// ------------------------------------------------------------------------------------------------ #include "Misc/Official.hpp" #include "Base/Vector2.hpp" #include "Core/Utility.hpp" #include "Library/IO/Buffer.hpp" // ------------------------------------------------------------------------------------------------ #include "Core/Entity.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ #include "Misc/Functions.hpp" #include "Misc/Player.hpp" #include "Misc/Vehicle.hpp" #include "Misc/Weapon.hpp" // ------------------------------------------------------------------------------------------------ #include "Entity/Blip.hpp" #include "Entity/Checkpoint.hpp" #include "Entity/KeyBind.hpp" #include "Entity/Object.hpp" #include "Entity/Pickup.hpp" #include "Entity/Player.hpp" #include "Entity/Vehicle.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ #include #include #include #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ SQMOD_DECL_TYPENAME(RGBTn, _SC("RGB")) SQMOD_DECL_TYPENAME(EntityRGBTn, _SC("EntityRGB")) SQMOD_DECL_TYPENAME(RGBATn, _SC("RGBA")) SQMOD_DECL_TYPENAME(ARGBTn, _SC("ARGB")) SQMOD_DECL_TYPENAME(VectorTn, _SC("Vector")) SQMOD_DECL_TYPENAME(EntityVectorTn, _SC("EntityVector")) SQMOD_DECL_TYPENAME(EntityQuaternionTn, _SC("EntityQuaternion")) SQMOD_DECL_TYPENAME(BoundsTn, _SC("Bounds")) SQMOD_DECL_TYPENAME(WastedSettingsTn, _SC("WastedSettings")) // ------------------------------------------------------------------------------------------------ SQMOD_DECL_TYPENAME(CCheckpointTn, _SC("CCheckpoint")) SQMOD_DECL_TYPENAME(CObjectTn, _SC("CObject")) SQMOD_DECL_TYPENAME(CPickupTn, _SC("CPickup")) SQMOD_DECL_TYPENAME(CPlayerTn, _SC("CPlayer")) SQMOD_DECL_TYPENAME(CVehicleTn, _SC("CVehicle")) /* ------------------------------------------------------------------------------------------------ * Used to fetch the legacy entity instance even if a native one was specified. */ template < class T, class U > inline T & GetLgEnt(LightObj & o) { auto type = static_cast< AbstractStaticClassData * >(o.GetTypeTag()); // Legacy entity type? if (type == StaticClassTypeTag< T >::Get()) { return *o.CastI< T >(); } // Native entity type? if (type == StaticClassTypeTag< U >::Get()) { return *EntityInstSelect< U >(o.CastI< U >()->GetID()).mLgInst; } STHROWF("Invalid entity type"); SQ_UNREACHABLE } /* ------------------------------------------------------------------------------------------------ * Used to fetch the legacy entity identifier even if a native one was specified. */ template < class T, class U > SQMOD_NODISCARD inline int32_t GetLgEntID(LightObj & o) { auto type = static_cast< AbstractStaticClassData * >(o.GetTypeTag()); // Legacy entity type? if (type == StaticClassTypeTag< T >::Get()) { return o.CastI< T >()->mID; } // Native entity type? if (type == StaticClassTypeTag< U >::Get()) { return o.CastI< U >()->GetID(); } STHROWF("Invalid entity type"); SQ_UNREACHABLE } /* ------------------------------------------------------------------------------------------------ * Entity type enumeration. */ struct LgEntityType { enum Type { Player = 0, Vehicle, Pickup, Object, Checkpoint, Unknown }; }; /* ------------------------------------------------------------------------------------------------ * Player vector flag enumeration. */ struct LgPlayerVectorFlag { enum Type { Pos = 0, Speed, Unknown }; }; /* ------------------------------------------------------------------------------------------------ * Vehicle vector flag enumeration. */ struct LgVehicleVectorFlag { enum Type { Pos = 0, SpawnPos, Angle, SpawnAngle, Speed, RelSpeed, TurnSpeed, RelTurnSpeed, Unknown }; }; /* ------------------------------------------------------------------------------------------------ * Object vector flag enumeration. */ struct LgObjectVectorFlag { enum Type { Pos = 0, Rotation, Unknown }; }; /* ------------------------------------------------------------------------------------------------ * Vehicle quaternion flag enumeration. */ struct LgVehicleQuaternionFlag { enum Type { Angle = 0, SpawnAngle, Unknown }; }; // ------------------------------------------------------------------------------------------------ static SQInteger VectorToString(HSQUIRRELVM vm) { try { Var< LgVector * > v(SqVM(), 1); // Validate the instance, just to be sure if (!v.value) { return sq_throwerror(vm, "Invalid Vector instance"); } // Generate the formatted string auto s = fmt::format("({}, {}, {})", v.value->x, v.value->y, v.value->z); // Push it on the stack sq_pushstring(vm, s.c_str(), static_cast< SQInteger >(s.size())); // Specify that we have a value to return return 1; } catch (const std::exception & e) { return sq_throwerror(vm, e.what()); } SQ_UNREACHABLE } // ------------------------------------------------------------------------------------------------ static SQInteger QuaternionToString(HSQUIRRELVM vm) { try { Var< Quaternion * > v(SqVM(), 1); // Validate the instance, just to be sure if (!v.value) { return sq_throwerror(vm, "Invalid Quaternion instance"); } // Generate the formatted string auto s = fmt::format("({}, {}, {}, {})", v.value->x, v.value->y, v.value->z, v.value->w); // Push it on the stack sq_pushstring(vm, s.c_str(), static_cast< SQInteger >(s.size())); // Specify that we have a value to return return 1; } catch (const std::exception & e) { return sq_throwerror(vm, e.what()); } SQ_UNREACHABLE } // ------------------------------------------------------------------------------------------------ void LgEntityVector::Set() { switch (mType) { case LgEntityType::Player: switch (mFlag) { case LgPlayerVectorFlag::Pos: _Func->SetPlayerPosition(mID, x, y, z); break; case LgPlayerVectorFlag::Speed: _Func->SetPlayerSpeed(mID, x, y, z); break; default: break; } break; case LgEntityType::Vehicle: switch (mFlag) { case LgVehicleVectorFlag::Pos: _Func->SetVehiclePosition(mID, x, y, z, 0); break; case LgVehicleVectorFlag::SpawnPos: _Func->SetVehicleSpawnPosition(mID, x, y, z); break; case LgVehicleVectorFlag::Angle: _Func->SetVehicleRotationEuler(mID, x, y, z); break; case LgVehicleVectorFlag::SpawnAngle: _Func->SetVehicleSpawnRotationEuler(mID, x, y, z); break; case LgVehicleVectorFlag::Speed: _Func->SetVehicleSpeed(mID, x, y, z, static_cast< uint8_t >(false), static_cast< uint8_t >(false)); break; case LgVehicleVectorFlag::RelSpeed: _Func->SetVehicleSpeed(mID, x, y, z, static_cast< uint8_t >(false), static_cast< uint8_t >(true)); break; case LgVehicleVectorFlag::TurnSpeed: _Func->SetVehicleTurnSpeed(mID, x, y, z, static_cast< uint8_t >(false), static_cast< uint8_t >(false)); break; case LgVehicleVectorFlag::RelTurnSpeed: _Func->SetVehicleTurnSpeed(mID, x, y, z, static_cast< uint8_t >(false), static_cast< uint8_t >(true)); break; default: break; } break; case LgEntityType::Pickup: _Func->SetPickupPosition(mID, x, y, z); break; case LgEntityType::Object: switch (mFlag) { case LgObjectVectorFlag::Pos: _Func->SetObjectPosition(mID, x, y, z); break; case LgObjectVectorFlag::Rotation: _Func->RotateObjectToEuler(mID, x, y, z, 0); break; default: break; } break; case LgEntityType::Checkpoint: _Func->SetCheckPointPosition(mID, x, y, z); break; default: break; } } // ------------------------------------------------------------------------------------------------ void LgEntityQuaternion::Set() { switch (mType) { case LgEntityType::Vehicle: switch (mFlag) { case LgVehicleQuaternionFlag::Angle: _Func->SetVehicleRotation(mID, x, y, z, w); break; case LgVehicleQuaternionFlag::SpawnAngle: _Func->SetVehicleSpawnRotation(mID, x, y, z, w); break; default: break; } break; case LgEntityType::Object: _Func->RotateObjectTo(mID, x, y, z, w, 0); break; default: break; } } // ------------------------------------------------------------------------------------------------ void LgEntityRGB::Set() { if (mType == LgEntityType::Player) { _Func->SetPlayerColour(mID, GetRGB()); } } // ------------------------------------------------------------------------------------------------ void Register_Official_Entity(HSQUIRRELVM vm); void Register_Official_Functions(HSQUIRRELVM vm); void Register_Official_Constants(HSQUIRRELVM vm); void Register_Official_Stream(HSQUIRRELVM vm); // ================================================================================================ void Register_Official(HSQUIRRELVM vm) { // See if official support is allowed if (!Core::Get().IsOfficial()) { return; // Do nothing } // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(VectorTn::Str, DerivedClass< LgVector, Vector3 >(vm, VectorTn::Str) // Constructors .Ctor< Vector3::Value, Vector3::Value, Vector3::Value >() // Member Methods .Func(_SC("Distance"), &LgVector::GetDistanceTo) // Global Member Methods .SquirrelFunc(_SC("_tostring"), &VectorToString) ); // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(EntityVectorTn::Str, DerivedClass< LgEntityVector, LgVector >(vm, EntityVectorTn::Str) // Constructors .Ctor< int, int, int, Vector3::Value, Vector3::Value, Vector3::Value >() // Properties .Prop(_SC("x"), &LgEntityVector::GetX, &LgEntityVector::SetX) .Prop(_SC("y"), &LgEntityVector::GetY, &LgEntityVector::SetY) .Prop(_SC("z"), &LgEntityVector::GetZ, &LgEntityVector::SetZ) ); // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(EntityQuaternionTn::Str, DerivedClass< LgEntityQuaternion, Quaternion >(vm, EntityQuaternionTn::Str) // Constructors .Ctor< int, int, int, Quaternion::Value, Quaternion::Value, Quaternion::Value, Quaternion::Value >() // Properties .Prop(_SC("x"), &LgEntityQuaternion::GetX, &LgEntityQuaternion::SetX) .Prop(_SC("y"), &LgEntityQuaternion::GetY, &LgEntityQuaternion::SetY) .Prop(_SC("z"), &LgEntityQuaternion::GetZ, &LgEntityQuaternion::SetZ) .Prop(_SC("w"), &LgEntityQuaternion::GetW, &LgEntityQuaternion::SetW) ); // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(RGBTn::Str, DerivedClass< LgRGB, Color3 >(vm, RGBTn::Str) // Constructors .Ctor< LgRGB::Value, LgRGB::Value, LgRGB::Value >() ); // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(RGBATn::Str, DerivedClass< LgRGBA, Color4 >(vm, RGBATn::Str) // Constructors .Ctor< LgRGBA::Value, LgRGBA::Value, LgRGBA::Value >() .Ctor< LgRGBA::Value, LgRGBA::Value, LgRGBA::Value, LgRGBA::Value >() ); // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(ARGBTn::Str, DerivedClass< LgARGB, Color4 >(vm, ARGBTn::Str) // Constructors .Ctor< LgARGB::Value, LgARGB::Value, LgARGB::Value >() .Ctor< LgARGB::Value, LgARGB::Value, LgARGB::Value, LgARGB::Value >() ); // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(EntityRGBTn::Str, DerivedClass< LgEntityRGB, Color3 >(vm, EntityRGBTn::Str) // Constructors .Ctor< int, int, int, Color3::Value, Color3::Value, Color3::Value >() // Properties .Prop(_SC("r"), &LgEntityRGB::GetR, &LgEntityRGB::SetR) .Prop(_SC("g"), &LgEntityRGB::GetG, &LgEntityRGB::SetG) .Prop(_SC("b"), &LgEntityRGB::GetB, &LgEntityRGB::SetB) ); // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(BoundsTn::Str, Class< LgBounds >(vm, BoundsTn::Str) // Constructors .Ctor< LgBounds::Value, LgBounds::Value, LgBounds::Value, LgBounds::Value >() // Member Variables .Var(_SC("MaxX"), &LgBounds::max_x) .Var(_SC("MinX"), &LgBounds::min_x) .Var(_SC("MaxY"), &LgBounds::max_y) .Var(_SC("MinY"), &LgBounds::min_y) ); // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(WastedSettingsTn::Str, Class< LgWastedSettings >(vm, WastedSettingsTn::Str) // Constructors .Ctor< uint32_t, uint32_t, float, float, const Color3 &, uint32_t, uint32_t >() // Member Variables .Var(_SC("DeathTime"), &LgWastedSettings::mDeathTime) .Var(_SC("FadeTime"), &LgWastedSettings::mFadeTime) .Var(_SC("FadeInSpeed"), &LgWastedSettings::mFadeInSpeed) .Var(_SC("FadeOutSpeed"), &LgWastedSettings::mFadeOutSpeed) .Var(_SC("FadeColour"), &LgWastedSettings::mFadeColour) .Var(_SC("CorpseFadeDelay"), &LgWastedSettings::mCorpseFadeDelay) .Var(_SC("CorpseFadeTime"), &LgWastedSettings::mCorpseFadeTime) ); // -------------------------------------------------------------------------------------------- Register_Official_Entity(vm); Register_Official_Functions(vm); Register_Official_Constants(vm); Register_Official_Stream(vm); } /* ------------------------------------------------------------------------------------------------ * Checkpoint entity proxy. */ struct LgCheckpoint { int32_t mID; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit LgCheckpoint(int32_t id) : mID(id) { } /* -------------------------------------------------------------------------------------------- * Retrieve the a valid entity identifier, otherwise throw an exception. */ SQMOD_NODISCARD int32_t GetIdentifier() const { // Validate the associated identifier if (INVALID_ENTITY(mID)) { STHROWF("Invalid checkpoint reference"); } // Return it return mID; } /* -------------------------------------------------------------------------------------------- * Retrieve the native implementation of the associated entity, otherwise throw an exception. */ SQMOD_NODISCARD CCheckpoint & Get() const { // Retrieve the associated instance CCheckpoint * p = Core::Get().GetCheckpoint(GetIdentifier()).mInst; // Validate the associated instance if (!p) { STHROWF("Invalid checkpoint instance"); } // This is valid so we can return it return *p; } /* -------------------------------------------------------------------------------------------- * Retrieve entity instance which is native to the plug-in. */ SQMOD_NODISCARD LightObj & GetNative() const { return Core::Get().GetCheckpoint(GetIdentifier()).mObj; } // -------------------------------------------------------------------------------------------- void SetWorld(int world) const { Get().SetWorld(world); } void SetColor(const Color4 & c) const { Get().SetColorEx4(c.r, c.g, c.b, c.a); } void SetPos(const Vector3 & pos) const { Get().SetPosition(pos); } void SetRadius(float radius) const { Get().SetRadius(radius); } // -------------------------------------------------------------------------------------------- SQMOD_NODISCARD int GetWorld() const { return Get().GetWorld(); } SQMOD_NODISCARD LgARGB GetColor() const { const Color4 c = Get().GetColor(); return LgARGB{c.a, c.r, c.g, c.b}; } SQMOD_NODISCARD LgEntityVector GetPos() const { return LgEntityVector(mID, LgEntityType::Checkpoint, 0, Get().GetPosition()); } SQMOD_NODISCARD float GetRadius() const { return Get().GetRadius(); } SQMOD_NODISCARD int GetID() const { return mID; } SQMOD_NODISCARD LgPlayer * GetOwner() const { const int id = Get().GetOwnerID(); return VALID_ENTITYEX(id, SQMOD_PLAYER_POOL) ? Core::Get().GetPlayer(id).mLgInst : nullptr; } // -------------------------------------------------------------------------------------------- void Delete() const { _Func->DeleteCheckPoint(GetIdentifier()); } SQMOD_NODISCARD bool StreamedToPlayer(LgPlayer & player) const; }; /* ------------------------------------------------------------------------------------------------ * Object entity proxy. */ struct LgObject { int32_t