// ------------------------------------------------------------------------------------------------ #include "Entity/Textdraw.hpp" #include "Entity/Player.hpp" #include "Base/Vector2i.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ SQChar CTextdraw::s_StrID[SQMOD_TEXTDRAW_POOL][8]; // ------------------------------------------------------------------------------------------------ const Int32 CTextdraw::Max = SQMOD_TEXTDRAW_POOL; // ------------------------------------------------------------------------------------------------ CTextdraw::CTextdraw(Int32 id) : m_ID(VALID_ENTITYGETEX(id, SQMOD_TEXTDRAW_POOL)) , m_Tag(VALID_ENTITY(m_ID) ? s_StrID[m_ID] : _SC("-1")) { /* ... */ } // ------------------------------------------------------------------------------------------------ CTextdraw::~CTextdraw() { /* ... */ } // ------------------------------------------------------------------------------------------------ Int32 CTextdraw::Cmp(const CTextdraw & o) const { if (m_ID == o.m_ID) return 0; else if (m_ID > o.m_ID) return 1; else return -1; } CSStr CTextdraw::ToString() const { return VALID_ENTITYEX(m_ID, SQMOD_TEXTDRAW_POOL) ? s_StrID[m_ID] : _SC("-1"); } // ------------------------------------------------------------------------------------------------ CSStr CTextdraw::GetTag() const { return m_Tag.c_str(); } void CTextdraw::SetTag(CSStr tag) { m_Tag.assign(tag); } Object & CTextdraw::GetData() { if (Validate()) return m_Data; return NullObject(); } void CTextdraw::SetData(Object & data) { if (Validate()) m_Data = data; } // ------------------------------------------------------------------------------------------------ bool CTextdraw::Destroy(Int32 header, Object & payload) { return _Core->DelTextdraw(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ bool CTextdraw::BindEvent(Int32 evid, Object & env, Function & func) const { if (!Validate()) return false; Function & event = _Core->GetTextdrawEvent(m_ID, evid); if (func.IsNull()) event.Release(); else event = Function(env.GetVM(), env, func.GetFunc()); return true; } // ------------------------------------------------------------------------------------------------ void CTextdraw::ShowAll() const { if (Validate()) _Func->ShowTextdraw(m_ID, -1); } void CTextdraw::ShowFor(CPlayer & player) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->ShowTextdraw(m_ID, player.GetID()); } void CTextdraw::ShowRange(Int32 first, Int32 last) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (; first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->ShowTextdraw(m_ID, first); } } void CTextdraw::HideAll() const { if (Validate()) _Func->HideTextdraw(m_ID, -1); } void CTextdraw::HideFor(CPlayer & player) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->HideTextdraw(m_ID, player.GetID()); } void CTextdraw::HideRange(Int32 first, Int32 last) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (; first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->HideTextdraw(m_ID, first); } } void CTextdraw::SetPositionAll(const Vector2i & pos) const { if (Validate()) _Func->MoveTextdraw(m_ID, -1, pos.x, pos.y); } void CTextdraw::SetPositionAllEx(Int32 x, Int32 y) const { if (Validate()) _Func->MoveTextdraw(m_ID, -1, x, y); } void CTextdraw::SetPositionFor(CPlayer & player, const Vector2i & pos) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->MoveTextdraw(m_ID, player.GetID(), pos.x, pos.y); } void CTextdraw::SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->MoveTextdraw(m_ID, player.GetID(), x, y); } void CTextdraw::SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (; first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->MoveTextdraw(m_ID, first, pos.x, pos.y); } } void CTextdraw::SetColorAll(const Color4 & col) const { if (Validate()) _Func->SetTextdrawColour(m_ID, -1, col.GetRGBA()); } void CTextdraw::SetColorAllEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const { if (Validate()) _Func->SetTextdrawColour(m_ID, -1, SQMOD_PACK_RGBA(r, g, b, a)); } void CTextdraw::SetColorFor(CPlayer & player, const Color4 & col) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->SetTextdrawColour(m_ID, player.GetID(), col.GetRGBA()); } void CTextdraw::SetColorForEx(CPlayer & player, Uint8 r, Uint8 g, Uint8 b, Uint8 a) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->SetTextdrawColour(m_ID, player.GetID(), SQMOD_PACK_RGBA(r, g, b, a)); } void CTextdraw::SetColorRange(Int32 first, Int32 last, const Color4 & col) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (const Uint32 color = col.GetRGBA(); first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->SetTextdrawColour(m_ID, first, color); } } CSStr CTextdraw::GetText() const { if (Validate()) _Core->GetTextdraw(m_ID).mText.c_str(); return g_EmptyStr; } // ------------------------------------------------------------------------------------------------ static Object & CreateTextdrawEx(CSStr text, Int32 xp, Int32 yp, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel) { return _Core->NewTextdraw(SQMOD_UNKNOWN, text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreateTextdrawEx(CSStr text, Int32 