/*---------------------------------------------------------------------------*/ /* */ /* SimpleSocket.h - Simple Socket base class decleration. */ /* */ /* Author : Mark Carrier (mark@carrierlabs.com) */ /* */ /*---------------------------------------------------------------------------*/ /* Copyright (c) 2007-2009 CarrierLabs, LLC. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * 4. The name "CarrierLabs" must not be used to * endorse or promote products derived from this software without * prior written permission. For written permission, please contact * mark@carrierlabs.com. * * THIS SOFTWARE IS PROVIDED BY MARK CARRIER ``AS IS'' AND ANY * EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL MARK CARRIER OR * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. *----------------------------------------------------------------------------*/ #ifndef __SOCKET_H__ #define __SOCKET_H__ #include #include #include #include #include #if defined(_LINUX) || defined (_DARWIN) #include #include #include #include #include #include #endif #ifdef _LINUX #include #include #include #include #endif #ifdef _DARWIN #include #endif #if defined(_LINUX) || defined (_DARWIN) #include #include #include #include #endif #ifdef _WIN32 #include #include #include #define IPTOS_LOWDELAY 0x10 #endif #include "Host.h" #include "StatTimer.h" //----------------------------------------------------------------------------- // General class macro definitions and typedefs //----------------------------------------------------------------------------- #ifndef INVALID_SOCKET #define INVALID_SOCKET ~(0) #endif #define SOCKET_SENDFILE_BLOCKSIZE 8192 /// Provides a platform independent class to for socket development. /// This class is designed to abstract socket communication development in a /// platform independent manner. /// - Socket types /// -# CActiveSocket Class /// -# CPassiveSocket Class class CSimpleSocket { public: /// Defines the three possible states for shuting down a socket. typedef enum { Receives = SHUT_RD, ///< Shutdown passive socket. Sends = SHUT_WR, ///< Shutdown active socket. Both = SHUT_RDWR ///< Shutdown both active and passive sockets. } CShutdownMode; /// Defines the socket types defined by CSimpleSocket class. typedef enum { SocketTypeInvalid, ///< Invalid socket type. SocketTypeTcp, ///< Defines socket as TCP socket. SocketTypeUdp, ///< Defines socket as UDP socket. SocketTypeTcp6, ///< Defines socket as IPv6 TCP socket. SocketTypeUdp6, ///< Defines socket as IPv6 UDP socket. SocketTypeRaw ///< Provides raw network protocol access. } CSocketType; /// Defines all error codes handled by the CSimpleSocket class. typedef enum { SocketError = -1, ///< Generic socket error translates to error below. SocketSuccess = 0, ///< No socket error. SocketInvalidSocket, ///< Invalid socket handle. SocketInvalidAddress, ///< Invalid destination address specified. SocketInvalidPort, ///< Invalid destination port specified. SocketConnectionRefused, ///< No server is listening at remote address. SocketTimedout, ///< Timed out while attempting operation. SocketEwouldblock, ///< Operation would block if socket were blocking. SocketNotconnected, ///< Currently not connected. SocketEinprogress, ///< Socket is non-blocking and the connection cannot be completed immediately SocketInterrupted, ///< Call was interrupted by a signal that was caught before a valid connection arrived. SocketConnectionAborted, ///< The connection has been aborted. SocketProtocolError, ///< Invalid protocol for operation. SocketFirewallError, ///< Firewall rules forbid connection. SocketInvalidSocketBuffer, ///< The receive buffer point outside the process's address space. SocketConnectionReset, ///< Connection was forcibly closed by the remote host. SocketAddressInUse, ///< Address already in use. SocketInvalidPointer, ///< Pointer type supplied as argument is invalid. SocketEunknown ///< Unknown error please report to mark@carrierlabs.com } CSocketError; public: CSimpleSocket(CSocketType type = SocketTypeTcp); CSimpleSocket(CSimpleSocket &socket); virtual ~CSimpleSocket() { if (m_pBuffer != NULL) { delete [] m_pBuffer; m_pBuffer = NULL; } }; /// Initialize instance of CSocket. This method MUST be called before an /// object can be used. Errors : CSocket::SocketProtocolError, /// CSocket::SocketInvalidSocket, /// @return