mID; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit LgObject(int32_t id) : mID(id) { } /* -------------------------------------------------------------------------------------------- * Retrieve the a valid entity identifier, otherwise throw an exception. */ SQMOD_NODISCARD int32_t GetIdentifier() const { // Validate the associated identifier if (INVALID_ENTITY(mID)) { STHROWF("Invalid object reference"); } // Return it return mID; } /* -------------------------------------------------------------------------------------------- * Retrieve the native implementation of the associated entity, otherwise throw an exception. */ SQMOD_NODISCARD CObject & Get() const { // Retrieve the associated instance CObject * p = Core::Get().GetObj(GetIdentifier()).mInst; // Validate the associated instance if (!p) { STHROWF("Invalid object instance"); } // This is valid so we can return it return *p; } /* -------------------------------------------------------------------------------------------- * Retrieve entity instance which is native to the plug-in. */ SQMOD_NODISCARD LightObj & GetNative() const { return Core::Get().GetObj(GetIdentifier()).mObj; } // -------------------------------------------------------------------------------------------- void SetWorld(int world) const { Get().SetWorld(world); } void SetPos(const Vector3 & pos) const { Get().SetPosition(pos); } void SetReportingShots(bool toggle) const { Get().SetShotReport(toggle); } void SetReportingBumps(bool toggle) const { Get().SetTouchedReport(toggle); } // -------------------------------------------------------------------------------------------- SQMOD_NODISCARD int GetModel() const { return Get().GetModel(); } SQMOD_NODISCARD int GetAlpha() const { return Get().GetAlpha(); } SQMOD_NODISCARD int GetWorld() const { return Get().GetWorld(); } SQMOD_NODISCARD LgEntityVector GetPos() const { return LgEntityVector(mID, LgEntityType::Object, LgObjectVectorFlag::Pos, Get().GetPosition()); } SQMOD_NODISCARD LgEntityQuaternion GetRotation() const { return LgEntityQuaternion(mID, LgEntityType::Object, 0, Get().GetRotation()); } SQMOD_NODISCARD LgEntityVector GetRotationEuler() const { return LgEntityVector(mID, LgEntityType::Object, LgObjectVectorFlag::Rotation, Get().GetRotationEuler()); } SQMOD_NODISCARD int GetID() const { return mID; } SQMOD_NODISCARD bool GetReportingShots() const { return Get().GetShotReport(); } SQMOD_NODISCARD bool GetReportingBumps() const { return Get().GetTouchedReport(); } // -------------------------------------------------------------------------------------------- void Delete() const { _Func->DeleteObject(GetIdentifier()); } void MoveTo(const Vector3 & pos, int time) const { Get().MoveTo(pos, static_cast< uint32_t >(time)); } void MoveBy(const Vector3 & offset, int time) const { Get().MoveBy(offset, static_cast< uint32_t >(time)); } void RotateTo(const Quaternion & rotation, int time) const { Get().RotateTo(rotation, static_cast< uint32_t >(time)); } void RotateBy(const Quaternion & rotOffset, int time) const { Get().RotateBy(rotOffset, static_cast< uint32_t >(time)); } void RotateToEuler(const Vector3 & rotation, int time) const { Get().RotateToEuler(rotation, static_cast< uint32_t >(time)); } void RotateByEuler(const Vector3 & rotOffset, int time) const { Get().RotateByEuler(rotOffset, static_cast< uint32_t >(time)); } void SetAlpha(int alpha, int fadeTime) const { Get().SetAlphaEx(alpha, static_cast< uint32_t >(fadeTime)); } SQMOD_NODISCARD bool StreamedToPlayer(LgPlayer & player) const; }; /* ------------------------------------------------------------------------------------------------ * Pickup entity proxy. */ struct LgPickup { int32_t mID; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit LgPickup(int32_t id) : mID(id) { } /* -------------------------------------------------------------------------------------------- * Retrieve the a valid entity identifier, otherwise throw an exception. */ SQMOD_NODISCARD int32_t GetIdentifier() const { // Validate the associated identifier if (INVALID_ENTITY(mID)) { STHROWF("Invalid pickup reference"); } // Return it return mID; } /* -------------------------------------------------------------------------------------------- * Retrieve the native implementation of the associated entity, otherwise throw an exception. */ SQMOD_NODISCARD CPickup & Get() const { // Retrieve the associated instance CPickup * p = Core::Get().GetPickup(GetIdentifier()).mInst; // Validate the associated instance if (!p) { STHROWF("Invalid pickup instance"); } // This is valid so we can return it return *p; } /* -------------------------------------------------------------------------------------------- * Retrieve entity instance which is native to the plug-in. */ SQMOD_NODISCARD LightObj & GetNative() const { return Core::Get().GetPickup(GetIdentifier()).mObj; } // -------------------------------------------------------------------------------------------- void SetWorld(int world) const { Get().SetWorld(world); } void SetAlpha(int alpha) const { Get().SetAlpha(alpha); } void SetAuto(bool toggle) const { Get().SetAutomatic(toggle); } void SetAutoTimer(int timer) const { Get().SetAutoTimer(timer); } void SetPos(const Vector3 & pos) const { Get().SetPosition(pos); } void SetSingleUse(bool toggle) const { _Func->SetPickupOption(GetIdentifier(), vcmpPickupOptionSingleUse, static_cast< uint8_t >(toggle)); } // -------------------------------------------------------------------------------------------- SQMOD_NODISCARD int GetWorld() const { return Get().GetWorld(); } SQMOD_NODISCARD int GetAlpha() const { return Get().GetAlpha(); } SQMOD_NODISCARD bool GetAuto() const { return Get().GetAutomatic(); } SQMOD_NODISCARD int GetAutoTimer() const { return Get().GetAutoTimer(); } SQMOD_NODISCARD LgEntityVector GetPos() const { return LgEntityVector(mID, LgEntityType::Pickup, 0, Get().GetPosition()); } SQMOD_NODISCARD int GetModel() const { return Get().GetModel(); } SQMOD_NODISCARD int GetQuantity() const { return Get().GetQuantity(); } SQMOD_NODISCARD int GetID() const { return mID; } SQMOD_NODISCARD bool GetSingleUse() const { return _Func->GetPickupOption(GetIdentifier(), vcmpPickupOptionSingleUse) >= 1; } // -------------------------------------------------------------------------------------------- void Delete() const { _Func->DeletePickup(GetIdentifier()); } void Respawn() const { Get().Refresh(); } SQMOD_NODISCARD bool StreamedToPlayer(LgPlayer & player) const; }; /* ------------------------------------------------------------------------------------------------ * Player entity proxy. */ struct LgPlayer { int32_t mID; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit LgPlayer(int32_t id) : mID(id) { } /* -------------------------------------------------------------------------------------------- * Retrieve the a valid entity identifier, otherwise throw an exception. */ SQMOD_NODISCARD int32_t GetIdentifier() const { // Validate the associated identifier if (INVALID_ENTITY(mID)) { STHROWF("Invalid player reference"); } // Return it return mID; } /* -------------------------------------------------------------------------------------------- * Retrieve the native implementation of the associated entity, otherwise throw an exception. */ SQMOD_NODISCARD CPlayer & Get() const { // Retrieve the associated instance CPlayer * p = Core::Get().GetPlayer(GetIdentifier()).mInst; // Validate the associated instance if (!p) { STHROWF("Invalid player instance"); } // This is valid so we can return it return *p; } /* -------------------------------------------------------------------------------------------- * Retrieve entity instance which is native to the plug-in. */ SQMOD_NODISCARD LightObj & GetNative() const { return Core::Get().GetPlayer(GetIdentifier()).mObj; } // -------------------------------------------------------------------------------------------- SQMOD_NODISCARD const SQChar * ToString() const { return INVALID_ENTITY(mID) ? Get().GetName() : _SC(""); } // -------------------------------------------------------------------------------------------- void SetName(StackStrF & name) const { Get().SetName(name); } void SetPosition(const Vector3 & pos) const { Get().SetPosition(pos); } void SetHealth(float health) const { Get().SetHealth(health); } void SetArmour(float armour) const { Get().SetArmor(armour); } void SetAdmin(bool toggle) const { Get().SetAdmin(toggle); } void SetWorld(int world) const { Get().SetWorld(world); } void SetSecWorld(int world) const { Get().SetSecondaryWorld(world); } void SetTeam(int team) const { Get().SetTeam(team); } void SetSkin(int skin) const { Get().SetSkin(skin); } void SetColour(const Color3 & colour) const { Get().SetColor(colour); } void SetMoney(int money) const { Get().SetMoney(money); } void SetScore(int score) const { Get().SetScore(score); } void SetImmunity(uint32_t immunity) const { Get().SetImmunity(immunity); } void SetHeading(float heading) const { Get().SetHeading(heading); } void SetVehicle(LgVehicle & vehicle) const; void SetFrozen(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionControllable, static_cast< uint8_t >(!toggle)); } void SetDriveByEnabled(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionDriveBy, static_cast< uint8_t >(toggle)); } void SetWhiteScanLines(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionWhiteScanlines, static_cast< uint8_t >(toggle)); } void SetGreenScanLines(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionGreenScanlines, static_cast< uint8_t >(toggle)); } void SetWidescreen(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionWidescreen, static_cast< uint8_t >(toggle)); } void SetOnRadar(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionHasMarker, static_cast< uint8_t >(toggle)); } void SetCanAttack(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionCanAttack, static_cast< uint8_t >(toggle)); } void SetWeaponSlot(int slot) const { Get().SetWeaponSlot(slot); } void ShowMarkers(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionShowMarkers, static_cast< uint8_t >(toggle)); } void SetSpectateTarget(LightObj & player) const { player.IsNull() ? Get().SetSpectatorID(-1) : Get().SetSpectator(player.CastI< LgPlayer >()->Get()); } void SetMarkerVisible(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionHasMarker, static_cast< uint8_t >(toggle)); } void SetCanUseColors(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionChatTagsEnabled, static_cast< uint8_t >(toggle)); } void SetDrunkStatus(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionDrunkEffects, static_cast< uint8_t >(toggle)); } void SetWantedLevel(int level) const { Get().SetWantedLevel(level); } // -------------------------------------------------------------------------------------------- SQMOD_NODISCARD LgEntityVector GetPosition() const { return LgEntityVector(mID, LgEntityType::Player, LgPlayerVectorFlag::Pos, Get().GetPosition()); } SQMOD_NODISCARD int GetClass() const { return Get().GetClass(); } SQMOD_NODISCARD bool GetAdmin() const { return Get().GetAdmin(); } SQMOD_NODISCARD const SQChar * GetIP() const { return Get().GetIP(); } SQMOD_NODISCARD bool GetSpawned() const { return Get().IsSpawned(); } SQMOD_NODISCARD int GetWorld() const { return Get().GetWorld(); } SQMOD_NODISCARD int GetSecWorld() const { return Get().GetSecondaryWorld(); } SQMOD_NODISCARD int GetUniqueWorld() const { return Get().GetUniqueWorld(); } SQMOD_NODISCARD int GetState() const { return Get().GetState(); } SQMOD_NODISCARD const SQChar * GetName() const { return Get().GetName(); } SQMOD_NODISCARD int GetTeam() const { return Get().GetTeam(); } SQMOD_NODISCARD int GetSkin() const { return Get().GetSkin(); } SQMOD_NODISCARD LgEntityRGB GetColour() const { return LgEntityRGB(mID, LgEntityType::Player, 0, Get().GetColor()); } SQMOD_NODISCARD int GetMoney() const { return Get().GetMoney(); } SQMOD_NODISCARD int GetScore() const { return Get().GetScore(); } SQMOD_NODISCARD int GetPing() const { return Get().GetPing(); } SQMOD_NODISCARD float GetHealth() const { return Get().GetHealth(); } SQMOD_NODISCARD float GetArmour() const { return Get().GetArmor(); } SQMOD_NODISCARD uint32_t GetImmunity() const { return Get().GetImmunity(); } SQMOD_NODISCARD float GetHeading() const { return Get().GetHeading(); } SQMOD_NODISCARD LgVehicle * GetVehicle() const { const int id = _Func->GetPlayerVehicleId(GetIdentifier()); return VALID_ENTITYEX(id, SQMOD_VEHICLE_POOL) ? Core::Get().GetVehicle(id).mLgInst : nullptr; } SQMOD_NODISCARD bool GetFrozen() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionControllable) <= 0; } SQMOD_NODISCARD bool GetDriveByEnabled() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionDriveBy) >= 1; } SQMOD_NODISCARD bool GetWhiteScanLines() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionWhiteScanlines) >= 1; } SQMOD_NODISCARD bool GetGreenScanLines() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionGreenScanlines) >= 1; } SQMOD_NODISCARD bool GetWidescreen() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionWidescreen) >= 1; } SQMOD_NODISCARD bool GetOnRadar() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionHasMarker) >= 1; } SQMOD_NODISCARD bool GetCanAttack() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionCanAttack) >= 1; } SQMOD_NODISCARD int GetVehicleSlot() const { return Get().GetVehicleSlot(); } SQMOD_NODISCARD int GetVehicleStatus() const { return Get().GetVehicleStatus(); } SQMOD_NODISCARD int GetWeaponSlot() const { return Get().GetWeaponSlot(); } SQMOD_NODISCARD int GetWeapon() const { return Get().GetWeapon(); } SQMOD_NODISCARD int GetWeaponAmmo() const { return Get().GetAmmo(); } SQMOD_NODISCARD int GetAlpha() const { return Get().GetAlpha(); } SQMOD_NODISCARD int GetID() const { return mID; } SQMOD_NODISCARD bool Typing() const { return Get().IsTyping(); } SQMOD_NODISCARD bool ShowingMarkers() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionShowMarkers) >= 1; } SQMOD_NODISCARD bool GetCameraLocked() const { return Get().IsCameraLocked(); } SQMOD_NODISCARD uint32_t GetKey() const { return Get().GetKey(); } SQMOD_NODISCARD bool GetAwayStatus() const { return Get().IsAway(); } SQMOD_NODISCARD LgPlayer * GetSpectateTarget() const { const int id = _Func->GetPlayerSpectateTarget(GetIdentifier()); return VALID_ENTITYEX(id, SQMOD_PLAYER_POOL) ? Core::Get().GetPlayer(id).mLgInst : nullptr; } SQMOD_NODISCARD LgEntityVector GetSpeed() const { return LgEntityVector(mID, LgEntityType::Player, LgPlayerVectorFlag::Speed, Get().GetSpeed()); } SQMOD_NODISCARD bool GetCanUseColors() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionChatTagsEnabled) >= 1; } SQMOD_NODISCARD bool GetMarkerVisible() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionHasMarker) >= 1; } SQMOD_NODISCARD bool GetDrunkStatus() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionDrunkEffects) >= 1; } SQMOD_NODISCARD double