// ------------------------------------------------------------------------------------------------ #include "Base/Vector2.hpp" #include "Base/Vector2i.hpp" #include "Base/Shared.hpp" #include "Library/Random.hpp" // ------------------------------------------------------------------------------------------------ #include // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const Vector2 Vector2::NIL = Vector2(0); const Vector2 Vector2::MIN = Vector2(std::numeric_limits< Vector2::Value >::min()); const Vector2 Vector2::MAX = Vector2(std::numeric_limits< Vector2::Value >::max()); // ------------------------------------------------------------------------------------------------ SQChar Vector2::Delim = ','; // ------------------------------------------------------------------------------------------------ SQInteger Vector2::Typename(HSQUIRRELVM vm) { static const SQChar name[] = _SC("Vector2"); sq_pushstring(vm, name, sizeof(name)); return 1; } // ------------------------------------------------------------------------------------------------ Vector2::Vector2() : x(0.0), y(0.0) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2::Vector2(Value sv) : x(sv), y(sv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2::Vector2(Value xv, Value yv) : x(xv), y(yv) { /* ... */ } // ------------------------------------------------------------------------------------------------ Vector2 & Vector2::operator = (Value s) { x = s; y = s; return *this; } Vector2 & Vector2::operator = (CSStr values) { Set(Vector2::Get(values, Delim)); return *this; } Vector2 & Vector2::operator = (const Vector2i & v) { x = ConvTo< Value >::From(v.x); y = ConvTo< Value >::From(v.y); return *this; } // ------------------------------------------------------------------------------------------------ Vector2 & Vector2::operator += (const Vector2 & v) { x += v.x; y += v.y; return *this; } Vector2 & Vector2::operator -= (const Vector2 & v) { x -= v.x; y -= v.y; return *this; } Vector2 & Vector2::operator *= (const Vector2 & v) { x *= v.x; y *= v.y; return *this; } Vector2 & Vector2::operator /= (const Vector2 & v) { x /= v.x; y /= v.y; return *this; } Vector2 & Vector2::operator %= (const Vector2 & v) { x = std::fmod(x, v.x); y = std::fmod(y, v.y); return *this; } // ------------------------------------------------------------------------------------------------ Vector2 & Vector2::operator += (Value s) { x += s; y += s; return *this; } Vector2 & Vector2::operator -= (Value s) { x -= s; y -= s; return *this; } Vector2 & Vector2::operator *= (Value s) { x *= s; y *= s; return *this; } Vector2 & Vector2::operator /= (Value s) { x /= s; y /= s; return *this; } Vector2 & Vector2::operator %= (Value s) { x = std::fmod(x, s); y = std::fmod(y, s); return *this; } // ------------------------------------------------------------------------------------------------ Vector2 & Vector2::operator ++ () { ++x; ++y; return *this; } Vector2 & Vector2::operator -- () { --x; --y; return *this; } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::operator ++ (int) { Vector2 state(*this); ++x; ++y; return state; } Vector2 Vector2::operator -- (int) { Vector2 state(*this); --x; --y; return state; } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::operator + (const Vector2 & v) const { return Vector2(x + v.x, y + v.y); } Vector2 Vector2::operator - (const Vector2 & v) const { return Vector2(x - v.x, y - v.y); } Vector2 Vector2::operator * (const Vector2 & v) const { return Vector2(x * v.x, y * v.y); } Vector2 Vector2::operator / (const Vector2 & v) const { return Vector2(x / v.x, y / v.y); } Vector2 Vector2::operator % (const Vector2 & v) const { return Vector2(std::fmod(x, v.x), std::fmod(y, v.y)); } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::operator + (Value s) const { return Vector2(x + s, y + s); } Vector2 Vector2::operator - (Value s) const { return Vector2(x - s, y - s); } Vector2 Vector2::operator * (Value s) const { return Vector2(x * s, y * s); } Vector2 Vector2::operator / (Value s) const { return Vector2(x / s, y / s); } Vector2 Vector2::operator % (Value s) const { return Vector2(std::fmod(x, s), std::fmod(y, s)); } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::operator + () const { return Vector2(std::fabs(x), std::fabs(y)); } Vector2 Vector2::operator - () const { return