true if properly initialized. virtual bool Initialize(void); /// Close socket /// @return true if successfully closed otherwise returns false. virtual bool Close(void); /// Shutdown shut down socket send and receive operations /// CShutdownMode::Receives - Disables further receive operations. /// CShutdownMode::Sends - Disables further send operations. /// CShutdownBoth:: - Disables further send and receive operations. /// @param nShutdown specifies the type of shutdown. /// @return true if successfully shutdown otherwise returns false. virtual bool Shutdown(CShutdownMode nShutdown); /// Examine the socket descriptor sets currently owned by the instance of /// the socket class (the readfds, writefds, and errorfds parameters) to /// see whether some of their descriptors are ready for reading, are ready /// for writing, or have an exceptional condition pending, respectively. /// Block until an event happens on the specified file descriptors. /// @return true if socket has data ready, or false if not ready or timed out. virtual bool Select(void) { return Select(0,0); }; /// Examine the socket descriptor sets currently owned by the instance of /// the socket class (the readfds, writefds, and errorfds parameters) to /// see whether some of their descriptors are ready for reading, are ready /// for writing, or have an exceptional condition pending, respectively. /// @param nTimeoutSec timeout in seconds for select. /// @param nTimeoutUSec timeout in micro seconds for select. /// @return true if socket has data ready, or false if not ready or timed out. virtual bool Select(int32 nTimeoutSec, int32 nTimeoutUSec); /// Does the current instance of the socket object contain a valid socket /// descriptor. /// @return true if the socket object contains a valid socket descriptor. virtual bool IsSocketValid(void) { return (m_socket != SocketError); }; /// Provides a standard error code for cross platform development by /// mapping the operating system error to an error defined by the CSocket /// class. void TranslateSocketError(void); /// Returns a human-readable description of the given error code /// or the last error code of a socket static const char *DescribeError(CSocketError err); inline const char *DescribeError() { return DescribeError(m_socketErrno); }; /// Attempts to receive a block of data on an established connection. /// @param nMaxBytes maximum number of bytes to receive. /// @param pBuffer, memory where to receive the data, /// NULL receives to internal buffer returned with GetData() /// Non-NULL receives directly there, but GetData() will return WRONG ptr! /// @return number of bytes actually received. /// @return of zero means the connection has been shutdown on the other side. /// @return of -1 means that an error has occurred. virtual int32 Receive(int32 nMaxBytes = 1, uint8 * pBuffer = 0); /// Attempts to send a block of data on an established connection. /// @param pBuf block of data to be sent. /// @param bytesToSend size of data block to be sent. /// @return number of bytes actually sent. /// @return of zero means the connection has been shutdown on the other side. /// @return of -1 means that an error has occurred. virtual int32 Send(const uint8 *pBuf, size_t bytesToSend); /// Attempts to send at most nNumItem blocks described by sendVector /// to the socket descriptor associated with the socket object. /// @param sendVector pointer to an array of iovec structures /// @param nNumItems number of items in the vector to process ///
\b NOTE: Buffers are processed in the order specified. /// @return number of bytes actually sent, return of zero means the /// connection has been shutdown on the other side, and a return of -1 /// means that an error has occurred. virtual int32 Send(const struct iovec *sendVector, int32 nNumItems); /// Copies data between one file descriptor and another. /// On some systems this copying is done within the kernel, and thus is /// more efficient than the combination of CSimpleSocket::Send and /// CSimpleSocket::Receive, which would require transferring data to and /// from user space. ///
