#include "Event/Local.hpp" #include "Register.hpp" #include "Entity.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ LocalEvent::LocalEvent() noexcept : LocalEvent(EVT_UNKNOWN, false) { /* ... */ } // ------------------------------------------------------------------------------------------------ LocalEvent::LocalEvent(SQInt32 type) noexcept : LocalEvent(type, false) { /* ... */ } // ------------------------------------------------------------------------------------------------ LocalEvent::LocalEvent(SQInt32 type, bool suspended) noexcept : m_Type(type) , m_Stride(0) , m_Ignore(0) , m_Primary(SQMOD_UNKNOWN) , m_Secondary(SQMOD_UNKNOWN) , m_Idle() , m_OnTrigger() , m_OnInclude() , m_OnExclude() , m_OnCleared() , m_OnRelease() , m_Tag() , m_Data() , m_Inversed(false) , m_Suspended(suspended) , m_Blips(this) , m_Checkpoints(this) , m_Keybinds(this) , m_Objects(this) , m_Pickups(this) , m_Players(this) , m_Spheres(this) , m_Sprites(this) , m_Textdraws(this) , m_Vehicles(this) { // Receive notification when the VM is about to be closed to release object references _Core->VMClose.Connect< LocalEvent, &LocalEvent::VMClose >(this); /* Entity filters are empty so there's nothing to hook right now! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::~LocalEvent() { // Detach from all attached signals Detach(); // Stop receiving notification when the VM is about to be closed _Core->VMClose.Disconnect< LocalEvent, &LocalEvent::VMClose >(this); /* The entity filters should to unhook themselves from the destroy signal! */ } // ------------------------------------------------------------------------------------------------ bool LocalEvent::operator == (const LocalEvent & o) const noexcept { return (m_Type == o.m_Type); } // ------------------------------------------------------------------------------------------------ bool LocalEvent::operator != (const LocalEvent & o) const noexcept { return (m_Type != o.m_Type); } // ------------------------------------------------------------------------------------------------ bool LocalEvent::operator < (const LocalEvent & o) const noexcept { return (m_Type < o.m_Type); } // ------------------------------------------------------------------------------------------------ bool LocalEvent::operator > (const LocalEvent & o) const noexcept { return (m_Type > o.m_Type); } // ------------------------------------------------------------------------------------------------ bool LocalEvent::operator <= (const LocalEvent & o) const noexcept { return (m_Type <= o.m_Type); } // ------------------------------------------------------------------------------------------------ bool LocalEvent::operator >= (const LocalEvent & o) const noexcept { return (m_Type >= o.m_Type); } // ------------------------------------------------------------------------------------------------ SQInt32 LocalEvent::Cmp(const LocalEvent & o) const noexcept { if (m_Type == o.m_Type) { return 0; } else if (m_Type > o.m_Type) { return 1; } else { return -1; } } // ------------------------------------------------------------------------------------------------ const SQChar * LocalEvent::GetName() const noexcept { return GetEventName(m_Type); } // ------------------------------------------------------------------------------------------------ const SQChar * LocalEvent::GetTag() const noexcept { return m_Tag.c_str(); } void LocalEvent::SetTag(const SQChar * tag) noexcept { m_Tag = tag; } // ------------------------------------------------------------------------------------------------ SqObj & LocalEvent::GetData() noexcept { return m_Data; } void LocalEvent::SetData(SqObj & data) noexcept { m_Data = data; } // ------------------------------------------------------------------------------------------------ SQInt32 LocalEvent::GetType() const noexcept { return m_Type; } // ------------------------------------------------------------------------------------------------ void LocalEvent::SetType(SQInt32 type) noexcept { // Make sure the newly specified event is compatible if (!Compatible(type)) { LogErr("Cannot change the event to an incompatible type: %s", GetEventName(type)); } else { // Clear anything that cannot adapt to the new event type Adaptable(type, m_Inversed); // Detach from the current event type Detach(); // Set the new event type m_Type = type; // Attach to the new event type Attach(); } } // ------------------------------------------------------------------------------------------------ SQInteger LocalEvent::GetIdle() const noexcept { return _SCSQI(std::chrono::duration_cast(m_Idle - std::chrono::steady_clock::now()).count()); } void LocalEvent::SetIdle(SQInteger millis) noexcept { m_Idle = (std::chrono::steady_clock::now() + std::chrono::milliseconds(_SCI64(millis))); } bool LocalEvent::IsIdle() const noexcept { return (m_Idle > std::chrono::steady_clock::now()); } // ------------------------------------------------------------------------------------------------ SQInt32 LocalEvent::GetStride() const noexcept { return m_Stride; } void LocalEvent::SetStride(SQInt32 stride) noexcept { m_Stride = stride > 0 ? stride : 0; } // ------------------------------------------------------------------------------------------------ SQInt32 LocalEvent::GetIgnore() const noexcept { return m_Ignore; } void LocalEvent::SetIgnore(SQInt32 ignore) noexcept { m_Ignore = ignore > 0 ? ignore : 0; } // ------------------------------------------------------------------------------------------------ SQInt32 LocalEvent::GetPrimary() const noexcept { return m_Primary; } void LocalEvent::SetPrimary(SQInt32 subset) noexcept { m_Primary = subset; } // ------------------------------------------------------------------------------------------------ SQInt32 LocalEvent::GetSecondary() const noexcept { return m_Secondary; } void LocalEvent::SetSecondary(SQInt32 subset) noexcept { m_Secondary = subset; } // ------------------------------------------------------------------------------------------------ bool LocalEvent::GetSuspended() const noexcept { return m_Suspended; } void LocalEvent::SetSuspended(bool toggle) noexcept { m_Suspended = toggle; } // ------------------------------------------------------------------------------------------------ bool LocalEvent::GetInversed() const noexcept { return m_Inversed; } void LocalEvent::SetInversed(bool toggle) noexcept { // See if it this is an invertible event and the specified option is different if (CanBeInversed(m_Type) && m_Inversed != toggle) { // Clear anything that cannot adapt to the new event type Adaptable(m_Type, toggle); // Toggle the inversed option m_Inversed = toggle; // Attach back to the new event type Attach(); } // Just set the option to what was requested else { m_Inversed = toggle; } } // ------------------------------------------------------------------------------------------------ Function LocalEvent::GetOnTrigger() const noexcept { return m_OnTrigger; } void LocalEvent::SetOnTrigger(const Function & func) noexcept { m_OnTrigger = func; } // ------------------------------------------------------------------------------------------------ Function LocalEvent::GetOnInclude() const noexcept { return m_OnInclude; } void LocalEvent::SetOnInclude(const Function & func) noexcept { m_OnInclude = func; } // ------------------------------------------------------------------------------------------------ Function LocalEvent::GetOnExclude() const noexcept { return m_OnExclude; } void LocalEvent::SetOnExclude(const Function & func) noexcept { m_OnExclude = func; } // ------------------------------------------------------------------------------------------------ Function