Vector2(-x, -y); } // ------------------------------------------------------------------------------------------------ bool Vector2::operator == (const Vector2 & v) const { return EpsEq(x, v.x) && EpsEq(y, v.y); } bool Vector2::operator != (const Vector2 & v) const { return !EpsEq(x, v.x) && !EpsEq(y, v.y); } bool Vector2::operator < (const Vector2 & v) const { return EpsLt(x, v.x) && EpsLt(y, v.y); } bool Vector2::operator > (const Vector2 & v) const { return EpsGt(x, v.x) && EpsGt(y, v.y); } bool Vector2::operator <= (const Vector2 & v) const { return EpsLtEq(x, v.x) && EpsLtEq(y, v.y); } bool Vector2::operator >= (const Vector2 & v) const { return EpsGtEq(x, v.x) && EpsGtEq(y, v.y); } // ------------------------------------------------------------------------------------------------ Int32 Vector2::Cmp(const Vector2 & o) const { if (*this == o) { return 0; } else if (*this > o) { return 1; } else { return -1; } } // ------------------------------------------------------------------------------------------------ CSStr Vector2::ToString() const { return ToStrF("%f,%f", x, y); } // ------------------------------------------------------------------------------------------------ void Vector2::Set(Value ns) { x = ns; y = ns; } void Vector2::Set(Value nx, Value ny) { x = nx; y = ny; } // ------------------------------------------------------------------------------------------------ void Vector2::Set(const Vector2 & v) { x = v.x; y = v.y; } void Vector2::Set(const Vector2i & v) { x = ConvTo< Value >::From(v.x); y = ConvTo< Value >::From(v.y); } // ------------------------------------------------------------------------------------------------ void Vector2::Set(CSStr values, SQChar delim) { Set(Vector2::Get(values, delim)); } // ------------------------------------------------------------------------------------------------ void Vector2::Generate() { x = GetRandomFloat32(); y = GetRandomFloat32(); } void Vector2::Generate(Value min, Value max) { if (EpsLt(max, min)) { STHROWF("max value is lower than min value"); } x = GetRandomFloat32(min, max); y = GetRandomFloat32(min, max); } void Vector2::Generate(Value xmin, Value xmax, Value ymin, Value ymax) { if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin)) { STHROWF("max value is lower than min value"); } x = GetRandomFloat32(ymin, ymax); y = GetRandomFloat32(xmin, xmax); } // ------------------------------------------------------------------------------------------------ Vector2 Vector2::Abs() const { return Vector2(std::fabs(x), std::fabs(y)); } // ------------------------------------------------------------------------------------------------ const Vector2 & Vector2::Get(CSStr str) { return Vector2::Get(str, Vector2::Delim); } // ------------------------------------------------------------------------------------------------ const Vector2 & Vector2::Get(CSStr str, SQChar delim) { // The format specifications that will be used to scan the string static SQChar fs[] = _SC(" %f , %f "); static Vector2 vec; // Clear previous values, if any vec.Clear(); // Is the specified string empty? if (!str || *str == '0') { return vec; // Return the value as is! } // Assign the specified delimiter fs[4] = delim; // Attempt to extract the component values from the specified string std::sscanf(str, fs, &vec.x, &vec.y); // Return the resulted value return vec; } // ------------------------------------------------------------------------------------------------ const Vector2 & GetVector2() { static Vector2 vec; vec.Clear(); return vec; } const Vector2 & GetVector2(Float32 sv) { static Vector2 vec; vec.Set(sv); return vec; } const Vector2 & GetVector2(Float32 xv, Float32 yv) { static Vector2 vec; vec.Set(xv, yv); return vec; } const Vector2 & GetVector2(const Vector2 & o) { static Vector2 vec; vec.Set(o); return vec; } // ================================================================================================ void Register_Vector2(HSQUIRRELVM vm) { typedef Vector2::Value Val; RootTable(vm).Bind(_SC("Vector2"), Class< Vector2 >(vm, _SC("Vector2")) // Constructors .Ctor() .Ctor< Val >() .Ctor< Val, Val >() // Static Members .SetStaticValue(_SC("Delim"), &Vector2::Delim) // Member Variables .Var(_SC("X"), &Vector2::x) .Var(_SC("Y"), &Vector2::y) // Properties .Prop(_SC("Abs"), &Vector2::Abs) // Core Meta-methods .Func(_SC("_tostring"), &Vector2::ToString) .SquirrelFunc(_SC("_typename"), &Vector2::Typename) .Func(_SC("_cmp"), &Vector2::Cmp) // Meta-methods .