\b Note: This is available on all implementations, but the kernel /// implementation is only available on Unix type systems. /// @param nOutFd descriptor opened for writing. /// @param nInFd descriptor opened for reading. /// @param pOffset from which to start reading data from input file. /// @param nCount number of bytes to copy between file descriptors. /// @return number of bytes written to the out socket descriptor. virtual int32 SendFile(int32 nOutFd, int32 nInFd, off_t *pOffset, int32 nCount); /// Returns blocking/non-blocking state of socket. /// @return true if the socket is non-blocking, else return false. bool IsNonblocking(void) { return (m_bIsBlocking == false); }; /// Set the socket to blocking. /// @return true if successful set to blocking, else return false; bool SetBlocking(void); /// Set the socket as non-blocking. /// @return true if successful set to non-blocking, else return false; bool SetNonblocking(void); /// Get a pointer to internal receive buffer. The user MUST not free this /// pointer when finished. This memory is managed internally by the CSocket /// class. /// @return pointer to data if valid, else returns NULL. uint8 *GetData(void) { return m_pBuffer; }; /// Returns the number of bytes received on the last call to /// CSocket::Receive(). /// @return number of bytes received. int32 GetBytesReceived(void) { return m_nBytesReceived; }; /// Returns the number of bytes sent on the last call to /// CSocket::Send(). /// @return number of bytes sent. int32 GetBytesSent(void) { return m_nBytesSent; }; /// Controls the actions taken when CSimpleSocket::Close is executed on a /// socket object that has unsent data. The default value for this option /// is \b off. /// - Following are the three possible scenarios. /// -# \b bEnable is false, CSimpleSocket::Close returns immediately, but /// any unset data is transmitted (after CSimpleSocket::Close returns) /// -# \b bEnable is true and \b nTime is zero, CSimpleSocket::Close return /// immediately and any unsent data is discarded. /// -# \b bEnable is true and \b nTime is nonzero, CSimpleSocket::Close does /// not return until all unsent data is transmitted (or the connection is /// Closed by the remote system). ///

/// @param bEnable true to enable option false to disable option. /// @param nTime time in seconds to linger. /// @return true if option successfully set bool SetOptionLinger(bool bEnable, uint16 nTime); /// Tells the kernel that even if this port is busy (in the TIME_WAIT state), /// go ahead and reuse it anyway. If it is busy, but with another state, /// you will still get an address already in use error. /// @return true if option successfully set bool SetOptionReuseAddr(); /// Gets the timeout value that specifies the maximum number of seconds a /// call to CSimpleSocket::Open waits until it completes. /// @return the length of time in seconds int32 GetConnectTimeoutSec(void) { return m_stConnectTimeout.tv_sec; }; /// Gets the timeout value that specifies the maximum number of microseconds /// a call to CSimpleSocket::Open waits until it completes. /// @return the length of time in microseconds int32 GetConnectTimeoutUSec(void) { return m_stConnectTimeout.tv_usec; }; /// Sets the timeout value that specifies the maximum amount of time a call /// to CSimpleSocket::Receive waits until it completes. Use the method /// CSimpleSocket::SetReceiveTimeout to specify the number of seconds to wait. /// If a call to CSimpleSocket::Receive has blocked for the specified length of /// time without receiving additional data, it returns with a partial count /// or CSimpleSocket::GetSocketError set to CSimpleSocket::SocketEwouldblock if no data /// were received. /// @param nConnectTimeoutSec of timeout in seconds. /// @param nConnectTimeoutUsec of timeout in microseconds. /// @return true if socket connection timeout was successfully set. void SetConnectTimeout(int32 nConnectTimeoutSec, int32 nConnectTimeoutUsec = 0) { m_stConnectTimeout.tv_sec = nConnectTimeoutSec; m_stConnectTimeout.tv_usec = nConnectTimeoutUsec; }; /// Gets the timeout value that specifies the maximum number of seconds a /// a call to CSimpleSocket::Receive waits until it completes. /// @return the length of time in seconds int32 GetReceiveTimeoutSec(void) { return m_stRecvTimeout.tv_sec; }; /// Gets the timeout value that specifies the maximum number of microseconds /// a call to CSimpleSocket::Receive waits until it completes. /// @return the length of time in microseconds int32 GetReceiveTimeoutUSec(void) { return m_stRecvTimeout.tv_usec; }; /// Sets the timeout value that specifies