// ------------------------------------------------------------------------------------------------ #include "Base/Shared.hpp" #include "Base/Buffer.hpp" #include "Base/Color3.hpp" #include "Library/Random.hpp" #include "Library/String.hpp" #include "Library/Numeric.hpp" // ------------------------------------------------------------------------------------------------ #include #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ static const Color3 SQ_Color_List[] = { Color3(240, 248, 255), Color3(250, 235, 215), Color3(0, 255, 255), Color3(127, 255, 212), Color3(240, 255, 255), Color3(245, 245, 220), Color3(255, 228, 196), Color3(0, 0, 0), Color3(255, 235, 205), Color3(0, 0, 255), Color3(138, 43, 226), Color3(165, 42, 42), Color3(222, 184, 135), Color3(95, 158, 160), Color3(127, 255, 0), Color3(210, 105, 30), Color3(255, 127, 80), Color3(100, 149, 237), Color3(255, 248, 220), Color3(220, 20, 60), Color3(0, 255, 255), Color3(0, 0, 139), Color3(0, 139, 139), Color3(184, 134, 11), Color3(169, 169, 169), Color3(0, 100, 0), Color3(189, 183, 107), Color3(139, 0, 139), Color3(85, 107, 47), Color3(255, 140, 0), Color3(153, 50, 204), Color3(139, 0, 0), Color3(233, 150, 122), Color3(143, 188, 143), Color3(72, 61, 139), Color3(47, 79, 79), Color3(0, 206, 209), Color3(148, 0, 211), Color3(255, 20, 147), Color3(0, 191, 255), Color3(105, 105, 105), Color3(30, 144, 255), Color3(178, 34, 34), Color3(255, 250, 240), Color3(34, 139, 34), Color3(255, 0, 255), Color3(220, 220, 220), Color3(248, 248, 255), Color3(255, 215, 0), Color3(218, 165, 32), Color3(128, 128, 128), Color3(0, 128, 0), Color3(173, 255, 47), Color3(240, 255, 240), Color3(255, 105, 180), Color3(205, 92, 92), Color3(75, 0, 130), Color3(255, 255, 240), Color3(240, 230, 140), Color3(230, 230, 250), Color3(255, 240, 245), Color3(124, 252, 0), Color3(255, 250, 205), Color3(173, 216, 230), Color3(240, 128, 128), Color3(224, 255, 255), Color3(250, 250, 210), Color3(211, 211, 211), Color3(144, 238, 144), Color3(255, 182, 193), Color3(255, 160, 122), Color3(32, 178, 170), Color3(135, 206, 250), Color3(119, 136, 153), Color3(176, 196, 222), Color3(255, 255, 224), Color3(0, 255, 0), Color3(50, 205, 50), Color3(250, 240, 230), Color3(255, 0, 255), Color3(128, 0, 0), Color3(102, 205, 170), Color3(0, 0, 205), Color3(186, 85, 211), Color3(147, 112, 219), Color3(60, 179, 113), Color3(123, 104, 238), Color3(0, 250, 154), Color3(72, 209, 204), Color3(199, 21, 133), Color3(25, 25, 112), Color3(245, 255, 250), Color3(255, 228, 225), Color3(255, 228, 181), Color3(255, 222, 173), Color3(0, 0, 128), Color3(253, 245, 230), Color3(128, 128, 0), Color3(107, 142, 35), Color3(255, 165, 0), Color3(255, 69, 0), Color3(218, 112, 214), Color3(238, 232, 170), Color3(152, 251, 152), Color3(175, 238, 238), Color3(219, 112, 147), Color3(255, 239, 213), Color3(255, 218, 185), Color3(205, 133, 63), Color3(255, 192, 203), Color3(221, 160, 221), Color3(176, 224, 230), Color3(128, 0, 128), Color3(255, 0, 0), Color3(188, 143, 143), Color3(65, 105, 225), Color3(139, 69, 19), Color3(250, 128, 114), Color3(244, 164, 96), Color3(46, 139, 87), Color3(255, 245, 238), Color3(160, 82, 45), Color3(192, 