#pragma once // ------------------------------------------------------------------------------------------------ #include "Core/Common.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Circular locks employed by the vehicle manager. */ enum VehicleCircularLocks { VEHICLECL_EMIT_VEHICLE_OPTION = (1u << 0u), VEHICLECL_EMIT_VEHICLE_WORLD = (1u << 1u), VEHICLECL_EMIT_VEHICLE_IMMUNITY = (1u << 2u), VEHICLECL_EMIT_VEHICLE_PARTSTATUS = (1u << 3u), VEHICLECL_EMIT_VEHICLE_TYRESTATUS = (1u << 4u), VEHICLECL_EMIT_VEHICLE_DAMAGEDATA = (1u << 5u), VEHICLECL_EMIT_VEHICLE_RADIO = (1u << 6u), VEHICLECL_EMIT_VEHICLE_HANDLINGRULE = (1u << 7u) }; /* ------------------------------------------------------------------------------------------------ * Manages a single vehicle entity. */ class CVehicle { // -------------------------------------------------------------------------------------------- friend class Core; friend class VehicleInst; private: /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ int32_t m_ID; /* -------------------------------------------------------------------------------------------- * User tag associated with this instance. */ String m_Tag; /* -------------------------------------------------------------------------------------------- * User data associated with this instance. */ LightObj m_Data; /* -------------------------------------------------------------------------------------------- * Prevent events from triggering themselves. */ uint32_t m_CircularLocks; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit CVehicle(int32_t id); public: /* -------------------------------------------------------------------------------------------- * Maximum possible number that could represent an identifier for this entity type. */ static const int32_t Max; /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CVehicle(const CVehicle &) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ CVehicle(CVehicle &&) = delete; /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CVehicle & operator = (const CVehicle &) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ CVehicle & operator = (CVehicle &&) = delete; /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity. */ void Validate() const { if (INVALID_ENTITY(m_ID)) { STHROWF("Invalid vehicle reference [{}]", m_Tag); } } /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ SQMOD_NODISCARD const String & ToString() const; /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static SQInteger SqGetNull(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ SQMOD_NODISCARD static LightObj & GetNull(); /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ SQMOD_NODISCARD int32_t GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ SQMOD_NODISCARD bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ SQMOD_NODISCARD const String & GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ CVehicle & ApplyTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ SQMOD_NODISCARD LightObj & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(LightObj & data); /* -------------------------------------------------------------------------------------------- * Destroy the managed vehicle entity. */ bool Destroy0() const // NOLINT(modernize-use-nodiscard) { return Destroy(0, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed vehicle entity. */ bool Destroy1(int32_t header) const // NOLINT(modernize-use-nodiscard) { return Destroy(header, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed vehicle entity. */ bool Destroy(int32_t header, LightObj & payload) const; // NOLINT(modernize-use-nodiscard) /* -------------------------------------------------------------------------------------------- * Retrieve the events table of this entity. */ SQMOD_NODISCARD LightObj & GetEvents() const; /* -------------------------------------------------------------------------------------------- * Emit a custom event for the managed entity */ void CustomEvent(int32_t header, LightObj & payload) const; /* -------------------------------------------------------------------------------------------- * See if the managed vehicle entity is streamed for the specified player. */ bool IsStreamedFor(CPlayer & player) const; /* -------------------------------------------------------------------------------------------- * Retrieve the current option value of the managed vehicle entity. */ SQMOD_NODISCARD bool GetOption(int32_t option_id) const; /* -------------------------------------------------------------------------------------------- * Modify the current option value of the managed vehicle entity. */ void SetOption(int32_t option_id, bool toggle); /* -------------------------------------------------------------------------------------------- * Modify the current option value of the managed vehicle entity. */ void SetOptionEx(int32_t option_id, bool toggle, int32_t header, LightObj & payload); /* -------------------------------------------------------------------------------------------- * Retrieve the synchronization source of the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetSyncSource() const; /* -------------------------------------------------------------------------------------------- * Retrieve the synchronization type of the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetSyncType() const; /* -------------------------------------------------------------------------------------------- * Retrieve the world in which the managed vehicle entity exists. */ SQMOD_NODISCARD int32_t GetWorld() const; /* -------------------------------------------------------------------------------------------- * Modify the world in which the managed vehicle entity exists. */ void SetWorld(int32_t world); /* -------------------------------------------------------------------------------------------- * Retrieve the vehicle model of the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetModel() const; /* -------------------------------------------------------------------------------------------- * Retrieve the slot occupant from the managed vehicle