GetFPS() const { return Get().GetFPS(); } SQMOD_NODISCARD const SQChar * GetUniqueID() const { return Get().GetUID(); } SQMOD_NODISCARD const SQChar * GetUniqueID2() const { return Get().GetUID2(); } SQMOD_NODISCARD bool GetPlayerOnFireStatus() const { return Get().IsBurning(); } SQMOD_NODISCARD bool GetPlayerCrouchStatus() const { return Get().IsCrouched(); } SQMOD_NODISCARD int GetPlayerAction() const { return Get().GetAction(); } SQMOD_NODISCARD uint32_t GetPlayerGameKeys() const { return Get().GetGameKeys(); } SQMOD_NODISCARD LgVector GetPlayerAimPos() const { return LgVector(Get().GetAimPosition()); } SQMOD_NODISCARD LgVector GetPlayerAimDir() const { return LgVector(Get().GetAimDirection()); } SQMOD_NODISCARD int GetWantedLevel() const { return Get().GetWantedLevel(); } // -------------------------------------------------------------------------------------------- void PlaySound(int sound) const { Get().PlaySound(sound); } void Kick() const { Get().Kick(); } void Ban() const { Get().Ban(); } void Spawn() const { Get().ForceSpawn(); } void GiveMoney(int money) const { Get().GiveMoney(money); } void AddSpeed(const Vector3 & speed) const { Get().AddSpeed(speed); } void SetSpeed(const Vector3 & speed) const { Get().SetSpeed(speed); } void Eject() const { Get().Disembark(); } void SetCameraPos(const Vector3 & pos, const Vector3 & look) const { Get().SetCameraPosition(pos, look); } void Disarm() const { Get().StripWeapons(); } void CompatAnimation(int anim) const { Get().SetAnimation(anim); } void Animation(int group, int anim) const { Get().SetAnimationEx(anim, group); } SQMOD_NODISCARD LgVehicle * StandingOnVehicle() const { const int id = _Func->GetPlayerStandingOnVehicle(GetIdentifier()); return VALID_ENTITYEX(id, SQMOD_VEHICLE_POOL) ? Core::Get().GetVehicle(id).mLgInst : nullptr; } SQMOD_NODISCARD LgObject * StandingOnObject() const { const int id = _Func->GetPlayerStandingOnObject(GetIdentifier()); return VALID_ENTITYEX(id, SQMOD_OBJECT_POOL) ? Core::Get().GetObj(id).mLgInst : nullptr; } void GiveWeapon(int weapon, int ammo) const { Get().GiveWeapon(weapon, ammo); } void SetWeapon(int weapon, int ammo) const { Get().SetWeaponEx(weapon, ammo); } void RemoveWeapon(int weapon) const { Get().RemoveWeapon(weapon); } SQMOD_NODISCARD int GetWeaponAtSlot(int slot) const { return Get().GetWeaponAtSlot(slot); } SQMOD_NODISCARD int GetAmmoAtSlot(int slot) const { return Get().GetAmmoAtSlot(slot); } void SetAlpha(int alpha, int fadeTime) const { Get().SetAlphaEx(alpha, fadeTime); } SQMOD_NODISCARD bool StreamedToPlayer(const LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); } void SetVehicleSlot(const LgVehicle & vehicle, int slot) const; void Select() const { Get().ForceSelect(); } void RestoreCamera() const { Get().RestoreCamera(); } void RemoveMarker() const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionHasMarker, 0); } void SetMarker(int toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionShowMarkers, static_cast< uint8_t >(toggle)); } void SetDrunkLevel(int visuals, int handling) const { if (visuals <= 0 && handling <= 0) _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionDrunkEffects, 0); else _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionDrunkEffects, 1); } void RedirectPlayerToServer(StackStrF & ip, uint32_t port, StackStrF & nick, StackStrF & spass, StackStrF & upass) const { Get().Redirect(ip, port, nick, spass, upass); } void RequestModuleList() const { Get().GetModuleList(); } }; /* ------------------------------------------------------------------------------------------------ * Vehicle entity proxy. */ struct LgVehicle { int32_t mID; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit LgVehicle(int32_t id) : mID(id) { } /* -------------------------------------------------------------------------------------------- * Retrieve the a valid entity identifier, otherwise throw an exception. */ SQMOD_NODISCARD int32_t GetIdentifier() const { // Validate the associated identifier if (INVALID_ENTITY(mID)) { STHROWF("Invalid vehicle reference"); } // Return it return mID; } /* -------------------------------------------------------------------------------------------- * Retrieve the native implementation of the associated entity, otherwise throw an exception. */ SQMOD_NODISCARD CVehicle & Get() const { // Retrieve the associated instance CVehicle * p = Core::Get().GetVehicle(GetIdentifier()).mInst; // Validate the associated instance if (!p) { STHROWF("Invalid vehicle instance"); } // This is valid so we can return it return *p; } /* -------------------------------------------------------------------------------------------- * Retrieve entity instance which is native to the plug-in. */ SQMOD_NODISCARD LightObj & GetNative() const { return Core::Get().GetVehicle(GetIdentifier()).mObj; } // -------------------------------------------------------------------------------------------- SQMOD_NODISCARD static int32_t GetDriverID(int32_t id) { for(uint32_t i = 0, n = _Func->GetMaxPlayers(); i < n; ++i) { if(_Func->IsPlayerConnected(static_cast< int32_t >(i))) { if(_Func->GetPlayerVehicleId(static_cast< int32_t >(i)) == id && _Func->GetPlayerInVehicleSlot(static_cast< int32_t >(i)) == 0) { return static_cast< int32_t >(i); } } } return -1; } // -------------------------------------------------------------------------------------------- void SetWorld(int world) const { Get().SetWorld(world); } void SetImmunity(int immunity) const { Get().SetImmunity(immunity); } void SetPosition(const Vector3 & pos) const { Get().SetPosition(pos); } void SetSpawnPos(const Vector3 & pos) const { Get().SetSpawnPosition(pos); } void SetSpawnAngle(const Quaternion & angle) const { Get().SetSpawnRotation(angle); } void SetSpawnAngleEuler(const Vector3 & angle) const { Get().SetSpawnRotationEuler(angle); } void SetIdleRespawnTimer(uint32_t time) const { Get().SetIdleRespawnTimer(time); } void SetHealth(float health) const { Get().SetHealth(health); } void SetColour1(int colour1) const { Get().SetPrimaryColor(colour1); } void SetColour2(int colour2) const { Get().SetSecondaryColor(colour2); } void SetLocked(bool toggle) const { _Func->SetVehicleOption(GetIdentifier(), vcmpVehicleOptionDoorsLocked, static_cast< uint8_t >(toggle)); } void SetDamage(uint32_t damage) const { Get().SetDamageData(damage); } void SetLightFlags(int32_t flags) const { Get().SetLightsData(flags); } void SetAlarm(bool toggle) const { _Func->SetVehicleOption(GetIdentifier(), vcmpVehicleOptionAlarm, static_cast< uint8_t >(toggle)); } void SetSiren(bool toggle) const { _Func->SetVehicleOption(GetIdentifier(), vcmpVehicleOptionSiren, static_cast< uint8_t >(toggle)); } void SetLights(bool toggle) const { _Func->SetVehicleOption(GetIdentifier(), vcmpVehicleOptionLights, static_cast< uint8_t >(toggle)); } void SetRotation(const Quaternion & rotation) const { Get().SetRotation(rotation); } void SetEulerRotation(const Vector3 & angle) const { Get().SetRotationEuler(angle); } void SetSpeed(const Vector3 & speed) const { Get().SetSpeed(speed); } void SetRelativeSpeed(const Vector3 & speed) const { Get().SetRelativeSpeed(speed); } void SetTurnSpeed(const Vector3 & speed) const { Get().SetTurnSpeed(speed); } void SetRelativeTurnSpeed(const Vector3 & speed) const { Get().SetRelativeTurnSpeed(speed); } void SetRadio(int id) const { Get().SetRadio(id); } void SetRadioLocked(bool toggle) const { _Func->SetVehicleOption(GetIdentifier(), vcmpVehicleOptionRadioLocked, static_cast< uint8_t >(toggle)); } void SetGhost(bool toggle) const { _Func->SetVehicleOption(GetIdentifier(), vcmpVehicleOptionGhost, static_cast< uint8_t >(toggle)); } void SetSingleUse(bool toggle) const { _Func->SetVehicleOption(GetIdentifier(), vcmpVehicleOptionSingleUse, static_cast< uint8_t >(toggle)); } void SetTaxiLight(bool toggle) const { if (toggle == (GetTaxiLight() != 0)) return; uint32_t data = _Func->GetVehicleLightsData(GetIdentifier()); if (toggle) data |= (1 << 8); else data &= ~(1 << 8); _Func->SetVehicleLightsData(GetIdentifier(), data); } // -------------------------------------------------------------------------------------------- SQMOD_NODISCARD int GetWorld() const { return Get().GetWorld(); } SQMOD_NODISCARD int GetModel() const { return Get().GetModel(); } SQMOD_NODISCARD uint32_t GetImmunity() const { return Get().GetImmunity(); } SQMOD_NODISCARD LgEntityVector GetPosition() const { return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::Pos, Get().GetPosition()); } SQMOD_NODISCARD LgEntityVector GetSpawnPos() const { return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::SpawnPos, Get().GetSpawnPosition()); } SQMOD_NODISCARD LgEntityQuaternion GetSpawnAngle() const { return LgEntityQuaternion(mID, LgEntityType::Vehicle, LgVehicleQuaternionFlag::SpawnAngle, Get().GetSpawnRotation()); } SQMOD_NODISCARD LgEntityVector GetSpawnAngleEuler() const { return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::SpawnAngle, Get().GetSpawnRotationEuler()); } SQMOD_NODISCARD uint32_t GetIdleRespawnTimer() const { return Get().GetIdleRespawnTimer(); } SQMOD_NODISCARD float GetHealth() const { return Get().GetHealth(); } SQMOD_NODISCARD int GetColour1() const { return Get().GetPrimaryColor(); } SQMOD_NODISCARD int GetColour2() const { return Get().GetSecondaryColor(); } SQMOD_NODISCARD bool GetLocked() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionDoorsLocked) >= 1; } SQMOD_NODISCARD uint32_t GetDamage() const { return Get().GetDamageData(); } SQMOD_NODISCARD uint32_t GetLightFlags() const { return static_cast< uint32_t >(Get().GetLightsData()); } SQMOD_NODISCARD bool GetAlarm() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionAlarm) >= 1; } SQMOD_NODISCARD bool GetSiren() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionSiren) >= 1; } SQMOD_NODISCARD bool GetLights() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionLights) >= 1; } SQMOD_NODISCARD LgPlayer * GetDriver() const { const int id = GetDriverID(GetIdentifier()); return VALID_ENTITYEX(id, SQMOD_PLAYER_POOL) ? Core::Get().GetPlayer(id).mLgInst : nullptr; } SQMOD_NODISCARD int GetID() const { return mID; } SQMOD_NODISCARD int GetSyncSource() const { return Get().GetSyncSource(); } SQMOD_NODISCARD int GetSyncType() const { return Get().GetSyncType(); } SQMOD_NODISCARD bool GetWrecked() const { return Get().IsWrecked(); } SQMOD_NODISCARD LgEntityQuaternion GetRotation() const { return LgEntityQuaternion(mID, LgEntityType::Vehicle, LgVehicleQuaternionFlag::Angle, Get().GetRotation()); } SQMOD_NODISCARD LgEntityVector GetEulerRotation() const { return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::Angle, Get().GetRotationEuler()); } SQMOD_NODISCARD LgEntityVector GetSpeed() const { return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::Speed, Get().GetSpeed()); } SQMOD_NODISCARD LgEntityVector GetRelativeSpeed() const { return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::RelSpeed, Get().GetRelativeSpeed()); } SQMOD_NODISCARD LgEntityVector GetTurnSpeed() const { return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::TurnSpeed, Get().GetTurnSpeed()); } SQMOD_NODISCARD LgEntityVector GetRelativeTurnSpeed() const { return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::RelTurnSpeed, Get().GetRelativeTurnSpeed()); } SQMOD_NODISCARD int GetRadio() const { return Get().GetRadio(); } SQMOD_NODISCARD bool GetRadioLockStatus() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionRadioLocked) >= 1; } SQMOD_NODISCARD bool GetGhost() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionGhost) >= 1; } SQMOD_NODISCARD LgVector GetTurretRotation() const { const Vector2 v = Get().GetTurretRotation(); return LgVector(v.x, v.y, 0); } SQMOD_NODISCARD bool GetSingleUse() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionSingleUse) >= 1; } SQMOD_NODISCARD bool GetTaxiLight() const { return (_Func->GetVehicleLightsData(GetIdentifier()) & (1 << 8)) != 0; } // -------------------------------------------------------------------------------------------- void Delete() const { _Func->DeleteVehicle(GetIdentifier()); } void Fix() const { Get().Fix(); } void Respawn() const { Get().Respawn(); } void Kill() const { Get().Explode(); } void SetFlatTyres(bool toggle) const { Get().FlattenTyres(toggle); } SQMOD_NODISCARD int GetPartStatus(int part) const { return Get().GetPartStatus(part); } void SetPartStatus(int part, int status) const { Get().SetPartStatus(part, status); } SQMOD_NODISCARD int GetTyreStatus(int tyre) const { return Get().GetTyreStatus(tyre); } void SetTyreStatus(int part, int status) const { Get().SetTyreStatus(part, status); } SQMOD_NODISCARD bool GetStreamedForPlayer(LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); } SQMOD_NODISCARD LgPlayer * GetOccupant(int slot) const { const int id = _Func->GetVehicleOccupant(GetIdentifier(), slot); return VALID_ENTITYEX(id, SQMOD_PLAYER_POOL) ? Core::Get().GetPlayer(id).mLgInst : nullptr; } void SetHandlingData(int rule, float value) const { Get().SetHandlingRule(rule, value); } SQMOD_NODISCARD double GetHandlingData(int rule) const { return Get().GetHandlingRule(rule); } void ResetHandlingData(int rule) const { Get().ResetHandlingRule(rule); } void ResetAllHandling() const { Get().ResetHandlings(); } SQMOD_NODISCARD bool IsHandlingSet(int rule) const { return Get().ExistsHandlingRule(rule); } // -------------------------------------------------------------------------------------------- void AddVehicleSpeed(const Vector3 & speed) const { Get().SetSpeed(speed); } void AddVehicleRelSpeed(const Vector3 & speed) const { Get().SetRelativeSpeed(speed); } void AddVehicleTurnSpeed(const Vector3 & speed) const { Get().SetTurnSpeed(speed); } void AddVehicleRelTurnSpeed(const Vector3 & speed) const { Get().SetRelativeTurnSpeed(speed); } }; // ------------------------------------------------------------------------------------------------ inline bool LgCheckpoint::StreamedToPlayer(LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); } inline bool LgObject::StreamedToPlayer(LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); } inline bool LgPickup::StreamedToPlayer(LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); } inline void LgPlayer::SetVehicle(LgVehicle & vehicle) const { Get().Embark(vehicle.Get()); } inline void LgPlayer::SetVehicleSlot(const LgVehicle & vehicle, int slot) const { Get().EmbarkEx(vehicle.Get(), slot, true, false); } // ------------------------------------------------------------------------------------------------ void LgCheckpointSetID(LgCheckpoint * inst, int32_t id) { assert(inst); if (inst) inst->mID = id; } void LgObjectSetID(LgObject * inst, int32_t id) { assert(inst); if (inst) inst->mID = id; } void LgPickupSetID(LgPickup * inst, int32_t id) { assert(inst); if (inst) inst->mID = id; } void LgPlayerSetID(LgPlayer * inst, int32_t id) { assert(inst); if (inst) inst->mID = id; } void