192, 192), Color3(135, 206, 235), Color3(106, 90, 205), Color3(112, 128, 144), Color3(255, 250, 250), Color3(0, 255, 127), Color3(70, 130, 180), Color3(210, 180, 140), Color3(0, 128, 128), Color3(216, 191, 216), Color3(255, 99, 71), Color3(64, 224, 208), Color3(238, 130, 238), Color3(245, 222, 179), Color3(255, 255, 255), Color3(245, 245, 245), Color3(255, 255, 0), Color3(154, 205, 50) }; // ------------------------------------------------------------------------------------------------ const SLongInt & GetSLongInt() { static SLongInt l; l.SetNum(0); return l; } const SLongInt & GetSLongInt(Int64 n) { static SLongInt l; l.SetNum(n); return l; } const SLongInt & GetSLongInt(CSStr s) { static SLongInt l; l = s; return l; } const ULongInt & GetULongInt() { static ULongInt l; l.SetNum(0); return l; } const ULongInt & GetULongInt(Uint64 n) { static ULongInt l; l.SetNum(n); return l; } const ULongInt & GetULongInt(CSStr s) { static ULongInt l; l = s; return l; } // ------------------------------------------------------------------------------------------------ const Color3 & GetRandomColor() { return SQ_Color_List[GetRandomUint8(0, (sizeof(SQ_Color_List) / sizeof(Color3)) - 1)]; } // ------------------------------------------------------------------------------------------------ Color3 GetColor(CSStr name) { // See if we actually have something to search for if(!name || *name == 0) { STHROWF("Cannot extract values from an empty string"); } // Clone the string into an editable version CSStr str = StrJustAlphaNum(name); str = StrToLowercase(str); // See if we still have a valid name after the cleanup if(!str || *str == '\0') { STHROWF("Cannot extract values from an invalid string: %s", name); } // Calculate the name length const Uint32 len = std::strlen(str); // Get the most significant characters used to identify a weapon SQChar a = str[0], b = 0, c = 0, d = str[len-1]; // Look for deeper specifiers if(len >= 3) { c = str[2]; b = str[1]; } else if(len >= 2) { b = str[1]; } // Search for a pattern in the name switch(a) { // [A]liceBlue // [A]ntiqueWhite // [A]qua // [A]quamarine // [A]zure case 'a': switch (b) { // [Al]iceBlue case 'l': return Color3(240, 248, 255); // [Aq]ua[m]arine case 'm': return Color3(127, 255, 212); // [An]tiqueWhite case 'n': return Color3(250, 235, 215); // [Aq]ua // [Aq]uamarine case 'q': // [Aq]u[a] if (d == 'a') return Color3(0, 255, 255); // [Aq]ua[m]arin[e] else if (d == 'e' || (len > 4 && str[4] == 'm')) return Color3(127, 255, 212); // Default to blank else return Color3::NIL; // [Az]ure case 'z': return Color3(240, 255, 255); // Default to blank default: return Color3::NIL; } // [B]eige // [B]isque // [B]lack // [B]lanchedAlmond // [B]lue // [B]lueViolet // [B]rown // [B]urlyWood case 'b': switch (b) { // [B]lanched[A]lmond case 'a': return Color3(255, 235, 205); // [Be]ige case 'e': return Color3(245, 245, 220); // [Bi]sque case 'i': return Color3(255, 228, 196); // [Bl]ack // [Bl]anchedAlmond // [Bl]ue // [Bl]ueViolet case 'l': // [Bl]a[ck] if (d == 'k' || d == 'c') return Color3(0, 0, 0); // [Bl]anched[A]lmon[d] else if (d == 'd' || (len > 8 && str[8] == 'a')) return