xp, Int32 yp, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel, Int32 header, Object & payload) { return _Core->NewTextdraw(SQMOD_UNKNOWN, text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & CreateTextdrawEx(Int32 index, CSStr text, Int32 xp, Int32 yp, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel) { return _Core->NewTextdraw(index,text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreateTextdrawEx(Int32 index, CSStr text, Int32 xp, Int32 yp, Uint8 r, Uint8 g, Uint8 b, Uint8 a, bool rel, Int32 header, Object & payload) { return _Core->NewTextdraw(index, text, xp, yp, SQMOD_PACK_ARGB(a, r, g, b), rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & CreateTextdraw(CSStr text, const Vector2i & pos, const Color4 & color, bool rel) { return _Core->NewTextdraw(SQMOD_UNKNOWN, text, pos.x, pos.y, color.GetARGB(), rel, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreateTextdraw(CSStr text, const Vector2i & pos, const Color4 & color, bool rel, Int32 header, Object & payload) { return _Core->NewTextdraw(SQMOD_UNKNOWN, text, pos.x, pos.y, color.GetARGB(), rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & CreateTextdraw(Int32 index, CSStr text, const Vector2i & pos, const Color4 & color, bool rel) { return _Core->NewTextdraw(index, text, pos.x, pos.y, color.GetARGB(), rel, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreateTextdraw(Int32 index, CSStr text, const Vector2i & pos, const Color4 & color, bool rel, Int32 header, Object & payload) { return _Core->NewTextdraw(index, text, pos.x, pos.y, color.GetARGB(), rel, header, payload); } // ================================================================================================ void Register_CTextdraw(HSQUIRRELVM vm) { RootTable(vm).Bind(_SC("SqTextdraw"), Class< CTextdraw, NoConstructor< CTextdraw > >(vm, _SC("SqTextdraw")) /* Metamethods */ .Func(_SC("_cmp"), &CTextdraw::Cmp) .Func(_SC("_tostring"), &CTextdraw::ToString) /* Core Properties */ .Prop(_SC("ID"), &CTextdraw::GetID) .Prop(_SC("Tag"), &CTextdraw::GetTag, &CTextdraw::SetTag) .Prop(_SC("Data"), &CTextdraw::GetData, &CTextdraw::SetData) .Prop(_SC("MaxID"), &CTextdraw::GetMaxID) .Prop(_SC("Active"), &CTextdraw::IsActive) /* Core Functions */ .Func(_SC("Bind"), &CTextdraw::BindEvent) /* Core Overloads */ .Overload< bool (CTextdraw::*)(void) >(_SC("Destroy"), &CTextdraw::Destroy) .Overload< bool (CTextdraw::*)(Int32) >(_SC("Destroy"), &CTextdraw::Destroy) .Overload< bool (CTextdraw::*)(Int32, Object &) >(_SC("Destroy"), &CTextdraw::Destroy) /* Properties */ .Prop(_SC("Text"), &CTextdraw::GetText) /* Functions */ .Func(_SC("ShowAll"), &CTextdraw::ShowAll) .Func(_SC("ShowTo"), &CTextdraw::ShowFor) .Func(_SC("ShowFor"), &CTextdraw::ShowFor) .Func(_SC("ShowRange"), &CTextdraw::ShowRange) .Func(_SC("HideAll"), &CTextdraw::HideAll) .Func(_SC("HideFor"), &CTextdraw::HideFor) .Func(_SC("HideFrom"), &CTextdraw::HideFor) .Func(_SC("HideRange"), &CTextdraw::HideRange) .Func(_SC("SetPositionRange"), &CTextdraw::SetPositionRange) .Func(_SC("SetColorRange"), &CTextdraw::SetColorRange) /* Overloads */ .Overload< void (CTextdraw::*)(const Vector2i &) const > (_SC("SetPositionAll"), &CTextdraw::SetPositionAll) .Overload< void (CTextdraw::*)(Int32, Int32) const > (_SC("SetPositionAll"), &CTextdraw::SetPositionAllEx) .Overload< void (CTextdraw::*)(CPlayer &, const Vector2i &) const > (_SC("SetPositionFor"), &CTextdraw::SetPositionFor) .Overload< void (CTextdraw::*)(CPlayer &, Int32, Int32) const > (_SC("SetPositionFor"), &CTextdraw::SetPositionForEx) .Overload< void (CTextdraw::*)(const Color4 &) const > (_SC("SetColorAll"), &CTextdraw::SetColorAll) .Overload< void (CTextdraw::*)(Uint8, Uint8, Uint8, Uint8) const > (_SC("SetColorAll"), &CTextdraw::SetColorAllEx) .Overload< void (CTextdraw::*)(CPlayer &, const Color4 &) const > (_SC("SetColorFor"), &CTextdraw::SetColorFor) .Overload< void (CTextdraw::*)(CPlayer &, Uint8, Uint8, Uint8, Uint8) const > (_SC("SetColorFor"), &CTextdraw::SetColorForEx) ); RootTable(vm) .Overload< Object & (*)(CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool) > (_SC("CreateTextdrawEx"), &CreateTextdrawEx) .Overload< Object & (*)(CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool, Int32, Object &) > (_SC("CreateTextdrawEx"), &CreateTextdrawEx) .Overload< Object & (*)(Int32, CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool) > (_SC("CreateTextdrawEx"), &CreateTextdrawEx) .Overload< Object & (*)(Int32, CSStr, Int32, Int32, Uint8, Uint8, Uint8, Uint8, bool, Int32, Object &) > (_SC("CreateTextdrawEx"), &CreateTextdrawEx) .Overload< Object & (*)(CSStr, const Vector2i &, const Color4 &, bool) > (_SC("CreateTextdraw"), &CreateTextdraw) .Overload< Object & (*)(CSStr, const Vector2i &, const Color4 &, bool, Int32, Object &) > (_SC("CreateTextdraw"), &CreateTextdraw) .Overload< Object & (*)(Int32, CSStr, const Vector2i &, const Color4 &, bool) > (_SC("CreateTextdraw"), &CreateTextdraw) .Overload< Object & (*)(Int32, CSStr, const Vector2i &, const Color4 &, bool, Int32, Object &) > (_SC("CreateTextdraw"), &CreateTextdraw); } } // Namespace:: SqMod