// ------------------------------------------------------------------------------------------------ #include "Entity/Pickup.hpp" #include "Entity/Player.hpp" #include "Base/Vector3.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ Vector3 CPickup::s_Vector3; // ------------------------------------------------------------------------------------------------ const Int32 CPickup::Max = SQMOD_PICKUP_POOL; // ------------------------------------------------------------------------------------------------ SQInteger CPickup::Typename(HSQUIRRELVM vm) { static const SQChar name[] = _SC("SqPickup"); sq_pushstring(vm, name, sizeof(name)); return 1; } // ------------------------------------------------------------------------------------------------ SQInteger CPickup::SqGetNull(HSQUIRRELVM vm) { sq_pushobject(vm, Core::Get().GetNullPickup().GetObject()); return 1; } // ------------------------------------------------------------------------------------------------ Object & CPickup::GetNull() { return Core::Get().GetNullPickup(); } // ------------------------------------------------------------------------------------------------ CPickup::CPickup(Int32 id) : m_ID(VALID_ENTITYGETEX(id, SQMOD_PICKUP_POOL)) , m_Tag(ToStrF("%d", id)), m_Data(), m_CircularLocks(0) { /* ... */ } // ------------------------------------------------------------------------------------------------ CPickup::~CPickup() { /* ... */ } // ------------------------------------------------------------------------------------------------ Int32 CPickup::Cmp(const CPickup & o) const { if (m_ID == o.m_ID) { return 0; } else if (m_ID > o.m_ID) { return 1; } else { return -1; } } // ------------------------------------------------------------------------------------------------ const String & CPickup::ToString() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ const String & CPickup::GetTag() const { return m_Tag; } // ------------------------------------------------------------------------------------------------ void CPickup::SetTag(CSStr tag) { m_Tag.assign(tag); } // ------------------------------------------------------------------------------------------------ Object & CPickup::GetData() { // Validate the managed identifier Validate(); // Return the requested information return m_Data; } // ------------------------------------------------------------------------------------------------ void CPickup::SetData(Object & data) { // Validate the managed identifier Validate(); // Apply the specified value m_Data = data; } // ------------------------------------------------------------------------------------------------ bool CPickup::Destroy(Int32 header, Object & payload) { // Validate the managed identifier Validate(); // Perform the requested operation return Core::Get().DelPickup(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ void CPickup::BindEvent(Int32 evid, Object & env, Function & func) const { // Validate the managed identifier Validate(); // Obtain the function instance called for this event Function & event = Core::Get().GetPickupEvent(m_ID, evid); // Is the specified callback function null? if (func.IsNull()) { event.ReleaseGently(); // Then release the current callback } // Does this function need a custom environment? else if (env.IsNull()) { event = func; } // Assign the specified environment and function else { event = Function(env.GetVM(), env, func.GetFunc()); } } // ------------------------------------------------------------------------------------------------ void CPickup::CustomEvent(Int32 header, Object & payload) const { // Validate the managed identifier Validate(); // Perfrom the requested action Core::Get().EmitPickupCustom(m_ID, header, payload); } // ------------------------------------------------------------------------------------------------ bool CPickup::IsStreamedFor(CPlayer & player) const { // Is the specified player even valid? if (!player.IsActive()) { STHROWF("Invalid player argument: null"); } // Validate the managed identifier Validate(); // Return the requested information return _Func->IsPickupStreamedForPlayer(m_ID, player.GetID()); } // ------------------------------------------------------------------------------------------------ Int32 CPickup::GetWorld() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupWorld(m_ID); } // ------------------------------------------------------------------------------------------------ void CPickup::SetWorld(Int32 world) { // Validate the managed identifier Validate(); // Grab the current value for this property const Int32 current = _Func->GetPickupWorld(m_ID); // Don't even bother if it's the same value if (current == world) { return; } // Avoid property unwind from a recursive call _Func->SetPickupWorld(m_ID, world); // Avoid infinite recursive event loops if (!