Color3(255, 235, 205); // [Bl]u[e] else if (d == 'e') return Color3(0, 0, 255); // [Bl]ue[V]iole[t] else if (d == 't' || (len > 4 && str[4] == 'v')) return Color3(138, 43, 226); // Default to blank else return Color3::NIL; // [Br]own case 'r': return Color3(165, 42, 42); // [Bu]rlyWood case 'u': return Color3(222, 184, 135); // [B]lue[V]iolet case 'v': return Color3(138, 43, 226); // Default to blank default: return Color3::NIL; } // [C]adetBlue // [C]hartreuse // [C]hocolate // [C]oral // [C]ornflowerBlue // [C]ornsilk // [C]rimson // [C]yan case 'c': switch (b) { // [Ca]detBlue case 'a': return Color3(95, 158, 160); // [Ch]artreuse // [Ch]ocolate case 'h': // [Ch]artreuse if (c == 'a') return Color3(127, 255, 0); // [Ch]ocolate else if (c == 'o') return Color3(210, 105, 30); // Default to blank else return Color3::NIL; // [Co]ral // [Co]rnflowerBlue // [Co]rnsilk case 'o': // [Co]ra[l] if (d == 'l') return Color3(255, 127, 80); // [Co]rnflower[B]lu[e] else if (d == 'e' || (len > 10 && str[10] == 'b')) return Color3(100, 149, 237); // [Co]rnsil[k] else if (d == 'k') return Color3(255, 248, 220); // Default to blank else return Color3::NIL; // [Cr]imson case 'r': return Color3(220, 20, 60); // [Cy]an case 'y': return Color3(0, 255, 255); // Default to blank default: return Color3::NIL; } // [D]arkBlue // [D]arkCyan // [D]arkGoldenRod // [D]arkGray // [D]arkGreen // [D]arkKhaki // [D]arkMagenta // [D]arkOliveGreen // [D]arkOrange // [D]arkOrchid // [D]arkRed // [D]arkSalmon // [D]arkSeaGreen // [D]arkSlateBlue // [D]arkSlateGray // [D]arkTurquoise // [D]arkViolet // [D]eepPink // [D]eepSkyBlue // [D]imGray // [D]odgerBlue case 'd': // [Di]mGray if (b == 'i' || b == 'g') return Color3(105, 105, 105); // [Do]dgerBlue else if (b == 'o' || b == 'b') return Color3(30, 144, 255); // [De]ep[P]in[k] else if (b == 'e' && (d == 'k' || (len > 4 && str[4] == 'p'))) return Color3(255, 20, 147); // [De]ep[S]kyBlu[e] else if (b == 'e' && (d == 'e' || (len > 4 && str[4] == 's'))) return Color3(0, 191, 255); // [Da]rkBlue // [Da]rkCyan // [Da]rkGoldenRod // [Da]rkGray // [Da]rkGreen // [Da]rkKhaki // [Da]rkMagenta // [Da]rkOliveGreen // [Da]rkOrange // [Da]rkOrchid // [Da]rkRed // [Da]rkSalmon // [Da]rkSeaGreen // [Da]rkSlateBlue // [Da]rkSlateGray // [Da]rkTurquoise // [Da]rkViolet else if (b == 'a') { // [Da]rk[B]lue if (c == 'b' || (len > 4 && str[4] == 'b')) return Color3(0, 0, 139); // [Da]rk[C]yan else if (c == 'c' || (len > 4 && str[4] == 'c')) return Color3(0, 139, 139); // [Da]rk[Go]ldenRo[d] else if ((len > 4 && str[4] == 'g') && (d == 'd' || d == 'o')) return Color3(184, 134, 11); // [Da]rk[G]r[ay] else if ((len > 4 && str[4] == 'g') && (d == 'y' || d == 'a')) return Color3(169, 169, 169); // [Da]rk[G]r[een] else if ((len > 4 && str[4] == 'g') && (d == 'n' || d == 'e')) return Color3(0, 100, 0); // [Da]rk[K]hak[i] else if (d == 'i' || c == 'k' || (len > 4 && str[4] == 'k')) return Color3(189, 183, 107); // [Da]rk[M]agent[a] else if (d == 'a' || c == 'm' || (len > 4 && str[4] == 'm')) return Color3(139, 0, 139); // [Da]rk[O]liveGr[een] else if ((len > 4 && str[4] == 'o') && (d == 'n' || d == 'e')) return Color3(85, 