the maximum amount of time a call /// to CSimpleSocket::Receive waits until it completes. Use the method /// CSimpleSocket::SetReceiveTimeout to specify the number of seconds to wait. /// If a call to CSimpleSocket::Receive has blocked for the specified length of /// time without receiving additional data, it returns with a partial count /// or CSimpleSocket::GetSocketError set to CSimpleSocket::SocketEwouldblock if no data /// were received. /// @param nRecvTimeoutSec of timeout in seconds. /// @param nRecvTimeoutUsec of timeout in microseconds. /// @return true if socket timeout was successfully set. bool SetReceiveTimeout(int32 nRecvTimeoutSec, int32 nRecvTimeoutUsec = 0); /// Enable/disable multicast for a socket. This options is only valid for /// socket descriptors of type CSimpleSocket::SocketTypeUdp. /// @return true if multicast was enabled or false if socket type is not /// CSimpleSocket::SocketTypeUdp and the error will be set to /// CSimpleSocket::SocketProtocolError bool SetMulticast(bool bEnable, uint8 multicastTTL = 1); /// Return true if socket is multicast or false is socket is unicast /// @return true if multicast is enabled bool GetMulticast() { return m_bIsMulticast; }; /// Bind socket to a specific interface when using multicast. /// @return true if successfully bound to interface bool BindInterface(const char *pInterface); /// Gets the timeout value that specifies the maximum number of seconds a /// a call to CSimpleSocket::Send waits until it completes. /// @return the length of time in seconds int32 GetSendTimeoutSec(void) { return m_stSendTimeout.tv_sec; }; /// Gets the timeout value that specifies the maximum number of microseconds /// a call to CSimpleSocket::Send waits until it completes. /// @return the length of time in microseconds int32 GetSendTimeoutUSec(void) { return m_stSendTimeout.tv_usec; }; /// Gets the timeout value that specifies the maximum amount of time a call /// to CSimpleSocket::Send waits until it completes. /// @return the length of time in seconds bool SetSendTimeout(int32 nSendTimeoutSec, int32 nSendTimeoutUsec = 0); /// Returns the last error that occured for the instace of the CSimpleSocket /// instance. This method should be called immediately to retrieve the /// error code for the failing mehtod call. /// @return last error that occured. CSocketError GetSocketError(void) { return m_socketErrno; }; /// Get the total time the of the last operation in milliseconds. /// @return number of milliseconds of last operation. uint32 GetTotalTimeMs() { return m_timer.GetMilliSeconds(); }; /// Get the total time the of the last operation in microseconds. /// @return number of microseconds or last operation. uint32 GetTotalTimeUsec() { return m_timer.GetMicroSeconds(); }; /// Return Differentiated Services Code Point (DSCP) value currently set on the socket object. /// @return DSCP for current socket object. ///

\b NOTE: Windows special notes http://support.microsoft.com/kb/248611. int GetSocketDscp(void); /// Set Differentiated Services Code Point (DSCP) for socket object. /// @param nDscp value of TOS setting which will be converted to DSCP /// @return true if DSCP value was properly set ///

\b NOTE: Windows special notes http://support.microsoft.com/kb/248611. bool SetSocketDscp(int nDscp); /// Return socket descriptor /// @return socket descriptor which is a signed 32 bit integer. SOCKET GetSocketDescriptor() { return m_socket; }; /// Return socket descriptor /// @return socket descriptor which is a signed 32 bit integer. CSocketType GetSocketType() { return m_nSocketType; }; /// Returns clients Internet host address as a string in standard numbers-and-dots notation. /// @return NULL if invalid const char *GetClientAddr() { return inet_ntoa(m_stClientSockaddr.sin_addr); }; /// Returns the port number on which the client is connected. /// @return client port number. uint16 GetClientPort() { return m_stClientSockaddr.sin_port; }; /// Returns server Internet host address as a string in standard numbers-and-dots notation. /// @return NULL if invalid const char *GetServerAddr() { return inet_ntoa(m_stServerSockaddr.sin_addr); }; /// Returns the port number on which the server is connected. /// @return server port number. uint16 GetServerPort() { return ntohs(m_stServerSockaddr.sin_port); }; /// Get the TCP receive buffer window size for the current socket object. ///