LocalEvent::GetOnCleared() const noexcept { return m_OnCleared; } void LocalEvent::SetOnCleared(const Function & func) noexcept { m_OnCleared = func; } // ------------------------------------------------------------------------------------------------ Function LocalEvent::GetOnRelease() const noexcept { return m_OnRelease; } void LocalEvent::SetOnRelease(const Function & func) noexcept { m_OnRelease = func; } // ------------------------------------------------------------------------------------------------ bool LocalEvent::Compatible(SQInt32 type) const noexcept { switch (type) { case EVT_BLIPDESTROYED: case EVT_CHECKPOINTDESTROYED: case EVT_KEYBINDDESTROYED: case EVT_OBJECTDESTROYED: case EVT_PICKUPDESTROYED: case EVT_PLAYERDESTROYED: case EVT_SPHEREDESTROYED: case EVT_SPRITEDESTROYED: case EVT_TEXTDRAWDESTROYED: case EVT_VEHICLEDESTROYED: case EVT_BLIPCUSTOM: case EVT_CHECKPOINTCUSTOM: case EVT_KEYBINDCUSTOM: case EVT_OBJECTCUSTOM: case EVT_PICKUPCUSTOM: case EVT_PLAYERCUSTOM: case EVT_SPHERECUSTOM: case EVT_SPRITECUSTOM: case EVT_TEXTDRAWCUSTOM: case EVT_VEHICLECUSTOM: case EVT_PLAYERAWAY: case EVT_PLAYERGAMEKEYS: case EVT_PLAYERRENAME: case EVT_PLAYERREQUESTCLASS: case EVT_PLAYERREQUESTSPAWN: case EVT_PLAYERSPAWN: case EVT_PLAYERSTARTTYPING: case EVT_PLAYERSTOPTYPING: case EVT_PLAYERCHAT: case EVT_PLAYERCOMMAND: case EVT_PLAYERMESSAGE: case EVT_PLAYERHEALTH: case EVT_PLAYERARMOUR: case EVT_PLAYERWEAPON: case EVT_PLAYERMOVE: case EVT_PLAYERWASTED: case EVT_PLAYERKILLED: case EVT_PLAYERTEAMKILL: case EVT_PLAYERSPECTATE: case EVT_PLAYERCRASHREPORT: case EVT_PLAYERBURNING: case EVT_PLAYERCROUCHING: case EVT_PLAYERSTATE: case EVT_PLAYERACTION: case EVT_STATENONE: case EVT_STATENORMAL: case EVT_STATESHOOTING: case EVT_STATEDRIVER: case EVT_STATEPASSENGER: case EVT_STATEENTERDRIVER: case EVT_STATEENTERPASSENGER: case EVT_STATEEXITVEHICLE: case EVT_STATEUNSPAWNED: case EVT_ACTIONNONE: case EVT_ACTIONNORMAL: case EVT_ACTIONAIMING: case EVT_ACTIONSHOOTING: case EVT_ACTIONJUMPING: case EVT_ACTIONLIEDOWN: case EVT_ACTIONGETTINGUP: case EVT_ACTIONJUMPVEHICLE: case EVT_ACTIONDRIVING: case EVT_ACTIONDYING: case EVT_ACTIONWASTED: case EVT_ACTIONEMBARKING: case EVT_ACTIONDISEMBARKING: case EVT_VEHICLERESPAWN: case EVT_VEHICLEEXPLODE: case EVT_VEHICLEHEALTH: case EVT_VEHICLEMOVE: case EVT_PICKUPRESPAWN: case EVT_KEYBINDKEYPRESS: case EVT_KEYBINDKEYRELEASE: case EVT_VEHICLEEMBARKING: case EVT_VEHICLEEMBARKED: case EVT_VEHICLEDISEMBARK: case EVT_PICKUPCLAIMED: case EVT_PICKUPCOLLECTED: case EVT_OBJECTSHOT: case EVT_OBJECTBUMP: case EVT_CHECKPOINTENTERED: case EVT_CHECKPOINTEXITED: case EVT_SPHEREENTERED: case EVT_SPHEREEXITED: return true; default: return false; } } // ------------------------------------------------------------------------------------------------ LocalEvent::BlipFilter & LocalEvent::GetBlipFilter() noexcept { return m_Blips; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::CheckpointFilter & LocalEvent::GetCheckpointFilter() noexcept { return m_Checkpoints; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::KeybindFilter & LocalEvent::GetKeybindFilter() noexcept { return m_Keybinds; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::ObjectFilter & LocalEvent::GetObjectFilter() noexcept { return m_Objects; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::PickupFilter & LocalEvent::GetPickupFilter() noexcept { return m_Pickups; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::PlayerFilter & LocalEvent::GetPlayerFilter() noexcept { return m_Players; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::SphereFilter & LocalEvent::GetSphereFilter() noexcept { return m_Spheres; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::SpriteFilter & LocalEvent::GetSpriteFilter() noexcept { return m_Sprites; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::TextdrawFilter & LocalEvent::GetTextdrawFilter() noexcept { return m_Textdraws; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ LocalEvent::VehicleFilter & LocalEvent::GetVehicleFilter() noexcept { return m_Vehicles; /* This reference should not be stored anywhere! */ } // ------------------------------------------------------------------------------------------------ void LocalEvent::BlipDestroyed(SQInt32 blip, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload); } m_Blips.Release(blip); } // ------------------------------------------------------------------------------------------------ void LocalEvent::CheckpointDestroyed(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload); } m_Checkpoints.Release(checkpoint); } // ------------------------------------------------------------------------------------------------ void LocalEvent::KeybindDestroyed(SQInt32 keybind, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload); } m_Keybinds.Release(keybind); } // ------------------------------------------------------------------------------------------------ void LocalEvent::ObjectDestroyed(SQInt32 object, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload); } m_Objects.Release(object); } // ------------------------------------------------------------------------------------------------ void LocalEvent::PickupDestroyed(SQInt32 pickup, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload); } m_Pickups.Release(pickup); } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerDestroyed(SQInt32 player, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload); } m_Players.Release(player); } // ------------------------------------------------------------------------------------------------ void LocalEvent::SphereDestroyed(SQInt32 sphere, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload); } m_Spheres.Release(sphere); } // ------------------------------------------------------------------------------------------------ void LocalEvent::SpriteDestroyed(SQInt32 sprite, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload); } m_Sprites.Release(sprite); } // ------------------------------------------------------------------------------------------------ void LocalEvent::TextdrawDestroyed(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload); } m_Textdraws.Release(textdraw); } // ------------------------------------------------------------------------------------------------ void LocalEvent::VehicleDestroyed(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload); } m_Vehicles.Release(vehicle); } // ------------------------------------------------------------------------------------------------ void LocalEvent::BlipCustom(SQInt32 blip, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(blip, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::CheckpointCustom(SQInt32 checkpoint, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(checkpoint, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::KeybindCustom(SQInt32 keybind, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(keybind, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ObjectCustom(SQInt32 object, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(object, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PickupCustom(SQInt32 pickup, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(pickup, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerCustom(SQInt32 player, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(player, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::SphereCustom(SQInt32 sphere, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sphere, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::SpriteCustom(SQInt32 sprite, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(sprite, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::TextdrawCustom(SQInt32 