107, 47); // [Da]rk[O]r[a]ng[e] else if ((len > 4 && str[4] == 'o') && (d == 'e' || d == 'a')) return Color3(255, 140, 0); // [Da]rk[O]r[c]hi[d] else if ((len > 4 && str[4] == 'o') && (d == 'd' || d == 'c')) return Color3(153, 50, 204); // [Da]rk[R]ed else if (len > 4 && str[4] == 'r') return Color3(139, 0, 0); // [Da]rk[Sa]lmon else if (len > 5 && str[4] == 's' && str[5] == 'a') return Color3(233, 150, 122); // [Da]rk[Se]aGreen else if (len > 5 && str[4] == 's' && str[5] == 'e') return Color3(143, 188, 143); // [Da]rk[S]lateBlu[e] else if ((len > 4 && str[4] == 's') && (d == 'e' || d == 'b')) return Color3(72, 61, 139); // [Da]rk[S]lateGra[y] else if ((len > 4 && str[4] == 's') && (d == 'y' || d == 'g')) return Color3(47, 79, 79); // [Da]rk[T]urquoise else if (c == 't' || (len > 4 && str[4] == 't')) return Color3(0, 206, 209); // [Da]rk[V]iolet else if (c == 'v' || (len > 4 && str[4] == 'v')) return Color3(148, 0, 211); // Default to blank else return Color3::NIL; // Default to blank } else return Color3::NIL; // [F]ireBrick // [F]loralWhite // [F]orestGreen // [F]uchsia case 'f': switch (b) { // [Fi]re[B]rick case 'i': case 'b': return Color3(178, 34, 34); // [Fl]oral[W]hite case 'l': case 'w': return Color3(255, 250, 240); // [Fo]rest[G]reen case 'o': case 'g': return Color3(34, 139, 34); // [Fu]chsia case 'u': return Color3(255, 0, 255); // Default to blank default: return Color3::NIL; } // [G]ainsboro // [G]hostWhite // [G]old // [G]oldenRod // [G]ray // [G]reen // [G]reenYellow case 'g': // [Ga]insboro if (b == 'a') return Color3(220, 220, 220); // [Gh]ost[W]hite else if (b == 'h' || b == 'w') return Color3(248, 248, 255); // [Go]ld[e]n[R]od else if (len > 4 && (str[4] == 'e' || str[4] == 'r')) return Color3(218, 165, 32); // [Go]l[d] else if (b == 'o' && d == 'd') return Color3(255, 215, 0); // [Gray] else if (b == 'r' && (d == 'y' || d == 'a')) return Color3(128, 128, 128); // [Gr]een else if (b == 'r' && d == 'n') return Color3(0, 128, 0); // [Gr]eenYellow else if (b == 'r' && (d == 'w' || (len > 5 && str[5] == 'y'))) return Color3(173, 255, 47); // Default to blank else return Color3::NIL; // [H]oneyDew // [H]otPink case 'h': // [H]o[n]ey[D]e[w] if (d == 'w' || c == 'n' || (len > 5 && str[5] == 'd')) return Color3(240, 255, 240); // [H]o[tP]in[k] else if (d == 'k' || c == 't' || (len > 3 && str[3] == 'p')) return Color3(255, 105, 180); // Default to blank else return Color3::NIL; // [I]ndianRed // [I]ndigo // [I]vory case 'i': // [In]dian[R]e[d] if (b == 'n' && (d == 'd' || d == 'r')) return Color3(205, 92, 92); // [In]di[go] else if (b == 'n' && (d == 'o' || d == 'g')) return Color3(75, 0, 130); // [I]vory else if (b == 'v') return Color3(255, 255, 240); // Default to blank else return Color3::NIL; // [K]haki case 'k': return Color3(240, 230, 140); // [L]avender // [L]avenderBlush // [L]awnGreen // [L]emonChiffon // [L]ightBlue // [L]ightCoral // [L]ightCyan // [L]ightGoldenRodYellow // [L]ightGray // [L]ightGreen // [L]ightPink // [L]ightSalmon // [L]ightSeaGreen // [L]ightSkyBlue // [L]ightSlateGray // [L]ightSteelBlue // [L]ightYellow // [L]ime // [L]imeGreen // [L]inen case 'l': // [La]vende[r] if (b == 'a' && d == 'r') return Color3(230, 230, 250); // [La]vender[B]lus[h] else if (b == 'a' && (d == 'h' || d == 'b')) return Color3(255, 240, 245); // [Law]n[G]ree[n] else if (b == 'g' || (b == 'a' && (c == 'w' || d == 'n'))) return Color3(124, 252, 0); // [Le]mon[C]hiffon else if (b == 'e' || b == 'c') return Color3(255, 250, 205); // [Li]me[G]reen else if (b == 'g' || (b == 'i' && (len > 4 && str[4] == 'g'))) return Color3(50, 205, 50); // [Lime] else if (b == 'i' && c == 'm' && d == 'e') return Color3(0, 255, 0); // [Lin]e[n] else if (b == 'i' && (c == 'n' || d == 'n')) return Color3(250, 240, 230); // [Li]ghtBlue // [Li]ghtCoral // [Li]ghtCyan // [Li]ghtGoldenRodYellow // [Li]ghtGray // [Li]ghtGreen // [Li]ghtPink // [Li]ghtSalmon // [Li]ghtSeaGreen // [Li]ghtSkyBlue // [Li]ghtSlateGray // [Li]ghtSteelBlue // [Li]ghtYellow else if (b == 'i') { // [Li]ght[B]lue if (len > 5 && str[5] == 'b') return Color3(173, 216, 230); // [Li]ght[Co]ra[l] else if ((len > 5 && str[5] == 'c') && (d == 'l' || d == 'o')) return Color3(240, 128, 128); // [Li]ght[Cy]a[n] else if ((len > 5 && str[5] == 'c') && (d == 'n' || d == 'y')) return Color3(224, 255, 255); // [Li]ght[Go]ldenRodYello[w] else if ((len > 5 && str[5] == 'g') && (d == 'w' || d == 'o')) return Color3(250, 250, 210); // [Li]ght[G]r[ay] else if ((len > 5 && str[5] == 'g') && (d == 'y' || d == 'a')) return Color3(211, 211, 211); // [Li]ght[G]r[een] else if ((len > 5 && str[5] == 'g') && (d == 'n' || d == 'e')) return Color3(144, 238, 144); // [Li]ght[P]ink else if (len > 5 && str[5] == 'p') return Color3(255, 182, 193); // [Li]ght[Sa]lmon else if (len > 6 && str[5] == 's' && str[5] == 'a') return Color3(255, 160, 122); // [Li]ght[Se]aGreen else if (len > 6 && str[5] == 's' && str[5] == 'e') return Color3(32, 178, 170); // [Li]ght[Sk]yBlue else if (len > 6 && str[5] == 's' && str[5] == 'k') return Color3(135, 206, 250); // [Li]ght[Sl]ateGray else if (len > 6 && str[5] == 's' && str[5] == 'l') return Color3(119, 136, 153); // [Li]ght[St]eelBlue else if (len > 6 && str[5] == 's' && str[5] == 't') return Color3(176, 196, 222); // [Li]ght[Y]ellow else if (len > 5 && str[5] == 'y') return Color3(255, 255, 224); // Default to blank else return Color3::NIL; // Default to blank } else return Color3::NIL; // [M]agenta // [M]aroon // [M]ediumAquaMarine // [M]ediumBlue // [M]ediumOrchid // [M]ediumPurple // [M]ediumSeaGreen // [M]ediumSlateBlue // [M]ediumSpringGreen // [M]ediumTurquoise // [M]ediumVioletRed // [M]idnightBlue // [M]intCream // [M]istyRose // [M]occasin case 'm': // [Ma]genta if (b == 'a' && (c == 'a' || d == 'a')) return Color3(255, 0, 255); // [Ma]roon else if (b == 'a' && (c == 'r' || d == 'n' || d == 'o')) return Color3(128, 0, 0); // [Me]diumAquaMarine // [Me]diumBlue // [Me]diumOrchid // [Me]diumPurple // [Me]diumSeaGreen // [Me]diumSlateBlue // [Me]diumSpringGreen // [Me]diumTurquoise // [Me]diumVioletRed else if (b == 'e') { // [Me]dium[A]quaMarine if (c == 'a' || (len > 6 && str[6] == 'a')) return Color3(102, 205, 170); // [Me]dium[B]lue else if (c == 'b' || (len > 6 && str[6] == 'b')) return Color3(0, 0, 205); // [Me]dium[O]rchid