LgVehicleSetID(LgVehicle * inst, int32_t id) { assert(inst); if (inst) inst->mID = id; } // ------------------------------------------------------------------------------------------------ LightObj LgCheckpointObj(HSQUIRRELVM vm, int32_t id) { return LightObj(SqTypeIdentity< LgCheckpoint >{}, vm, id); } LightObj LgObjectObj(HSQUIRRELVM vm, int32_t id) { return LightObj(SqTypeIdentity< LgObject >{}, vm, id); } LightObj LgPickupObj(HSQUIRRELVM vm, int32_t id) { return LightObj(SqTypeIdentity< LgPickup >{}, vm, id); } LightObj LgPlayerObj(HSQUIRRELVM vm, int32_t id) { return LightObj(SqTypeIdentity< LgPlayer >{}, vm, id); } LightObj LgVehicleObj(HSQUIRRELVM vm, int32_t id) { return LightObj(SqTypeIdentity< LgVehicle >{}, vm, id); } // ================================================================================================ void Register_Official_Entity(HSQUIRRELVM vm) { // -------------------------------------------------------------------------------------------- Class< LgCheckpoint, NoConstructor< LgCheckpoint > > checkpoint(vm, CCheckpointTn::Str); // Read-write properties checkpoint .Prop(_SC("World"), &LgCheckpoint::GetWorld, &LgCheckpoint::SetWorld) .Prop(_SC("Color"), &LgCheckpoint::GetColor, &LgCheckpoint::SetColor) .Prop(_SC("Radius"), &LgCheckpoint::GetRadius, &LgCheckpoint::SetRadius) .Prop(_SC("Pos"), &LgCheckpoint::GetPos, &LgCheckpoint::SetPos) ; // Read-only properties checkpoint .Prop(_SC("Native"), &LgCheckpoint::GetNative) .Prop(_SC("ID"), &LgCheckpoint::GetID) .Prop(_SC("Owner"), &LgCheckpoint::GetOwner) ; // Functions checkpoint .SquirrelFunc(_SC("_typename"), &CCheckpointTn::Fn) .Func(_SC("Remove"), &LgCheckpoint::Delete) .Func(_SC("StreamedToPlayer"), &LgCheckpoint::StreamedToPlayer) ; RootTable(vm).Bind(_SC("CCheckpoint"), checkpoint); // -------------------------------------------------------------------------------------------- Class< LgObject, NoConstructor< LgObject > > object(vm, CObjectTn::Str); // Read-write properties object .Prop(_SC("World"), &LgObject::GetWorld, &LgObject::SetWorld) .Prop(_SC("Pos"), &LgObject::GetPos, &LgObject::SetPos) .Prop(_SC("TrackingShots"), &LgObject::GetReportingShots, &LgObject::SetReportingShots) .Prop(_SC("TrackingBumps"), &LgObject::GetReportingBumps, &LgObject::SetReportingBumps) ; // Read-only properties object .Prop(_SC("Native"), &LgObject::GetNative) .Prop(_SC("Alpha"), &LgObject::GetAlpha) .Prop(_SC("Model"), &LgObject::GetModel) .Prop(_SC("Rotation"), &LgObject::GetRotation) .Prop(_SC("RotationEuler"), &LgObject::GetRotationEuler) .Prop(_SC("ID"), &LgObject::GetID) ; // Functions object .SquirrelFunc(_SC("_typename"), &CObjectTn::Fn) .Func(_SC("Delete"), &LgObject::Delete) .Func(_SC("MoveTo"), &LgObject::MoveTo) .Func(_SC("MoveBy"), &LgObject::MoveBy) .Func(_SC("RotateTo"), &LgObject::RotateTo) .Func(_SC("RotateBy"), &LgObject::RotateBy) .Func(_SC("RotateToEuler"), &LgObject::RotateToEuler) .Func(_SC("RotateByEuler"), &LgObject::RotateByEuler) .Func(_SC("SetAlpha"), &LgObject::SetAlpha) .Func(_SC("StreamedToPlayer"), &LgObject::StreamedToPlayer) ; RootTable(vm).Bind(_SC("CObject"), object); // -------------------------------------------------------------------------------------------- Class< LgPickup, NoConstructor< LgPickup > > pickup(vm, CPickupTn::Str); // Read-write properties pickup .Prop(_SC("World"), &LgPickup::GetWorld, &LgPickup::SetWorld) .Prop(_SC("Alpha"), &LgPickup::GetAlpha, &LgPickup::SetAlpha) .Prop(_SC("Automatic"), &LgPickup::GetAuto, &LgPickup::SetAuto) .Prop(_SC("Timer"), &LgPickup::GetAutoTimer, &LgPickup::SetAutoTimer) .Prop(_SC("RespawnTime"), &LgPickup::GetAutoTimer, &LgPickup::SetAutoTimer) .Prop(_SC("Pos"), &LgPickup::GetPos, &LgPickup::SetPos) .Prop(_SC("SingleUse"), &LgPickup::GetSingleUse, &LgPickup::SetSingleUse) ; // Read-only properties pickup .Prop(_SC("Native"), &LgPickup::GetNative) .Prop(_SC("Model"), &LgPickup::GetModel) .Prop(_SC("Quantity"), &LgPickup::GetQuantity) .Prop(_SC("ID"), &LgPickup::GetID) ; // Functions pickup .SquirrelFunc(_SC("_typename"), &CPickupTn::Fn) .Func(_SC("Remove"), &LgPickup::Delete) .Func(_SC("Respawn"), &LgPickup::Respawn) .Func(_SC("StreamedToPlayer"), &LgPickup::StreamedToPlayer) ; RootTable(vm).Bind(_SC("CPickup"), pickup); // -------------------------------------------------------------------------------------------- Class< LgPlayer, NoConstructor< LgPlayer > > player(vm, CPlayerTn::Str); // Read-write properties player .Prop(_SC("Admin"), &LgPlayer::GetAdmin, &LgPlayer::SetAdmin) .Prop(_SC("Angle"), &LgPlayer::GetHeading, &LgPlayer::SetHeading) .Prop(_SC("Armor"), &LgPlayer::GetArmour, &LgPlayer::SetArmour) .Prop(_SC("Armour"), &LgPlayer::GetArmour, &LgPlayer::SetArmour) .Prop(_SC("CanAttack"), &LgPlayer::GetCanAttack, &LgPlayer::SetCanAttack) .Prop(_SC("CanDriveby"), &LgPlayer::GetDriveByEnabled, &LgPlayer::SetDriveByEnabled) .Prop(_SC("Cash"), &LgPlayer::GetMoney, &LgPlayer::SetMoney) .Prop(_SC("Color"), &LgPlayer::GetColour, &LgPlayer::SetColour) .Prop(_SC("Colour"), &LgPlayer::GetColour, &LgPlayer::SetColour) .Prop(_SC("DrivebyAbility"), &LgPlayer::GetDriveByEnabled, &LgPlayer::SetDriveByEnabled) .Prop(_SC("Frozen"), &LgPlayer::GetFrozen, &LgPlayer::SetFrozen) .Prop(_SC("GreenScanlines"), &LgPlayer::GetGreenScanLines, &LgPlayer::SetGreenScanLines) .Prop(_SC("HasChatTags"), &LgPlayer::GetCanUseColors, &LgPlayer::SetCanUseColors) .Prop(_SC("HasMarker"), &LgPlayer::GetMarkerVisible, &LgPlayer::SetMarkerVisible) .Prop(_SC("Heading"), &LgPlayer::GetHeading, &LgPlayer::SetHeading) .Prop(_SC("Health"), &LgPlayer::GetHealth, &LgPlayer::SetHealth) .Prop(_SC("Immunity"), &LgPlayer::GetImmunity, &LgPlayer::SetImmunity) .Prop(_SC("IsAdmin"), &LgPlayer::GetAdmin, &LgPlayer::SetAdmin) .Prop(_SC("IsDrunk"), &LgPlayer::GetDrunkStatus, &LgPlayer::SetDrunkStatus) .Prop(_SC("IsFrozen"), &LgPlayer::GetFrozen, &LgPlayer::SetFrozen) .Prop(_SC("IsOnRadar"), &LgPlayer::GetOnRadar, &LgPlayer::SetOnRadar) .Prop(_SC("IsWeaponSyncBlocked"), &LgPlayer::GetCanAttack, &LgPlayer::SetCanAttack) .Prop(_SC("Money"), &LgPlayer::GetMoney, &LgPlayer::SetMoney) .Prop(_SC("Name"), &LgPlayer::GetName, &LgPlayer::SetName) .Prop(_SC("Pos"), &LgPlayer::GetPosition, &LgPlayer::SetPosition) .Prop(_SC("Score"), &LgPlayer::GetScore, &LgPlayer::SetScore) .Prop(_SC("SecWorld"), &LgPlayer::GetSecWorld, &LgPlayer::SetSecWorld) .Prop(_SC("ShowMarkers"), &LgPlayer::ShowingMarkers, &LgPlayer::ShowMarkers) .Prop(_SC("Slot"), &LgPlayer::GetWeaponSlot, &LgPlayer::SetWeaponSlot) .Prop(_SC("Skin"), &LgPlayer::GetSkin, &LgPlayer::SetSkin) .Prop(_SC("SpectateTarget"), &LgPlayer::GetSpectateTarget, &LgPlayer::SetSpectateTarget) .Prop(_SC("Speed"), &LgPlayer::GetSpeed, &LgPlayer::SetSpeed ) .Prop(_SC("Team"), &LgPlayer::GetTeam, &LgPlayer::SetTeam) .Prop(_SC("Vehicle"), &LgPlayer::GetVehicle, &LgPlayer::SetVehicle) .Prop(_SC("WantedLevel"), &LgPlayer::GetWantedLevel, &LgPlayer::SetWantedLevel) .Prop(_SC("WhiteScanlines"), &LgPlayer::GetWhiteScanLines, &LgPlayer::SetWhiteScanLines) .Prop(_SC("Widescreen"), &LgPlayer::GetWidescreen, &LgPlayer::SetWidescreen) .Prop(_SC("World"), &LgPlayer::GetWorld, &LgPlayer::SetWorld) ; // Read-only properties player .Prop(_SC("Native"), &LgPlayer::GetNative) .Prop(_SC("Action"), &LgPlayer::GetPlayerAction) .Prop(_SC("AimDir"), &LgPlayer::GetPlayerAimDir) .Prop(_SC("AimPos"), &LgPlayer::GetPlayerAimPos) .Prop(_SC("Alpha"), &LgPlayer::GetAlpha) .Prop(_SC("Ammo"), &LgPlayer::GetWeaponAmmo) .Prop(_SC("Away"), &LgPlayer::GetAwayStatus) .Prop(_SC("CameraLocked"), &LgPlayer::GetCameraLocked) .Prop(_SC("Class"), &LgPlayer::GetClass) .Prop(_SC("FPS"), &LgPlayer::GetFPS) .Prop(_SC("GameKeys"), &LgPlayer::GetPlayerGameKeys) .Prop(_SC("ID"), &LgPlayer::GetID) .Prop(_SC("IP"), &LgPlayer::GetIP) .Prop(_SC("IsCrouching"), &LgPlayer::GetPlayerCrouchStatus) .Prop(_SC("IsOnFire"), &LgPlayer::GetPlayerOnFireStatus) .Prop(_SC("IsSpawned"), &LgPlayer::GetSpawned) .Prop(_SC("Key"), &LgPlayer::GetKey) .Prop(_SC("Ping"), &LgPlayer::GetPing) .Prop(_SC("Spawned"), &LgPlayer::GetSpawned) .Prop(_SC("StandingOnObject"), &LgPlayer::StandingOnObject) .Prop(_SC("StandingOnVehicle"), &LgPlayer::StandingOnVehicle) .Prop(_SC("State"), &LgPlayer::GetState) .Prop(_SC("Typing"), &LgPlayer::Typing) .Prop(_SC("UniqueWorld"), &LgPlayer::GetUniqueWorld) .Prop(_SC("UniqueID"), &LgPlayer::GetUniqueID) .Prop(_SC("UID"), &LgPlayer::GetUniqueID) .Prop(_SC("UniqueID2"), &LgPlayer::GetUniqueID2) .Prop(_SC("UID2"), &LgPlayer::GetUniqueID2) .Prop(_SC("VehicleSlot"), &LgPlayer::GetVehicleSlot) .Prop(_SC("VehicleStatus"), &LgPlayer::GetVehicleStatus) .Prop(_SC("Weapon"), &LgPlayer::GetWeapon) ; // Functions player .SquirrelFunc(_SC("_typename"), &CPlayerTn::Fn) .Func(_SC("_tostring"), &LgPlayer::ToString) .Func(_SC("AddSpeed"), &LgPlayer::AddSpeed) .Func(_SC("Ban"), &LgPlayer::Ban) .Func(_SC("Disarm"), &LgPlayer::Disarm) .Func(_SC("Eject"), &LgPlayer::Eject) .Func(_SC("GetAmmoAtSlot"), &LgPlayer::GetAmmoAtSlot) .Func(_SC("GetWeaponAtSlot"), &LgPlayer::GetWeaponAtSlot) .Func(_SC("GiveMoney"), &LgPlayer::GiveMoney) .Func(_SC("GiveWeapon"), &LgPlayer::GiveWeapon) .Func(_SC("Kick"), &LgPlayer::Kick) .Func(_SC("PlaySound"), &LgPlayer::PlaySound) .Func(_SC("Redirect"), &LgPlayer::RedirectPlayerToServer) .Func(_SC("RemoveWeapon"), &LgPlayer::RemoveWeapon) .Func(_SC("RemoveMarker"), &LgPlayer::RemoveMarker) .Func(_SC("RestoreCamera"), &LgPlayer::RestoreCamera) .Func(_SC("Select"), &LgPlayer::Select) .Func(_SC("SetAlpha"), &LgPlayer::SetAlpha) .Overload(_SC("SetAnim"), &LgPlayer::Animation) .Overload(_SC("SetAnim"), &LgPlayer::CompatAnimation) .Func(_SC("SetCameraPos"), &LgPlayer::SetCameraPos) .Func(_SC("SetDrunkLevel"), &LgPlayer::SetDrunkLevel) .Func(_SC("SetMarker"), &LgPlayer::SetMarker) .Func(_SC("SetWantedLevel"), &LgPlayer::SetWantedLevel) .Func(_SC("SetWeapon"), &LgPlayer::SetWeapon) .Func(_SC("Spawn"), &LgPlayer::Spawn) .Func(_SC("StreamedToPlayer"), &LgPlayer::StreamedToPlayer) .Func(_SC("PutInVehicleSlot"), &LgPlayer::SetVehicleSlot) .Func(_SC("RequestModuleList"), &LgPlayer::RequestModuleList) ; RootTable(vm).Bind(_SC("CPlayer"), player); // -------------------------------------------------------------------------------------------- Class< LgVehicle, NoConstructor< LgVehicle > > vehicle(vm, CVehicleTn::Str); // Read-write properties vehicle .Prop(_SC("Immunity"), &LgVehicle::GetImmunity, &LgVehicle::SetImmunity) .Prop(_SC("Pos"), &LgVehicle::GetPosition, &LgVehicle::SetPosition) .Prop(_SC("World"), &LgVehicle::GetWorld, &LgVehicle::SetWorld) .Prop(_SC("SpawnPos"), &LgVehicle::GetSpawnPos, &LgVehicle::SetSpawnPos) .Prop(_SC("EulerSpawnAngle"), &LgVehicle::GetSpawnAngleEuler, &LgVehicle::SetSpawnAngleEuler) .Prop(_SC("SpawnAngle"), &LgVehicle::GetSpawnAngle, &LgVehicle::SetSpawnAngle) .Prop(_SC("RespawnTimer"), &LgVehicle::GetIdleRespawnTimer, &LgVehicle::SetIdleRespawnTimer) .Prop(_SC("Health"), &LgVehicle::GetHealth, &LgVehicle::SetHealth) .Prop(_SC("Colour1"), &LgVehicle::GetColour1, &LgVehicle::SetColour1) .Prop(_SC("Colour2"), &LgVehicle::GetColour2, &LgVehicle::SetColour2) .Prop(_SC("Locked"), &LgVehicle::GetLocked, &LgVehicle::SetLocked) .Prop(_SC("LightFlags"), &LgVehicle::GetLightFlags, &LgVehicle::SetLightFlags) .Prop(_SC("TaxiLight"), &LgVehicle::GetTaxiLight, &LgVehicle::SetTaxiLight) .Prop(_SC("Damage"), &LgVehicle::GetDamage, &LgVehicle::SetDamage) .Prop(_SC("Alarm"), &LgVehicle::GetAlarm, &LgVehicle::SetAlarm) .Prop(_SC("Siren"), &LgVehicle::GetSiren, &LgVehicle::SetSiren) .Prop(_SC("Lights"), &LgVehicle::GetLights, &LgVehicle::SetLights) .Prop(_SC("Angle"), &LgVehicle::GetRotation, &LgVehicle::SetRotation) .Prop(_SC("Rotation"), &LgVehicle::GetRotation, &LgVehicle::SetRotation) .Prop(_SC("EulerAngle"), &LgVehicle::GetEulerRotation, &LgVehicle::SetEulerRotation) .Prop(_SC("EulerRotation"), &LgVehicle::GetEulerRotation, &LgVehicle::SetEulerRotation) .Prop(_SC("Speed"), &LgVehicle::GetSpeed, &LgVehicle::SetSpeed) .Prop(_SC("RelativeSpeed"), &LgVehicle::GetRelativeSpeed, &LgVehicle::SetRelativeSpeed) .Prop(_SC("TurnSpeed"), &LgVehicle::GetTurnSpeed, &LgVehicle::SetTurnSpeed) .Prop(_SC("RelativeTurnSpeed"), &LgVehicle::GetRelativeTurnSpeed, &LgVehicle::SetRelativeTurnSpeed) .Prop(_SC("Radio"), &LgVehicle::GetRadio, &LgVehicle::SetRadio) .Prop(_SC("RadioLocked"), &LgVehicle::GetRadioLockStatus, &LgVehicle::SetRadioLocked) .Prop(_SC("IsGhost"), &LgVehicle::GetGhost, &LgVehicle::SetGhost) .Prop(_SC("SingleUse"), &LgVehicle::GetSingleUse, &LgVehicle::SetSingleUse) ; // Read-only properties vehicle .Prop(_SC("Native"), &LgVehicle::GetNative) .Prop(_SC("Model"), &LgVehicle::GetModel) .Prop(_SC("Driver"), &LgVehicle::GetDriver) .Prop(_SC("ID"), &LgVehicle::GetID) .Prop(_SC("SyncSource"), &LgVehicle::GetSyncSource) .Prop(_SC("SyncType"), &LgVehicle::GetSyncType) .Prop(_SC("TurretRotation"), &LgVehicle::GetTurretRotation) .Prop(_SC("Wrecked"), &LgVehicle::GetWrecked) ; // Functions vehicle .SquirrelFunc(_SC("_typename"), &CVehicleTn::Fn) .Func( _SC("Delete"), &LgVehicle::Delete) .Func( _SC("Remove"), &LgVehicle::Delete) .Func( _SC("Respawn"), &LgVehicle::Respawn) .Func( _SC("Kill"), &LgVehicle::Kill) .Func( _SC("KillEngine"), &LgVehicle::Kill) .Func( _SC("Fix"), &LgVehicle::Fix) .Func( _SC("GetPart"), &LgVehicle::GetPartStatus) .Func( _SC("SetPart"), &LgVehicle::SetPartStatus) .Func( _SC("GetTyre"), &LgVehicle::GetTyreStatus) .Func( _SC("SetTyre"), &LgVehicle::SetTyreStatus) .Func( _SC("GetTire"), &LgVehicle::GetTyreStatus) .Func( _SC("SetTire"), &LgVehicle::SetTyreStatus) .Func( _SC("SetFlatTyres"), &LgVehicle::SetFlatTyres) .Func( _SC("StreamedForPlayer"), &LgVehicle::GetStreamedForPlayer) .Func( _SC("GetOccupant"), &LgVehicle::GetOccupant) .Func( _SC("SetHandlingData"), &LgVehicle::SetHandlingData) .Func( _SC("GetHandlingData"), &LgVehicle::GetHandlingData) .Func( _SC("ResetHandlingData"), &LgVehicle::ResetHandlingData) .Func( _SC("ResetAllHandling"), &LgVehicle::ResetAllHandling) .Func( _SC("IsHandlingSet"), &LgVehicle::IsHandlingSet) .Func( _SC("AddSpeed"), &LgVehicle::AddVehicleSpeed) .Func( _SC("AddRelSpeed"), &LgVehicle::AddVehicleRelSpeed) .Func( _SC("AddTurnSpeed"), &LgVehicle::AddVehicleTurnSpeed) .Func( _SC("AddRelTurnSpeed"), &LgVehicle::AddVehicleRelTurnSpeed) ; RootTable(vm).Bind(_SC("CVehicle"), vehicle); } // ------------------------------------------------------------------------------------------------ static void LgClientMessage(StackStrF & msg, LightObj & player, int r, int g, int b) { _Func->SendClientMessage(GetLgEntID< LgPlayer, CPlayer >(player), Color4(static_cast< uint8_t >(r), static_cast< uint8_t >(g), static_cast< uint8_t >(b), 255).GetRGBA(), "%s", msg.mPtr); } static void LgClientMessageWithAlpha(StackStrF & msg, LightObj & player, int r, int g, int b, int a) { _Func->SendClientMessage(GetLgEntID< LgPlayer, CPlayer >(player), Color4(static_cast< uint8_t >(r), static_cast< uint8_t >(g), static_cast< uint8_t >(b), static_cast< uint8_t >(a)).GetRGBA(), "%s", msg.mPtr); } static void LgClientMessageToAll(StackStrF & msg, int r, int g, int b) { const uint32_t c = Color4(static_cast< uint8_t >(r), static_cast< uint8_t >(g), static_cast< uint8_t >(b), 255).GetRGBA(); ForeachActivePlayer([&](auto & p) { _Func->SendClientMessage(p.mID, c, "%s", msg.mPtr); }); } static void LgClientMessageToAllWithAlpha(StackStrF & msg, int r, int g, int b, int a) { const uint32_t c = Color4(static_cast< uint8_t >(r), static_cast< uint8_t >(g), static_cast< uint8_t >(b), static_cast< uint8_t >(a)).GetRGBA(); ForeachActivePlayer([&](auto & p) { _Func->SendClientMessage(p.mID, c, "%s", msg.mPtr); }); } static void LgGameMessage(StackStrF & msg, LightObj & player, int type) { _Func->SendGameMessage(GetLgEntID< LgPlayer, CPlayer >(player), type, msg.mPtr); } static void LgGameMessageAlternate(StackStrF & msg, LightObj & player) { { _Func->SendGameMessage(GetLgEntID< LgPlayer, CPlayer >(player), 1, msg.mPtr); } } static void LgGameMessageToAll(StackStrF & msg, int type) { _Func->SendGameMessage(-1, type, msg.mPtr); } static void LgGameMessageToAllAlternate(StackStrF & msg) { _Func->SendGameMessage(-1, 1, msg.mPtr); } // ------------------------------------------------------------------------------------------------ static void LgShutdownServer() { _Func->ShutdownServer(); } static void LgSetServerName(StackStrF & str) { _Func->SetServerName(str.mPtr); } static void LgSetMaxPlayers(int newMaxPlayers) { _Func->SetMaxPlayers(static_cast< uint32_t >(newMaxPlayers)); } static void LgSetServerPassword(StackStrF & str) { _Func->SetServerPassword(str.mPtr); } static void LgSetGameModeText(StackStrF & str) { _Func->SetGameModeText(str.mPtr); } static void LgSetTimeRate(int32_t rate) { _Func->SetTimeRate(rate); } static void LgSetHour(int hour) { _Func->SetHour( hour ); } static void LgSetMinute(int minute) { _Func->SetMinute(minute); } static void LgSetTime(int hour, int minute) { LgSetHour(hour); LgSetMinute(minute); } static void LgSetWeather(int weather) { _Func->SetWeather(weather); } static void LgSetGravity(float gravity) { _Func->SetGravity(gravity); } static void LgSetGamespeed(float speed) { _Func->SetGameSpeed(speed); } static void LgSetWaterLevel(float level) { _Func->SetWaterLevel(level); } static void LgSetMaxHeight(float height) { _Func->SetMaximumFlightAltitude(height); } static void LgSetKillDelay(int delay) { _Func->SetKillCommandDelay(delay); } static void LgSetFallTimer(int delay) { _Func->SetFallTimer(static_cast< uint16_t >(delay)); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static SQInteger LgGetServerName(HSQUIRRELVM vm) { char buffer[128]{'\0'}; _Func->GetServerName(buffer, sizeof(buffer)); sq_pushstring(vm, buffer, -1); return 1; } SQMOD_NODISCARD static SQInteger LgGetServerPassword(HSQUIRRELVM vm) { char buffer[128]{'\0'}; _Func->GetServerPassword(buffer, sizeof(buffer)); sq_pushstring(vm, buffer, -1); return 1; } SQMOD_NODISCARD static SQInteger LgGetGameModeText(HSQUIRRELVM vm) { char buffer[128]{'\0'}; _Func->GetGameModeText(buffer, sizeof(buffer)); sq_pushstring(vm, buffer, -1); return 1; } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static uint32_t LgGetMaxPlayers() { return _Func->GetMaxPlayers(); } SQMOD_NODISCARD static uint32_t LgGetTimeRate() { return static_cast< uint32_t >(_Func->GetTimeRate()); } SQMOD_NODISCARD static int LgGetHour() { return _Func->GetHour(); } SQMOD_NODISCARD static int LgGetMinute() { return _Func->GetMinute(); } SQMOD_NODISCARD static int LgGetWeather() { return _Func->GetWeather(); } SQMOD_NODISCARD static float LgGetGravity() { return _Func->GetGravity(); } SQMOD_NODISCARD static float LgGetGamespeed() { return _Func->GetGameSpeed(); } SQMOD_NODISCARD static float LgGetWaterLevel() { return _Func->GetWaterLevel(); } SQMOD_NODISCARD static float LgGetMaxHeight() { return _Func->GetMaximumFlightAltitude(); } SQMOD_NODISCARD static int LgGetKillDelay() { return _Func->GetKillCommandDelay(); } SQMOD_NODISCARD static int LgGetFallTimer() { return _Func->GetFallTimer(); } // ------------------------------------------------------------------------------------------------ static void LgToggleSyncFrameLimiter(bool toggle) { _Func->SetServerOption(vcmpServerOptionSyncFrameLimiter, static_cast< uint8_t >(toggle)); } static void LgToggleFrameLimiter(bool toggle) { _Func->SetServerOption(vcmpServerOptionFrameLimiter, static_cast< uint8_t >(toggle)); } static void LgToggleTaxiBoostJump(bool toggle) { _Func->SetServerOption(vcmpServerOptionTaxiBoostJump, static_cast< uint8_t >(toggle)); } static void LgToggleDriveOnWater(bool toggle) { _Func->SetServerOption(vcmpServerOptionDriveOnWater, static_cast< uint8_t >(toggle)); } static void LgToggleFastSwitch(bool toggle) { _Func->SetServerOption(vcmpServerOptionFastSwitch, static_cast< uint8_t >(toggle)); } static void LgToggleFriendlyFire(bool toggle) { _Func->SetServerOption(vcmpServerOptionFriendlyFire, static_cast< uint8_t >(toggle)); } static void LgToggleDisableDriveby(bool toggle) { _Func->SetServerOption(vcmpServerOptionDisableDriveBy, static_cast< uint8_t >(toggle)); } static void LgTogglePerfectHandling(bool toggle) { _Func->SetServerOption(vcmpServerOptionPerfectHandling, static_cast< uint8_t >(toggle)); } static void LgToggleFlyingCars(bool toggle) { _Func->SetServerOption(vcmpServerOptionFlyingCars, static_cast< uint8_t >(toggle)); } static void LgToggleJumpSwitch(bool toggle) { _Func->SetServerOption(vcmpServerOptionJumpSwitch, static_cast< uint8_t >(toggle)); } static void LgToggleShowOnRadar(bool toggle) { _Func->SetServerOption(vcmpServerOptionShowMarkers, static_cast< uint8_t >(toggle)); } static void LgToggleStuntBike(bool toggle) { _Func->SetServerOption(vcmpServerOptionStuntBike, static_cast< uint8_t >(toggle)); } static void LgToggleShootInAir(bool toggle) { _Func->SetServerOption(vcmpServerOptionShootInAir, static_cast< uint8_t >(toggle)); } static void LgToggleShowNametags(bool toggle) { _Func->SetServerOption(vcmpServerOptionShowNameTags, static_cast< uint8_t >(toggle)); } static void LgToggleJoinMessages(bool toggle) { _Func->SetServerOption(vcmpServerOptionJoinMessages, static_cast< uint8_t >(toggle)); } static void LgToggleDeathMessages(bool toggle) { _Func->SetServerOption(vcmpServerOptionDeathMessages, static_cast< uint8_t >(toggle)); } static void LgToggleChatTagDefault(bool toggle) { _Func->SetServerOption(vcmpServerOptionChatTagsEnabled, static_cast< uint8_t >(toggle)); } static void LgToggleShowOnlyTeamMarkers(bool toggle) { _Func->SetServerOption(vcmpServerOptionOnlyShowTeamMarkers, static_cast< uint8_t >(toggle)); } static void LgToggleWallglitch(bool toggle) { _Func->SetServerOption(vcmpServerOptionWallGlitch, static_cast< uint8_t >(toggle)); } static void LgToggleDisableBackfaceCulling(bool toggle) { _Func->SetServerOption(vcmpServerOptionDisableBackfaceCulling, static_cast< uint8_t >(toggle)); } static void LgToggleDisableHeliBladeDamage(bool toggle) { _Func->SetServerOption(vcmpServerOptionDisableHeliBladeDamage, static_cast< uint8_t >(toggle)); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static bool LgEnabledSyncFrameLimiter() { return _Func->GetServerOption(vcmpServerOptionSyncFrameLimiter) >= 1; } SQMOD_NODISCARD static bool LgEnabledFrameLimiter() { return _Func->GetServerOption(vcmpServerOptionFrameLimiter) >= 1; } SQMOD_NODISCARD static bool LgEnabledTaxiBoostJump() { return _Func->GetServerOption(vcmpServerOptionTaxiBoostJump) >= 1; } SQMOD_NODISCARD static bool LgEnabledDriveOnWater() { return _Func->GetServerOption(vcmpServerOptionDriveOnWater) >= 1; } SQMOD_NODISCARD static bool LgEnabledFastSwitch() { return _Func->GetServerOption(vcmpServerOptionFastSwitch) >= 1; } SQMOD_NODISCARD static bool LgEnabledFriendlyFire() { return _Func->GetServerOption(vcmpServerOptionFriendlyFire) >= 1; } SQMOD_NODISCARD static bool LgEnabledDisableDriveby() { return _Func->GetServerOption(vcmpServerOptionDisableDriveBy) < 1; } SQMOD_NODISCARD static bool LgEnabledPerfectHandling() { return _Func->GetServerOption(vcmpServerOptionPerfectHandling) >= 1; } SQMOD_NODISCARD static bool LgEnabledFlyingCars() { return _Func->GetServerOption(vcmpServerOptionFlyingCars) >= 1; } SQMOD_NODISCARD static bool LgEnabledJumpSwitch() { return _Func->GetServerOption(vcmpServerOptionJumpSwitch) >= 1; } SQMOD_NODISCARD static bool LgEnabledShowOnRadar() { return _Func->GetServerOption(vcmpServerOptionShowMarkers) >= 1; } SQMOD_NODISCARD static bool LgEnabledStuntBike() { return _Func->GetServerOption(vcmpServerOptionStuntBike) >= 1; } SQMOD_NODISCARD static bool LgEnabledShootInAir() { return _Func->GetServerOption(vcmpServerOptionShootInAir) >= 1; } SQMOD_NODISCARD static bool LgEnabledShowNametags() { return _Func->GetServerOption(vcmpServerOptionShowNameTags) >= 1; } SQMOD_NODISCARD static bool LgEnabledJoinMessages() { return _Func->GetServerOption(vcmpServerOptionJoinMessages) >= 1; } SQMOD_NODISCARD static bool LgEnabledDeathMessages() { return _Func->GetServerOption(vcmpServerOptionDeathMessages) >= 1; } SQMOD_NODISCARD static bool LgEnabledChatTagDefault() { return _Func->GetServerOption(vcmpServerOptionChatTagsEnabled) >= 1; } SQMOD_NODISCARD static bool LgEnabledShowOnlyTeamMarkers() { return _Func->GetServerOption(vcmpServerOptionOnlyShowTeamMarkers) >= 1; } SQMOD_NODISCARD static bool LgEnabledWallglitch() { return _Func->GetServerOption(vcmpServerOptionWallGlitch) >= 1; } SQMOD_NODISCARD static bool LgEnabledDisableBackfaceCulling() { return _Func->GetServerOption(vcmpServerOptionDisableBackfaceCulling) >= 1; } SQMOD_NODISCARD static bool LgEnabledDisableHeliBladeDamage() { return _Func->GetServerOption(vcmpServerOptionDisableHeliBladeDamage) >= 1; } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static int LgCreateBlip(int world, const Vector3 & pos, int scale, const Color4 & color, int sprite) { return _Func->CreateCoordBlip(-1, world, pos.x, pos.y, pos.z, scale, color.GetRGBA(), sprite); } static void LgDestroyBlip(int blip) { _Func->DestroyCoordBlip(blip); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static int LgCreateRadioStream(StackStrF & name, StackStrF & url, bool selectable) { return _Func->AddRadioStream(-1, name.mPtr, url.mPtr, static_cast< uint8_t >(selectable)); } static void LgCreateRadioStreamWithID(int radio, StackStrF & name, StackStrF & url, bool selectable) { _Func->AddRadioStream(radio, name.mPtr, url.mPtr, static_cast< uint8_t >(selectable)); } static void LgDestroyRadioStream(int radio) { _Func->RemoveRadioStream(radio); } // ------------------------------------------------------------------------------------------------ static void LgCreateExplosion (int world, int type, const Vector3 & pos, int player, bool ground) { _Func->CreateExplosion(world, type, pos.x, pos.y, pos.z, player, static_cast< uint8_t >(ground)); } static void LgCreateExplosionExpanded(int world, int type, float x, float y, float z, int player, bool ground) { _Func->CreateExplosion(world, type, x, y, z, player, static_cast< uint8_t >(ground)); } // ------------------------------------------------------------------------------------------------ static void LgPlayGameSound(int world, int sound, const Vector3 & pos) { _Func->PlaySound(world, sound, pos.x, pos.y, pos.z); } static void LgPlayGameSoundForPlayer(LgPlayer & player, int sound) { _Func->PlaySound(player.Get().GetUniqueWorld(), sound, NAN, NAN, NAN); } static void LgPlayGameSoundForWorld(int world, int sound) { _Func->PlaySound(world, sound, NAN, NAN, NAN); } static void LgPlayGameSoundExpanded(int player, int sound, float x, float y, float z) { _Func->PlaySound(player, sound, x, y, z); } // ------------------------------------------------------------------------------------------------ static void LgSetUseClasses(bool toggle) { _Func->SetServerOption(vcmpServerOptionUseClasses, static_cast< uint8_t >(toggle)); } static bool LgUsingClasses() { return _Func->GetServerOption(vcmpServerOptionUseClasses) >= 1; } static void LgAddClass(int team, const Color3 & col, int skin, const Vector3 & pos, float angle, int wep1, int ammo1, int wep2, int ammo2, int wep3, int ammo3) { _Func->AddPlayerClass(team, col.GetRGB(), skin, pos.x, pos.y, pos.z, angle, wep1, ammo1, wep2, ammo2, wep3, ammo3); } // ------------------------------------------------------------------------------------------------ static void LgSetSpawnPlayerPos(const Vector3 & pos) { _Func->SetSpawnPlayerPosition(pos.x, pos.y, pos.z); } static void LgSetSpawnCameraPos(const Vector3 & pos) { _Func->SetSpawnCameraPosition(pos.x, pos.y, pos.z); } static void LgSetSpawnCameraLook(const Vector3 & pos) { _Func->SetSpawnCameraLookAt(pos.x, pos.y, pos.z); } static void LgSetSpawnPlayerPosExpanded(float x, float y, float z) { _Func->SetSpawnPlayerPosition(x, y, z); } static void LgSetSpawnCameraPosExpanded(float x, float y, float z) { _Func->SetSpawnCameraPosition(x, y, z); } static void LgSetSpawnCameraLookExpanded(float x, float y, float z) { _Func->SetSpawnCameraLookAt(x, y, z); } // ------------------------------------------------------------------------------------------------ static void LgBanIP(StackStrF & ip) { _Func->BanIP(const_cast< SQChar * >(ip.mPtr)); } static void LgUnbanIP(StackStrF & ip) { _Func->UnbanIP(const_cast< SQChar * >(ip.mPtr)); } SQMOD_NODISCARD static bool LgIsIPBanned(StackStrF & ip) { return _Func->IsIPBanned(const_cast< SQChar * >(ip.mPtr)) >= 1; } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static int LgGetPlayerIDFromName(StackStrF & name) { return _Func->GetPlayerIdFromName(name.mPtr); } SQMOD_NODISCARD static bool LgIsWorldCompatibleWithPlayer (LgPlayer & player, int world) { return _Func->IsPlayerWorldCompatible(player.GetIdentifier(), world) >= 1; } // ------------------------------------------------------------------------------------------------ static LightObj & LgCreatePickupCompat(int model, const Vector3 & pos) { return Core::Get().NewPickup(model, 1, 0, pos.x, pos.y, pos.z, 255, false, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; } static LightObj & LgCreateVehicleCompat(int model, const Vector3 & pos, float angle, int col1, int col2 ) { return Core::Get().NewVehicle(model, 1, pos.x, pos.y, pos.z, angle, col1, col2, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; } // ------------------------------------------------------------------------------------------------ static LightObj & LgCreateVehicle(int model, int world, const Vector3 & pos, float angle, int col1, int col2) { return Core::Get().NewVehicle(model, world, pos.x, pos.y, pos.z, angle, col1, col2, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; } static LightObj & LgCreatePickup(int model, int world, int quantity, const Vector3 & pos, int alpha, bool automatic) { return Core::Get().NewPickup(model, world, quantity, pos.x, pos.y, pos.z, alpha, automatic, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; } static