(m_CircularLocks & PICKUPCL_EMIT_PICKUP_WORLD)) { // Prevent this event from triggering while executed BitGuardU32 bg(m_CircularLocks, PICKUPCL_EMIT_PICKUP_WORLD); // Now forward the event call Core::Get().EmitPickupWorld(m_ID, current, world); } } // ------------------------------------------------------------------------------------------------ Int32 CPickup::GetAlpha() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupAlpha(m_ID); } // ------------------------------------------------------------------------------------------------ void CPickup::SetAlpha(Int32 alpha) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetPickupAlpha(m_ID, alpha); } // ------------------------------------------------------------------------------------------------ bool CPickup::GetAutomatic() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->IsPickupAutomatic(m_ID); } // ------------------------------------------------------------------------------------------------ void CPickup::SetAutomatic(bool toggle) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetPickupIsAutomatic(m_ID, toggle); } // ------------------------------------------------------------------------------------------------ Int32 CPickup::GetAutoTimer() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupAutoTimer(m_ID); } // ------------------------------------------------------------------------------------------------ void CPickup::SetAutoTimer(Int32 timer) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetPickupAutoTimer(m_ID, timer); } // ------------------------------------------------------------------------------------------------ void CPickup::Refresh() const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->RefreshPickup(m_ID); } // ------------------------------------------------------------------------------------------------ const Vector3 & CPickup::GetPosition() { // Validate the managed identifier Validate(); // Clear previous position information, if any s_Vector3.Clear(); // Query the server for the position values _Func->GetPickupPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z); // Return the requested information return s_Vector3; } // ------------------------------------------------------------------------------------------------ void CPickup::SetPosition(const Vector3 & pos) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetPickupPosition(m_ID, pos.x, pos.y, pos.z); } // ------------------------------------------------------------------------------------------------ void CPickup::SetPositionEx(Float32 x, Float32 y, Float32 z) const { // Validate the managed identifier Validate(); // Perform the requested operation _Func->SetPickupPosition(m_ID, x, y, z); } // ------------------------------------------------------------------------------------------------ Int32 CPickup::GetModel() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupModel(m_ID); } // ------------------------------------------------------------------------------------------------ Int32 CPickup::GetQuantity() const { // Validate the managed identifier Validate(); // Return the requested information return _Func->GetPickupQuantity(m_ID); } // ------------------------------------------------------------------------------------------------ Float32 CPickup::GetPositionX() const { // Validate the managed identifier Validate(); // Clear previous position information, if any s_Vector3.x = 0; // Query the server for the requested component value _Func->GetPickupPosition(m_ID, &s_Vector3.x, NULL, NULL); // Return the requested information return s_Vector3.x; } // ------------------------------------------------------------------------------------------------ Float32 CPickup::GetPositionY() const { // Validate the managed identifier Validate(); // Clear previous position information, if any s_Vector3.y = 0; // Query the server for the requested component value _Func->GetPickupPosition(m_ID, NULL, &s_Vector3.y, NULL); // Return the requested information return s_Vector3.y; } // ------------------------------------------------------------------------------------------------ Float32 CPickup::GetPositionZ() const { // Validate the managed identifier Validate(); // Clear previous position information, if any s_Vector3.z = 0; // Query the server for the requested component value _Func->GetPickupPosition(m_ID, NULL, NULL, &s_Vector3.z); // Return the requested information return s_Vector3.z; } // ------------------------------------------------------------------------------------------------ void CPickup::SetPositionX(Float32 x) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetPickupPosition(m_ID, NULL, &s_Vector3.y, &s_Vector3.z); // Perform the requested operation _Func->SetPickupPosition(m_ID, x, s_Vector3.y, s_Vector3.z); } // ------------------------------------------------------------------------------------------------ void CPickup::SetPositionY(Float32 y) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetPickupPosition(m_ID, &s_Vector3.x, NULL, &s_Vector3.z); // Perform the requested operation _Func->SetPickupPosition(m_ID, s_Vector3.x, y, s_Vector3.z); } // ------------------------------------------------------------------------------------------------ void CPickup::SetPositionZ(Float32 z) const { // Validate the managed identifier Validate(); // Retrieve the current values for unchanged components _Func->GetPickupPosition(m_ID, &s_Vector3.x, &s_Vector3.y, NULL); // Perform the requested operation _Func->SetPickupPosition(m_ID, s_Vector3.z, s_Vector3.y, z); } // ------------------------------------------------------------------------------------------------ static Object & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity, Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic) { return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & Pickup_CreateEx(Int32 model, Int32 world, Int32 quantity, Float32 x, Float32 y, Float32 z, Int32 alpha, bool automatic, Int32 header, Object & payload) { return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, header, payload); } // ------------------------------------------------------------------------------------------------ static Object & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos, Int32 alpha, bool automatic) { return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic, SQMOD_CREATE_DEFAULT, NullObject()); } static Object & Pickup_Create(Int32 model, Int32 world, Int32 quantity, const Vector3 & pos, Int32 alpha, bool automatic, Int32 header, Object & payload) { return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic, header, payload); } // ================================================================================================ void Register_CPickup(HSQUIRRELVM vm) { RootTable(vm).Bind(_SC("SqPickup"), Class< CPickup, NoConstructor< CPickup > >(vm, _SC("SqPickup")) // Meta-methods .Func(_SC("_cmp"), &CPickup::Cmp) .SquirrelFunc(_SC("_typename"), &CPickup::Typename) .Func(_SC("_tostring"), &CPickup::ToString) // Static Values .SetStaticValue(_SC("MaxID"), CPickup::Max) // Core Properties .Prop(_SC("ID"), &CPickup::GetID) .Prop(_SC("Tag"), &CPickup::GetTag, &CPickup::SetTag) .Prop(_SC("Data"), &CPickup::GetData, &CPickup::SetData) .Prop(_SC("Active"), &CPickup::IsActive) // Core Methods .Func(_SC("Bind"), &CPickup::BindEvent) .Func(_SC("CustomEvent"), &CPickup::CustomEvent) // Core Overloads .Overload< bool (CPickup::*)(void) >(_SC("Destroy"), &CPickup::Destroy) .Overload< bool (CPickup::*)(Int32) >(_SC("Destroy"), &CPickup::Destroy) .Overload< bool (CPickup::*)(Int32, Object &) >(_SC("Destroy"), &CPickup::Destroy) // Properties .Prop(_SC("Model"), &CPickup::GetModel) .Prop(_SC("World"), &CPickup::GetWorld, &CPickup::SetWorld) .Prop(_SC("Alpha"), &CPickup::GetAlpha, &CPickup::SetAlpha) .Prop(_SC("Auto"), &CPickup::GetAutomatic, &CPickup::SetAutomatic) .Prop(_SC("Automatic"), &CPickup::GetAutomatic, &CPickup::SetAutomatic) .Prop(_SC("Timer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer) .Prop(_SC("Autotimer"), &CPickup::GetAutoTimer, &CPickup::SetAutoTimer) .Prop(_SC("Pos"), &CPickup::GetPosition, &CPickup::SetPosition) .Prop(_SC("Position"), &CPickup::GetPosition, &CPickup::SetPosition) .Prop(_SC("Quantity"), &CPickup::GetQuantity) .Prop(_SC("PosX"), &CPickup::GetPositionX, &CPickup::SetPositionX) .Prop(_SC("PosY"), &CPickup::GetPositionY, &CPickup::SetPositionY) .Prop(_SC("PosZ"), &CPickup::GetPositionZ, &CPickup::SetPositionZ) // Member Methods .Func(_SC("StreamedFor"), &CPickup::IsStreamedFor) .Func(_SC("Refresh"), &CPickup::Refresh) .Func(_SC("SetPos"), &CPickup::SetPositionEx) .Func(_SC("SetPosition"), &CPickup::SetPositionEx) // Static Overloads .StaticOverload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool) > (_SC("CreateEx"), &Pickup_CreateEx) .StaticOverload< Object & (*)(Int32, Int32, Int32, Float32, Float32, Float32, Int32, bool, Int32, Object &) > (_SC("CreateEx"), &Pickup_CreateEx) .StaticOverload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool) > (_SC("Create"), &Pickup_Create) .StaticOverload< Object & (*)(Int32, Int32, Int32, const Vector3 &, Int32, bool, Int32, Object &) > (_SC("Create"), &Pickup_Create) // Raw Squirrel Methods .SquirrelFunc(_SC("NullInst"), &CPickup::SqGetNull) ); } } // Namespace:: SqMod