else if (c == 'o' || (len > 6 && str[6] == 'o')) return Color3(186, 85, 211); // [Me]dium[P]urple else if (c == 'p' || (len > 6 && str[6] == 'p')) return Color3(147, 112, 219); // [Me]dium[T]urquoise else if (c == 't' || (len > 6 && str[6] == 't')) return Color3(72, 209, 204); // [Me]dium[V]ioletRed else if (c == 'v' || (len > 6 && str[6] == 'v')) return Color3(199, 21, 133); // [Me]dium[Se]aGreen else if (len > 7 && str[6] == 's' && str[7] == 'e') return Color3(60, 179, 113); // [Me]dium[Sl]ateBlue else if (len > 7 && str[6] == 's' && str[7] == 'l') return Color3(123, 104, 238); // [Me]dium[Sp]ringGreen else if (len > 7 && str[6] == 's' && str[7] == 'p') return Color3(0, 250, 154); // Default to blank else return Color3::NIL; } // [Mi]dnightBlue else if (b == 'i' && c == 'd') return Color3(25, 25, 112); // [Mi]ntCream else if (b == 'i' && c == 'n') return Color3(245, 255, 250); // [Mi]styRose else if (b == 'i' && c == 's') return Color3(255, 228, 225); // [Mo]ccasin else if (b == 'o') return Color3(255, 228, 181); // Default to blank else return Color3::NIL; // [N]avajoWhite // [N]avy case 'n': // [Na]vajo[W]hite if (c == 'v' || c == 'w') return Color3(255, 222, 173); // [Na]v[y] else if (c == 'a' || d == 'y') return Color3(0, 0, 128); // Default to blank else return Color3::NIL; // [O]ldLace // [O]live // [O]liveDrab // [O]range // [O]rangeRed // [O]rchid case 'o': // [Old]Lace if (b == 'l' && c == 'd') return Color3(253, 245, 230); // [Ol]ive[D]ra[b] else if (b == 'l' && (d == 'b' || d == 'd')) return Color3(107, 142, 35); // [Ol]iv[e] else if (b == 'l' && d == 'e') return Color3(128, 128, 0); // [Or]ange[R]e[d] else if (b == 'r' && (d == 'd' || d == 'r')) return Color3(255, 69, 0); // [Or]ang[e] else if (b == 'r' && d == 'e') return Color3(255, 165, 0); // [Orc]hid else if (d == 'c') return Color3(218, 112, 214); // Default to blank else return Color3::NIL; // [P]aleGoldenRod // [P]aleGreen // [P]aleTurquoise // [P]aleVioletRed // [P]apayaWhip // [P]eachPuff // [P]eru // [P]ink // [P]lum // [P]owderBlue // [P]urple case 'p': // [Pu]rple if (b == 'u') return Color3(128, 0, 128); // [Po]wderBlue else if (b == 'o') return Color3(176, 224, 230); // [Pi]nk else if (b == 'i') return Color3(255, 192, 203); // [Pl]um else if (b == 'l') return Color3(221, 160, 221); // [Pea]chPuff else if (b == 'e' && c == 'a') return Color3(255, 218, 185); // [Per]u else if (b == 'e' && c == 'r') return Color3(205, 133, 63); // [Pa]payaWhip else if (b == 'a' && c == 'p') return Color3(255, 239, 213); // [Pa]le[Go]ldenRod else if (b == 'a' && (len > 5 && str[4] == 'g' && str[5] == 'o')) return Color3(238, 232, 170); // [Pa]le[Gr]een else if (b == 'a' && (len > 5 && str[4] == 'g' && str[5] == 'r')) return Color3(152, 251, 152); // [Pa]le[T]urquoise else if (b == 'a' && (len > 4 && str[4] == 't')) return Color3(175, 238, 238); // [Pa]le[V]ioletRed else if (b == 'a' && (len > 4 && str[4] == 'v')) return Color3(219, 112, 147); // Default to blank else return Color3::NIL; // [R]ed // [R]osyBrown // [R]oyalBlue case 'r': // [Re]d if (b == 'e') return Color3(255, 0, 0); // [Ros]yBrown else if (b == 'o' && c == 's') return Color3(188, 