#pragma once // ------------------------------------------------------------------------------------------------ #include "SqBase.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Retrieve the name of a certain key-code. */ CSStr GetKeyCodeName(Uint8 keycode); /* ------------------------------------------------------------------------------------------------ * Modify the name of a certain key-code. */ void SetKeyCodeName(Uint8 keycode, StackStrF & name); /* ------------------------------------------------------------------------------------------------ * Retrieve the server version. */ Uint32 GetServerVersion(); /* ------------------------------------------------------------------------------------------------ * Retrieve the server settings. */ Table GetServerSettings(); /* ------------------------------------------------------------------------------------------------ * Retrieve the number of loaded plug-ins. */ Uint32 GetNumberOfPlugins(); /* ------------------------------------------------------------------------------------------------ * Retrieve information about a certain plug-in. */ Table GetPluginInfo(Int32 plugin_id); /* ------------------------------------------------------------------------------------------------ * Attempt to find a plug-in identifier by it's name. */ Int32 FindPlugin(StackStrF & name); /* ------------------------------------------------------------------------------------------------ * Send a custom command to the loaded plug-ins. */ void SendPluginCommand(Uint32 identifier, StackStrF & payload); /* ------------------------------------------------------------------------------------------------ * Retrieve the server time. */ const ULongInt & GetTime(); /* ------------------------------------------------------------------------------------------------ * Send a log message to the server. */ void SendLogMessage(StackStrF & msg); /* ------------------------------------------------------------------------------------------------ * Retrieve the last error that occurred on the server. */ Int32 GetLastError(); /* ------------------------------------------------------------------------------------------------ * Retrieve the version of the host Squirrel plug-in as an integer. */ Uint32 GetPluginVersion(); /* ------------------------------------------------------------------------------------------------ * Retrieve the version of the host Squirrel plug-in as a string. */ CSStr GetPluginVersionStr(); /* ------------------------------------------------------------------------------------------------ * Retrieve the name of the host Squirrel plug-in. */ CSStr GetPluginName(); /* ------------------------------------------------------------------------------------------------ * Retrieve the author of the host Squirrel plug-in. */ CSStr GetPluginAuthor(); /* ------------------------------------------------------------------------------------------------ * Retrieve the id of the host Squirrel plug-in. */ Int32 GetPluginID(); /* ------------------------------------------------------------------------------------------------ * Retrieve the port onto which the server was binded. */ Uint32 GetServerPort(); /* ------------------------------------------------------------------------------------------------ * Retrieve the server flags. */ Uint32 GetServerFlags(); /* ------------------------------------------------------------------------------------------------ * Retrieve the maximum number of clients allowed on the server. */ Int32 GetMaxPlayers(); /* ------------------------------------------------------------------------------------------------ * Modify the maximum number of clients allowed on the server. */ void SetMaxPlayers(Int32 max); /* ------------------------------------------------------------------------------------------------ * Retrieve the server name. */ CSStr GetServerName(); /* ------------------------------------------------------------------------------------------------ * Modify the server name. */ void SetServerName(StackStrF & name); /* ------------------------------------------------------------------------------------------------ * Retrieve the server password. */ CSStr GetServerPassword(); /* ------------------------------------------------------------------------------------------------ * Modify the server password. */ void SetServerPassword(StackStrF & passwd); /* ------------------------------------------------------------------------------------------------ * Retrieve the game-mode text. */ CSStr GetGameModeText(); /* ------------------------------------------------------------------------------------------------ * Modify the game-mode text. */ void SetGameModeText(StackStrF & text); /* ------------------------------------------------------------------------------------------------ * Create a radio stream. */ void CreateRadioStream(bool listed, StackStrF & name, StackStrF & url); /* ------------------------------------------------------------------------------------------------ * Create a radio stream. */ void CreateRadioStreamEx(Int32 id, bool listed, StackStrF & name, StackStrF & url); /* ------------------------------------------------------------------------------------------------ * Remove a radio stream. */ void RemoveRadioStream(Int32 id); /* ------------------------------------------------------------------------------------------------ * Shutdown the server. */ void ShutdownServer(); /* ------------------------------------------------------------------------------------------------ * Retrieve a server option. */ bool GetServerOption(Int32 option_id); /* ------------------------------------------------------------------------------------------------ * Modify a server option. */ void SetServerOption(Int32 option_id, bool toggle); /* ------------------------------------------------------------------------------------------------ * Modify a server option. */ void SetServerOptionEx(Int32 option_id, bool toggle, Int32 header, LightObj & payload); /* ------------------------------------------------------------------------------------------------ * Retrieve the world bounds. */ Table GetWorldBounds(); /* ------------------------------------------------------------------------------------------------ * Modify the world bounds. */ void SetWorldBounds(const Vector2 & max, const Vector2 & min); /* ------------------------------------------------------------------------------------------------ * Modify the world bounds. */ void SetWorldBoundsEx(Float32 max_x, Float32 max_y, Float32 min_x, Float32 min_y); /* ------------------------------------------------------------------------------------------------ * Retrieve the wasted settings. */ Table GetWastedSettings(); /* ------------------------------------------------------------------------------------------------ * Modify the wasted settings. */ void SetWastedSettings(Uint32 dt, Uint32 ft, Float32 fis, Float32 fos, const Color3 & fc, Uint32 cfs, Uint32 cft); /* ------------------------------------------------------------------------------------------------ * Retrieve the current time-rate. */ Int32 GetTimeRate(); /* ------------------------------------------------------------------------------------------------ * Modify the current time-rate. */ void SetTimeRate(Uint32 rate); /* ------------------------------------------------------------------------------------------------ * Retrieve the game hour. */ Int32 GetHour(); /* ------------------------------------------------------------------------------------------------ * Modify the game hour. */ void SetHour(Int32 hour); /* ------------------------------------------------------------------------------------------------ * Retrieve the game minute. */ Int32 GetMinute(); /* ------------------------------------------------------------------------------------------------ * Modify the game minute. */ void SetMinute(Int32 minute); /* ------------------------------------------------------------------------------------------------ * Retrieve the weather effects. */ Int32 GetWeather(); /* ------------------------------------------------------------------------------------------------ * Modify the weather effects. */ void SetWeather(Int32 weather); /* ------------------------------------------------------------------------------------------------ * Retrieve the game gravity. */ Float32 GetGravity(); /* ------------------------------------------------------------------------------------------------ * Modify the game gravity. */ void SetGravity(Float32 gravity); /* ------------------------------------------------------------------------------------------------ * Retrieve the game speed. */ Float32 GetGameSpeed(); /* ------------------------------------------------------------------------------------------------ * Modify the game speed. */ void SetGameSpeed(Float32 speed); /* ------------------------------------------------------------------------------------------------ * Retrieve the water level. */ Float32 GetWaterLevel(); /* ------------------------------------------------------------------------------------------------ * Modify the water level. */ void SetWaterLevel(Float32 level); /* ------------------------------------------------------------------------------------------------ * Retrieve the maximum flight altitude. */ Float32 GetMaximumFlightAltitude(); /* ------------------------------------------------------------------------------------------------ * Modify the maximum flight altitude. */ void SetMaximumFlightAltitude(Float32 height); /* ------------------------------------------------------------------------------------------------ * Retrieve the kill command delay. */ Int32 GetKillCommandDelay(); /* ------------------------------------------------------------------------------------------------ * Modify the kill command delay. */ void SetKillCommandDelay(Int32 delay); /* ------------------------------------------------------------------------------------------------ * Retrieve the vehicles forced respawn height. */ Float32 GetVehiclesForcedRespawnHeight(); /* ------------------------------------------------------------------------------------------------ * Modify the vehicles forced respawn height. */ void SetVehiclesForcedRespawnHeight(Float32 height); /* ------------------------------------------------------------------------------------------------ * Create a game explosion. */ void CreateExplosion(Int32 world, Int32 type, const Vector3 & pos, CPlayer & source, bool grounded); /* ------------------------------------------------------------------------------------------------ * Create a game explosion. */ void CreateExplosionEx(Int32 world, Int32 type, Float32 x, Float32 y, Float32 z, CPlayer & source, bool grounded); /* ------------------------------------------------------------------------------------------------ * Play a game sound. */ void PlaySound(Int32 world, Int32 sound, const Vector3 & pos); /* ------------------------------------------------------------------------------------------------ * Play a game sound. */ void PlaySoundEx(Int32 world, Int32 sound, Float32 x, Float32 y, Float32 z); /* ------------------------------------------------------------------------------------------------ * Play a game sound to a specific world. */ void PlaySoundForWorld(Int32 world, Int32 sound); /* ------------------------------------------------------------------------------------------------ * Make a map object invisible. */ void HideMapObject(Int32 model, const Vector3 & pos); /* ------------------------------------------------------------------------------------------------ * Make a map object invisible. */ void HideMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z); /* ------------------------------------------------------------------------------------------------ * Make a map object invisible. */ void HideMapObjectRaw(Int32 model, Int16 x, Int16 y, Int16 