// ------------------------------------------------------------------------------------------------ #include "Base/Color3.hpp" #include "Base/Color4.hpp" #include "Base/Shared.hpp" #include "Base/DynArg.hpp" #include "Library/Numeric/Random.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ SQMODE_DECL_TYPENAME(Typename, _SC("Color3")) // ------------------------------------------------------------------------------------------------ const Color3 Color3::NIL = Color3(); const Color3 Color3::MIN = Color3(std::numeric_limits< Color3::Value >::min()); const Color3 Color3::MAX = Color3(std::numeric_limits< Color3::Value >::max()); // ------------------------------------------------------------------------------------------------ SQChar Color3::Delim = ','; // ------------------------------------------------------------------------------------------------ Color3::Color3() noexcept : r(0), g(0), b(0) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color3::Color3(Value sv) noexcept : r(sv), g(sv), b(sv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color3::Color3(Value rv, Value gv, Value bv) noexcept : r(rv), g(gv), b(bv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color3::Color3(Value rv, Value gv, Value bv, Value /*av*/) noexcept : r(rv), g(gv), b(bv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator = (Value s) { r = s; g = s; b = s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator = (const Color4 & c) { r = c.r; g = c.g; b = c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator += (const Color3 & c) { r += c.r; g += c.g; b += c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator -= (const Color3 & c) { r -= c.r; g -= c.g; b -= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator *= (const Color3 & c) { r *= c.r; g *= c.g; b *= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator /= (const Color3 & c) { r /= c.r; g /= c.g; b /= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator %= (const Color3 & c) { r %= c.r; g %= c.g; b %= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator &= (const Color3 & c) { r &= c.r; g &= c.g; b &= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator |= (const Color3 & c) { r |= c.r; g |= c.g; b |= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator ^= (const Color3 & c) { r ^= c.r; g ^= c.g; b ^= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator <<= (const Color3 & c) { r <<= c.r; g <<= c.g; b <<= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator >>= (const Color3 & c) { r >>= c.r; g >>= c.g; b >>= c.b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator += (Value s) { r += s; g += s; b += s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator -= (Value s) { r -= s; g -= s; b -= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator *= (Value s) { r *= s; g *= s; b *= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator /= (Value s) { r /= s; g /= s; b /= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator %= (Value s) { r %= s; g %= s; b %= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator &= (Value s) { r &= s; g &= s; b &= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator |= (Value s) { r |= s; g |= s; b |= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator ^= (Value s) { r ^= s; g ^= s; b ^= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator <<= (Value s) { r <<= s; g <<= s; b <<= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator >>= (Value s) { r >>= s; g >>= s; b >>= s; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator ++ () { ++r; ++g; ++b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 & Color3::operator -- () { --r; --g; --b; return *this; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator ++ (int) // NOLINT(cert-dcl21-cpp) { Color3 state(*this); ++r; ++g; ++b; return state; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator -- (int) // NOLINT(cert-dcl21-cpp) { Color3 state(*this); --r; --g; --b; return state; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator + (const Color3 & c) const { return {static_cast(r + c.r), static_cast(g + c.g), static_cast(b + c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator - (const Color3 & c) const { return {static_cast(r - c.r), static_cast(g - c.g), static_cast(b - c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator * (const Color3 & c) const { return {static_cast(r * c.r), static_cast(g * c.g), static_cast(b * c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator / (const Color3 & c) const { return {static_cast(r / c.r), static_cast(g / c.g), static_cast(b / c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator % (const Color3 & c) const { return {static_cast(r % c.r), static_cast(g % c.g), static_cast(b % c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator & (const Color3 & c) const { return {static_cast(r & c.r), static_cast(g & c.g), static_cast(b & c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator | (const Color3 & c) const { return {static_cast(r | c.r), static_cast(g | c.g), static_cast(b | c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator ^ (const Color3 & c) const { return {static_cast(r ^ c.r), static_cast(g ^ c.g), static_cast(b ^ c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator << (const Color3 & c) const { return {static_cast(r << c.r), static_cast(g << c.g), static_cast(b << c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator >> (const Color3 & c) const { return {static_cast(r >> c.r), static_cast(g >> c.g), static_cast(b >> c.b)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator + (Value s) const { return {static_cast(r + s), static_cast(g + s), static_cast(b + s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator - (Value s) const { return {static_cast(r - s), static_cast(g - s), static_cast(b - s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator * (Value s) const { return {static_cast(r * s), static_cast(g * s), static_cast(b * s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator / (Value s) const { return {static_cast(r / s), static_cast(g / s), static_cast(b / s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator % (Value s) const { return {static_cast(r % s), static_cast(g % s), static_cast(b % s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator & (Value s) const { return {static_cast(r & s), static_cast(g & s), static_cast(b & s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator | (Value s) const { return {static_cast(r | s), static_cast(g | s), static_cast(b | s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator ^ (Value s) const { return {static_cast(r ^ s), static_cast(g ^ s), static_cast(b ^ s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator << (Value s) const { return {static_cast(r << s), static_cast(g << s), static_cast(b << s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator >> (Value s) const { return {static_cast(r >> s), static_cast(g >> s), static_cast(b >> s)}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator + () const { return {r, g, b}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator - () const { return {0, 0, 0}; } // ------------------------------------------------------------------------------------------------ Color3 Color3::operator ~ () const { return {static_cast(~r), static_cast(~g), static_cast(~b)}; } // ------------------------------------------------------------------------------------------------ bool Color3::operator == (const Color3 & c) const { return (r == c.r) && (g == c.g) && (b == c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator != (const Color3 & c) const { return (r != c.r) || (g != c.g) || (b != c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator < (const Color3 & c) const { return (r < c.r) && (g < c.g) && (b < c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator > (const Color3 & c) const { return (r > c.r) && (g > c.g) && (b > c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator <= (const Color3 & c) const { return (r <= c.r) && (g <= c.g) && (b <= c.b); } // ------------------------------------------------------------------------------------------------ bool Color3::operator >= (const Color3 & c) const { return (r >= c.r) && (g >= c.g) && (b >= c.b); } // ------------------------------------------------------------------------------------------------ Color3::operator Color4 () const { return {r, g, b}; } // ------------------------------------------------------------------------------------------------ Int32 Color3::Cmp(const Color3 & o) const { if (*this == o) { return 0; } else if (*this > o) { return 1; } else { return -1; } } // ------------------------------------------------------------------------------------------------ CSStr Color3::ToString() const { return ToStrF("%u,%u,%u", r, g, b); } // ------------------------------------------------------------------------------------------------ void Color3::SetScalar(Value ns) { r = ns; g = ns; b = ns; } // ------------------------------------------------------------------------------------------------ void Color3::SetColor3(const Color3 & c) { r = c.r; g = c.g; b = c.b; } // ------------------------------------------------------------------------------------------------ void Color3::SetColor3Ex(Value nr, Value ng, Value nb) { r = nr; g = ng; b = nb; } // ------------------------------------------------------------------------------------------------ void Color3::SetColor4(const Color4 & c) { r = c.r; g = c.g; b = c.b; } // ------------------------------------------------------------------------------------------------ void Color3::SetColor4Ex(Value nr, Value ng, Value nb, Value /*na*/) { r = nr; g = ng; b = nb; } // ------------------------------------------------------------------------------------------------ void Color3::SetStr(SQChar delim, StackStrF & values) { SetColor3(Color3::GetEx(delim, values)); } // ------------------------------------------------------------------------------------------------ void Color3::SetName(StackStrF & name) { SetColor3(GetColor(name)); } // ------------------------------------------------------------------------------------------------ Uint32 Color3::GetRGB() const { return Uint32(r << 16u | g << 8u | b); // NOLINT(hicpp-signed-bitwise) } // ------------------------------------------------------------------------------------------------ void Color3::SetRGB(Uint32 p) { r = static_cast< Value >((p >> 16u) & 0xFFu); g = static_cast< Value >((p >> 8u) & 0xFFu); b = static_cast< Value >((p) & 