entity. */ SQMOD_NODISCARD LightObj & GetOccupant(int32_t slot) const; /* -------------------------------------------------------------------------------------------- * Retrieve the slot occupant identifier from the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetOccupantID(int32_t slot) const; /* -------------------------------------------------------------------------------------------- * See whether the managed vehicle entity has an occupant in a certain slot. */ SQMOD_NODISCARD bool HasOccupant(int32_t slot) const; /* -------------------------------------------------------------------------------------------- * Respawn the managed vehicle entity. */ void Respawn() const; /* -------------------------------------------------------------------------------------------- * Retrieve the immunity flags of the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetImmunity() const; /* -------------------------------------------------------------------------------------------- * Modify the immunity flags of the managed vehicle entity. */ void SetImmunity(int32_t flags); /* -------------------------------------------------------------------------------------------- * Explode the managed vehicle entity. */ void Explode() const; /* -------------------------------------------------------------------------------------------- * See whether the managed vehicle entity is wrecked. */ SQMOD_NODISCARD bool IsWrecked() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position of the managed vehicle entity. */ SQMOD_NODISCARD Vector3 GetPosition() const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed vehicle entity. */ void SetPosition(const Vector3 & pos) const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed vehicle entity. */ void SetPositionB(const Vector3 & pos, bool empty) const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed vehicle entity. */ void SetPositionEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed vehicle entity. */ void SetPositionExB(float x, float y, float z, bool empty) const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation of the managed vehicle entity. */ SQMOD_NODISCARD Quaternion GetRotation() const; /* -------------------------------------------------------------------------------------------- * Modify the rotation of the managed vehicle entity. */ void SetRotation(const Quaternion & rot) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation of the managed vehicle entity. */ void SetRotationEx(float x, float y, float z, float w) const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler rotation of the managed vehicle entity. */ SQMOD_NODISCARD Vector3 GetRotationEuler() const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation of the managed vehicle entity. */ void SetRotationEuler(const Vector3 & rot) const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation of the managed vehicle entity. */ void SetRotationEulerEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the speed of the managed vehicle entity. */ SQMOD_NODISCARD Vector3 GetSpeed() const; /* -------------------------------------------------------------------------------------------- * Modify the speed of the managed vehicle entity. */ void SetSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the speed of the managed vehicle entity. */ void SetSpeedEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Modify the speed of the managed vehicle entity. */ void AddSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the speed of the managed vehicle entity. */ void AddSpeedEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative speed of the managed vehicle entity. */ SQMOD_NODISCARD Vector3 GetRelativeSpeed() const; /* -------------------------------------------------------------------------------------------- * Modify the relative speed of the managed vehicle entity. */ void SetRelativeSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the relative speed of the managed vehicle entity. */ void SetRelativeSpeedEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Modify the relative speed of the managed vehicle entity. */ void AddRelativeSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the relative speed of the managed vehicle entity. */ void AddRelativeSpeedEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the turn speed of the managed vehicle entity. */ SQMOD_NODISCARD Vector3 GetTurnSpeed() const; /* -------------------------------------------------------------------------------------------- * Modify the turn speed of the managed vehicle entity. */ void SetTurnSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the turn speed of the managed vehicle entity. */ void SetTurnSpeedEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Modify the turn speed of the managed vehicle entity. */ void AddTurnSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the turn speed of the managed vehicle entity. */ void AddTurnSpeedEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative turn speed of the managed vehicle entity. */ SQMOD_NODISCARD Vector3 GetRelativeTurnSpeed() const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn speed of the managed vehicle entity. */ void SetRelativeTurnSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn speed of the managed vehicle entity. */ void SetRelativeTurnSpeedEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn speed of the managed vehicle entity. */ void AddRelativeTurnSpeed(const Vector3 & vel) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn speed of the managed vehicle entity. */ void AddRelativeTurnSpeedEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the spawn position of the managed vehicle entity. */ SQMOD_NODISCARD Vector3 GetSpawnPosition() const; /* -------------------------------------------------------------------------------------------- * Modify the spawn position of the managed vehicle entity. */ void SetSpawnPosition(const Vector3 & pos) const; /* -------------------------------------------------------------------------------------------- * Modify