LightObj & LgCreateObject(int model, int world, const Vector3 & pos, int alpha) { return Core::Get().NewObject(model, world, pos.x, pos.y, pos.z, alpha, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; } static LightObj & LgCreateCheckpoint(LightObj & player, int world, bool sphere, const Vector3 & pos, const Color4 & col, float radius) { const int32_t id = player.IsNull() ? -1 : player.CastI< LgPlayer >()->GetIdentifier(); return Core::Get().NewCheckpoint(id, world, sphere, pos.x, pos.y, pos.z, col.r, col.g, col.b, col.a, radius, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; } // ------------------------------------------------------------------------------------------------ static LightObj & LgCreateVehicleExpanded(int model, int world, float x, float y, float z, float angle, int col1, int col2) { return Core::Get().NewVehicle(model, world, x, y, z, angle, col1, col2, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; } static LightObj & LgCreatePickupExpanded(int model, int world, int quantity, float x, float y, float z, int alpha, bool automatic) { return Core::Get().NewPickup(model, world, quantity, x, y, z, alpha, automatic, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; } static LightObj & LgCreateObjectExpanded(int model, int world, float x, float y, float z, int alpha) { return Core::Get().NewObject(model, world, x, y, z, alpha, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; } // ------------------------------------------------------------------------------------------------ static LightObj & LgFindPickup(int id) { return VALID_ENTITYEX(id, SQMOD_PICKUP_POOL) ? Core::Get().GetPickup(id).mLgObj : NullLightObj(); } static LightObj & LgFindObject(int id) { return VALID_ENTITYEX(id, SQMOD_OBJECT_POOL) ? Core::Get().GetObj(id).mLgObj : NullLightObj(); } static LightObj & LgFindVehicle(int id) { return VALID_ENTITYEX(id, SQMOD_VEHICLE_POOL) ? Core::Get().GetVehicle(id).mLgObj : NullLightObj(); } static LightObj & LgFindCheckpoint(int id) { return VALID_ENTITYEX(id, SQMOD_CHECKPOINT_POOL) ? Core::Get().GetCheckpoint(id).mLgObj : NullLightObj(); } // ------------------------------------------------------------------------------------------------ static void LgSetWorldBounds(float maxX, float minX, float maxY, float minY) { _Func->SetWorldBounds(maxX, minX, maxY, minY); } SQMOD_NODISCARD static LgBounds LgGetWorldBounds() { LgBounds b; _Func->GetWorldBounds(&b.max_x, &b.min_x, &b.max_y, &b.min_y); return b; } // ------------------------------------------------------------------------------------------------ static void LgSetWastedSettings(uint32_t death_time, uint32_t fade_time, float fade_in_speed, float fade_out_speed, const Color3 & colour, uint32_t corpse_fade_delay, uint32_t corpse_fade_time) { _Func->SetWastedSettings(death_time, fade_time, fade_in_speed, fade_out_speed, colour.GetRGBA(), corpse_fade_delay, corpse_fade_time ); } SQMOD_NODISCARD static LgWastedSettings LgGetWastedSettings() { uint32_t colour; LgWastedSettings ws; _Func->GetWastedSettings(&ws.mDeathTime, &ws.mFadeTime, &ws.mFadeInSpeed, &ws.mFadeOutSpeed, &colour, &ws.mCorpseFadeDelay, &ws.mCorpseFadeTime ); ws.mFadeColour.SetRGB(colour); return ws; } // ------------------------------------------------------------------------------------------------ static void LgRawHideMapObject(int model, int x, int y, int z) { _Func->HideMapObject(model, static_cast< int16_t >(x), static_cast< int16_t >(y), static_cast< int16_t >(z)); } static void LgHideMapObject(int model, float x, float y, float z) { HideMapObjectEx(model, x, y, z); } static void LgShowMapObject(int model, float x, float y, float z) { ShowMapObjectEx(model, x, y, z); } static void LgShowAllMapObjects() { _Func->ShowAllMapObjects(); } static void LgForceAllSelect() { _Func->ForceAllSelect(); } // ------------------------------------------------------------------------------------------------ static void LgResetAllVehicleHandling() { _Func->ResetAllVehicleHandlings(); } static bool LgIsHandlingRuleSet(int model, int rule) { return _Func->ExistsHandlingRule(model, rule) >= 1; } static void LgSetHandlingRule(int model, int rule, float value) { _Func->SetHandlingRule(model, rule, value); } SQMOD_NODISCARD static double LgGetHandlingRule(int model, int rule) { return _Func->GetHandlingRule(model, rule); } static void LgResetHandlingRule(int model, int rule) { _Func->ResetHandlingRule(model, rule); } static void LgResetVehicleHandling(int model) { _Func->ResetHandling(model); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static bool LgSetWeaponDataValue(int weapon, int field, double value) { return _Func->SetWeaponDataValue(weapon, field, value) == vcmpErrorNone; } SQMOD_NODISCARD static double LgGetWeaponDataValue(int weapon, int field) { return _Func->GetWeaponDataValue(weapon, field); } SQMOD_NODISCARD static bool LgResetWeaponDataValue(int weapon, int field) { return _Func->ResetWeaponDataValue(weapon, field) == vcmpErrorNone; } SQMOD_NODISCARD static bool LgIsWeaponDataModified(int weapon, int field) { return _Func->IsWeaponDataValueModified(weapon, field) == vcmpErrorNone; } SQMOD_NODISCARD static bool LgResetWeaponData(int weapon) { return _Func->ResetWeaponData(weapon) == vcmpErrorNone; } static void LgResetAllWeaponData() { return _Func->ResetAllWeaponData(); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static int LgBindKey(bool down, int key1, int key2, int key3) { return Core::Get().NewKeyBind(-1, down, key1, key2, key3, SQMOD_CREATE_DEFAULT, NullLightObj()).mID; } SQMOD_NODISCARD static bool LgRemoveKeybind(int id) { return _Func->RemoveKeyBind(id) == vcmpErrorNone; } static void LgRemoveAllKeybinds() { _Func->RemoveAllKeyBinds(); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static bool LgGetCinematicBorder(LgPlayer & player) { return _Func->GetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionWidescreen) >= 1; } SQMOD_NODISCARD static bool LgGetGreenScanLines(LgPlayer & player) { return _Func->GetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionGreenScanlines) >= 1; } SQMOD_NODISCARD static bool LgGetWhiteScanLines(LgPlayer & player) { return _Func->GetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionWhiteScanlines) >= 1; } static void LgSetCinematicBorder(LgPlayer & player, bool toggle) { _Func->SetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionWidescreen, static_cast< uint8_t >(toggle)); } static void LgSetGreenScanLines(LgPlayer & player, bool toggle) { _Func->SetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionGreenScanlines, static_cast< uint8_t >(toggle)); } static void LgSetWhiteScanLines(LgPlayer & player, bool toggle) { _Func->SetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionWhiteScanlines, static_cast< uint8_t >(toggle)); } // ------------------------------------------------------------------------------------------------ static void LgKickPlayer(LgPlayer & player) { _Func->KickPlayer(player.GetIdentifier()); } static void LgBanPlayer(LgPlayer & player) { _Func->BanPlayer(player.GetIdentifier()); } // ------------------------------------------------------------------------------------------------ static void LgMessage(StackStrF & msg) { _Func->SendClientMessage(-1, 0x0b5fa5ff, "%s", msg.mPtr); } static void LgMessagePlayer(StackStrF & msg, LgPlayer & player) { _Func->SendClientMessage(player.GetIdentifier(), 0x0b5fa5ff, "%s", msg.mPtr); } static void LgMessageAllExcept(StackStrF & msg, LgPlayer & player) { const int32_t p = player.GetIdentifier(); const SQChar * m = msg.mPtr; ForeachConnectedPlayer([=](int32_t id) { if (id != p) _Func->SendClientMessage(id, 0x0b5fa5ff, "%s", m); }); } static void LgPrivMessage(LgPlayer & player, StackStrF & msg) { _Func->SendClientMessage(player.GetIdentifier(), 0x007f16ff, "** pm >> %s", msg.mPtr); } static void LgPrivMessageAll(StackStrF & msg) { const SQChar * m = msg.mPtr; ForeachConnectedPlayer([=](int32_t id) { _Func->SendClientMessage(id, 0x007f16ff, "** pm >> %s", m); }); } static void LgSendPlayerMessage(LgPlayer & source, LgPlayer & target, StackStrF & msg) { _Func->SendClientMessage(target.GetIdentifier(), 0x007f16ff, "** pm from %s >> %s", source.Get().GetName(), msg.mPtr); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static const SQChar * LgGetWeaponName(int id) { return GetWeaponName(static_cast< uint32_t >(id)); } SQMOD_NODISCARD static const SQChar * LgGetDistrictName(float x, float y) { return GetDistrictNameEx(x, y); } SQMOD_NODISCARD static const SQChar * LgGetSkinName(int id) { return GetSkinName(static_cast< uint32_t >(id)); } SQMOD_NODISCARD static int LgGetWeaponID(StackStrF & name) { return GetWeaponID(name); } SQMOD_NODISCARD static size_t LgSQGetTickCount() { #ifdef SQMOD_OS_WINDOWS return GetTickCount(); #else struct timespec now; if (clock_gettime(CLOCK_MONOTONIC, &now) != 0) return 0; return static_cast< size_t >(now.tv_sec) * 1000u + now.tv_nsec / 1000000u; #endif } // ------------------------------------------------------------------------------------------------ extern bool GetReloadStatus(); extern void SetReloadStatus(bool toggle); // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static float LgDistanceFromPoint (float x1, float y1, float x2, float y2) { return sqrtf((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } static void LgReloadScripts() { SetReloadStatus(true); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static int LgGetVehicleModelFromName(StackStrF & name) { return GetAutomobileID(name); } SQMOD_NODISCARD static String & LgGetVehicleNameFromModel(int model) { return GetAutomobileName( static_cast< uint32_t >(model)); } static void LgLoadVCMPModule(StackStrF & name) { OutputError("LoadModule() cannot be used by scripts. This functionality is not allowed."); } SQMOD_NODISCARD static bool LgIsNum(StackStrF & s) { if (!s.mLen) return false; char * p = nullptr; strtol(s.mPtr, &p, 10); return (p - s.mPtr) > 0; } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static SQInteger LgGetVehicleCount() { int count = 0, i = 0; while (i < SQMOD_VEHICLE_POOL) { if (_Func->CheckEntityExists(vcmpEntityPoolVehicle, i++) >= 1) ++ count; } return count; } SQMOD_NODISCARD SQInteger LgGetPickupCount() { int count = 0, i = 0; while (i < SQMOD_VEHICLE_POOL) { if (_Func->CheckEntityExists(vcmpEntityPoolPickup, i++) >= 1) ++ count; } return count; } SQMOD_NODISCARD SQInteger LgGetObjectCount() { int count = 0, i = 0; while (i < SQMOD_VEHICLE_POOL) { if (_Func->CheckEntityExists(vcmpEntityPoolObject, i++) >= 1) ++ count; } return count; } SQMOD_NODISCARD SQInteger LgGetPlayers() { return ForeachPlayerSlotCount([](int32_t idx) -> bool { return _Func->IsPlayerConnected(idx) != 0; }); } // ------------------------------------------------------------------------------------------------ static void LgSetVehiclesForcedRespawnHeight(SQFloat height) { _Func->SetVehiclesForcedRespawnHeight(static_cast< float >(height)); } SQMOD_NODISCARD static SQFloat LgGetVehiclesForcedRespawnHeight() { return _Func->GetVehiclesForcedRespawnHeight(); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static SQInteger LgFindPlayer(HSQUIRRELVM vm) { if (sq_gettop(vm) >= 2) { if (sq_gettype(vm, 2) == OT_INTEGER) { SQInteger id; sq_getinteger(vm, 2, &id); if (VALID_ENTITYEX(id, SQMOD_PLAYER_POOL)) { Var< LightObj >::push(vm, Core::Get().GetPlayer(static_cast< int32_t >(id)).mLgObj); } else { sq_pushnull(vm); return 1; } } else if (sq_gettype(vm, 2 ) == OT_STRING) { StackStrF val(vm, 2); if (SQ_FAILED(val.Proc(true))) { return val.mRes; } String name(val.mPtr, static_cast< size_t >(val.mLen)); std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c){ return std::tolower(c); }); char name_buf[SQMOD_NAMELENGTH]; const int32_t id = ForeachConnectedPlayerUntil([&](int32_t id) -> bool { _Func->GetPlayerName(id, name_buf, 64); std::transform(name_buf, name_buf + strlen(name_buf), name_buf, [](unsigned char c) { return std::tolower(c); }); return name.compare(name_buf) == 0; // NOLINT(readability-string-compare) }); if (VALID_ENTITYEX(id, SQMOD_PLAYER_POOL)) Var< LightObj >::push(vm, Core::Get().GetPlayer(id).mLgObj); else sq_pushnull(vm); } else { return sq_throwerror(vm, "Unexpected argument in FindPlayer: must be integer or string"); } } else { return sq_throwerror(vm, "Unexpected number of parameters for FindPlayer [integer or string]"); } return 1; } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static int LgGetSkinID(StackStrF & name) { return GetSkinID(name); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static bool LgInternal_InPoly(float fX, float fY, size_t points_n, const Vector2 * points) { // http://sidvind.com/wiki/Point-in-polygon:_Jordan_Curve_Theorem // The points creating the polygon float x1, x2; // How many times the ray crosses a line segment int crossings = 0; // Iterate through each line for (unsigned int i = 0; i < points_n; i++) { // This is done to ensure that we get the same result when // the line goes from left to right and right to left. if (points[i].x < points[(i + 1) % points_n].x) { x1 = points[i].x; x2 = points[(i + 1) % points_n].x; } else { x1 = points[(i + 1) % points_n].x; x2 = points[i].x; } // First check if the ray is able to cross the line if (fX > x1 && fX <= x2 && (fY < points[i].y || fY <= points[(i + 1) % points_n].y)) { static const float eps = 0.000001f; // Calculate the equation of the line float dx = points[(i + 1) % points_n].x - points[i].x; float dy = points[(i + 1) % points_n].y - points[i].y; float k; if (fabsf(dx) < eps) { k = static_cast< float >(0xffffffff); } else { k = dy / dx; } float m = points[i].y - k * points[i].x; // Find if the ray crosses the line float y2 = k * fX + m; if (fY <= y2) { crossings++; } } } return (crossings % 2 == 1); } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static SQInteger LgInPolyProcStack(HSQUIRRELVM vm) { SQFloat x = PopStackFloat(vm, 2), y = PopStackFloat(vm, 3); SQInteger top = sq_gettop(vm); std::vector< Vector2 > points; points.reserve(static_cast((top - 1) / 2)); for (SQInteger idx = 4; idx < top;) { points.emplace_back(); points.back().x = SQMOD_DOUBLE_OR(static_cast< Vector2::Value >(PopStackFloat(vm, idx++)), PopStackFloat(vm, idx++)); points.back().y = SQMOD_DOUBLE_OR(static_cast< Vector2::Value >(PopStackFloat(vm, idx++)), PopStackFloat(vm, idx++)); } sq_pushbool(vm, static_cast< SQBool >(LgInternal_InPoly(SQMOD_DOUBLE_OR(static_cast< float >(x), x), SQMOD_DOUBLE_OR(static_cast< float >(y), y), points.size(), points.data()))); return 1; } SQMOD_NODISCARD static SQInteger LgInPolyProcString(HSQUIRRELVM vm) { SQFloat x = PopStackFloat(vm, 2), y = PopStackFloat(vm, 3); StackStrF sq_str(vm, 4); if (SQ_FAILED(sq_str.Proc(true))) return sq_str.mRes; // Propagate the error std::vector< Vector2 > points; points.reserve(static_cast< size_t >(sq_str.mLen) / 8 + 1); std::stringstream ss(String(sq_str.mPtr, static_cast< size_t >(sq_str.mLen))); for (char c; !ss.eof();) { points.emplace_back(); ss >> points.back().x >> c; if (!ss.eof()) ss >> points.back().y >> c; else break; } sq_pushbool(vm, static_cast< SQBool >(LgInternal_InPoly(SQMOD_DOUBLE_OR(static_cast< float >(x), x), SQMOD_DOUBLE_OR(static_cast< float >(y), y), points.size(), points.data()))); return 1; } SQMOD_NODISCARD static SQInteger LgInPolyProcArray(HSQUIRRELVM vm) { SQFloat x = PopStackFloat(vm, 2), y = PopStackFloat(vm, 3); Array arr(LightObj(4, vm)); std::vector< Vector2 > points; points.reserve(static_cast(arr.Length() / 2 + 1)); arr.Foreach([&](HSQUIRRELVM vm, SQInteger i) -> SQRESULT { if ((i & 1) == 0) { points.emplace_back(); points.back().x = SQMOD_DOUBLE_OR(static_cast< Vector2::Value >(PopStackFloat(vm, -1)), PopStackFloat(vm, -1)); } else { points.back().y = SQMOD_DOUBLE_OR(static_cast< Vector2::Value >(PopStackFloat(vm, -1)), PopStackFloat(vm, -1)); } return SQ_OK; }); sq_pushbool(vm, static_cast< SQBool >(LgInternal_InPoly(SQMOD_DOUBLE_OR(static_cast< float >(x), x), SQMOD_DOUBLE_OR(static_cast< float >(y), y), points.size(), points.data()))); return 1; } SQMOD_NODISCARD static SQInteger LgInPoly(HSQUIRRELVM vm) { try { const SQInteger top = sq_gettop(vm); if(top >= 9 && (top - 1) % 2 == 0) { return LgInPolyProcStack(vm); } else if (top >= 4) { if (sq_gettype(vm, 4) == OT_STRING) { return LgInPolyProcString(vm); } else if (top == 4 && sq_gettype(vm, 4) == OT_ARRAY) { return LgInPolyProcArray(vm); } } } catch (const std::exception & e) { return sq_throwerror(vm, e.what()); } return sq_throwerror(vm, "Unexpected number or types of parameters for InPoly"); } // ------------------------------------------------------------------------------------------------ // These functions are for compatibility, but will be deprecated SQMOD_NODISCARD static SQInteger LgSetAmmuWeapon(HSQUIRRELVM SQ_UNUSED_ARG(vm)) { OutputError("SetAmmuWeapon does not exist in 0.4. Ammunations must be scripted."); return 0; } SQMOD_NODISCARD static SQInteger LgIsAmmuWeaponEnabled(HSQUIRRELVM vm) { OutputError("IsAmmuWeaponEnabled does not exist in 0.4. Ammunations must be scripted."); sq_pushbool(vm, static_cast(false)); return 1; } SQMOD_NODISCARD static SQInteger LgSetAmmuWeaponEnabled(HSQUIRRELVM SQ_UNUSED_ARG(vm)) { OutputError("SetAmmuWeaponEnabled does not exist in 0.4. Ammunations must be scripted."); return 0; } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static uint32_t LgGetTime() { OutputError("GetTime is deprecated and may be removed in the future."); OutputMessage("Please use Squirrel's time() function instead."); return 0; } SQMOD_NODISCARD static const SQChar * LgGetFullTime() { OutputError("GetFullTime is deprecated and may be removed in the future."); OutputMessage("Please use Squirrel's date() function instead."); static char date[96]; std::time_t rt; std::time(&rt); std::tm * ti = std::localtime(&rt); std::strftime(date, 96, "%A, %B %d, %Y, %H:%M:%S %Z", ti); return date; } // ------------------------------------------------------------------------------------------------ SQMOD_NODISCARD static bool LgGetFallEnabled() { OutputError("GetFallEnabled has no effect."); return false; } static void LgSetFallEnabled(bool) { OutputError("SetFallEnabled has no effect."); } SQMOD_NODISCARD static bool LgGetDeathmatchScoreboard() { OutputError("GetDeathmatchScoreboard has no effect. Use scripts to implement it."); return false; } static void LgSetDeathmatchScoreboard(bool) { OutputError("GetDeathmatchScoreboard has no effect. Use scripts to implement it."); } SQMOD_NODISCARD static bool LgGetWeaponSync(int) { OutputError("GetWeaponSync does not exist in 0.4. Rely on the server's anti-hack system and callbacks instead."); return false; } static void LgSetWeaponSync(int, bool) { OutputError("GetWeaponSync does not exist in 0.4. Rely on the server's anti-hack system and callbacks instead."); } SQMOD_NODISCARD static bool LgGetWeatherLock() { OutputError("GetWeatherLock has no effect."); return false; } static void LgSetWeatherLock(bool) { OutputError("SetWeatherLock has no effect."); } // ================================================================================================ void Register_Official_Functions(HSQUIRRELVM vm) { RootTable(vm) .Overload(_SC("ClientMessage"), LgClientMessage) .Overload(_SC("ClientMessage"), LgClientMessageWithAlpha) .Overload(_SC("ClientMessageToAll"), LgClientMessageToAll) .Overload(_SC("ClientMessageToAll"), LgClientMessageToAllWithAlpha) .Overload(_SC("Announce"), LgGameMessage) .Overload(_SC("Announce"), LgGameMessageAlternate) .Overload(_SC("AnnounceAll"), LgGameMessageToAll) .Overload(_SC("AnnounceAll"), LgGameMessageToAllAlternate) .Func(_SC("ShutdownServer"), LgShutdownServer) .Func(_SC("SetServerName"), LgSetServerName) .Func(_SC("SetMaxPlayers"), LgSetMaxPlayers) .Func(_SC("SetPassword"), LgSetServerPassword) .Func(_SC("SetGameModeName"), LgSetGameModeText) .Func(_SC("SetTimeRate"), LgSetTimeRate) .Func(_SC("SetHour"), LgSetHour) .Func(_SC("SetMinute"), LgSetMinute) .Func(_SC("SetTime"), LgSetTime) .Func(_SC("SetWeather"), LgSetWeather) .Func(_SC("SetGravity"), LgSetGravity) .Func(_SC("SetGamespeed"), LgSetGamespeed) .Func(_SC("SetWaterLevel"), LgSetWaterLevel) .Func(_SC("SetMaxHeight"), LgSetMaxHeight) .Func(_SC("SetFallTimer"), LgSetFallTimer) .SquirrelFunc(_SC("GetServerName"), LgGetServerName) .Func(_SC("GetMaxPlayers"), LgGetMaxPlayers) .SquirrelFunc(_SC("GetPassword"), LgGetServerPassword) .SquirrelFunc(_SC("GetGameModeName"), LgGetGameModeText) .Func(_SC("GetTimeRate"), LgGetTimeRate) .Func(_SC("GetHour"), LgGetHour) .Func(_SC("GetMinute"), LgGetMinute) .Func(_SC("GetWeather"), LgGetWeather) .Func(_SC("GetGravity"), LgGetGravity) .Func(_SC("GetGamespeed"), LgGetGamespeed) .Func(_SC("GetWaterLevel"), LgGetWaterLevel) .Func(_SC("GetMaxHeight"), LgGetMaxHeight) .Func(_SC("GetFallTimer"), LgGetFallTimer) .Func(_SC("SetSyncFrameLimiter"), LgToggleSyncFrameLimiter) .Func(_SC("SetFrameLimiter"), LgToggleFrameLimiter) .Func(_SC("SetTaxiBoostJump"), LgToggleTaxiBoostJump) .Func(_SC("SetDriveOnWater"), LgToggleDriveOnWater) .Func(_SC("SetFastSwitch"), LgToggleFastSwitch) .Func(_SC("SetFriendlyFire"), LgToggleFriendlyFire) .Func(_SC("SetDrivebyEnabled"), LgToggleDisableDriveby) .Func(_SC("SetPerfectHandling"), LgTogglePerfectHandling) .Func(_SC("SetFlyingCars"), LgToggleFlyingCars) .Func(_SC("SetJumpSwitch"), LgToggleJumpSwitch) .Func(_SC("SetShowOnRadar"), LgToggleShowOnRadar) .Func(_SC("SetShowOnlyTeamMarkers"), LgToggleShowOnlyTeamMarkers) .Func(_SC("SetStuntBike"), LgToggleStuntBike) .Func(_SC("SetShootInAir"), LgToggleShootInAir) .Func(_SC("SetShowNametags"), LgToggleShowNametags) .Func(_SC("SetJoinMessages"), LgToggleJoinMessages) .Func(_SC("SetDeathMessages"), LgToggleDeathMessages) .Func(_SC("SetChatTagDefault"), LgToggleChatTagDefault) .Func(_SC("SetWallglitch"), LgToggleWallglitch) .Func(_SC("SetBackfaceCullingDisabled"), LgToggleDisableBackfaceCulling) .Func(_SC("SetHeliBladeDamageDisabled"), LgToggleDisableHeliBladeDamage) .Func(_SC("GetSyncFrameLimiter"), LgEnabledSyncFrameLimiter) .Func(_SC("GetFrameLimiter"), LgEnabledFrameLimiter) .Func(_SC("GetTaxiBoostJump"), LgEnabledTaxiBoostJump) .Func(_SC("GetDriveOnWater"), LgEnabledDriveOnWater) .Func(_SC("GetFastSwitch"), LgEnabledFastSwitch) .Func(_SC("GetFriendlyFire"), LgEnabledFriendlyFire) .Func(_SC("GetDrivebyEnabled"), LgEnabledDisableDriveby) .Func(_SC("GetPerfectHandling"), LgEnabledPerfectHandling) .Func(_SC("GetFlyingCars"), LgEnabledFlyingCars) .Func(_SC("GetJumpSwitch"), LgEnabledJumpSwitch) .Func(_SC("GetShowOnRadar"), LgEnabledShowOnRadar) .Func(_SC("GetShowOnlyTeamMarkers"), LgEnabledShowOnlyTeamMarkers) .Func(_SC("GetStuntBike"), LgEnabledStuntBike) .Func(_SC("GetShootInAir"), LgEnabledShootInAir) .Func(_SC("GetShowNametags"), LgEnabledShowNametags) .Func(_SC("GetJoinMessages"), LgEnabledJoinMessages) .Func(_SC("GetDeathMessages"), LgEnabledDeathMessages) .Func(_SC("GetChatTagDefault"), LgEnabledChatTagDefault) .Func(_SC("GetWallglitch"), LgEnabledWallglitch) .Func(_SC("GetBackfaceCullingDisabled"), LgEnabledDisableBackfaceCulling) .Func(_SC("GetHeliBladeDamageDisabled"), LgEnabledDisableHeliBladeDamage) .Overload(_SC("CreateRadioStream"), LgCreateRadioStreamWithID) .Overload(_SC("CreateRadioStream"), LgCreateRadioStream) .Func(_SC("DestroyRadioStream"), LgDestroyRadioStream) .Func(_SC("CreateMarker"), LgCreateBlip) .Func(_SC("DestroyMarker"), LgDestroyBlip) .Overload(_SC("CreateExplosion"), LgCreateExplosion) .Overload(_SC("CreateExplosion"), LgCreateExplosionExpanded) .Overload(_SC("PlaySound"), LgPlayGameSound) .Overload(_SC("PlaySound"), LgPlayGameSoundExpanded) .Func(_SC("PlaySoundForPlayer"), LgPlayGameSoundForPlayer) .Func(_SC("PlaySoundForWorld"), LgPlayGameSoundForWorld) .Func(_SC("SetUseClasses"), LgSetUseClasses) .Func(_SC("UsingClasses"), LgUsingClasses) .Func(_SC("AddClass"), LgAddClass) .Overload(_SC("SetSpawnPlayerPos"), LgSetSpawnPlayerPos) .Overload(_SC("SetSpawnCameraPos"), LgSetSpawnCameraPos) .Overload(_SC("SetSpawnCameraLook"), LgSetSpawnCameraLook) .Overload(_SC("SetSpawnPlayerPos"), LgSetSpawnPlayerPosExpanded) .Overload(_SC("SetSpawnCameraPos"), LgSetSpawnCameraPosExpanded) .Overload(_SC("SetSpawnCameraLook"), LgSetSpawnCameraLookExpanded) .Func(_SC("BanIP"), LgBanIP) .Func(_SC("UnbanIP"), LgUnbanIP) .Func(_SC("IsIPBanned"), LgIsIPBanned) .Func(_SC("GetPlayerIDFromName"), LgGetPlayerIDFromName) .Func(_SC("IsWorldCompatibleWithPlayer"), LgIsWorldCompatibleWithPlayer) .Func(_SC("CreateCheckpoint"), LgCreateCheckpoint) .Overload(_SC("CreateVehicle"), LgCreateVehicleCompat) .Overload(_SC("CreateVehicle"), LgCreateVehicle) .Overload(_SC("CreateVehicle"), LgCreateVehicleExpanded) .Overload(_SC("CreatePickup"), LgCreatePickupCompat) .Overload(_SC("CreatePickup"), LgCreatePickup) .Overload(_SC("CreatePickup"), LgCreatePickupExpanded) .Overload(_SC("CreateObject"), LgCreateObject) .Overload(_SC("CreateObject"), LgCreateObjectExpanded) .Func(_SC("FindPickup"), LgFindPickup) .Func(_SC("FindObject"), LgFindObject) .Func(_SC("FindVehicle"), LgFindVehicle) .Func(_SC("FindCheckpoint"), LgFindCheckpoint) .Func(_SC("SetWorldBounds"), LgSetWorldBounds) .Func(_SC("GetWorldBounds"), LgGetWorldBounds) .Func(_SC("SetWastedSettings"), LgSetWastedSettings) .Func(_SC("GetWastedSettings"), LgGetWastedSettings) .Func(_SC("SetKillDelay"), LgSetKillDelay) .Func(_SC("GetKillDelay"), LgGetKillDelay) .Func(_SC("RawHideMapObject"), LgRawHideMapObject) .Func(_SC("HideMapObject"), LgHideMapObject) .Func(_SC("ShowMapObject"), LgShowMapObject) .Func(_SC("ShowAllMapObjects"), LgShowAllMapObjects) .Func(_SC("ForceAllSelect"), LgForceAllSelect) .Func(_SC("ResetAllVehicleHandling"), LgResetAllVehicleHandling) .Func(_SC("IsHandlingRuleSet"), LgIsHandlingRuleSet) .Func(_SC("SetHandlingRule"), LgSetHandlingRule) .Func(_SC("GetHandlingRule"), LgGetHandlingRule) .Func(_SC("ResetHandlingRule"), LgResetHandlingRule) .Func(_SC("ResetVehicleHandling"), LgResetVehicleHandling) // Compatibility functions .Func(_SC("GetCinematicBorder"), LgGetCinematicBorder) .Func(_SC("GetGreenScanLines"), LgGetGreenScanLines) .Func(_SC("GetWhiteScanLines"), LgGetWhiteScanLines) .Func(_SC("SetCinematicBorder"), LgSetCinematicBorder) .Func(_SC("SetGreenScanLines"), LgSetGreenScanLines) .Func(_SC("SetWhiteScanLines"), LgSetWhiteScanLines) .Func(_SC("KickPlayer"), LgKickPlayer) .Func(_SC("BanPlayer"), LgBanPlayer) .Func(_SC("Message"), LgMessage) .Func(_SC("MessagePlayer"), LgMessagePlayer) .Func(_SC("MessageAllExcept"), LgMessageAllExcept) .Func(_SC("PrivMessage"), LgPrivMessage) .Func(_SC("PrivMessageAll"), LgPrivMessageAll) .Func(_SC("SendPlayerMessage"), LgSendPlayerMessage) .Func(_SC("GetWeaponName"), LgGetWeaponName) .Func(_SC("GetDistrictName"), LgGetDistrictName) .Func(_SC("GetSkinName"), LgGetSkinName) .Func(_SC("GetWeaponID"), LgGetWeaponID) .Func(_SC("GetSkinID"), LgGetSkinID) .Func(_SC("GetTickCount"), LgSQGetTickCount) .Func(_SC("SetWeaponDataValue"), LgSetWeaponDataValue) .Func(_SC("GetWeaponDataValue"), LgGetWeaponDataValue) .Func(_SC("ResetWeaponDataValue"), LgResetWeaponDataValue) .Func(_SC("IsWeaponDataModified"), LgIsWeaponDataModified) .Func(_SC("ResetWeaponData"), LgResetWeaponData) .Func(_SC("ResetAllWeaponData"), LgResetAllWeaponData) .Func(_SC("DistanceFromPoint"), LgDistanceFromPoint) .Func(_SC("ReloadScripts"), LgReloadScripts) .Func(_SC("GetVehicleModelFromName"), LgGetVehicleModelFromName) .Func(_SC("GetVehicleNameFromModel"), LgGetVehicleNameFromModel) .Func(_SC("IsNum"), LgIsNum) .Func(_SC("GetVehicleCount"), LgGetVehicleCount) .Func(_SC("GetPickupCount"), LgGetPickupCount) .Func(_SC("GetObjectCount"), LgGetObjectCount) .Func(_SC("GetPlayers"), LgGetPlayers) .Func(_SC("GetFallEnabled"), LgGetFallEnabled) .Func(_SC("SetFallEnabled"), LgSetFallEnabled) .Func(_SC("GetDeathmatchScoreboard"), LgGetDeathmatchScoreboard) .Func(_SC("SetDeathmatchScoreboard"), LgSetDeathmatchScoreboard) .Func(_SC("GetWeaponSync"), LgGetWeaponSync) .Func(_SC("SetWeaponSync"), LgSetWeaponSync) .Func(_SC("SetWeatherLock"), LgSetWeatherLock) .Func(_SC("GetWeatherLock"), LgGetWeatherLock) .Func(_SC("GetTime"), LgGetTime) .Func(_SC("GetFullTime"), LgGetFullTime) .Func(_SC("LoadModule"), LgLoadVCMPModule) .Func(_SC("GetVehiclesForcedRespawnHeight"), LgGetVehiclesForcedRespawnHeight) .Func(_SC("SetVehiclesForcedRespawnHeight"), LgSetVehiclesForcedRespawnHeight) .SquirrelFunc(_SC("FindPlayer"), LgFindPlayer) .SquirrelFunc(_SC("FindPlayerCompat"), LgFindPlayer) .SquirrelFunc(_SC("InPoly"), LgInPoly) .SquirrelFunc(_SC("SetAmmuWeapon"), LgSetAmmuWeapon) .SquirrelFunc(_SC("IsAmmuWeaponEnabled"), LgIsAmmuWeaponEnabled) .SquirrelFunc(_SC("SetAmmuWeaponEnabled"), LgSetAmmuWeaponEnabled) .Func(_SC("BindKey"), LgBindKey) .Func(_SC("UnbindKey"), LgRemoveKeybind) .Func(_SC("UnbindAll"), LgRemoveAllKeybinds) ; } // ------------------------------------------------------------------------------------------------ static const EnumElement g_LgConstants[] = { {_SC("WEP_FIST"), 0}, {_SC("WEP_BRASSKNUCKLES"), 1}, {_SC("WEP_SCREWDRIVER"), 2}, {_SC("WEP_GOLFCLUB"), 3}, {_SC("WEP_NIGHTSTICK"), 4}, {_SC("WEP_KNIFE"), 5}, {_SC("WEP_BASEBALLBAT"), 6}, {_SC("WEP_HAMMER"), 7}, {_SC("WEP_MEATCLEAVER"), 8}, {_SC("WEP_MACHETE"), 9}, {_SC("WEP_KATANA"), 10}, {_SC("WEP_CHAINSAW"), 11}, {_SC("WEP_GRENADE"), 12}, {_SC("WEP_REMOTE"), 13}, {_SC("WEP_TEARGAS"), 14}, {_SC("WEP_MOLOTOV"), 15}, {_SC("WEP_ROCKET"), 16}, {_SC("WEP_COLT"), 17}, {_SC("WEP_COLT45"), 17}, {_SC("WEP_PYTHON"), 18}, {_SC("WEP_SHOTGUN"), 19}, {_SC("WEP_SPAZ"), 20}, {_SC("WEP_SPAS12"), 20}, {_SC("WEP_STUBBY"), 21}, {_SC("WEP_TEC9"), 22}, {_SC("WEP_UZI"), 23}, {_SC("WEP_INGRAM"), 24}, {_SC("WEP_MP5"), 25}, {_SC("WEP_M4"), 26}, {_SC("WEP_RUGER"), 27}, {_SC("WEP_SNIPER"), 28}, {_SC("WEP_LASERSCOPE"), 29}, {_SC("WEP_ROCKETLAUNCHER"), 30}, {_SC("WEP_RPG"), 30}, {_SC("WEP_FLAMETHROWER"), 