// ------------------------------------------------------------------------------------------------ #include "Entity/Sprite.hpp" #include "Entity/Player.hpp" #include "Base/Vector2i.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ SQChar CSprite::s_StrID[SQMOD_SPRITE_POOL][8]; // ------------------------------------------------------------------------------------------------ const Int32 CSprite::Max = SQMOD_SPRITE_POOL; // ------------------------------------------------------------------------------------------------ CSprite::CSprite(Int32 id) : m_ID(VALID_ENTITYGETEX(id, SQMOD_SPRITE_POOL)) , m_Tag(VALID_ENTITY(m_ID) ? s_StrID[m_ID] : _SC("-1")) { /* ... */ } // ------------------------------------------------------------------------------------------------ CSprite::~CSprite() { /* ... */ } // ------------------------------------------------------------------------------------------------ Int32 CSprite::Cmp(const CSprite & o) const { if (m_ID == o.m_ID) return 0; else if (m_ID > o.m_ID) return 1; else return -1; } CSStr CSprite::ToString() const { return VALID_ENTITYEX(m_ID, SQMOD_SPRITE_POOL) ? s_StrID[m_ID] : _SC("-1"); } // ------------------------------------------------------------------------------------------------ CSStr CSprite::GetTag() const { return m_Tag.c_str(); } void CSprite::SetTag(CSStr tag) { m_Tag.assign(tag); } Object & CSprite::GetData() { if (Validate()) return m_Data; return NullObject(); } void CSprite::SetData(Object & data) { if (Validate()) m_Data = data; } // ------------------------------------------------------------------------------------------------ bool CSprite::Destroy(Int32 header, Object & payload) { return _Core->DelSprite(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ bool CSprite::BindEvent(Int32 evid, Object & env, Function & func) const { if (!Validate()) return false; Function & event = _Core->GetSpriteEvent(m_ID, evid); if (func.IsNull()) event.Release(); else event = Function(env.GetVM(), env, func.GetFunc()); return true; } // ------------------------------------------------------------------------------------------------ void CSprite::ShowAll() const { if (Validate()) _Func->ShowSprite(m_ID, -1); } void CSprite::ShowFor(CPlayer & player) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->ShowSprite(m_ID, player.GetID()); } void CSprite::ShowRange(Int32 first, Int32 last) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (; first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->ShowSprite(m_ID, first); } } void CSprite::HideAll() const { if (Validate()) _Func->HideSprite(m_ID, -1); } void CSprite::HideFor(CPlayer & player) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->HideSprite(m_ID, player.GetID()); } void CSprite::HideRange(Int32 first, Int32 last) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (; first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->HideSprite(m_ID, first); } } void CSprite::SetPositionAll(const Vector2i & pos) const { if (Validate()) _Func->MoveSprite(m_ID, -1, pos.x, pos.y); } void CSprite::SetPositionAllEx(Int32 x, Int32 y) const { if (Validate()) _Func->MoveSprite(m_ID, -1, x, y); } void CSprite::SetPositionFor(CPlayer & player, const Vector2i & pos) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->MoveSprite(m_ID, player.GetID(), pos.x, pos.y); } void CSprite::SetPositionForEx(CPlayer & player, Int32 x, Int32 y) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->MoveSprite(m_ID, player.GetID(), x, y); } void CSprite::SetPositionRange(Int32 first, Int32 last, const Vector2i & pos) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (; first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->MoveSprite(m_ID, first, pos.x, pos.y); } } void CSprite::SetCenterAll(const Vector2i & pos) const { if (Validate()) _Func->SetSpriteCenter(m_ID, -1, pos.x, pos.y); } void CSprite::SetCenterAllEx(Int32 x, Int32 y) const { if (Validate()) _Func->SetSpriteCenter(m_ID, -1, x, y); } void CSprite::SetCenterFor(CPlayer & player, const Vector2i & pos) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->SetSpriteCenter(m_ID, player.GetID(), pos.x, pos.y); } void CSprite::SetCenterForEx(CPlayer & player, Int32 x, Int32 y) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->SetSpriteCenter(m_ID, player.GetID(), x, y); } void CSprite::SetCenterRange(Int32 first, Int32 last, const Vector2i & pos) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (; first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->SetSpriteCenter(m_ID, first, pos.x, pos.y); } } void CSprite::SetRotationAll(Float32 rot) const { if (Validate()) _Func->RotateSprite(m_ID, -1, rot); } void CSprite::SetRotationFor(CPlayer & player, Float32 rot) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->RotateSprite(m_ID, player.GetID(), rot); } void CSprite::SetRotationRange(Int32 first, Int32 last, Float32 rot) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (; first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->RotateSprite(m_ID, first, rot); } } void CSprite::SetAlphaAll(Uint8 alpha) const { if (Validate()) _Func->SetSpriteAlpha(m_ID, -1, alpha); } void CSprite::SetAlphaFor(CPlayer & player, Uint8 alpha) const { if (!player.IsActive()) SqThrow("Invalid player argument: null"); else if (Validate()) _Func->SetSpriteAlpha(m_ID, player.GetID(), alpha); } void CSprite::SetAlphaRange(Int32 first, Int32 last, Uint8 alpha) const { if (first > last) SqThrow("Invalid player range: %d > %d", first, last); else if (Validate()) for (; first <= last; ++first) { if (_Func->IsPlayerConnected(first)) _Func->SetSpriteAlpha(m_ID, first, alpha); } } CSStr CSprite::GetFilePath() const { if (Validate()) _Core->GetSprite(m_ID).mPath.c_str(); return g_EmptyStr; } // ------------------------------------------------------------------------------------------------ static Object & CreateSpriteEx(CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr, Float32 angle, Int32 alpha, bool rel) { return _Core->NewSprite(-1, file, xp, yp, xr, yr, angle, alpha, rel, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreateSpriteEx(CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr, Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload) { return _Core->NewSprite(-1, file, xp, yp, xr, yr, angle, alpha, rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & CreateSpriteEx(Int32 index, CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr, Float32 angle, Int32 alpha, bool rel) { return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreateSpriteEx(Int32 index, CSStr file, Int32 xp, Int32 yp, Int32 xr, Int32 yr, Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload) { return _Core->NewSprite(index, file, xp, yp, xr, yr, angle, alpha, rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & CreateSprite(CSStr file, const Vector2i & pos, const Vector2i & rot, Float32 angle, Int32 alpha, bool rel) { return _Core->NewSprite(-1, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreateSprite(CSStr file, const Vector2i & pos, const Vector2i & rot, Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload) { return _Core->NewSprite(-1, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & CreateSprite(Int32 index, CSStr file, const Vector2i & pos, const Vector2i & rot, Float32 angle, Int32 alpha, bool rel) { return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & CreateSprite(Int32 index, CSStr file, const Vector2i & pos, const Vector2i & rot, Float32 angle, Int32 alpha, bool rel, Int32 header, Object & payload) { return _Core->NewSprite(index, file, pos.x, pos.y, rot.x, rot.y, angle, alpha, rel, header, payload); } // ================================================================================================ void Register_CSprite(HSQUIRRELVM vm) { RootTable(vm).Bind(_SC("SqSprite"), Class< CSprite, NoConstructor< CSprite > >(vm, _SC("SqSprite")) /* Metamethods */ .Func(_SC("_cmp"), &CSprite::Cmp) .Func(_SC("_tostring"), &CSprite::ToString) /* Core Properties */ .Prop(_SC("ID"), &CSprite::GetID) .Prop(_SC("Tag"), &CSprite::GetTag, &CSprite::SetTag) .Prop(_SC("Data"), &CSprite::GetData, &CSprite::SetData) .Prop(_SC("MaxID"), &CSprite::GetMaxID) .Prop(_SC("Active"), &CSprite::IsActive) /* Core Functions */ .Func(_SC("Bind"), &CSprite::BindEvent) /* Core Overloads */ .Overload< bool (CSprite::*)(void) >(_SC("Destroy"), &CSprite::Destroy) .Overload< bool (CSprite::*)(Int32) >(_SC("Destroy"), &CSprite::Destroy) .Overload< bool (CSprite::*)(Int32, Object &) >(_SC("Destroy"), &CSprite::Destroy) /* Properties */ .Prop(_SC("Path"), &CSprite::GetFilePath) /* Functions */ .Func(_SC("ShowAll"), &CSprite::ShowAll) .Func(_SC("ShowTo"), &CSprite::ShowFor) .Func(_SC("ShowFor"), &CSprite::ShowFor) .Func(_SC("ShowRange"), &CSprite::ShowRange) .Func(_SC("HideAll"), &CSprite::HideAll) .Func(_SC("HideFor"), &CSprite::HideFor) .Func(_SC("HideFrom"), &CSprite::HideFor) .Func(_SC("HideRange"), &CSprite::HideRange) .Func(_SC("SetPositionRange"), &CSprite::SetPositionRange) .Func(_SC("SetCenterRange"), &CSprite::SetCenterRange) .Func(_SC("SetRotationAll"), &CSprite::SetRotationAll) .Func(_SC("SetRotationFor"), &CSprite::SetRotationFor) .Func(_SC("SetRotationRange"), &CSprite::SetRotationRange) .Func(_SC("SetAlphaAll"), &CSprite::SetAlphaAll) .Func(_SC("SetAlphaFor"), &CSprite::SetAlphaFor) .Func(_SC("SetAlphaRange"), &CSprite::SetAlphaRange) /* Overloads */ .Overload< void (CSprite::*)(const Vector2i &) const > (_SC("SetPositionAll"), &CSprite::SetPositionAll) .Overload< void (CSprite::*)(Int32, Int32) const > (_SC("SetPositionAll"), &CSprite::SetPositionAllEx) .Overload< void (CSprite::*)(CPlayer &, const Vector2i &) const > (_SC("SetPositionFor"), &CSprite::SetPositionFor) .Overload< void (CSprite::*)(CPlayer &, Int32, Int32) const > (_SC("SetPositionFor"), &CSprite::SetPositionForEx) .Overload< void (CSprite::*)(const Vector2i &) const > (_SC("SetCenterAll"), &CSprite::SetCenterAll) .Overload< void (CSprite::*)(Int32, Int32) const > (_SC("SetCenterAll"), &CSprite::SetCenterAllEx) .Overload< void (CSprite::*)(CPlayer &, const Vector2i &) const > (_SC("SetCenterFor"), &CSprite::SetCenterFor) .Overload< void (CSprite::*)(CPlayer &, Int32, Int32) const > (_SC("SetCenterFor"), &CSprite::SetCenterForEx) ); RootTable(vm) .Overload< Object & (*)(CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel) > (_SC("CreateSpriteEx"), &CreateSpriteEx) .Overload< Object & (*)(CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel, Int32, Object &) > (_SC("CreateSpriteEx"), &CreateSpriteEx) .Overload< Object & (*)(Int32, CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel) > (_SC("CreateSpriteEx"), &CreateSpriteEx) .Overload< Object & (*)(Int32, CSStr, Int32, Int32, Int32, Int32, Float32, Int32, bool rel, Int32, Object &) > (_SC("CreateSpriteEx"), &CreateSpriteEx) .Overload< Object & (*)(CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool) > (_SC("CreateSprite"), &CreateSprite) .Overload< Object & (*)(CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool, Int32, Object &) > (_SC("CreateSprite"), &CreateSprite) .Overload< Object & (*)(Int32, CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool) > (_SC("CreateSprite"), &CreateSprite) .Overload< Object & (*)(Int32, CSStr, const Vector2i &, const Vector2i &, Float32, Int32, bool, Int32, Object &) > (_SC("CreateSprite"), &CreateSprite); } } // Namespace:: SqMod