#ifndef _BASE_VECTOR4_HPP_ #define _BASE_VECTOR4_HPP_ // ------------------------------------------------------------------------------------------------ #include "SqBase.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * */ struct Vector4 { /* -------------------------------------------------------------------------------------------- * ... */ typedef float Value; /* -------------------------------------------------------------------------------------------- * ... */ static const Vector4 NIL; static const Vector4 MIN; static const Vector4 MAX; /* -------------------------------------------------------------------------------------------- * ... */ static SQChar Delim; /* -------------------------------------------------------------------------------------------- * ... */ Value x, y, z, w; /* -------------------------------------------------------------------------------------------- * */ Vector4(); /* -------------------------------------------------------------------------------------------- * ... */ Vector4(Value sv); /* -------------------------------------------------------------------------------------------- * ... */ Vector4(Value xv, Value yv, Value zv); /* -------------------------------------------------------------------------------------------- * ... */ Vector4(Value xv, Value yv, Value zv, Value wv); /* -------------------------------------------------------------------------------------------- * */ Vector4(const Vector4 & o); /* -------------------------------------------------------------------------------------------- * */ ~Vector4(); /* -------------------------------------------------------------------------------------------- * */ Vector4 & operator = (const Vector4 & o); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator = (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator = (const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator = (const Quaternion & q); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator += (const Vector4 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator -= (const Vector4 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator *= (const Vector4 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator /= (const Vector4 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator %= (const Vector4 & v); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator += (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator -= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator *= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator /= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator %= (Value s); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator ++ (); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 & operator -- (); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator ++ (int); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator -- (int); /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator + (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator - (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator * (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator / (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator % (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator + (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator - (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator * (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator / (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator % (Value s) const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator + () const; /* -------------------------------------------------------------------------------------------- * ... */ Vector4 operator - () const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator == (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator != (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator < (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator > (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator <= (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ bool operator >= (const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ Int32 Cmp(const Vector4 & v) const; /* -------------------------------------------------------------------------------------------- * ... */ CSStr ToString() const; /* -------------------------------------------------------------------------------------------- * ... */ void Set(Value ns); /* -------------------------------------------------------------------------------------------- * ... */ void Set(Value nx, Value ny, Value nz); /* -------------------------------------------------------------------------------------------- * ... */ void Set(Value nx, Value ny, Value nz, Value nw); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const Vector4 & v); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const Vector3 & v); /* -------------------------------------------------------------------------------------------- * ... */ void Set(const Quaternion & q); /* -------------------------------------------------------------------------------------------- * ... */ void Set(CSStr values, SQChar delim); /* -------------------------------------------------------------------------------------------- * ... */ void Generate(); /* -------------------------------------------------------------------------------------------- * ... */ void Generate(Value min, Value max); /* -------------------------------------------------------------------------------------------- * ... */ void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax); /* -------------------------------------------------------------------------------------------- * ... */ void Clear() { x = 0.0, y = 0.0, z = 0.0, w = 0.0; } /* -------------------------------------------------------------------------------------------- * ... */ Vector4 Abs() const; }; } // Namespace:: SqMod #endif // _BASE_VECTOR4_HPP_