143, 143); // [Roy]alBlue else if (b == 'o' && c == 'y') return Color3(65, 105, 225); // Default to blank else return Color3::NIL; // [S]addleBrown // [S]almon // [S]andyBrown // [S]eaGreen // [S]eaShell // [S]ienna // [S]ilver // [S]kyBlue // [S]lateBlue // [S]lateGray // [S]now // [S]pringGreen // [S]teelBlue case 's': // [Sad]dleBrown if (b == 'a' && c == 'd') return Color3(139, 69, 19); // [Sal]mon else if (b == 'a' && c == 'l') return Color3(250, 128, 114); // [San]dyBrown else if (b == 'a' && c == 'n') return Color3(244, 164, 96); // [Se]a[G]reen else if (b == 'e' && d == 'g') return Color3(46, 139, 87); // [Se]a[S]hell else if (b == 'e' && d == 's') return Color3(255, 245, 238); // [Sie]nna else if (b == 'i' && c == 'e') return Color3(160, 82, 45); // [Sil]ver else if (b == 'i' && c == 'l') return Color3(192, 192, 192); // [Sk]yBlue else if (b == 'k') return Color3(135, 206, 235); // [Sl]ateBlue else if (b == 'l' && (d == 'e' || (len > 5 && str[5] == 'b'))) return Color3(106, 90, 205); // [Sl]ateGray else if (b == 'l' && (d == 'y' || (len > 5 && str[5] == 'g'))) return Color3(112, 128, 144); // [Sn]ow else if (b == 'n') return Color3(255, 250, 250); // [Sp]ringGreen else if (b == 'p') return Color3(0, 255, 127); // [St]eelBlue else if (b == 't') return Color3(70, 130, 180); // Default to blank else return Color3::NIL; // [T]an // [T]eal // [T]histle // [T]omato // [T]urquoise case 't': switch(b) { // [Ta]n case 'a': return Color3(210, 180, 140); // [Te]al case 'e': return Color3(0, 128, 128); // [Th]istle case 'h': return Color3(216, 191, 216); // [To]mato case 'o': return Color3(255, 99, 71); // [Tu]rquoise case 'u': return Color3(64, 224, 208); // Default to blank default: return Color3::NIL; } // [V]iolet case 'v': return Color3(238, 130, 238); // [W]heat // [W]hite // [W]hiteSmoke case 'w': // [Wh]eat if (b == 'h' && c == 'e') return Color3(245, 222, 179); // [Wh]ite[S]moke else if (b == 'h' && (len > 5 && str[5] == 's')) return Color3(245, 245, 245); // [Whi]te else if (b == 'h' && c == 'i') return Color3(255, 255, 255); // Default to blank else return Color3::NIL; // [Y]ellow // [Y]ellowGreen case 'y': // [Ye]llow[G]reen if (b == 'e' && (len > 6 && str[6] == 'g')) return Color3(154, 205, 50); // [Yel]low else if (b == 'e' && c == 'l') return Color3(255, 255, 0); // Default to blank else return Color3::NIL; // Default to blank default: return Color3::NIL; } } // ================================================================================================ void Register_Base(HSQUIRRELVM vm) { RootTable(vm) .Func(_SC("EpsEq"), &EpsEq< SQFloat >) .Func(_SC("EpsLt"), &EpsLt< SQFloat >) .Func(_SC("EpsGt"), &EpsGt< SQFloat >) .Func(_SC("EpsLtEq"), &EpsLtEq< SQFloat >) .Func(_SC("EpsGtEq"), &EpsGtEq< SQFloat >) .Func(_SC("ClampI"), &Clamp< SQInteger >) .Func(_SC("ClampF"), &Clamp< SQFloat >) .Func(_SC("ClampMinI"), &ClampMin< SQInteger >) .Func(_SC("ClampMinF"), &ClampMin< SQFloat >) .Func(_SC("ClampMaxI"), &ClampMax< SQInteger >) .Func(_SC("ClampMaxF"), &ClampMax< SQFloat >) .Func(_SC("NextPow2"), &NextPow2) .Func(_SC("SToB"), &SToB) .Func(_SC("GetColor"), &GetColor); } } // Namespace:: SqMod