#include "Misc/Model.hpp" #include "Base/Vector3.hpp" #include "Entity.hpp" #include "Register.hpp" #include "Core.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ const CModel CModel::NIL; // ------------------------------------------------------------------------------------------------ CModel::CModel() noexcept : m_ID(SQMOD_UNKNOWN), m_Name() { } CModel::CModel(SQInt32 id) noexcept : m_ID(VALID_ENTITYGETEX(id, Max)), m_Name(GetModelName(id)) { } CModel::CModel(const SQChar * name, SQInt32 id) noexcept : CModel(WeaponToModel(IsWeaponValid(GetWeaponID(name)) ? GetWeaponID(name) : id)) { } // ------------------------------------------------------------------------------------------------ CModel::CModel(const CModel & m) noexcept : m_ID(m.m_ID) , m_Name(m.m_Name) , m_Tag(m.m_Tag) , m_Data(m.m_Data) { } CModel::CModel(CModel && m) noexcept : m_ID(m.m_ID) , m_Name(m.m_Name) , m_Tag(m.m_Tag) , m_Data(m.m_Data) { } // ------------------------------------------------------------------------------------------------ CModel::~CModel() { } // ------------------------------------------------------------------------------------------------ CModel & CModel::operator = (const CModel & m) noexcept { m_ID = m.m_ID; m_Name = m.m_Name; m_Tag = m.m_Tag; m_Data = m.m_Data; return *this; } CModel & CModel::operator = (CModel && m) noexcept { m_ID = m.m_ID; m_Name = m.m_Name; m_Tag = m.m_Tag; m_Data = m.m_Data; return *this; } // ------------------------------------------------------------------------------------------------ CModel & CModel::operator = (SQInt32 id) noexcept { if (m_ID != id) { m_Name = GetModelName(id); m_ID = id; } return *this; } // ------------------------------------------------------------------------------------------------ bool CModel::operator == (const CModel & m) const noexcept { return (m_ID == m.m_ID); } bool CModel::operator != (const CModel & m) const noexcept { return (m_ID != m.m_ID); } bool CModel::operator < (const CModel & m) const noexcept { return (m_ID < m.m_ID); } bool CModel::operator > (const CModel & m) const noexcept { return (m_ID < m.m_ID); } bool CModel::operator <= (const CModel & m) const noexcept { return (m_ID <= m.m_ID); } bool CModel::operator >= (const CModel & m) const noexcept { return (m_ID >= m.m_ID); } // ------------------------------------------------------------------------------------------------ SQInteger CModel::Cmp(const CModel & m) const noexcept { return m_ID == m.m_ID ? 0 : (m_ID > m.m_ID ? 1 : -1); } // ------------------------------------------------------------------------------------------------ const SQChar * CModel::ToString() const noexcept { return m_Name.c_str(); } // ------------------------------------------------------------------------------------------------ SQInteger CModel::GetID() const noexcept { return m_ID; } void CModel::SetID(SQInt32 id) noexcept { if (m_ID != id) { m_Name = GetModelName(id); m_ID = id; } } // ------------------------------------------------------------------------------------------------ CModel & CModel::SetnGet(SQInt32 id) noexcept { if (m_ID != id) { m_Name = GetModelName(id); m_ID = id; } return *this; } // ------------------------------------------------------------------------------------------------ const SQChar * CModel::GetGlobalTag() const noexcept { return GlobalTag(m_ID); } void CModel::SetGlobalTag(const SQChar * tag) const noexcept { GlobalTag(m_ID, tag); } // ------------------------------------------------------------------------------------------------ SqObj & CModel::GetGlobalData() const noexcept { return GlobalData(m_ID); } void CModel::SetGlobalData(SqObj & data) const noexcept { GlobalData(m_ID, data); } // ------------------------------------------------------------------------------------------------ const SQChar * CModel::GetLocalTag() const noexcept { return