0xFFu); } // ------------------------------------------------------------------------------------------------ Uint32 Color3::GetRGBA() const { return Uint32(r << 24u | g << 16u | b << 8u | 0u); // NOLINT(hicpp-signed-bitwise) } // ------------------------------------------------------------------------------------------------ void Color3::SetRGBA(Uint32 p) { r = static_cast< Value >((p >> 24u) & 0xFFu); g = static_cast< Value >((p >> 16u) & 0xFFu); b = static_cast< Value >((p >> 8u) & 0xFFu); } // ------------------------------------------------------------------------------------------------ Uint32 Color3::GetARGB() const { return Uint32(0u << 24u | r << 16u | g << 8u | b); // NOLINT(hicpp-signed-bitwise) } // ------------------------------------------------------------------------------------------------ void Color3::SetARGB(Uint32 p) { r = static_cast< Value >((p >> 16u) & 0xFFu); g = static_cast< Value >((p >> 8u) & 0xFFu); b = static_cast< Value >((p) & 0xFFu); } // ------------------------------------------------------------------------------------------------ void Color3::Generate() { r = GetRandomUint8(); g = GetRandomUint8(); b = GetRandomUint8(); } // ------------------------------------------------------------------------------------------------ void Color3::Generate(Value min, Value max) { if (max < min) { STHROWF("max value is lower than min value"); } r = GetRandomUint8(min, max); g = GetRandomUint8(min, max); b = GetRandomUint8(min, max); } // ------------------------------------------------------------------------------------------------ void Color3::Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax) { if (rmax < rmin || gmax < gmin || bmax < bmin) { STHROWF("max value is lower than min value"); } r = GetRandomUint8(rmin, rmax); g = GetRandomUint8(gmin, gmax); b = GetRandomUint8(bmin, bmax); } // ------------------------------------------------------------------------------------------------ void Color3::Random() { SetColor3(GetRandomColor()); } // ------------------------------------------------------------------------------------------------ void Color3::Inverse() { r = static_cast< Value >(~r); g = static_cast< Value >(~g); b = static_cast< Value >(~b); } // ------------------------------------------------------------------------------------------------ const Color3 & Color3::Get(StackStrF & str) { return Color3::GetEx(Color3::Delim, str); } // ------------------------------------------------------------------------------------------------ const Color3 & Color3::GetEx(SQChar delim, StackStrF & str) { // The format specifications that will be used to scan the string static SQChar fs[] = _SC(" %u , %u , %u "); static Color3 col; // The minimum and maximum values supported by the Color3 type static const Uint32 min = std::numeric_limits< Color3::Value >::min(); static const Uint32 max = std::numeric_limits< Color3::Value >::max(); // Clear previous values, if any col.Clear(); // Is the specified string empty? if (str.mLen <= 0) { return col; // Return the value as is! } // Assign the specified delimiter fs[4] = delim; fs[9] = delim; // The sscanf function requires at least 32 bit integers Uint32 r = 0, g = 0, b = 0; // Attempt to extract the component values from the specified string std::sscanf(str.mPtr, fs, &r, &g, &b); // Cast the extracted integers to the value used by the Color3 type col.r = static_cast< Color3::Value >(Clamp(r, min, max)); col.g = static_cast< Color3::Value >(Clamp(g, min, max)); col.b = static_cast< Color3::Value >(Clamp(b, min, max)); // Return the resulted value return col; } // ================================================================================================ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wunused-parameter" void Register_Color3(HSQUIRRELVM vm) #pragma clang diagnostic pop { typedef Color3::Value Val; RootTable(vm).Bind(Typename::Str, Class< Color3 >(vm, Typename::Str) // Constructors .Ctor() .Ctor< Val >() .Ctor< Val, Val, Val >() .Ctor< Val, Val, Val, Val >() // Member Variables .Var(_SC("r"), &Color3::r) .Var(_SC("g"), &Color3::g) .Var(_SC("b"), &Color3::b) .Var(_SC("R"), &Color3::r) .Var(_SC("G"), &Color3::g) .Var(_SC("B"), &Color3::b) // Core Meta-methods .SquirrelFunc(_SC("cmp"), &SqDynArgFwd< SqDynArgCmpFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_typename"), &Typename::Fn) .Func(_SC("_tostring"), &Color3::ToString) // Meta-methods .SquirrelFunc(_SC("_add"), &SqDynArgFwd< SqDynArgAddFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_sub"), &SqDynArgFwd< SqDynArgSubFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_mul"), &SqDynArgFwd< SqDynArgMulFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_div"), &SqDynArgFwd< SqDynArgDivFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .SquirrelFunc(_SC("_modulo"), &SqDynArgFwd< SqDynArgModFn< Color3 >, SQFloat, SQInteger, bool, std::nullptr_t, Color3 >) .Func< Color3 (Color3::*)(void) const >(_SC("_unm"), &Color3::operator -) // Properties .Prop(_SC("RGB"), &Color3::GetRGB, &Color3::SetRGB) .Prop(_SC("RGBA"), &Color3::GetRGBA, &Color3::SetRGBA) .Prop(_SC("ARGB"), &Color3::GetARGB, &Color3::SetARGB) // Member Methods .Func(_SC("SetScalar"), &Color3::SetScalar) .Func(_SC("SetColor3"), &Color3::SetColor3) .Func(_SC("SetColor3Ex"), &Color3::SetColor3Ex) .Func(_SC("SetColor4"), &Color3::SetColor4) .Func(_SC("SetColor4Ex"), &Color3::SetColor4Ex) .FmtFunc(_SC("SetStr"), &Color3::SetStr) .FmtFunc(_SC("SetName"), &Color3::SetName) .Func(_SC("Clear"), &Color3::Clear) .Func(_SC("Random"), &Color3::Random) .Func(_SC("Inverse"), &Color3::Inverse) // Member Overloads .Overload< void (Color3::*)(void) >(_SC("Generate"), &Color3::Generate) .Overload< void (Color3::*)(Val, Val) >(_SC("Generate"), &Color3::Generate) .Overload< void (Color3::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Color3::Generate) // Static Functions .StaticFunc(_SC("GetDelimiter"), &SqGetDelimiter< Color3 >) .StaticFunc(_SC("SetDelimiter"), &SqSetDelimiter< Color3 >) .StaticFmtFunc(_SC("FromStr"), &Color3::Get) .StaticFmtFunc(_SC("FromStrEx"), &Color3::GetEx) // Operator Exposure .