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_add"), &Vector2::operator +) .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_sub"), &Vector2::operator -) .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_mul"), &Vector2::operator *) .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_div"), &Vector2::operator /) .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("_modulo"), &Vector2::operator %) .Func< Vector2 (Vector2::*)(void) const >(_SC("_unm"), &Vector2::operator -) // Setters .Overload< void (Vector2::*)(Val) >(_SC("Set"), &Vector2::Set) .Overload< void (Vector2::*)(Val, Val) >(_SC("Set"), &Vector2::Set) .Overload< void (Vector2::*)(const Vector2 &) >(_SC("SetVec2"), &Vector2::Set) .Overload< void (Vector2::*)(const Vector2i &) >(_SC("SetVec2i"), &Vector2::Set) .Overload< void (Vector2::*)(CSStr, SQChar) >(_SC("SetStr"), &Vector2::Set) // Random Generators .Overload< void (Vector2::*)(void) >(_SC("Generate"), &Vector2::Generate) .Overload< void (Vector2::*)(Val, Val) >(_SC("Generate"), &Vector2::Generate) .Overload< void (Vector2::*)(Val, Val, Val, Val) >(_SC("Generate"), &Vector2::Generate) // Utility Methods .Func(_SC("Clear"), &Vector2::Clear) // Static Overloads .StaticOverload< const Vector2 & (*)(CSStr) >(_SC("FromStr"), &Vector2::Get) .StaticOverload< const Vector2 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector2::Get) // Operator Exposure .Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opAddAssign"), &Vector2::operator +=) .Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opSubAssign"), &Vector2::operator -=) .Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opMulAssign"), &Vector2::operator *=) .Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opDivAssign"), &Vector2::operator /=) .Func< Vector2 & (Vector2::*)(const Vector2 &) >(_SC("opModAssign"), &Vector2::operator %=) .Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opAddAssignS"), &Vector2::operator +=) .Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opSubAssignS"), &Vector2::operator -=) .Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opMulAssignS"), &Vector2::operator *=) .Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opDivAssignS"), &Vector2::operator /=) .Func< Vector2 & (Vector2::*)(Vector2::Value) >(_SC("opModAssignS"), &Vector2::operator %=) .Func< Vector2 & (Vector2::*)(void) >(_SC("opPreInc"), &Vector2::operator ++) .Func< Vector2 & (Vector2::*)(void) >(_SC("opPreDec"), &Vector2::operator --) .Func< Vector2 (Vector2::*)(int) >(_SC("opPostInc"), &Vector2::operator ++) .Func< Vector2 (Vector2::*)(int) >(_SC("opPostDec"), &Vector2::operator --) .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opAdd"), &Vector2::operator +) .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opSub"), &Vector2::operator -) .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opMul"), &Vector2::operator *) .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opDiv"), &Vector2::operator /) .Func< Vector2 (Vector2::*)(const Vector2 &) const >(_SC("opMod"), &Vector2::operator %) .Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opAddS"), &Vector2::operator +) .Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opSubS"), &Vector2::operator -) .Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opMulS"), &Vector2::operator *) .Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opDivS"), &Vector2::operator /) .Func< Vector2 (Vector2::*)(Vector2::Value) const >(_SC("opModS"), &Vector2::operator %) .Func< Vector2 (Vector2::*)(void) const >(_SC("opUnPlus"), &Vector2::operator +) .Func< Vector2 (Vector2::*)(void) const >(_SC("opUnMinus"), &Vector2::operator -) .Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opEqual"), &Vector2::operator ==) .Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opNotEqual"), &Vector2::operator !=) .Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opLessThan"), &Vector2::operator <) .Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opGreaterThan"), &Vector2::operator >) .Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opLessEqual"), &Vector2::operator <=) .Func< bool (Vector2::*)(const Vector2 &) const >(_SC("opGreaterEqual"), &Vector2::operator >=) ); } } // Namespace:: SqMod