s_Vector3.z = 0; if (Validate()) _Func->PickupGetPos(m_ID, NULL, NULL, &s_Vector3.z); return s_Vector3.z; } // ------------------------------------------------------------------------------------------------ void CPickup::SetPosX(Float32 x) const { if (Validate()) { _Func->PickupGetPos(m_ID, NULL, &s_Vector3.y, &s_Vector3.z); _Func->PickupSetPos(m_ID, x, s_Vector3.y, s_Vector3.z); } } void CPickup::SetPosY(Float32 y) const { if (Validate()) { _Func->PickupGetPos(m_ID, &s_Vector3.x, NULL, &s_Vector3.z); _Func->PickupSetPos(m_ID, s_Vector3.x, y, s_Vector3.z); } } void CPickup::SetPosZ(Float32 z) const { if (Validate()) { _Func->PickupGetPos(m_ID, &s_Vector3.x, &s_Vector3.y, NULL); _Func->PickupSetPos(m_ID, s_Vector3.z, s_Vector3.y, z); } } // ------------------------------------------------------------------------------------------------ static Object & CreatePickupEx(Int32 model, Int32 world, Int32 quantity, Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic) { return _Core->NewPickup(model, world, quantity, x, y, z, alpha, automatic, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreatePickupEx(Int32 model, Int32 world, Int32 quantity, Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic, Int32 header, Object & payload) { return _Core->NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & CreatePickup(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos, Int32 alpha, bool automatic) { return _Core->NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreatePickup(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos, Int32 alpha, bool automatic, Int32 header, Object & payload) { return _Core->NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic, header, payload); } // ================================================================================================ void Register_CPickup(HSQUIRRELVM vm) { RootTable(vm).Bind(_SC("SqPickup"), Class< CPickup, NoConstructor< CPickup > >(vm, _SC("SqPickup")) /* Metamethods */ .Func(_SC("_cmp"), &CPickup::Cmp) .Func(_SC("_tostring"), &CPickup::ToString) /* Core Properties */ .Prop(_SC("ID"), &CPickup::GetID) .Prop(_SC("Tag"), &CPickup::GetTag, &CPickup::SetTag) .Prop(_SC("Data"), &CPickup::GetData, &CPickup::SetData) .Prop(_SC("MaxID"), &CPickup::GetMaxID) .Prop(_SC("Active"), &CPickup::IsActive) /* Core Functions */ .Func(_SC("Bind"), &CPickup::BindEvent) /* Core Overloads */ .Overload< bool (CPickup::*)(void) >(_SC("Destroy"), &CPickup::Destroy) .Overload< bool (CPickup::*)(Int32) >(_SC("Destroy"), &CPickup::Destroy) .Overload< bool (CPickup::*)(Int32, Object &) >(_SC("Destroy"), &CPickup::Destroy) /* Properties */ .Prop(_SC("Model"), &CPickup::GetModel) .Prop(_SC("World"), &CPickup::GetWorld, &CPickup::SetWorld) .Prop(_SC("Alpha"), &CPickup::GetAlpha, &CPickup::SetAlpha) .Prop(_SC("Auto"), &CPickup::GetAutomatic, &CPickup::SetAutomatic) .Prop(_SC("Automatic"), &CPickup::GetAutomatic, &CPickup::SetAutomatic) .Prop(_SC("Timer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer) .Prop(_SC("Autotimer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer) .Prop(_SC("Pos"), &CPickup::GetPosition, &CPickup::SetPosition) .Prop(_SC("Position"), &CPickup::GetPosition, &CPickup::SetPosition) .Prop(_SC("Quantity"), &CPickup::GetQuantity) .Prop(_SC("X"), &CPickup::GetPosX, &CPickup::SetPosX) .Prop(_SC("Y"), &CPickup::GetPosY, &CPickup::SetPosY) .Prop(_SC("Z"), &CPickup::GetPosZ, &CPickup::SetPosZ) /* Functions */ .Func(_SC("StreamedFor"), &CPickup::IsStreamedFor) .Func(_SC("Refresh"), &CPickup::Refresh) .Func(_SC("SetPos"), &CPickup::SetPositionEx) .Func(_SC("SetPosition"), &CPickup::SetPositionEx) ); RootTable(vm) .Overload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool) > (_SC("CreatePickupEx"), &CreatePickupEx) .Overload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool, Int32, Object &) > (_SC("CreatePickupEx"), &CreatePickupEx) .Overload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool) > (_SC("CreatePickup"), &CreatePickup) .Overload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool, Int32, Object &) > (_SC("CreatePickup"), &CreatePickup); } } // Namespace:: SqMod