the spawn position of the managed vehicle entity. */ void SetSpawnPositionEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the spawn rotation of the managed vehicle entity. */ SQMOD_NODISCARD Quaternion GetSpawnRotation() const; /* -------------------------------------------------------------------------------------------- * Modify the spawn rotation of the managed vehicle entity. */ void SetSpawnRotation(const Quaternion & rot) const; /* -------------------------------------------------------------------------------------------- * Modify the spawn rotation of the managed vehicle entity. */ void SetSpawnRotationEx(float x, float y, float z, float w) const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler spawn rotation of the managed vehicle entity. */ SQMOD_NODISCARD Vector3 GetSpawnRotationEuler() const; /* -------------------------------------------------------------------------------------------- * Modify the euler spawn rotation of the managed vehicle entity. */ void SetSpawnRotationEuler(const Vector3 & rot) const; /* -------------------------------------------------------------------------------------------- * Modify the euler spawn rotation of the managed vehicle entity. */ void SetSpawnRotationEulerEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the respawn timer of the managed vehicle entity. */ SQMOD_NODISCARD uint32_t GetIdleRespawnTimer() const; /* -------------------------------------------------------------------------------------------- * Modify the respawn timer of the managed vehicle entity. */ void SetIdleRespawnTimer(uint32_t millis) const; /* -------------------------------------------------------------------------------------------- * Retrieve the health of the managed vehicle entity. */ SQMOD_NODISCARD float GetHealth() const; /* -------------------------------------------------------------------------------------------- * Modify the health of the managed vehicle entity. */ void SetHealth(float amount) const; /* -------------------------------------------------------------------------------------------- * Fix the damage and restore health for the managed vehicle entity. */ void Fix() const; /* -------------------------------------------------------------------------------------------- * Retrieve the primary color of the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetPrimaryColor() const; /* -------------------------------------------------------------------------------------------- * Modify the primary color of the managed vehicle entity. */ void SetPrimaryColor(int32_t col) const; /* -------------------------------------------------------------------------------------------- * Retrieve the secondary color of the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetSecondaryColor() const; /* -------------------------------------------------------------------------------------------- * Modify the secondary color of the managed vehicle entity. */ void SetSecondaryColor(int32_t col) const; /* -------------------------------------------------------------------------------------------- * Modify the primary and secondary colors of the managed vehicle entity. */ void SetColors(int32_t primary, int32_t secondary) const; /* -------------------------------------------------------------------------------------------- * Retrieve the part status of the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetPartStatus(int32_t part) const; /* -------------------------------------------------------------------------------------------- * Modify the part status of the managed vehicle entity. */ void SetPartStatus(int32_t part, int32_t status); /* -------------------------------------------------------------------------------------------- * Retrieve the tyre status of the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetTyreStatus(int32_t tyre) const; /* -------------------------------------------------------------------------------------------- * Modify the tyre status of the managed vehicle entity. */ void SetTyreStatus(int32_t tyre, int32_t status); /* -------------------------------------------------------------------------------------------- * Retrieve the damage data of the managed vehicle entity. */ SQMOD_NODISCARD uint32_t GetDamageData() const; /* -------------------------------------------------------------------------------------------- * Modify the damage data of the managed vehicle entity. */ void SetDamageData(uint32_t data); /* -------------------------------------------------------------------------------------------- * Retrieve the radio of the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetRadio() const; /* -------------------------------------------------------------------------------------------- * Retrieve the radio of the managed vehicle entity. */ void SetRadio(int32_t radio); /* -------------------------------------------------------------------------------------------- * Retrieve the turret rotation of the managed vehicle entity. */ SQMOD_NODISCARD Vector2 GetTurretRotation() const; /* -------------------------------------------------------------------------------------------- * Retrieve the horizontal turret rotation of the managed vehicle entity. */ SQMOD_NODISCARD float GetHorizontalTurretRotation() const; /* -------------------------------------------------------------------------------------------- * Retrieve the vertical turret rotation of the managed vehicle entity. */ SQMOD_NODISCARD float GetVerticalTurretRotation() const; /* -------------------------------------------------------------------------------------------- * See whether the specified handling rule exists in the managed vehicle entity. */ SQMOD_NODISCARD bool ExistsHandlingRule(int32_t rule) const; /* -------------------------------------------------------------------------------------------- * Retrieve the handling data of the managed vehicle entity. */ SQMOD_NODISCARD SQFloat GetHandlingRule(int32_t rule) const; /* -------------------------------------------------------------------------------------------- * Modify the handling