\b NOTE: Linux will set the receive buffer to twice the value passed. /// @return zero on failure else the number of bytes of the TCP receive buffer window size if successful. uint32 GetReceiveWindowSize() { return GetWindowSize(SO_RCVBUF); }; /// Get the TCP send buffer window size for the current socket object. ///

\b NOTE: Linux will set the send buffer to twice the value passed. /// @return zero on failure else the number of bytes of the TCP receive buffer window size if successful. uint32 GetSendWindowSize() { return GetWindowSize(SO_SNDBUF); }; /// Set the TCP receive buffer window size for the current socket object. ///

\b NOTE: Linux will set the receive buffer to twice the value passed. /// @return zero on failure else the number of bytes of the TCP send buffer window size if successful. uint32 SetReceiveWindowSize(uint32 nWindowSize) { return SetWindowSize(SO_RCVBUF, nWindowSize); }; /// Set the TCP send buffer window size for the current socket object. ///

\b NOTE: Linux will set the send buffer to twice the value passed. /// @return zero on failure else the number of bytes of the TCP send buffer window size if successful. uint32 SetSendWindowSize(uint32 nWindowSize) { return SetWindowSize(SO_SNDBUF, nWindowSize); }; /// Disable the Nagle algorithm (Set TCP_NODELAY to true) /// @return false if failed to set socket option otherwise return true; bool DisableNagleAlgoritm(); /// Enable the Nagle algorithm (Set TCP_NODELAY to false) /// @return false if failed to set socket option otherwise return true; bool EnableNagleAlgoritm(); protected: /// Set internal socket error to that specified error /// @param error type of error void SetSocketError(CSimpleSocket::CSocketError error) { m_socketErrno = error; }; /// Set object socket handle to that specified as parameter /// @param socket value of socket descriptor void SetSocketHandle(SOCKET socket) { m_socket = socket; }; private: /// Generic function used to get the send/receive window size /// @return zero on failure else the number of bytes of the TCP window size if successful. uint32 GetWindowSize(uint32 nOptionName); /// Generic function used to set the send/receive window size /// @return zero on failure else the number of bytes of the TCP window size if successful. uint32 SetWindowSize(uint32 nOptionName, uint32 nWindowSize); /// Attempts to send at most nNumItem blocks described by sendVector /// to the socket descriptor associated with the socket object. /// @param sendVector pointer to an array of iovec structures /// @param nNumItems number of items in the vector to process ///
\b Note: This implementation is for systems that don't natively /// support this functionality. /// @return number of bytes actually sent, return of zero means the /// connection has been shutdown on the other side, and a return of -1 /// means that an error has occurred. int32 Writev(const struct iovec *pVector, size_t nCount); /// Flush the socket descriptor owned by the object. /// @return true data was successfully sent, else return false; bool Flush(); CSimpleSocket *operator=(CSimpleSocket &socket); protected: SOCKET m_socket; /// socket handle CSocketError m_socketErrno; /// number of last error uint8 *m_pBuffer; /// internal send/receive buffer int32 m_nBufferSize; /// size of internal send/receive buffer int32 m_nSocketDomain; /// socket type PF_INET, PF_INET6 CSocketType m_nSocketType; /// socket type - UDP, TCP or RAW int32 m_nBytesReceived; /// number of bytes received int32 m_nBytesSent; /// number of bytes sent uint32 m_nFlags; /// socket flags bool m_bIsBlocking; /// is socket blocking bool m_bIsMulticast; /// is the UDP socket multicast; struct timeval m_stConnectTimeout; /// connection timeout struct timeval m_stRecvTimeout; /// receive timeout struct timeval m_stSendTimeout; /// send timeout struct sockaddr_in m_stServerSockaddr; /// server address struct sockaddr_in m_stClientSockaddr; /// client address struct sockaddr_in m_stMulticastGroup; /// multicast group to bind to struct linger m_stLinger; /// linger flag CStatTimer m_timer; /// internal statistics. #ifdef _WIN32 WSADATA m_hWSAData; /// Windows #endif fd_set m_writeFds; /// write file descriptor set fd_set m_readFds; /// read file descriptor set fd_set m_errorFds; /// error file descriptor set }; #endif /* __SOCKET_H__ */