31}, {_SC("WEP_M60"), 32}, {_SC("WEP_MINIGUN"), 33}, {_SC("WEP_BOMB"), 34}, {_SC("WEP_HELICANNON"), 35}, {_SC("WEP_CAMERA"), 36}, {_SC("WEP_VEHICLE"), 39}, {_SC("WEP_DRIVEBY"), 42}, {_SC("WEP_DROWNED"), 43}, {_SC("WEP_FALL"), 44}, {_SC("WEP_EXPLOSION"), 51}, {_SC("WEP_SUICIDE"), 70}, {_SC("WEATHER_MOSTLYCLEAR"), 0}, {_SC("WEATHER_OVERCAST"), 1}, {_SC("WEATHER_THUNDERSTORM"), 2}, {_SC("WEATHER_STORM"), 2}, {_SC("WEATHER_STORMY"), 2}, {_SC("WEATHER_FOGGY"), 3}, {_SC("WEATHER_FOG"), 3}, {_SC("WEATHER_CLEAR"), 4}, {_SC("WEATHER_SUNNY"), 4}, {_SC("WEATHER_RAIN"), 5}, {_SC("WEATHER_RAINY"), 5}, {_SC("WEATHER_DARKCLOUDY"), 6}, {_SC("WEATHER_LIGHTCLOUDY"), 7}, {_SC("WEATHER_OVERCASTCLOUDY"), 8}, {_SC("WEATHER_BLACKCLOUDS"), 9}, {_SC("VEH_LANDSTALKER"), 130}, {_SC("VEH_IDAHO"), 131}, {_SC("VEH_STINGER"), 132}, {_SC("VEH_LINERUNNER"), 133}, {_SC("VEH_PERENNIAL"), 134}, {_SC("VEH_SENTINEL"), 135}, {_SC("VEH_RIO"), 136}, {_SC("VEH_FIRETRUCK"), 137}, {_SC("VEH_TRASHMASTER"), 138}, {_SC("VEH_STRETCH"), 139}, {_SC("VEH_MANANA"), 140}, {_SC("VEH_INFERNUS"), 141}, {_SC("VEH_VOODOO"), 142}, {_SC("VEH_PONY"), 143}, {_SC("VEH_MULE"), 144}, {_SC("VEH_CHEETAH"), 145}, {_SC("VEH_AMBULANCE"), 146}, {_SC("VEH_FBIWASHINGTON"), 147}, {_SC("VEH_MOONBEAM"), 148}, {_SC("VEH_ESPERANTO"), 149}, {_SC("VEH_TAXI"), 150}, {_SC("VEH_WASHINGTON"), 151}, {_SC("VEH_BOBCAT"), 152}, {_SC("VEH_MRWHOOPEE"), 153}, {_SC("VEH_BFINJECTION"), 154}, {_SC("VEH_HUNTER"), 155}, {_SC("VEH_POLICE"), 156}, {_SC("VEH_ENFORCER"), 157}, {_SC("VEH_SECURICAR"), 158}, {_SC("VEH_BANSHEE"), 159}, {_SC("VEH_PREDATOR"), 160}, {_SC("VEH_BUS"), 161}, {_SC("VEH_RHINO"), 162}, {_SC("VEH_BARRACKSOL"), 163}, {_SC("VEH_BARRACKS"), 163}, {_SC("VEH_CUBANHERMES"), 164}, {_SC("VEH_HELICOPTER"), 165}, {_SC("VEH_ANGEL"), 166}, {_SC("VEH_COACH"), 167}, {_SC("VEH_CABBIE"), 168}, {_SC("VEH_STALLION"), 169}, {_SC("VEH_RUMPO"), 170}, {_SC("VEH_RCBANDIT"), 171}, {_SC("VEH_HEARSE"), 172}, {_SC("VEH_PACKER"), 173}, {_SC("VEH_SENTINELXS"), 174}, {_SC("VEH_ADMIRAL"), 175}, {_SC("VEH_SQUALO"), 176}, {_SC("VEH_SEASPARROW"), 177}, {_SC("VEH_PIZZABOY"), 178}, {_SC("VEH_GANGBURRITO"), 179}, {_SC("VEH_AIRTRAIN"), 180}, {_SC("VEH_DEADDODO"), 181}, {_SC("VEH_SPEEDER"), 182}, {_SC("VEH_REEFER"), 183}, {_SC("VEH_TROPIC"), 184}, {_SC("VEH_FLATBED"), 185}, {_SC("VEH_YANKEE"), 186}, {_SC("VEH_CADDY"), 187}, {_SC("VEH_ZEBRA"), 188}, {_SC("VEH_ZEBRACAB"), 188}, {_SC("VEH_TOPFUN"), 189}, {_SC("VEH_SKIMMER"), 190}, {_SC("VEH_PCJ600"), 191}, {_SC("VEH_PCJ"), 191}, {_SC("VEH_FAGGIO"), 192}, {_SC("VEH_FREEWAY"), 193}, {_SC("VEH_RCBARON"), 194}, {_SC("VEH_RCRAIDER"), 195}, {_SC("VEH_GLENDALE"), 196}, {_SC("VEH_OCEANIC"), 197}, {_SC("VEH_SANCHEZ"), 198}, {_SC("VEH_SPARROW"), 199}, {_SC("VEH_PATRIOT"), 200}, {_SC("VEH_LOVEFIST"), 201}, {_SC("VEH_COASTGUARD"), 202}, {_SC("VEH_DINGHY"), 203}, {_SC("VEH_HERMES"), 204}, {_SC("VEH_SABRE"), 205}, {_SC("VEH_SABRETURBO"), 206}, {_SC("VEH_PHOENIX"), 207}, {_SC("VEH_WALTON"), 208}, {_SC("VEH_REGINA"), 209}, {_SC("VEH_COMET"), 210}, {_SC("VEH_DELUXO"), 211}, {_SC("VEH_BURRITO"), 212}, {_SC("VEH_SPANDEX"), 213}, {_SC("VEH_SPANDEXPRESS"), 213}, {_SC("VEH_MARQUIS"), 214}, {_SC("VEH_BAGGAGE"), 215}, {_SC("VEH_BAGGAGEHANDLER"), 215}, {_SC("VEH_KAUFMAN"), 216}, {_SC("VEH_KAUFMANCAB"), 216}, {_SC("VEH_MAVERICK"), 217}, {_SC("VEH_VCNMAVERICK"), 218}, {_SC("VEH_RANCHER"), 219}, {_SC("VEH_FBIRANCHER"), 220}, {_SC("VEH_VIRGO"), 221}, {_SC("VEH_GREENWOOD"), 222}, {_SC("VEH_CUBANJETMAX"), 223}, {_SC("VEH_HOTRING1"), 224}, {_SC("VEH_HOTRINGRACER1"), 224}, {_SC("VEH_SANDKING"), 225}, {_SC("VEH_BLISTA"), 226}, {_SC("VEH_BLISTAC"), 226}, {_SC("VEH_BLISTACOMPACT"), 226}, {_SC("VEH_COMPACT"), 226}, {_SC("VEH_POLICEMAV"), 227}, {_SC("VEH_POLICEMAVERICK"), 227}, {_SC("VEH_BOXVILLE"), 228}, {_SC("VEH_BENSON"), 229}, {_SC("VEH_MESA"), 230}, {_SC("VEH_MESAGRANDE"), 230}, {_SC("VEH_RCGOBLIN"), 231}, {_SC("VEH_HOTRING2"), 232}, {_SC("VEH_HOTRINGRACER2"), 232}, {_SC("VEH_HOTRING3"), 233}, {_SC("VEH_HOTRINGRACER3"), 233}, {_SC("VEH_BLOODRING1"), 234}, {_SC("VEH_BLOODRINGBANGER1"), 234}, {_SC("VEH_BLOODRING2"), 235}, {_SC("VEH_BLOODRINGBANGER2"), 235}, {_SC("VEH_VICECHEE"), 236}, {_SC("VEH_POLICECHEETAH"), 236}, {_SC("VEH_FBICHEETAH"), 236}, {_SC("VEH_CHEETAH2"), 236}, {_SC("UPDATE_PLAYER_ONFOOT"), 0}, {_SC("UPDATE_PLAYER_FOOT"), 0}, {_SC("UPDATE_PLAYER_AIM"), 1}, {_SC("UPDATE_PLAYER_DRIVER"), 2}, {_SC("UPDATE_PLAYER_PASSENGER"), 3}, {_SC("UPDATE_VEHICLE_DRIVER"), 0}, {_SC("UPDATE_VEHICLE_OTHER"), 1}, {_SC("BODYPART_BODY"), 0}, {_SC("BODYPART_TORSO"), 1}, {_SC("BODYPART_LEFTARM"), 2}, {_SC("BODYPART_LARM"), 2}, {_SC("BODYPART_RIGHTARM"), 3}, {_SC("BODYPART_RARM"), 3}, {_SC("BODYPART_LEFTLEG"), 4}, {_SC("BODYPART_LLEG"), 4}, {_SC("BODYPART_RIGHTLEG"), 5}, {_SC("BODYPART_RLEG"), 5}, {_SC("BODYPART_HEAD"), 6}, {_SC("PARTREASON_QUIT"), 1}, {_SC("PARTREASON_DISCONNECTED"), 1}, {_SC("PARTREASON_TIMEOUT"), 0}, {_SC("PARTREASON_KICKEDBANNED"), 2}, {_SC("PARTREASON_KICKED"), 2}, {_SC("PARTREASON_BANNED"), 2}, {_SC("PARTREASON_CRASHED"), 3}, {_SC("KEY_ONFOOT_FORWARD"), 32768}, {_SC("KEY_ONFOOT_BACKWARD"), 16384}, {_SC("KEY_ONFOOT_LEFT"), 8192}, {_SC("KEY_ONFOOT_RIGHT"), 4096}, {_SC("KEY_ONFOOT_JUMP"), 2176}, {_SC("KEY_ONFOOT_SPRINT"), 1024}, {_SC("KEY_ONFOOT_FIRE"), 576}, {_SC("KEY_ONFOOT_CROUCH"), 288}, {_SC("KEY_ONFOOT_PUNCH"), 64}, {_SC("KEY_ONFOOT_NEXTWEP"), 2}, {_SC("KEY_ONFOOT_PREVWEP"), 4}, {_SC("KEY_ONFOOT_AIM"), 1}, {_SC("KEY_INCAR_LEFT"), 8192}, {_SC("KEY_INCAR_RIGHT"), 4096}, {_SC("KEY_INCAR_BACKWARD"), 2176}, {_SC("KEY_INCAR_FORWARD"), 1024}, {_SC("KEY_INCAR_HORN"), 288}, {_SC("KEY_INCAR_LEANUP"), 16}, {_SC("KEY_INCAR_LEANDOWN"), 8}, {_SC("KEY_INCAR_LOOKLEFT"), 4}, {_SC("KEY_INCAR_LOOKRIGHT"), 2}, // 0.4-squirrel version 3.99 (up to 4.00 on final release) {_SC("SQUIRREL_VERSION"), 399} }; // ================================================================================================ void Register_Official_Constants(HSQUIRRELVM vm) { ConstTable t(vm); for (const auto & c : g_LgConstants) { switch (c.Type) { case SQET_STRING: t.Const(c.Name, c.mSTR); break; case SQET_INT: t.Const(c.Name, c.mINT); break; case SQET_REAL: t.Const(c.Name, c.mREAL); break; case SQET_BOOL: t.Const(c.Name, c.mBOOL); break; default: SQTHROW(t.GetVM(), "Unknown constant value type"); } } } // ------------------------------------------------------------------------------------------------ struct LgStream { static constexpr size_t MAX_SIZE = 4096; // -------------------------------------------------------------------------------------------- static void ClearOutput() { m_OutputStreamPosition = m_OutputStreamEnd = 0; m_OutputStreamError = false; } static void ClearInput() { m_InputStreamSize = m_InputStreamPosition = 0; m_InputStreamError = false; } // -------------------------------------------------------------------------------------------- static void StartWrite() { ClearOutput(); } static void SetWritePosition(size_t position) { if (position < m_OutputStreamEnd) m_OutputStreamPosition = position; else m_OutputStreamPosition = m_OutputStreamEnd; } static size_t GetWritePosition() { return m_OutputStreamPosition; } static size_t GetWriteSize() { return m_OutputStreamEnd; } static bool HasWriteError() { return m_OutputStreamError; } static void WriteByte(uint8_t value) { Write(&value, sizeof(value)); } static void WriteInt(int32_t value) { Write(&value, sizeof(value)); } static void WriteFloat(float value) { Write(&value, sizeof(value)); } static void WriteString(StackStrF & value) { uint16_t length = ConvTo< uint16_t >::From(value.mLen); if (CanWrite(sizeof(length))) { if (!CanWrite(length)) { length = static_cast< uint16_t >(MAX_SIZE - m_OutputStreamPosition); m_OutputStreamError = true; } auto lengthBE = static_cast< uint16_t >(((length >> 8u) & 0xFFu) | ((length & 0xFFu) << 8u)); Write(&lengthBE, sizeof(lengthBE)); Write(value.mPtr, length); } } static void SendStream(LightObj & target) { int32_t id; if (target.IsNull()) id = -1; else if (target.GetType() == OT_INTEGER || target.GetType() == OT_FLOAT) id = target.Cast< int32_t >(); else if (static_cast< AbstractStaticClassData * >(target.GetTypeTag()) == StaticClassTypeTag< LgPlayer >::Get()) { id = target.CastI< LgPlayer >()->GetIdentifier(); } else STHROWF("Invalid target type"); if (id >= SQMOD_PLAYER_POOL) STHROWF("Invalid player ID"); _Func->SendClientScriptData(id, m_OutputStreamData, m_OutputStreamEnd); ClearOutput(); } // -------------------------------------------------------------------------------------------- static void LoadInput(const void * data, size_t size) { ClearInput(); m_InputStreamSize = (size < sizeof(m_InputStreamData)) ? size : sizeof(m_InputStreamData); memcpy(m_InputStreamData, data, m_InputStreamSize); } static void SetReadPosition(size_t position) { if (position <= m_InputStreamPosition) m_InputStreamPosition = position; else m_InputStreamPosition = m_InputStreamSize; } static size_t GetReadPosition() { return m_InputStreamPosition; } static size_t GetReadSize() { return m_InputStreamSize; } static bool HasReadError() { return m_InputStreamError; } static uint8_t ReadByte() { if ((m_InputStreamPosition + sizeof(uint8_t)) <= m_InputStreamSize) { return m_InputStreamData[m_InputStreamPosition++]; } else m_InputStreamError = true; return 0; } static int32_t ReadInt() { if ((m_InputStreamPosition + sizeof(int32_t)) <= m_InputStreamSize) { int32_t result; memcpy(&result, &m_InputStreamData[m_InputStreamPosition], sizeof(result)); m_InputStreamPosition += sizeof(int32_t); return result; } else m_InputStreamError = true; return 0; } static float ReadFloat() { if ((m_InputStreamPosition + sizeof(float)) <= m_InputStreamSize) { float result; memcpy(&result, &m_InputStreamData[m_InputStreamPosition], sizeof(result)); m_InputStreamPosition += sizeof(float); return result; } else m_InputStreamError = true; return 0.0f; } static LightObj ReadString() { uint16_t length = ReadBEInt16(); if ((m_InputStreamPosition + length) > m_InputStreamSize) { length = static_cast< uint16_t >(m_InputStreamSize - m_InputStreamPosition); m_InputStreamError = true; } length = static_cast< uint16_t >(length < (MAX_SIZE - 1) ? length : (MAX_SIZE - 1)); memcpy(m_Buffer, &m_InputStreamData[m_InputStreamPosition], length); m_Buffer[length] = '\0'; m_InputStreamPosition += length; return LightObj(m_Buffer, static_cast< SQInteger >(length)); } // -------------------------------------------------------------------------------------------- static LightObj CloneInputToBuffer() { return LightObj(SqTypeIdentity< SqBuffer >{}, SqVM(), Buffer(m_Buffer, static_cast< Buffer::SzType >(m_InputStreamSize), static_cast< Buffer::SzType >(m_InputStreamPosition))); } static LightObj CloneOutputToBuffer() { return LightObj(SqTypeIdentity< SqBuffer >{}, SqVM(), Buffer(m_Buffer, static_cast< Buffer::SzType >(m_OutputStreamEnd), static_cast< Buffer::SzType >(m_OutputStreamPosition))); } private: // -------------------------------------------------------------------------------------------- static bool CanWrite(size_t size) { return (size <= (MAX_SIZE - m_OutputStreamPosition)); } static void Write(const void * value, size_t size) { if (CanWrite(size)) { memcpy(&m_OutputStreamData[m_OutputStreamPosition], value, size); m_OutputStreamPosition += size; if (m_OutputStreamPosition > m_OutputStreamEnd) m_OutputStreamEnd = m_OutputStreamPosition; } else m_OutputStreamError = true; } // -------------------------------------------------------------------------------------------- static uint16_t ReadBEInt16() { if ((m_InputStreamPosition + sizeof(uint16_t)) <= m_InputStreamSize) { uint16_t result; memcpy(&result, &m_InputStreamData[m_InputStreamPosition], sizeof(result)); m_InputStreamPosition += sizeof(uint16_t); return static_cast< uint16_t >(((result >> 8u) & 0xFFu) | ((result & 0xFFu) << 8u)); } m_InputStreamError = true; return 0; } // -------------------------------------------------------------------------------------------- static uint8_t m_InputStreamData[MAX_SIZE]; static size_t m_InputStreamSize; static size_t m_InputStreamPosition; static bool m_InputStreamError; // -------------------------------------------------------------------------------------------- static uint8_t m_OutputStreamData[MAX_SIZE]; static size_t m_OutputStreamPosition; static size_t m_OutputStreamEnd; static bool m_OutputStreamError; // -------------------------------------------------------------------------------------------- static SQChar m_Buffer[MAX_SIZE]; }; // ------------------------------------------------------------------------------------------------ uint8_t LgStream::m_InputStreamData[LgStream::MAX_SIZE]{}; size_t LgStream::m_InputStreamSize{0}; size_t LgStream::m_InputStreamPosition{0}; bool LgStream::m_InputStreamError{false}; // ------------------------------------------------------------------------------------------------ uint8_t LgStream::m_OutputStreamData[LgStream::MAX_SIZE]{}; size_t LgStream::m_OutputStreamEnd{0}; size_t LgStream::m_OutputStreamPosition{0}; bool LgStream::m_OutputStreamError{false}; // ------------------------------------------------------------------------------------------------ SQChar LgStream::m_Buffer[LgStream::MAX_SIZE]; // ------------------------------------------------------------------------------------------------ void LgStreamLoadInput(const void * data, size_t size) { LgStream::LoadInput(data, size); } // ================================================================================================ void Register_Official_Stream(HSQUIRRELVM vm) { // -------------------------------------------------------------------------------------------- RootTable(vm).Bind(_SC("Stream"), Class< LgStream, NoConstructor< LgStream > >(vm, "Stream") .StaticFunc(_SC("StartWrite"), &LgStream::StartWrite) .StaticFunc(_SC("SetWritePosition"), &LgStream::SetWritePosition) .StaticFunc(_SC("GetWritePosition"), &LgStream::GetWritePosition) .StaticFunc(_SC("GetWriteSize"), &LgStream::GetWriteSize) .StaticFunc(_SC("HasWriteError"), &LgStream::HasWriteError) .StaticFunc(_SC("WriteByte"), &LgStream::WriteByte) .StaticFunc(_SC("WriteInt"), &LgStream::WriteInt) .StaticFunc(_SC("WriteFloat"), &LgStream::WriteFloat) .StaticFunc(_SC("WriteString"), &LgStream::WriteString) .StaticFunc(_SC("SendStream"), &LgStream::SendStream) .StaticFunc(_SC("SetReadPosition"), &LgStream::SetReadPosition) .StaticFunc(_SC("GetReadPosition"), &LgStream::GetReadPosition) .StaticFunc(_SC("GetReadSize"), &LgStream::GetReadSize) .StaticFunc(_SC("HasReadError"), &LgStream::HasReadError) .StaticFunc(_SC("ReadByte"), &LgStream::ReadByte) .StaticFunc(_SC("ReadInt"), &LgStream::ReadInt) .StaticFunc(_SC("ReadFloat"), &LgStream::ReadFloat) .StaticFunc(_SC("ReadString"), &LgStream::ReadString) .StaticFunc(_SC("CloneInputToBuffer"), &LgStream::CloneInputToBuffer) .StaticFunc(_SC("CloneOutputToBuffer"), &LgStream::CloneOutputToBuffer) ); } } // Namespace:: SqMod