data of the managed vehicle entity. */ void SetHandlingRule(int32_t rule, float data); /* -------------------------------------------------------------------------------------------- * Reset the specified handling rule for the managed vehicle entity. */ void ResetHandlingRule(int32_t rule); /* -------------------------------------------------------------------------------------------- * Reset all the handling rules for the managed vehicle entity. */ void ResetHandlings() const; /* -------------------------------------------------------------------------------------------- * Retrieve the lights data for the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetLightsData() const; /* -------------------------------------------------------------------------------------------- * Modify the lights data for the managed vehicle entity. */ void SetLightsData(int32_t data) const; /* -------------------------------------------------------------------------------------------- * Embark the specified player entity into the managed vehicle entity. */ bool Embark(CPlayer & player) const; /* -------------------------------------------------------------------------------------------- * Embark the specified player entity into the managed vehicle entity. */ bool EmbarkEx(CPlayer & player, int32_t slot, bool allocate, bool warp) const; #if SQMOD_SDK_LEAST(2, 1) /* -------------------------------------------------------------------------------------------- * Set whether the target player will see an objective arrow over a vehicle. */ void SetPlayer3DArrow(CPlayer & target, bool toggle) const; /* -------------------------------------------------------------------------------------------- * See whether the target player sees an objective arrow over a vehicle. */ SQMOD_NODISCARD bool GetPlayer3DArrow(CPlayer & target) const; /* -------------------------------------------------------------------------------------------- * Set whether the target player will see an objective arrow over a vehicle. */ void SetPlayer3DArrowID(SQInteger id, bool toggle) const; /* -------------------------------------------------------------------------------------------- * See whether the target player sees an objective arrow over a vehicle. */ SQMOD_NODISCARD bool GetPlayer3DArrowID(SQInteger id) const; #endif /* -------------------------------------------------------------------------------------------- * See whether the managed vehicle entity collides with user defined areas. */ SQMOD_NODISCARD bool GetCollideAreas() const; /* -------------------------------------------------------------------------------------------- * Set whether the managed vehicle entity can collide with user defined areas. */ void SetCollideAreas(bool toggle) const; /* -------------------------------------------------------------------------------------------- * Set whether the managed vehicle entity can collide with user defined areas (with last test). */ void SetAreasCollide(bool toggle) const; /* -------------------------------------------------------------------------------------------- * Retrieve the amount of tracked position changes for the managed vehicle entity. */ SQMOD_NODISCARD SQInteger GetTrackPosition() const; /* -------------------------------------------------------------------------------------------- * Retrieve the amount of tracked position changes for the managed vehicle entity. */ void SetTrackPosition(SQInteger num) const; /* -------------------------------------------------------------------------------------------- * Retrieve the amount of tracked rotation changes for the managed vehicle entity. */ SQMOD_NODISCARD SQInteger GetTrackRotation() const; /* -------------------------------------------------------------------------------------------- * Retrieve the amount of tracked rotation changes for the managed vehicle entity. */ void SetTrackRotation(SQInteger num) const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known primary color for the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetLastPrimaryColor() const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known secondary color for the managed vehicle entity. */ SQMOD_NODISCARD int32_t GetLastSecondaryColor() const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known health for the managed vehicle entity. */ SQMOD_NODISCARD float GetLastHealth() const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known position for the managed vehicle entity. */ SQMOD_NODISCARD const Vector3 & GetLastPosition() const; /* -------------------------------------------------------------------------------------------- * Retrieve the last known rotation for the managed vehicle entity. */ SQMOD_NODISCARD const Quaternion & GetLastRotation() const; /* -------------------------------------------------------------------------------------------- * Retrieve the distance traveled by the managed vehicle entity while tracking was enabled. */ SQMOD_NODISCARD SQFloat GetDistance() const; /* -------------------------------------------------------------------------------------------- * Modify the distance traveled by the managed vehicle entity. */ void SetDistance(SQFloat distance) const; /* -------------------------------------------------------------------------------------------- * Check whether distance tracking is enabled for the managed vehicle entity. */ SQMOD_NODISCARD bool GetTrackDistance() const; /* -------------------------------------------------------------------------------------------- * Set whether distance tracking is enabled for the managed vehicle entity. */ void SetTrackDistance(bool toggle) const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the x axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetPositionX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the y axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetPositionY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the z axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetPositionZ() const; /* -------------------------------------------------------------------------------------------- * Modify