z); /* ------------------------------------------------------------------------------------------------ * Make a map object visible again. */ void ShowMapObject(Int32 model, const Vector3 & pos); /* ------------------------------------------------------------------------------------------------ * Make a map object visible again. */ void ShowMapObjectEx(Int32 model, Float32 x, Float32 y, Float32 z); /* ------------------------------------------------------------------------------------------------ * Make a map object visible again. */ void ShowMapObjectRaw(Int32 model, Int16 x, Int16 y, Int16 z); /* ------------------------------------------------------------------------------------------------ * Make all map objects visible again. */ void ShowAllMapObjects(); /* ------------------------------------------------------------------------------------------------ * Retrieve field data of a certain weapon. */ SQFloat GetWeaponDataValue(Int32 weapon, Int32 field); /* ------------------------------------------------------------------------------------------------ * Modify field data of a certain weapon. */ bool SetWeaponDataValue(Int32 weapon, Int32 field, SQFloat value); /* ------------------------------------------------------------------------------------------------ * Reset field data of a certain weapon. */ bool ResetWeaponDataValue(Int32 weapon, Int32 field); /* ------------------------------------------------------------------------------------------------ * See whether field data of a certain weapon was modified. */ bool IsWeaponDataValueModified(Int32 weapon, Int32 field); /* ------------------------------------------------------------------------------------------------ * Reset all fields data of a certain weapon. */ bool ResetWeaponData(Int32 weapon); /* ------------------------------------------------------------------------------------------------ * Reset all fields data of a all weapons. */ void ResetAllWeaponData(); /* ------------------------------------------------------------------------------------------------ * Create a new player class. */ Int32 AddPlayerClass(Int32 team, const Color3 & color, Int32 skin, const Vector3 & pos, Float32 angle, Int32 wep1, Int32 ammo1, Int32 wep2, Int32 ammo2, Int32 wep3, Int32 ammo3); /* ------------------------------------------------------------------------------------------------ * Set the player position when spawning. */ void SetSpawnPlayerPosition(const Vector3 & pos); /* ------------------------------------------------------------------------------------------------ * Set the camera position when spawning. */ void SetSpawnCameraPosition(const Vector3 & pos); /* ------------------------------------------------------------------------------------------------ * Set the camera focus when spawning. */ void SetSpawnCameraLookAt(const Vector3 & pos); /* ------------------------------------------------------------------------------------------------ * Set the player position when spawning. */ void SetSpawnPlayerPositionEx(Float32 x, Float32 y, Float32 z); /* ------------------------------------------------------------------------------------------------ * Set the camera position when spawning. */ void SetSpawnCameraPositionEx(Float32 x, Float32 y, Float32 z); /* ------------------------------------------------------------------------------------------------ * Set the camera focus when spawning. */ void SetSpawnCameraLookAtEx(Float32 x, Float32 y, Float32 z); /* ------------------------------------------------------------------------------------------------ * Ban an IP address from the server. */ void BanIP(StackStrF & addr); /* ------------------------------------------------------------------------------------------------ * Unban an IP address from the server. */ bool UnbanIP(StackStrF & addr); /* ------------------------------------------------------------------------------------------------ * See if an IP address is banned from the server. */ bool IsIPBanned(StackStrF & addr); /* ------------------------------------------------------------------------------------------------ * Retrieve the identifier of the player with the specified name. */ Int32 GetPlayerIdFromName(StackStrF & name); /* ------------------------------------------------------------------------------------------------ * See if a player with the specified identifier is connected. */ bool IsPlayerConnected(Int32 player_id); /* ------------------------------------------------------------------------------------------------ * Force all players on the server to select a class. */ void ForceAllSelect(); /* ------------------------------------------------------------------------------------------------ * See if an entity exists on the server. */ bool CheckEntityExists(Int32 type, Int32 index); /* ------------------------------------------------------------------------------------------------ * See if a certain point is within a known district on the bas game map. */ CSStr GetDistrictName(const Vector2 & point); /* ------------------------------------------------------------------------------------------------ * See if a certain point is within a known district on the bas game map. */ CSStr GetDistrictNameEx(SQFloat x, SQFloat y); /* ------------------------------------------------------------------------------------------------ * Retrieve the fall timer rate. */ Uint16 GetFallTimer(); /* ------------------------------------------------------------------------------------------------ * Modify the fall timer rate. */ void SetFallTimer(Uint16 rate); #if SQMOD_SDK_LEAST(2, 1) /* ------------------------------------------------------------------------------------------------ * Retrieve network statistics related to the server. */ SQFloat GetNetworkStatisticsF(Int32 option_id); /* ------------------------------------------------------------------------------------------------ * Retrieve network statistics related to the server. */ SQInteger GetNetworkStatisticsI(Int32 option_id); #endif } // Namespace:: SqMod