m_Tag.c_str(); } void CModel::SetLocalTag(const SQChar * tag) noexcept { m_Tag = tag; } // ------------------------------------------------------------------------------------------------ SqObj & CModel::GetLocalData() noexcept { return m_Data; } void CModel::SetLocalData(SqObj & data) noexcept { m_Data = data; } // ------------------------------------------------------------------------------------------------ bool CModel::IsValid() const noexcept { return (m_ID > 0); } // ------------------------------------------------------------------------------------------------ const SQChar * CModel::GetName() const noexcept { return m_Name.c_str(); } // ------------------------------------------------------------------------------------------------ bool CModel::IsWeapon() const noexcept { return IsModelWeapon(m_ID); } bool CModel::IsActuallyWeapon() const noexcept { return IsModelActuallyWeapon(m_ID); } // ------------------------------------------------------------------------------------------------ Reference< CObject > CModel::Object(SQInt32 world, const Vector3 & pos, SQInt32 alpha, SQInt32 header, \ SqObj & payload) const noexcept { return _Core->CreateObject(*this, world, pos, alpha, header, payload); } Reference< CObject > CModel::Object(SQInt32 world, SQFloat x, SQFloat y, SQFloat z, SQInt32 alpha, \ SQInt32 header, SqObj & payload) const noexcept { return _Core->CreateObject(*this, world, Vector3(x, y, z), alpha, header, payload); } // ------------------------------------------------------------------------------------------------ Reference< CPickup > CModel::Pickup(SQInt32 world, SQInt32 quantity, const Vector3 & pos, SQInt32 alpha, \ bool automatic, SQInt32 header, SqObj & payload) const noexcept { return _Core->CreatePickup(*this, world, quantity, pos, alpha, automatic, header, payload); } Reference< CPickup > CModel::Pickup(SQInt32 world, SQInt32 quantity, SQFloat x, SQFloat y, SQFloat z, \ SQInt32 alpha, bool automatic, SQInt32 header, SqObj & payload) const noexcept { return _Core->CreatePickup(*this, world, quantity, Vector3(x, y, z), alpha, automatic, header, payload); } // ================================================================================================ bool Register_CModel(HSQUIRRELVM vm) { // Output debugging information LogDbg("Beginning registration of type"); // Attempt to register the specified type Sqrat::RootTable(vm).Bind(_SC("CModel"), Sqrat::Class< CModel >(vm, _SC("CModel")) .Ctor() .Ctor< SQInt32 >() .Ctor< const SQChar *, SQInt32 >() .Func(_SC("_cmp"), &CModel::Cmp) .Func(_SC("_tostring"), &CModel::ToString) .Prop(_SC("id"), &CModel::GetID, &CModel::SetID) .Prop(_SC("gtag"), &CModel::GetGlobalTag, &CModel::SetGlobalTag) .Prop(_SC("gdata"), &CModel::GetGlobalData, &CModel::SetGlobalData) .Prop(_SC("ltag"), &CModel::GetLocalTag, &CModel::SetLocalTag) .Prop(_SC("ldata"), &CModel::GetLocalData, &CModel::SetLocalData) .Prop(_SC("valid"), &CModel::IsValid) .Prop(_SC("name"), &CModel::GetName) .Prop(_SC("weapon"), &CModel::IsWeapon) .Prop(_SC("truly_weapon"), &CModel::IsActuallyWeapon) .Func(_SC("setng"), &CModel::SetnGet) .Overload< Reference< CObject > (CModel::*)(SQInt32, const Vector3 &, SQInt32, SQInt32, SqObj &) const >(_SC("object"), &CModel::Object) .Overload< Reference< CObject > (CModel::*)(SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, SQInt32, SqObj &) const >(_SC("object"), &CModel::Object) .Overload< Reference< CPickup > (CModel::*)(SQInt32, SQInt32, const Vector3 &, SQInt32, bool, SQInt32, SqObj &) const >(_SC("pickup"), &CModel::Pickup) .Overload< Reference< CPickup > (CModel::*)(SQInt32, SQInt32, SQFloat, SQFloat, SQFloat, SQInt32, bool, SQInt32, SqObj &) const >(_SC("pickup"), &CModel::Pickup) ); // Output debugging information LogDbg("Registration of type was successful"); // Registration succeeded return true; } } // Namespace:: SqMod