the position on the x axis of the managed vehicle entity. */ void SetPositionX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the y axis of the managed vehicle entity. */ void SetPositionY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the z axis of the managed vehicle entity. */ void SetPositionZ(float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation on the x axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetRotationX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation on the y axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetRotationY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation on the z axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetRotationZ() const; /* -------------------------------------------------------------------------------------------- * Retrieve the rotation amount of the managed vehicle entity. */ SQMOD_NODISCARD float GetRotationW() const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the x axis of the managed vehicle entity. */ void SetRotationX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the y axis of the managed vehicle entity. */ void SetRotationY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation on the z axis of the managed vehicle entity. */ void SetRotationZ(float z) const; /* -------------------------------------------------------------------------------------------- * Modify the rotation amount of the managed vehicle entity. */ void SetRotationW(float w) const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler rotation on the x axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetEulerRotationX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler rotation on the y axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetEulerRotationY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the euler rotation on the z axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetEulerRotationZ() const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation on the x axis of the managed vehicle entity. */ void SetEulerRotationX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation on the y axis of the managed vehicle entity. */ void SetEulerRotationY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the euler rotation on the z axis of the managed vehicle entity. */ void SetEulerRotationZ(float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the velocity on the x axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetSpeedX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the velocity on the y axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetSpeedY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the velocity on the z axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetSpeedZ() const; /* -------------------------------------------------------------------------------------------- * Modify the velocity on the x axis of the managed vehicle entity. */ void SetSpeedX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the velocity on the y axis of the managed vehicle entity. */ void SetSpeedY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the velocity on the z axis of the managed vehicle entity. */ void SetSpeedZ(float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative velocity on the x axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetRelativeSpeedX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative velocity on the y axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetRelativeSpeedY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative velocity on the z axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetRelativeSpeedZ() const; /* -------------------------------------------------------------------------------------------- * Modify the relative velocity on the x axis of the managed vehicle entity. */ void SetRelativeSpeedX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the relative velocity on the y axis of the managed vehicle entity. */ void SetRelativeSpeedY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the relative velocity on the z axis of the managed vehicle entity. */ void SetRelativeSpeedZ(float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the turn velocity on the x axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetTurnSpeedX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the turn velocity on the y axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetTurnSpeedY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the turn velocity on the z axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetTurnSpeedZ() const; /* -------------------------------------------------------------------------------------------- * Modify the turn velocity on the x axis of the managed vehicle entity. */ void SetTurnSpeedX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the turn velocity on the y axis of the managed vehicle entity. */ void SetTurnSpeedY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the turn velocity on the z axis of the managed vehicle entity. */ void SetTurnSpeedZ(float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative turn velocity on the x axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetRelativeTurnSpeedX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative turn velocity on the y axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetRelativeTurnSpeedY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the relative turn velocity on the z axis of the managed vehicle entity. */ SQMOD_NODISCARD float GetRelativeTurnSpeedZ() const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn velocity on the x axis of the managed vehicle entity. */ void SetRelativeTurnSpeedX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn velocity on the y axis of the managed vehicle entity. */ void SetRelativeTurnSpeedY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the relative turn velocity on the z axis of the managed vehicle entity. */ void SetRelativeTurnSpeedZ(float z) const; }; } // Namespace:: SqMod