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opAddAssign"), &Color3::operator +=) .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opSubAssign"), &Color3::operator -=) .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opMulAssign"), &Color3::operator *=) .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opDivAssign"), &Color3::operator /=) .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opModAssign"), &Color3::operator %=) .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opAndAssign"), &Color3::operator &=) .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opOrAssign"), &Color3::operator |=) .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opXorAssign"), &Color3::operator ^=) .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opShlAssign"), &Color3::operator <<=) .Func< Color3 & (Color3::*)(const Color3 &) >(_SC("opShrAssign"), &Color3::operator >>=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opAddAssignS"), &Color3::operator +=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opSubAssignS"), &Color3::operator -=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opMulAssignS"), &Color3::operator *=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opDivAssignS"), &Color3::operator /=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opModAssignS"), &Color3::operator %=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opAndAssignS"), &Color3::operator &=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opOrAssignS"), &Color3::operator |=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opXorAssignS"), &Color3::operator ^=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opShlAssignS"), &Color3::operator <<=) .Func< Color3 & (Color3::*)(Color3::Value) >(_SC("opShrAssignS"), &Color3::operator >>=) .Func< Color3 & (Color3::*)(void) >(_SC("opPreInc"), &Color3::operator ++) .Func< Color3 & (Color3::*)(void) >(_SC("opPreDec"), &Color3::operator --) .Func< Color3 (Color3::*)(int) >(_SC("opPostInc"), &Color3::operator ++) .Func< Color3 (Color3::*)(int) >(_SC("opPostDec"), &Color3::operator --) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opAdd"), &Color3::operator +) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opSub"), &Color3::operator -) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opMul"), &Color3::operator *) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opDiv"), &Color3::operator /) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opMod"), &Color3::operator %) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opAnd"), &Color3::operator &) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opOr"), &Color3::operator |) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opShl"), &Color3::operator ^) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opShl"), &Color3::operator <<) .Func< Color3 (Color3::*)(const Color3 &) const >(_SC("opShr"), &Color3::operator >>) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opAddS"), &Color3::operator +) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opSubS"), &Color3::operator -) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opMulS"), &Color3::operator *) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opDivS"), &Color3::operator /) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opModS"), &Color3::operator %) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opAndS"), &Color3::operator &) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opOrS"), &Color3::operator |) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opShlS"), &Color3::operator ^) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opShlS"), &Color3::operator <<) .Func< Color3 (Color3::*)(Color3::Value) const >(_SC("opShrS"), &Color3::operator >>) .Func< Color3 (Color3::*)(void) const >(_SC("opUnPlus"), &Color3::operator +) .Func< Color3 (Color3::*)(void) const >(_SC("opUnMinus"), &Color3::operator -) .Func< Color3 (Color3::*)(void) const >(_SC("opCom"), &Color3::operator ~) .Func< bool (Color3::*)(const Color3 &) const >(_SC("opEqual"), &Color3::operator ==) .Func< bool (Color3::*)(const Color3 &) const >(_SC("opNotEqual"), &Color3::operator !=) .Func< bool (Color3::*)(const Color3 &) const >(_SC("opLessThan"), &Color3::operator <) .Func< bool (Color3::*)(const Color3 &) const >(_SC("opGreaterThan"), &Color3::operator >) .Func< bool (Color3::*)(const Color3 &) const >(_SC("opLessEqual"), &Color3::operator <=) .Func< bool (Color3::*)(const Color3 &) const >(_SC("opGreaterEqual"), &Color3::operator >=) ); } } // Namespace:: SqMod