textdraw, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(textdraw, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::VehicleCustom(SQInt32 vehicle, SQInt32 header, Object & payload) noexcept { if (Trigger() && \ (m_Primary < 0 || header == m_Primary) && (m_Secondary < 0 || header == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, Object & >(vehicle, header, payload); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerAway(SQInt32 player, bool status) noexcept { if (Trigger() && \ (m_Primary < 0 || status == m_Primary) && (m_Secondary < 0 || status == m_Secondary)) { m_OnTrigger.Execute< SQInt32, bool >(player, status); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerGameKeys(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerRename(SQInt32 player, const SQChar * previous, const SQChar * current) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, const SQChar *, const SQChar * >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerRequestClass(SQInt32 player, SQInt32 offset) noexcept { if (Trigger() && \ (m_Primary < 0 || offset == m_Primary) && (m_Secondary < 0 || offset == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, offset); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerRequestSpawn(SQInt32 player) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32 >(player); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerSpawn(SQInt32 player) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32 >(player); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerStartTyping(SQInt32 player) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32 >(player); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerStopTyping(SQInt32 player) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32 >(player); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerChat(SQInt32 player, const SQChar * message) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, const SQChar * >(player, message); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerCommand(SQInt32 player, const SQChar * command) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, const SQChar * >(player, command); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerMessage(SQInt32 player, SQInt32 receiver, const SQChar * message) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32, const SQChar * >(player, receiver, message); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerHealth(SQInt32 player, SQFloat previous, SQFloat current) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQFloat, SQFloat >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerArmour(SQInt32 player, SQFloat previous, SQFloat current) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQFloat, SQFloat >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerWeapon(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerMove(SQInt32 player, const Vector3 & previous, const Vector3 & current) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, const Vector3 &, const Vector3 & >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerWasted(SQInt32 player, SQInt32 reason) noexcept { if (Trigger() && \ (m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || reason == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, reason); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerKilled(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept { if (Trigger() && \ (m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || body_part == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32, SQInt32 >(player, killer, reason, body_part); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerTeamKill(SQInt32 player, SQInt32 killer, SQInt32 reason, SQInt32 body_part) noexcept { if (Trigger() && \ (m_Primary < 0 || reason == m_Primary) && (m_Secondary < 0 || body_part == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32, SQInt32 >(player, killer, reason, body_part); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerSpectate(SQInt32 player, SQInt32 target) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, target); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerCrashreport(SQInt32 player, const SQChar * report) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, const SQChar * >(player, report); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerBurning(SQInt32 player, bool state) noexcept { if (Trigger() && \ (m_Primary < 0 || state == m_Primary) && (m_Secondary < 0 || state == m_Secondary)) { m_OnTrigger.Execute< SQInt32, bool >(player, state); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerCrouching(SQInt32 player, bool state) noexcept { if (Trigger() && \ (m_Primary < 0 || state == m_Primary) && (m_Secondary < 0 || state == m_Secondary)) { m_OnTrigger.Execute< SQInt32, bool >(player, state); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerState(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PlayerAction(SQInt32 player, SQInt32 previous, SQInt32 current) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || current == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::StateNone(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::StateNormal(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::StateShooting(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::StateDriver(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::StatePassenger(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::StateEnterDriver(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::StateEnterPassenger(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::StateExitVehicle(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::StateUnspawned(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionNone(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionNormal(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionAiming(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionShooting(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionJumping(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionLieDown(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionGettingUp(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionJumpVehicle(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionDriving(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionDying(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionWasted(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionEmbarking(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ActionDisembarking(SQInt32 player, SQInt32 previous) noexcept { if (Trigger() && \ (m_Primary < 0 || previous == m_Primary) && (m_Secondary < 0 || previous == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, previous); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::VehicleRespawn(SQInt32 vehicle) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32 >(vehicle); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::VehicleExplode(SQInt32 vehicle) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32 >(vehicle); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::VehicleHealth(SQInt32 vehicle, SQFloat previous, SQFloat current) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQFloat, SQFloat >(vehicle, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::VehicleMove(SQInt32 vehicle, const Vector3 & previous, const Vector3 ¤t) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, const Vector3 &, const Vector3 & >(vehicle, previous, current); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PickupRespawn(SQInt32 pickup) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32 >(pickup); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::KeybindKeyPress(SQInt32 player, SQInt32 keybind) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, keybind); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::KeybindKeyRelease(SQInt32 player, SQInt32 keybind) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, keybind); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::VehicleEmbarking(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept { if (Trigger() && \ (m_Primary < 0 || slot == m_Primary) && (m_Secondary < 0 || slot == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, vehicle, slot); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::VehicleEmbarked(SQInt32 player, SQInt32 vehicle, SQInt32 slot) noexcept { if (Trigger() && \ (m_Primary < 0 || slot == m_Primary) && (m_Secondary < 0 || slot == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, vehicle, slot); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::VehicleDisembark(SQInt32 player, SQInt32 vehicle) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, vehicle); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PickupClaimed(SQInt32 player, SQInt32 pickup) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, pickup); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::PickupCollected(SQInt32 player, SQInt32 pickup) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, pickup); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ObjectShot(SQInt32 player, SQInt32 object, SQInt32 weapon) noexcept { if (Trigger() && \ (m_Primary < 0 || weapon == m_Primary) && (m_Secondary < 0 || weapon == m_Secondary)) { m_OnTrigger.Execute< SQInt32, SQInt32, SQInt32 >(player, object, weapon); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::ObjectBump(SQInt32 player, SQInt32 object) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, object); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::CheckpointEntered(SQInt32 player, SQInt32 checkpoint) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, checkpoint); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::CheckpointExited(SQInt32 player, SQInt32 checkpoint) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, checkpoint); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::SphereEntered(SQInt32 player, SQInt32 sphere) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, sphere); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::SphereExited(SQInt32 player, SQInt32 sphere) noexcept { if (Trigger()) { m_OnTrigger.Execute< SQInt32, SQInt32 >(player, sphere); } } // ------------------------------------------------------------------------------------------------ bool LocalEvent::Trigger() noexcept { if (m_Suspended || (m_Idle > std::chrono::steady_clock::now())) { return false; } else if (m_Ignore > 0) { --m_Ignore; return false; } else if (m_OnTrigger.IsNull()) { return false; } if (m_Stride > 0 && m_Ignore < 1) { m_Ignore = m_Stride; } return true; } // ------------------------------------------------------------------------------------------------ void LocalEvent::Attach() noexcept { // Filters take care of both attaching and hooking for local filters Hook(); } // ------------------------------------------------------------------------------------------------ void LocalEvent::Attach(SQInt32 id) noexcept { switch (m_Type) { case EVT_BLIPDESTROYED: Reference< CBlip >::Get(id).BlipDestroyed.Connect< LocalEvent, &LocalEvent::BlipDestroyed >(this); break; case EVT_CHECKPOINTDESTROYED: Reference< CCheckpoint >::Get(id).CheckpointDestroyed.Connect< LocalEvent, &LocalEvent::CheckpointDestroyed >(this); break; case EVT_KEYBINDDESTROYED: Reference< CKeybind >::Get(id).KeybindDestroyed.Connect< LocalEvent, &LocalEvent::KeybindDestroyed >(this); break; case EVT_OBJECTDESTROYED: Reference< CObject >::Get(id).ObjectDestroyed.Connect< LocalEvent, &LocalEvent::ObjectDestroyed >(this); break; case EVT_PICKUPDESTROYED: Reference< CPickup >::Get(id).PickupDestroyed.Connect< LocalEvent, &LocalEvent::PickupDestroyed >(this); break; case EVT_PLAYERDESTROYED: Reference< CPlayer >::Get(id).PlayerDestroyed.Connect< LocalEvent, &LocalEvent::PlayerDestroyed >(this); break; case EVT_SPHEREDESTROYED: Reference< CSphere >::Get(id).SphereDestroyed.Connect< LocalEvent, &LocalEvent::SphereDestroyed >(this); break; case EVT_SPRITEDESTROYED: Reference< CSprite >::Get(id).SpriteDestroyed.Connect< LocalEvent, &LocalEvent::SpriteDestroyed >(this); break; case EVT_TEXTDRAWDESTROYED: Reference< CTextdraw >::Get(id).TextdrawDestroyed.Connect< LocalEvent, &LocalEvent::TextdrawDestroyed >(this); break; case EVT_VEHICLEDESTROYED: Reference< CVehicle >::Get(id).VehicleDestroyed.Connect< LocalEvent, &LocalEvent::VehicleDestroyed >(this); break; case EVT_BLIPCUSTOM: Reference< CBlip >::Get(id).BlipCustom.Connect< LocalEvent, &LocalEvent::BlipCustom >(this); break; case EVT_CHECKPOINTCUSTOM: Reference< CCheckpoint >::Get(id).CheckpointCustom.Connect< LocalEvent, &LocalEvent::CheckpointCustom >(this); break; case EVT_KEYBINDCUSTOM: Reference< CKeybind >::Get(id).KeybindCustom.Connect< LocalEvent, &LocalEvent::KeybindCustom >(this); break; case EVT_OBJECTCUSTOM: Reference< CObject >::Get(id).ObjectCustom.Connect< LocalEvent, &LocalEvent::ObjectCustom >(this); break; case EVT_PICKUPCUSTOM: Reference< CPickup >::Get(id).PickupCustom.Connect< LocalEvent, &LocalEvent::PickupCustom >(this); break; case EVT_PLAYERCUSTOM: Reference< CPlayer >::Get(id).PlayerCustom.Connect< LocalEvent, &LocalEvent::PlayerCustom >(this); break; case EVT_SPHERECUSTOM: Reference< CSphere >::Get(id).SphereCustom.Connect< LocalEvent, &LocalEvent::SphereCustom >(this); break; case EVT_SPRITECUSTOM: Reference< CSprite >::Get(id).SpriteCustom.Connect< LocalEvent, &LocalEvent::SpriteCustom >(this); break; case EVT_TEXTDRAWCUSTOM: Reference< CTextdraw >::Get(id).TextdrawCustom.Connect< LocalEvent, &LocalEvent::TextdrawCustom >(this); break; case EVT_VEHICLECUSTOM: Reference< CVehicle >::Get(id).VehicleCustom.Connect< LocalEvent, &LocalEvent::VehicleCustom >(this); break; case EVT_PLAYERAWAY: Reference< CPlayer >::Get(id).PlayerAway.Connect< LocalEvent, &LocalEvent::PlayerAway >(this); break; case EVT_PLAYERGAMEKEYS: Reference< CPlayer >::Get(id).PlayerGameKeys.Connect< LocalEvent, &LocalEvent::PlayerGameKeys >(this); break; case EVT_PLAYERRENAME: Reference< CPlayer >::Get(id).PlayerRename.Connect< LocalEvent, &LocalEvent::PlayerRename >(this); break; case EVT_PLAYERREQUESTCLASS: Reference< CPlayer >::Get(id).PlayerRequestClass.Connect< LocalEvent, &LocalEvent::PlayerRequestClass >(this); break; case EVT_PLAYERREQUESTSPAWN: Reference< CPlayer >::Get(id).PlayerRequestSpawn.Connect< LocalEvent, &LocalEvent::PlayerRequestSpawn >(this); break; case EVT_PLAYERSPAWN: Reference< CPlayer >::Get(id).PlayerSpawn.Connect< LocalEvent, &LocalEvent::PlayerSpawn >(this); break; case EVT_PLAYERSTARTTYPING: Reference< CPlayer >::Get(id).PlayerStartTyping.Connect< LocalEvent, &LocalEvent::PlayerStartTyping >(this); break; case EVT_PLAYERSTOPTYPING: Reference< CPlayer >::Get(id).PlayerStopTyping.Connect< LocalEvent, &LocalEvent::PlayerStopTyping >(this); break; case EVT_PLAYERCHAT: Reference< CPlayer >::Get(id).PlayerChat.Connect< LocalEvent, &LocalEvent::PlayerChat >(this); break; case EVT_PLAYERCOMMAND: Reference< CPlayer >::Get(id).PlayerCommand.Connect< LocalEvent, &LocalEvent::PlayerCommand >(this); break; case EVT_PLAYERMESSAGE: Reference< CPlayer >::Get(id).PlayerMessage.Connect< LocalEvent, &LocalEvent::PlayerMessage >(this); break; case EVT_PLAYERHEALTH: Reference< CPlayer >::Get(id).PlayerHealth.Connect< LocalEvent, &LocalEvent::PlayerHealth >(this); break; case EVT_PLAYERARMOUR: Reference< CPlayer >::Get(id).PlayerArmour.Connect< LocalEvent, &LocalEvent::PlayerArmour >(this); break; case EVT_PLAYERWEAPON: Reference< CPlayer >::Get(id).PlayerWeapon.Connect< LocalEvent, &LocalEvent::PlayerWeapon >(this); break; case EVT_PLAYERMOVE: Reference< CPlayer >::Get(id).PlayerMove.Connect< LocalEvent, &LocalEvent::PlayerMove >(this); break; case EVT_PLAYERWASTED: Reference< CPlayer >::Get(id).PlayerWasted.Connect< LocalEvent, &LocalEvent::PlayerWasted >(this); break; case EVT_PLAYERKILLED: Reference< CPlayer >::Get(id).PlayerKilled.Connect< LocalEvent, &LocalEvent::PlayerKilled >(this); break; case EVT_PLAYERTEAMKILL: Reference< CPlayer >::Get(id).PlayerTeamKill.Connect< LocalEvent, &LocalEvent::PlayerTeamKill >(this); break; case EVT_PLAYERSPECTATE: Reference< CPlayer >::Get(id).PlayerSpectate.Connect< LocalEvent, &LocalEvent::PlayerSpectate >(this); break; case EVT_PLAYERCRASHREPORT: Reference< CPlayer >::Get(id).PlayerCrashreport.Connect< LocalEvent, &LocalEvent::PlayerCrashreport >(this); break; case EVT_PLAYERBURNING: Reference< CPlayer >::Get(id).PlayerBurning.Connect< LocalEvent, &LocalEvent::PlayerBurning >(this); break; case EVT_PLAYERCROUCHING: Reference< CPlayer >::Get(id).PlayerCrouching.Connect< LocalEvent, &LocalEvent::PlayerCrouching >(this); break; case EVT_PLAYERSTATE: Reference< CPlayer >::Get(id).PlayerState.Connect< LocalEvent, &LocalEvent::PlayerState >(this); break; case EVT_PLAYERACTION: Reference< CPlayer >::Get(id).PlayerAction.Connect< LocalEvent, &LocalEvent::PlayerAction >(this); break; case EVT_STATENONE: Reference< CPlayer >::Get(id).StateNone.Connect< LocalEvent, &LocalEvent::StateNone >(this); break; case EVT_STATENORMAL: Reference< CPlayer >::Get(id).StateNormal.Connect< LocalEvent, &LocalEvent::StateNormal >(this); break; case EVT_STATESHOOTING: Reference< CPlayer >::Get(id).StateShooting.Connect< LocalEvent, &LocalEvent::StateShooting >(this); break; case EVT_STATEDRIVER: Reference< CPlayer >::Get(id).StateDriver.Connect< LocalEvent, &LocalEvent::StateDriver >(this); break; case EVT_STATEPASSENGER: Reference< CPlayer >::Get(id).StatePassenger.Connect< LocalEvent, &LocalEvent::StatePassenger >(this); break; case EVT_STATEENTERDRIVER: Reference< CPlayer >::Get(id).StateEnterDriver.Connect< LocalEvent, &LocalEvent::StateEnterDriver >(this); break; case EVT_STATEENTERPASSENGER: Reference< CPlayer >::Get(id).StateEnterPassenger.Connect< LocalEvent, &LocalEvent::StateEnterPassenger >(this); break; case EVT_STATEEXITVEHICLE: Reference< CPlayer >::Get(id).StateExitVehicle.Connect< LocalEvent, &LocalEvent::StateExitVehicle >(this); break; case EVT_STATEUNSPAWNED: Reference< CPlayer >::Get(id).StateUnspawned.Connect< LocalEvent, &LocalEvent::StateUnspawned >(this); break; case EVT_ACTIONNONE: Reference< CPlayer >::Get(id).ActionNone.Connect< LocalEvent, &LocalEvent::ActionNone >(this); break; case EVT_ACTIONNORMAL: Reference< CPlayer >::Get(id).ActionNormal.Connect< LocalEvent, &LocalEvent::ActionNormal >(this); break; case EVT_ACTIONAIMING: Reference< CPlayer >::Get(id).ActionAiming.Connect< LocalEvent, &LocalEvent::ActionAiming >(this); break; case EVT_ACTIONSHOOTING: Reference< CPlayer >::Get(id).ActionShooting.Connect< LocalEvent, &LocalEvent::ActionShooting >(this); break; case EVT_ACTIONJUMPING: Reference< CPlayer >::Get(id).ActionJumping.Connect< LocalEvent, &LocalEvent::ActionJumping >(this); break; case EVT_ACTIONLIEDOWN: Reference< CPlayer >::Get(id).ActionLieDown.Connect< LocalEvent, &LocalEvent::ActionLieDown >(this); break; case EVT_ACTIONGETTINGUP: Reference< CPlayer >::Get(id).ActionGettingUp.Connect< LocalEvent, &LocalEvent::ActionGettingUp >(this); break; case EVT_ACTIONJUMPVEHICLE: Reference< CPlayer >::Get(id).ActionJumpVehicle.Connect< LocalEvent, &LocalEvent::ActionJumpVehicle >(this); break; case EVT_ACTIONDRIVING: Reference< CPlayer >::Get(id).ActionDriving.Connect< LocalEvent, &LocalEvent::ActionDriving >(this); break; case EVT_ACTIONDYING: Reference< CPlayer >::Get(id).ActionDying.Connect< LocalEvent, &LocalEvent::ActionDying >(this); break; case EVT_ACTIONWASTED: Reference< CPlayer >::Get(id).ActionWasted.Connect< LocalEvent, &LocalEvent::ActionWasted >(this); break; case EVT_ACTIONEMBARKING: Reference< CPlayer >::Get(id).ActionEmbarking.Connect< LocalEvent, &LocalEvent::ActionEmbarking >(this); break; case EVT_ACTIONDISEMBARKING: Reference< CPlayer >::Get(id).ActionDisembarking.Connect< LocalEvent, &LocalEvent::ActionDisembarking >(this); break; case EVT_VEHICLERESPAWN: Reference< CVehicle >::Get(id).VehicleRespawn.Connect< LocalEvent, &LocalEvent::VehicleRespawn >(this); break; case EVT_VEHICLEEXPLODE: Reference< CVehicle >::Get(id).VehicleExplode.Connect< LocalEvent, &LocalEvent::VehicleExplode >(this); break; case EVT_VEHICLEHEALTH: Reference< CVehicle >::Get(id).VehicleHealth.Connect< LocalEvent, &LocalEvent::VehicleHealth >(this); break; case EVT_VEHICLEMOVE: Reference< CVehicle >::Get(id).VehicleMove.Connect< LocalEvent, &LocalEvent::VehicleMove >(this); break; case EVT_PICKUPRESPAWN: Reference< CPickup >::Get(id).PickupRespawn.Connect< LocalEvent, &LocalEvent::PickupRespawn >(this); break; case EVT_KEYBINDKEYPRESS: if (m_Inversed) { Reference< CPlayer >::Get(id).KeybindKeyPress.Connect< LocalEvent, &LocalEvent::KeybindKeyPress >(this); } else { Reference< CKeybind >::Get(id).KeybindKeyPress.Connect< LocalEvent, &LocalEvent::KeybindKeyPress >(this); } break; case EVT_KEYBINDKEYRELEASE: if (m_Inversed) { Reference< CPlayer >::Get(id).KeybindKeyRelease.Connect< LocalEvent, &LocalEvent::KeybindKeyRelease >(this); } else { Reference< CKeybind >::Get(id).KeybindKeyRelease.Connect< LocalEvent, &LocalEvent::KeybindKeyRelease >(this); } break; case EVT_VEHICLEEMBARKING: if (m_Inversed) { Reference< CPlayer >::Get(id).VehicleEmbarking.Connect< LocalEvent, &LocalEvent::VehicleEmbarking >(this); } else { Reference< CVehicle >::Get(id).VehicleEmbarking.Connect< LocalEvent, &LocalEvent::VehicleEmbarking >(this); } break; case EVT_VEHICLEEMBARKED: if (m_Inversed) { Reference< CPlayer >::Get(id).VehicleEmbarked.Connect< LocalEvent, &LocalEvent::VehicleEmbarked >(this); } else { Reference< CVehicle >::Get(id).VehicleEmbarked.Connect< LocalEvent, &LocalEvent::VehicleEmbarked >(this); } break; case EVT_VEHICLEDISEMBARK: if (m_Inversed) { Reference< CPlayer >::Get(id).VehicleDisembark.Connect< LocalEvent, &LocalEvent::VehicleDisembark >(this); } else { Reference< CVehicle >::Get(id).VehicleDisembark.Connect< LocalEvent, &LocalEvent::VehicleDisembark >(this); } break; case EVT_PICKUPCLAIMED: if (m_Inversed) { Reference< CPlayer >::Get(id).PickupClaimed.Connect< LocalEvent, &LocalEvent::PickupClaimed >(this); } else { Reference< CPickup >::Get(id).PickupClaimed.Connect< LocalEvent, &LocalEvent::PickupClaimed >(this); } break; case EVT_PICKUPCOLLECTED: if (m_Inversed) { Reference< CPlayer >::Get(id).PickupCollected.Connect< LocalEvent, &LocalEvent::PickupCollected >(this); } else { Reference< CPickup >::Get(id).PickupCollected.Connect< LocalEvent, &LocalEvent::PickupCollected >(this); } break; case EVT_OBJECTSHOT: if (m_Inversed) { Reference< CPlayer >::Get(id).ObjectShot.Connect< LocalEvent, &LocalEvent::ObjectShot >(this); } else { Reference< CObject >::Get(id).ObjectShot.Connect< LocalEvent, &LocalEvent::ObjectShot >(this); } break; case EVT_OBJECTBUMP: if (m_Inversed) { Reference< CPlayer >::Get(id).ObjectBump.Connect< LocalEvent, &LocalEvent::ObjectBump >(this); } else { Reference< CObject >::Get(id).ObjectBump.Connect< LocalEvent, &LocalEvent::ObjectBump >(this); } break; case EVT_CHECKPOINTENTERED: if (m_Inversed) { Reference< CPlayer >::Get(id).CheckpointEntered.Connect< LocalEvent, &LocalEvent::CheckpointEntered >(this); } else { Reference< CCheckpoint >::Get(id).CheckpointEntered.Connect< LocalEvent, &LocalEvent::CheckpointEntered >(this); } break; case EVT_CHECKPOINTEXITED: if (m_Inversed) { Reference< CPlayer >::Get(id).CheckpointExited.Connect< LocalEvent, &LocalEvent::CheckpointExited >(this); } else { Reference< CCheckpoint >::Get(id).CheckpointExited.Connect< LocalEvent, &LocalEvent::CheckpointExited >(this); } break; case EVT_SPHEREENTERED: if (m_Inversed) { Reference< CPlayer >::Get(id).SphereEntered.Connect< LocalEvent, &LocalEvent::SphereEntered >(this); } else { Reference< CSphere >::Get(id).SphereEntered.Connect< LocalEvent, &LocalEvent::SphereEntered >(this); } break; case EVT_SPHEREEXITED: if (m_Inversed) { Reference< CPlayer >::Get(id).SphereExited.Connect< LocalEvent, &LocalEvent::SphereExited >(this); } else { Reference< CSphere >::Get(id).SphereExited.Connect< LocalEvent, &LocalEvent::SphereExited >(this); } break; default: LogErr("Attempting to to an unknown event type: %d", _SCI32(m_Type)); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::Detach() noexcept { // Filters take care of both detaching and unhooking for local filters Unhook(); } // ------------------------------------------------------------------------------------------------ void LocalEvent::Detach(SQInt32 id) noexcept { switch (m_Type) { case EVT_BLIPDESTROYED: Reference< CBlip >::Get(id).BlipDestroyed.Disconnect< LocalEvent, &LocalEvent::BlipDestroyed >(this); break; case EVT_CHECKPOINTDESTROYED: Reference< CCheckpoint >::Get(id).CheckpointDestroyed.Disconnect< LocalEvent, &LocalEvent::CheckpointDestroyed >(this); break; case EVT_KEYBINDDESTROYED: Reference< CKeybind >::Get(id).KeybindDestroyed.Disconnect< LocalEvent, &LocalEvent::KeybindDestroyed >(this); break; case EVT_OBJECTDESTROYED: Reference< CObject >::Get(id).ObjectDestroyed.Disconnect< LocalEvent, &LocalEvent::ObjectDestroyed >(this); break; case EVT_PICKUPDESTROYED: Reference< CPickup >::Get(id).PickupDestroyed.Disconnect< LocalEvent, &LocalEvent::PickupDestroyed >(this); break; case EVT_PLAYERDESTROYED: Reference< CPlayer >::Get(id).PlayerDestroyed.Disconnect< LocalEvent, &LocalEvent::PlayerDestroyed >(this); break; case EVT_SPHEREDESTROYED: Reference< CSphere >::Get(id).SphereDestroyed.Disconnect< LocalEvent, &LocalEvent::SphereDestroyed >(this); break; case EVT_SPRITEDESTROYED: Reference< CSprite >::Get(id).SpriteDestroyed.Disconnect< LocalEvent, &LocalEvent::SpriteDestroyed >(this); break; case EVT_TEXTDRAWDESTROYED: Reference< CTextdraw >::Get(id).TextdrawDestroyed.Disconnect< LocalEvent, &LocalEvent::TextdrawDestroyed >(this); break; case EVT_VEHICLEDESTROYED: Reference< CVehicle >::Get(id).VehicleDestroyed.Disconnect< LocalEvent, &LocalEvent::VehicleDestroyed >(this); break; case EVT_BLIPCUSTOM: Reference< CBlip >::Get(id).BlipCustom.Disconnect< LocalEvent, &LocalEvent::BlipCustom >(this); break; case EVT_CHECKPOINTCUSTOM: Reference< CCheckpoint >::Get(id).CheckpointCustom.Disconnect< LocalEvent, &LocalEvent::CheckpointCustom >(this); break; case EVT_KEYBINDCUSTOM: Reference< CKeybind >::Get(id).KeybindCustom.Disconnect< LocalEvent, &LocalEvent::KeybindCustom >(this); break; case EVT_OBJECTCUSTOM: Reference< CObject >::Get(id).ObjectCustom.Disconnect< LocalEvent, &LocalEvent::ObjectCustom >(this); break; case EVT_PICKUPCUSTOM: Reference< CPickup >::Get(id).PickupCustom.Disconnect< LocalEvent, &LocalEvent::PickupCustom >(this); break; case EVT_PLAYERCUSTOM: Reference< CPlayer >::Get(id).PlayerCustom.Disconnect< LocalEvent, &LocalEvent::PlayerCustom >(this); break; case EVT_SPHERECUSTOM: Reference< CSphere >::Get(id).SphereCustom.Disconnect< LocalEvent, &LocalEvent::SphereCustom >(this); break; case EVT_SPRITECUSTOM: Reference< CSprite >::Get(id).SpriteCustom.Disconnect< LocalEvent, &LocalEvent::SpriteCustom >(this); break; case EVT_TEXTDRAWCUSTOM: Reference< CTextdraw >::Get(id).TextdrawCustom.Disconnect< LocalEvent, &LocalEvent::TextdrawCustom >(this); break; case EVT_VEHICLECUSTOM: Reference< CVehicle >::Get(id).VehicleCustom.Disconnect< LocalEvent, &LocalEvent::VehicleCustom >(this); break; case EVT_PLAYERAWAY: Reference< CPlayer >::Get(id).PlayerAway.Disconnect< LocalEvent, &LocalEvent::PlayerAway >(this); break; case EVT_PLAYERGAMEKEYS: Reference< CPlayer >::Get(id).PlayerGameKeys.Disconnect< LocalEvent, &LocalEvent::PlayerGameKeys >(this); break; case EVT_PLAYERRENAME: Reference< CPlayer >::Get(id).PlayerRename.Disconnect< LocalEvent, &LocalEvent::PlayerRename >(this); break; case EVT_PLAYERREQUESTCLASS: Reference< CPlayer >::Get(id).PlayerRequestClass.Disconnect< LocalEvent, &LocalEvent::PlayerRequestClass >(this); break; case EVT_PLAYERREQUESTSPAWN: Reference< CPlayer >::Get(id).PlayerRequestSpawn.Disconnect< LocalEvent, &LocalEvent::PlayerRequestSpawn >(this); break; case EVT_PLAYERSPAWN: Reference< CPlayer >::Get(id).PlayerSpawn.Disconnect< LocalEvent, &LocalEvent::PlayerSpawn >(this); break; case EVT_PLAYERSTARTTYPING: Reference< CPlayer >::Get(id).PlayerStartTyping.Disconnect< LocalEvent, &LocalEvent::PlayerStartTyping >(this); break; case EVT_PLAYERSTOPTYPING: Reference< CPlayer >::Get(id).PlayerStopTyping.Disconnect< LocalEvent, &LocalEvent::PlayerStopTyping >(this); break; case EVT_PLAYERCHAT: Reference< CPlayer >::Get(id).PlayerChat.Disconnect< LocalEvent, &LocalEvent::PlayerChat >(this); break; case EVT_PLAYERCOMMAND: Reference< CPlayer >::Get(id).PlayerCommand.Disconnect< LocalEvent, &LocalEvent::PlayerCommand >(this); break; case EVT_PLAYERMESSAGE: Reference< CPlayer >::Get(id).PlayerMessage.Disconnect< LocalEvent, &LocalEvent::PlayerMessage >(this); break; case EVT_PLAYERHEALTH: Reference< CPlayer >::Get(id).PlayerHealth.Disconnect< LocalEvent, &LocalEvent::PlayerHealth >(this); break; case EVT_PLAYERARMOUR: Reference< CPlayer >::Get(id).PlayerArmour.Disconnect< LocalEvent, &LocalEvent::PlayerArmour >(this); break; case EVT_PLAYERWEAPON: Reference< CPlayer >::Get(id).PlayerWeapon.Disconnect< LocalEvent, &LocalEvent::PlayerWeapon >(this); break; case EVT_PLAYERMOVE: Reference< CPlayer >::Get(id).PlayerMove.Disconnect< LocalEvent, &LocalEvent::PlayerMove >(this); break; case EVT_PLAYERWASTED: Reference< CPlayer >::Get(id).PlayerWasted.Disconnect< LocalEvent, &LocalEvent::PlayerWasted >(this); break; case EVT_PLAYERKILLED: Reference< CPlayer >::Get(id).PlayerKilled.Disconnect< LocalEvent, &LocalEvent::PlayerKilled >(this); break; case EVT_PLAYERTEAMKILL: Reference< CPlayer >::Get(id).PlayerTeamKill.Disconnect< LocalEvent, &LocalEvent::PlayerTeamKill >(this); break; case EVT_PLAYERSPECTATE: Reference< CPlayer >::Get(id).PlayerSpectate.Disconnect< LocalEvent, &LocalEvent::PlayerSpectate >(this); break; case EVT_PLAYERCRASHREPORT: Reference< CPlayer >::Get(id).PlayerCrashreport.Disconnect< LocalEvent, &LocalEvent::PlayerCrashreport >(this); break; case EVT_PLAYERBURNING: Reference< CPlayer >::Get(id).PlayerBurning.Disconnect< LocalEvent, &LocalEvent::PlayerBurning >(this); break; case EVT_PLAYERCROUCHING: Reference< CPlayer >::Get(id).PlayerCrouching.Disconnect< LocalEvent, &LocalEvent::PlayerCrouching >(this); break; case EVT_PLAYERSTATE: Reference< CPlayer >::Get(id).PlayerState.Disconnect< LocalEvent, &LocalEvent::PlayerState >(this); break; case EVT_PLAYERACTION: Reference< CPlayer >::Get(id).PlayerAction.Disconnect< LocalEvent, &LocalEvent::PlayerAction >(this); break; case EVT_STATENONE: Reference< CPlayer >::Get(id).StateNone.Disconnect< LocalEvent, &LocalEvent::StateNone >(this); break; case EVT_STATENORMAL: Reference< CPlayer >::Get(id).StateNormal.Disconnect< LocalEvent, &LocalEvent::StateNormal >(this); break; case EVT_STATESHOOTING: Reference< CPlayer >::Get(id).StateShooting.Disconnect< LocalEvent, &LocalEvent::StateShooting >(this); break; case EVT_STATEDRIVER: Reference< CPlayer >::Get(id).StateDriver.Disconnect< LocalEvent, &LocalEvent::StateDriver >(this); break; case EVT_STATEPASSENGER: Reference< CPlayer >::Get(id).StatePassenger.Disconnect< LocalEvent, &LocalEvent::StatePassenger >(this); break; case EVT_STATEENTERDRIVER: Reference< CPlayer >::Get(id).StateEnterDriver.Disconnect< LocalEvent, &LocalEvent::StateEnterDriver >(this); break; case EVT_STATEENTERPASSENGER: Reference< CPlayer >::Get(id).StateEnterPassenger.Disconnect< LocalEvent, &LocalEvent::StateEnterPassenger >(this); break; case EVT_STATEEXITVEHICLE: Reference< CPlayer >::Get(id).StateExitVehicle.Disconnect< LocalEvent, &LocalEvent::StateExitVehicle >(this); break; case EVT_STATEUNSPAWNED: Reference< CPlayer >::Get(id).StateUnspawned.Disconnect< LocalEvent, &LocalEvent::StateUnspawned >(this); break; case EVT_ACTIONNONE: Reference< CPlayer >::Get(id).ActionNone.Disconnect< LocalEvent, &LocalEvent::ActionNone >(this); break; case EVT_ACTIONNORMAL: Reference< CPlayer >::Get(id).ActionNormal.Disconnect< LocalEvent, &LocalEvent::ActionNormal >(this); break; case EVT_ACTIONAIMING: Reference< CPlayer >::Get(id).ActionAiming.Disconnect< LocalEvent, &LocalEvent::ActionAiming >(this); break; case EVT_ACTIONSHOOTING: Reference< CPlayer >::Get(id).ActionShooting.Disconnect< LocalEvent, &LocalEvent::ActionShooting >(this); break; case EVT_ACTIONJUMPING: Reference< CPlayer >::Get(id).ActionJumping.Disconnect< LocalEvent, &LocalEvent::ActionJumping >(this); break; case EVT_ACTIONLIEDOWN: Reference< CPlayer >::Get(id).ActionLieDown.Disconnect< LocalEvent, &LocalEvent::ActionLieDown >(this); break; case EVT_ACTIONGETTINGUP: Reference< CPlayer >::Get(id).ActionGettingUp.Disconnect< LocalEvent, &LocalEvent::ActionGettingUp >(this); break; case EVT_ACTIONJUMPVEHICLE: Reference< CPlayer >::Get(id).ActionJumpVehicle.Disconnect< LocalEvent, &LocalEvent::ActionJumpVehicle >(this); break; case EVT_ACTIONDRIVING: Reference< CPlayer >::Get(id).ActionDriving.Disconnect< LocalEvent, &LocalEvent::ActionDriving >(this); break; case EVT_ACTIONDYING: Reference< CPlayer >::Get(id).ActionDying.Disconnect< LocalEvent, &LocalEvent::ActionDying >(this); break; case EVT_ACTIONWASTED: Reference< CPlayer >::Get(id).ActionWasted.Disconnect< LocalEvent, &LocalEvent::ActionWasted >(this); break; case EVT_ACTIONEMBARKING: Reference< CPlayer >::Get(id).ActionEmbarking.Disconnect< LocalEvent, &LocalEvent::ActionEmbarking >(this); break; case EVT_ACTIONDISEMBARKING: Reference< CPlayer >::Get(id).ActionDisembarking.Disconnect< LocalEvent, &LocalEvent::ActionDisembarking >(this); break; case EVT_VEHICLERESPAWN: Reference< CVehicle >::Get(id).VehicleRespawn.Disconnect< LocalEvent, &LocalEvent::VehicleRespawn >(this); break; case EVT_VEHICLEEXPLODE: Reference< CVehicle >::Get(id).VehicleExplode.Disconnect< LocalEvent, &LocalEvent::VehicleExplode >(this); break; case EVT_VEHICLEHEALTH: Reference< CVehicle >::Get(id).VehicleHealth.Disconnect< LocalEvent, &LocalEvent::VehicleHealth >(this); break; case EVT_VEHICLEMOVE: Reference< CVehicle >::Get(id).VehicleMove.Disconnect< LocalEvent, &LocalEvent::VehicleMove >(this); break; case EVT_PICKUPRESPAWN: Reference< CPickup >::Get(id).PickupRespawn.Disconnect< LocalEvent, &LocalEvent::PickupRespawn >(this); break; case EVT_KEYBINDKEYPRESS: if (m_Inversed) { Reference< CPlayer >::Get(id).KeybindKeyPress.Disconnect< LocalEvent, &LocalEvent::KeybindKeyPress >(this); } else { Reference< CKeybind >::Get(id).KeybindKeyPress.Disconnect< LocalEvent, &LocalEvent::KeybindKeyPress >(this); } break; case EVT_KEYBINDKEYRELEASE: if (m_Inversed) { Reference< CPlayer >::Get(id).KeybindKeyRelease.Disconnect< LocalEvent, &LocalEvent::KeybindKeyRelease >(this); } else { Reference< CKeybind >::Get(id).KeybindKeyRelease.Disconnect< LocalEvent, &LocalEvent::KeybindKeyRelease >(this); } break; case EVT_VEHICLEEMBARKING: if (m_Inversed) { Reference< CPlayer >::Get(id).VehicleEmbarking.Disconnect< LocalEvent, &LocalEvent::VehicleEmbarking >(this); } else { Reference< CVehicle >::Get(id).VehicleEmbarking.Disconnect< LocalEvent, &LocalEvent::VehicleEmbarking >(this); } break; case EVT_VEHICLEEMBARKED: if (m_Inversed) { Reference< CPlayer >::Get(id).VehicleEmbarked.Disconnect< LocalEvent, &LocalEvent::VehicleEmbarked >(this); } else { Reference< CVehicle >::Get(id).VehicleEmbarked.Disconnect< LocalEvent, &LocalEvent::VehicleEmbarked >(this); } break; case EVT_VEHICLEDISEMBARK: if (m_Inversed) { Reference< CPlayer >::Get(id).VehicleDisembark.Disconnect< LocalEvent, &LocalEvent::VehicleDisembark >(this); } else { Reference< CVehicle >::Get(id).VehicleDisembark.Disconnect< LocalEvent, &LocalEvent::VehicleDisembark >(this); } break; case EVT_PICKUPCLAIMED: if (m_Inversed) { Reference< CPlayer >::Get(id).PickupClaimed.Disconnect< LocalEvent, &LocalEvent::PickupClaimed >(this); } else { Reference< CPickup >::Get(id).PickupClaimed.Disconnect< LocalEvent, &LocalEvent::PickupClaimed >(this); } break; case EVT_PICKUPCOLLECTED: if (m_Inversed) { Reference< CPlayer >::Get(id).PickupCollected.Disconnect< LocalEvent, &LocalEvent::PickupCollected >(this); } else { Reference< CPickup >::Get(id).PickupCollected.Disconnect< LocalEvent, &LocalEvent::PickupCollected >(this); } break; case EVT_OBJECTSHOT: if (m_Inversed) { Reference< CPlayer >::Get(id).ObjectShot.Disconnect< LocalEvent, &LocalEvent::ObjectShot >(this); } else { Reference< CObject >::Get(id).ObjectShot.Disconnect< LocalEvent, &LocalEvent::ObjectShot >(this); } break; case EVT_OBJECTBUMP: if (m_Inversed) { Reference< CPlayer >::Get(id).ObjectBump.Disconnect< LocalEvent, &LocalEvent::ObjectBump >(this); } else { Reference< CObject >::Get(id).ObjectBump.Disconnect< LocalEvent, &LocalEvent::ObjectBump >(this); } break; case EVT_CHECKPOINTENTERED: if (m_Inversed) { Reference< CPlayer >::Get(id).CheckpointEntered.Disconnect< LocalEvent, &LocalEvent::CheckpointEntered >(this); } else { Reference< CCheckpoint >::Get(id).CheckpointEntered.Disconnect< LocalEvent, &LocalEvent::CheckpointEntered >(this); } break; case EVT_CHECKPOINTEXITED: if (m_Inversed) { Reference< CPlayer >::Get(id).CheckpointExited.Disconnect< LocalEvent, &LocalEvent::CheckpointExited >(this); } else { Reference< CCheckpoint >::Get(id).CheckpointExited.Disconnect< LocalEvent, &LocalEvent::CheckpointExited >(this); } break; case EVT_SPHEREENTERED: if (m_Inversed) { Reference< CPlayer >::Get(id).SphereEntered.Disconnect< LocalEvent, &LocalEvent::SphereEntered >(this); } else { Reference< CSphere >::Get(id).SphereEntered.Disconnect< LocalEvent, &LocalEvent::SphereEntered >(this); } break; case EVT_SPHEREEXITED: if (m_Inversed) { Reference< CPlayer >::Get(id).SphereExited.Disconnect< LocalEvent, &LocalEvent::SphereExited >(this); } else { Reference< CSphere >::Get(id).SphereExited.Disconnect< LocalEvent, &LocalEvent::SphereExited >(this); } break; default: LogErr("Attempting to from an unknown event type: %d", _SCI32(m_Type)); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::Hook() noexcept { if (Ent< CBlip >::InEvent(m_Type, m_Inversed)) { m_Blips.Hook(); } if (Ent< CCheckpoint >::InEvent(m_Type, m_Inversed)) { m_Checkpoints.Hook(); } if (Ent< CKeybind >::InEvent(m_Type, m_Inversed)) { m_Keybinds.Hook(); } if (Ent< CObject >::InEvent(m_Type, m_Inversed)) { m_Objects.Hook(); } if (Ent< CPickup >::InEvent(m_Type, m_Inversed)) { m_Pickups.Hook(); } if (Ent< CPlayer >::InEvent(m_Type, m_Inversed)) { m_Players.Hook(); } if (Ent< CSphere >::InEvent(m_Type, m_Inversed)) { m_Spheres.Hook(); } if (Ent< CSprite >::InEvent(m_Type, m_Inversed)) { m_Sprites.Hook(); } if (Ent< CTextdraw >::InEvent(m_Type, m_Inversed)) { m_Textdraws.Hook(); } if (Ent< CVehicle >::InEvent(m_Type, m_Inversed)) { m_Vehicles.Hook(); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::Unhook() noexcept { if (Ent< CBlip >::InEvent(m_Type, m_Inversed)) { m_Blips.Unhook(); } if (Ent< CCheckpoint >::InEvent(m_Type, m_Inversed)) { m_Checkpoints.Unhook(); } if (Ent< CKeybind >::InEvent(m_Type, m_Inversed)) { m_Keybinds.Unhook(); } if (Ent< CObject >::InEvent(m_Type, m_Inversed)) { m_Objects.Unhook(); } if (Ent< CPickup >::InEvent(m_Type, m_Inversed)) { m_Pickups.Unhook(); } if (Ent< CPlayer >::InEvent(m_Type, m_Inversed)) { m_Players.Unhook(); } if (Ent< CSphere >::InEvent(m_Type, m_Inversed)) { m_Spheres.Unhook(); } if (Ent< CSprite >::InEvent(m_Type, m_Inversed)) { m_Sprites.Unhook(); } if (Ent< CTextdraw >::InEvent(m_Type, m_Inversed)) { m_Textdraws.Unhook(); } if (Ent< CVehicle >::InEvent(m_Type, m_Inversed)) { m_Vehicles.Unhook(); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::Adaptable(SQInt32 type, bool inversed) noexcept { if (Ent< CBlip >::InEvent(m_Type, m_Inversed) && !Ent< CBlip >::InEvent(type, inversed)) { m_Blips.Clear(0); } if (Ent< CCheckpoint >::InEvent(m_Type, m_Inversed) && !Ent< CCheckpoint >::InEvent(type, inversed)) { m_Checkpoints.Clear(0); } if (Ent< CKeybind >::InEvent(m_Type, m_Inversed) && !Ent< CKeybind >::InEvent(type, inversed)) { m_Keybinds.Clear(0); } if (Ent< CObject >::InEvent(m_Type, m_Inversed) && !Ent< CObject >::InEvent(type, inversed)) { m_Objects.Clear(0); } if (Ent< CPickup >::InEvent(m_Type, m_Inversed) && !Ent< CPickup >::InEvent(type, inversed)) { m_Pickups.Clear(0); } if (Ent< CPlayer >::InEvent(m_Type, m_Inversed) && !Ent< CPlayer >::InEvent(type, inversed)) { m_Players.Clear(0); } if (Ent< CSphere >::InEvent(m_Type, m_Inversed) && !Ent< CSphere >::InEvent(type, inversed)) { m_Spheres.Clear(0); } if (Ent< CSprite >::InEvent(m_Type, m_Inversed) && !Ent< CSprite >::InEvent(type, inversed)) { m_Sprites.Clear(0); } if (Ent< CTextdraw >::InEvent(m_Type, m_Inversed) && !Ent< CTextdraw >::InEvent(type, inversed)) { m_Textdraws.Clear(0); } if (Ent< CVehicle >::InEvent(m_Type, m_Inversed) && !Ent< CVehicle >::InEvent(type, inversed)) { m_Vehicles.Clear(0); } } // ------------------------------------------------------------------------------------------------ void LocalEvent::VMClose() noexcept { // Release the reference to the specified callbacks m_OnTrigger.Release2(); m_OnInclude.Release2(); m_OnExclude.Release2(); m_OnCleared.Release2(); m_OnRelease.Release2(); // Release the reference to the specified user data m_Data.Release(); } // ================================================================================================ template < class T > static bool Register_LocalFilter(HSQUIRRELVM vm, const SQChar * cname) { // Output debugging information LogDbg("Beginning registration of <%s> type", cname); // Avoid using the long name of the type we're about to register typedef LocalFilter< T > Filter; // Filters should not be constructed to avoid further complications typedef NoConstructor< Filter > Allocator; // Attempt to register the specified filter type Sqrat::RootTable(vm).Bind(cname, Sqrat::Class< Filter, Allocator >(vm, cname) .Func(_SC("_cmp"), &Filter::Cmp) .Func(_SC("_tostring"), &Filter::ToString) .Prop(_SC("count"), &Filter::Count) .Prop(_SC("any"), &Filter::Any) .Prop(_SC("none"), &Filter::None) .Prop(_SC("all"), &Filter::All) .template Overload< bool (Filter::*)(const typename Filter::RefType &) >(_SC("include"), &Filter::Include) .template Overload< bool (Filter::*)(const typename Filter::RefType &, SQInt32) >(_SC("include"), &Filter::Include) .template Overload< bool (Filter::*)(const typename Filter::RefType &) >(_SC("exclude"), &Filter::Exclude) .template Overload< bool (Filter::*)(const typename Filter::RefType &, SQInt32) >(_SC("exclude"), &Filter::Exclude) .Func(_SC("enabled"), &Filter::Enabled) .Func(_SC("clear"), &Filter::Clear) .Func(_SC("flip"), &Filter::Flip) ); // Output debugging information LogDbg("Registration of <%s> type was successful", cname); // Registration succeeded return true; } // ------------------------------------------------------------------------------------------------ bool Register_LocalEvent(HSQUIRRELVM vm) { // Register dependencies if (!Register_LocalFilter< CBlip >(vm, _SC("BlipLocalFilter")) || \ !Register_LocalFilter< CCheckpoint >(vm, _SC("CheckpointLocalFilter")) || \ !Register_LocalFilter< CKeybind >(vm, _SC("KeybindLocalFilter")) || \ !Register_LocalFilter< CObject >(vm, _SC("ObjectLocalFilter")) || \ !Register_LocalFilter< CPickup >(vm, _SC("PickupLocalFilter")) || \ !Register_LocalFilter< CPlayer >(vm, _SC("PlayerLocalFilter")) || \ !Register_LocalFilter< CSphere >(vm, _SC("SphereLocalFilter")) || \ !Register_LocalFilter< CSprite >(vm, _SC("SpriteLocalFilter")) || \ !Register_LocalFilter< CTextdraw >(vm, _SC("TextdrawLocalFilter")) || \ !Register_LocalFilter< CVehicle >(vm, _SC("VehicleLocalFilter"))) { return false; } // Output debugging information LogDbg("Beginning registration of type"); // Events should not be copied for the sake of simplicity typedef NoCopy< LocalEvent > Allocator; // Attempt to register the specified type Sqrat::RootTable(vm).Bind(_SC("LocalEvent"), Sqrat::Class< LocalEvent, Allocator >(vm, _SC("LocalEvent")) .Ctor() .Ctor() .Ctor() .Func(_SC("_cmp"), &LocalEvent::Cmp) .Func(_SC("_tostring"), &LocalEvent::GetName) .Prop(_SC("ltag"), &LocalEvent::GetTag, &LocalEvent::SetTag) .Prop(_SC("ldata"), &LocalEvent::GetData, &LocalEvent::SetData) .Prop(_SC("type"), &LocalEvent::GetType, &LocalEvent::SetType) .Prop(_SC("idle"), &LocalEvent::GetIdle, &LocalEvent::SetIdle) .Prop(_SC("is_idle"), &LocalEvent::IsIdle) .Prop(_SC("stride"), &LocalEvent::GetStride, &LocalEvent::SetStride) .Prop(_SC("ignore"), &LocalEvent::GetIgnore, &LocalEvent::SetIgnore) .Prop(_SC("primary"), &LocalEvent::GetPrimary, &LocalEvent::SetPrimary) .Prop(_SC("secondary"), &LocalEvent::GetSecondary, &LocalEvent::SetSecondary) .Prop(_SC("inversed"), &LocalEvent::GetInversed, &LocalEvent::SetInversed) .Prop(_SC("suspended"), &LocalEvent::GetSuspended, &LocalEvent::SetSuspended) .Prop(_SC("compatible"), &LocalEvent::Compatible) .Prop(_SC("name"), &LocalEvent::GetName) .Prop(_SC("on_trigger"), &LocalEvent::GetOnTrigger, &LocalEvent::SetOnTrigger) .Prop(_SC("on_include"), &LocalEvent::GetOnInclude, &LocalEvent::SetOnInclude) .Prop(_SC("on_exclude"), &LocalEvent::GetOnExclude, &LocalEvent::SetOnExclude) .Prop(_SC("on_cleared"), &LocalEvent::GetOnCleared, &LocalEvent::SetOnCleared) .Prop(_SC("on_release"), &LocalEvent::GetOnRelease, &LocalEvent::SetOnRelease) .Prop(_SC("blips"), &LocalEvent::GetBlipFilter) .Prop(_SC("checkpoints"), &LocalEvent::GetCheckpointFilter) .Prop(_SC("keybinds"), &LocalEvent::GetKeybindFilter) .Prop(_SC("objects"), &LocalEvent::GetObjectFilter) .Prop(_SC("pickups"), &LocalEvent::GetPickupFilter) .Prop(_SC("players"), &LocalEvent::GetPlayerFilter) .Prop(_SC("spheres"), &LocalEvent::GetSphereFilter) .Prop(_SC("sprites"), &LocalEvent::GetSpriteFilter) .Prop(_SC("textdraws"), &LocalEvent::GetTextdrawFilter) .Prop(_SC("vehicles"), &LocalEvent::GetVehicleFilter) ); // Output debugging information LogDbg("Registration of type was successful"); // Registration succeeded return true; } } // Namespace:: SqMod