// // TCPServerDispatcher.cpp // // Library: Net // Package: TCPServer // Module: TCPServerDispatcher // // Copyright (c) 2005-2007, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #include "Poco/Net/TCPServerDispatcher.h" #include "Poco/Net/TCPServerConnectionFactory.h" #include "Poco/Notification.h" #include "Poco/AutoPtr.h" #include using Poco::Notification; using Poco::FastMutex; using Poco::AutoPtr; namespace Poco { namespace Net { class TCPConnectionNotification: public Notification { public: TCPConnectionNotification(const StreamSocket& socket): _socket(socket) { } ~TCPConnectionNotification() { } const StreamSocket& socket() const { return _socket; } private: StreamSocket _socket; }; TCPServerDispatcher::TCPServerDispatcher(TCPServerConnectionFactory::Ptr pFactory, Poco::ThreadPool& threadPool, TCPServerParams::Ptr pParams): _rc(1), _pParams(pParams), _currentThreads(0), _totalConnections(0), _currentConnections(0), _maxConcurrentConnections(0), _refusedConnections(0), _stopped(false), _pConnectionFactory(pFactory), _threadPool(threadPool) { poco_check_ptr (pFactory); if (!_pParams) _pParams = new TCPServerParams; if (_pParams->getMaxThreads() == 0) _pParams->setMaxThreads(threadPool.capacity()); } TCPServerDispatcher::~TCPServerDispatcher() { } void TCPServerDispatcher::duplicate() { _mutex.lock(); ++_rc; _mutex.unlock(); } void TCPServerDispatcher::release() { _mutex.lock(); int rc = --_rc; _mutex.unlock(); if (rc == 0) delete this; } void TCPServerDispatcher::run() { AutoPtr guard(this); // ensure _rc is decreased when function exits; it was incremented in enqueue() int idleTime = (int) _pParams->getThreadIdleTime().totalMilliseconds(); for (;;) { AutoPtr pNf = _queue.waitDequeueNotification(idleTime); if (pNf) { TCPConnectionNotification* pCNf = dynamic_cast(pNf.get()); if (pCNf) { std::unique_ptr pConnection(_pConnectionFactory->createConnection(pCNf->socket())); poco_check_ptr(pConnection.get()); beginConnection(); pConnection->start(); endConnection(); } } FastMutex::ScopedLock lock(_mutex); if (_stopped || (_currentThreads > 1 && _queue.empty())) { --_currentThreads; break; } } } namespace { static const std::string threadName("TCPServerConnection"); } void TCPServerDispatcher::enqueue(const StreamSocket& socket) { FastMutex::ScopedLock lock(_mutex); if (_queue.size() < _pParams->getMaxQueued()) { _queue.enqueueNotification(new TCPConnectionNotification(socket)); if (!_queue.hasIdleThreads() && _currentThreads < _pParams->getMaxThreads()) { try { _threadPool.startWithPriority(_pParams->getThreadPriority(), *this, threadName); ++_currentThreads; // Ensure this object lives at least until run() starts // Small chance of leaking if threadpool is stopped before this // work runs, but better than a dangling pointer and crash! ++_rc; } catch (Poco::Exception&) { // no problem here, connection is already queued // and a new thread might be available later. } } } else { ++_refusedConnections; } } void TCPServerDispatcher::stop() { _stopped = true; _queue.clear(); _queue.wakeUpAll(); } int TCPServerDispatcher::currentThreads() const { FastMutex::ScopedLock lock(_mutex); return _currentThreads; } int TCPServerDispatcher::maxThreads() const { FastMutex::ScopedLock lock(_mutex); return _threadPool.capacity(); } int TCPServerDispatcher::totalConnections() const { FastMutex::ScopedLock lock(_mutex); return _totalConnections; } int TCPServerDispatcher::currentConnections() const { FastMutex::ScopedLock lock(_mutex); return _currentConnections; } int TCPServerDispatcher::maxConcurrentConnections() const { FastMutex::ScopedLock lock(_mutex); return _maxConcurrentConnections; } int TCPServerDispatcher::queuedConnections() const { return _queue.size(); } int TCPServerDispatcher::refusedConnections() const { FastMutex::ScopedLock lock(_mutex); return _refusedConnections; } void TCPServerDispatcher::beginConnection() { FastMutex::ScopedLock lock(_mutex); ++_totalConnections; ++_currentConnections; if (_currentConnections > _maxConcurrentConnections) _maxConcurrentConnections = _currentConnections; } void TCPServerDispatcher::endConnection() { FastMutex::ScopedLock lock(_mutex); --_currentConnections; } } } // namespace Poco::Net