#pragma once // ------------------------------------------------------------------------------------------------ #include "Core/Common.hpp" // ------------------------------------------------------------------------------------------------ namespace SqMod { /* ------------------------------------------------------------------------------------------------ * Circular locks employed by the checkpoint manager. */ enum CheckpointCircularLocks { CHECKPOINTCL_EMIT_CHECKPOINT_WORLD = (1u << 0u), CHECKPOINTCL_EMIT_CHECKPOINT_RADIUS = (1u << 1u) }; /* ------------------------------------------------------------------------------------------------ * Manages a single checkpoint entity. */ class CCheckpoint { // -------------------------------------------------------------------------------------------- friend class Core; friend class CheckpointInst; private: /* -------------------------------------------------------------------------------------------- * Identifier of the managed entity. */ int32_t m_ID; /* -------------------------------------------------------------------------------------------- * User tag associated with this instance. */ String m_Tag; /* -------------------------------------------------------------------------------------------- * User data associated with this instance. */ LightObj m_Data; /* -------------------------------------------------------------------------------------------- * Prevent events from triggering themselves. */ uint32_t m_CircularLocks; /* -------------------------------------------------------------------------------------------- * Base constructor. */ explicit CCheckpoint(int32_t id); public: /* -------------------------------------------------------------------------------------------- * Maximum possible number that could represent an identifier for this entity type. */ static const int32_t Max; /* -------------------------------------------------------------------------------------------- * Copy constructor. (disabled) */ CCheckpoint(const CCheckpoint &) = delete; /* -------------------------------------------------------------------------------------------- * Move constructor. (disabled) */ CCheckpoint(CCheckpoint &&) = delete; /* -------------------------------------------------------------------------------------------- * Copy assignment operator. (disabled) */ CCheckpoint & operator = (const CCheckpoint &) = delete; /* -------------------------------------------------------------------------------------------- * Move assignment operator. (disabled) */ CCheckpoint & operator = (CCheckpoint &&) = delete; /* -------------------------------------------------------------------------------------------- * See whether this instance manages a valid entity otherwise throw an exception. */ void Validate() const { if (INVALID_ENTITY(m_ID)) { STHROWF("Invalid checkpoint reference [{}]", m_Tag); } } /* -------------------------------------------------------------------------------------------- * Used by the script engine to convert an instance of this type to a string. */ SQMOD_NODISCARD const String & ToString() const; /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ static SQInteger SqGetNull(HSQUIRRELVM vm); /* -------------------------------------------------------------------------------------------- * Retrieve the associated null entity instance. */ SQMOD_NODISCARD static LightObj & GetNull(); /* -------------------------------------------------------------------------------------------- * Retrieve the identifier of the entity managed by this instance. */ SQMOD_NODISCARD int32_t GetID() const { return m_ID; } /* -------------------------------------------------------------------------------------------- * Check whether this instance manages a valid entity. */ SQMOD_NODISCARD bool IsActive() const { return VALID_ENTITY(m_ID); } /* -------------------------------------------------------------------------------------------- * Retrieve the associated user tag. */ SQMOD_NODISCARD const String & GetTag() const; /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ void SetTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Modify the associated user tag. */ CCheckpoint & ApplyTag(StackStrF & tag); /* -------------------------------------------------------------------------------------------- * Retrieve the associated user data. */ SQMOD_NODISCARD LightObj & GetData(); /* -------------------------------------------------------------------------------------------- * Modify the associated user data. */ void SetData(LightObj & data); /* -------------------------------------------------------------------------------------------- * Destroy the managed checkpoint entity. */ bool Destroy0() const // NOLINT(modernize-use-nodiscard) { return Destroy(0, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed checkpoint entity. */ bool Destroy1(int32_t header) const // NOLINT(modernize-use-nodiscard) { return Destroy(header, NullLightObj()); } /* -------------------------------------------------------------------------------------------- * Destroy the managed checkpoint entity. */ bool Destroy(int32_t header, LightObj & payload) const; // NOLINT(modernize-use-nodiscard) /* -------------------------------------------------------------------------------------------- * Retrieve the events table of this entity. */ SQMOD_NODISCARD LightObj & GetEvents() const; /* -------------------------------------------------------------------------------------------- * Emit a custom event for the managed entity */ void CustomEvent(int32_t header, LightObj & payload) const; /* -------------------------------------------------------------------------------------------- * See if the managed checkpoint entity is streamed for the specified player. */ SQMOD_NODISCARD bool IsStreamedFor(CPlayer & player) const; /* -------------------------------------------------------------------------------------------- * See if the managed checkpoint entity of sphere type. */ SQMOD_NODISCARD bool IsSphere() const; /* -------------------------------------------------------------------------------------------- * Retrieve the world in which the managed checkpoint entity exists. */ SQMOD_NODISCARD int32_t GetWorld() const; /* -------------------------------------------------------------------------------------------- * Modify the world in which the managed checkpoint entity exists. */ void SetWorld(int32_t world); /* -------------------------------------------------------------------------------------------- * Retrieve the color of the managed checkpoint entity. */ SQMOD_NODISCARD Color4 GetColor() const; /* -------------------------------------------------------------------------------------------- * Modify the color of the managed checkpoint entity. */ void SetColor(const Color4 & col) const; /* -------------------------------------------------------------------------------------------- * Modify the color of the managed checkpoint entity. */ void SetColorEx3(uint8_t r, uint8_t g, uint8_t b) const; /* -------------------------------------------------------------------------------------------- * Modify the color of the managed checkpoint entity. */ void SetColorEx4(uint8_t r, uint8_t g, uint8_t b, uint8_t a) const; /* -------------------------------------------------------------------------------------------- * Retrieve the position of the managed checkpoint entity. */ SQMOD_NODISCARD Vector3 GetPosition() const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed checkpoint entity. */ void SetPosition(const Vector3 & pos) const; /* -------------------------------------------------------------------------------------------- * Modify the position of the managed checkpoint entity. */ void SetPositionEx(float x, float y, float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the radius of the managed checkpoint entity. */ SQMOD_NODISCARD float GetRadius() const; /* -------------------------------------------------------------------------------------------- * Modify the radius of the managed checkpoint entity. */ void SetRadius(float radius); /* -------------------------------------------------------------------------------------------- * Retrieve the owner of the managed checkpoint entity. */ SQMOD_NODISCARD LightObj & GetOwner() const; /* -------------------------------------------------------------------------------------------- * Retrieve the owner identifier of the managed checkpoint entity. */ SQMOD_NODISCARD int32_t GetOwnerID() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the x axis of the managed checkpoint entity. */ SQMOD_NODISCARD float GetPositionX() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the y axis of the managed checkpoint entity. */ SQMOD_NODISCARD float GetPositionY() const; /* -------------------------------------------------------------------------------------------- * Retrieve the position on the z axis of the managed checkpoint entity. */ SQMOD_NODISCARD float GetPositionZ() const; /* -------------------------------------------------------------------------------------------- * Modify the position on the x axis of the managed checkpoint entity. */ void SetPositionX(float x) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the y axis of the managed checkpoint entity. */ void SetPositionY(float y) const; /* -------------------------------------------------------------------------------------------- * Modify the position on the z axis of the managed checkpoint entity. */ void SetPositionZ(float z) const; /* -------------------------------------------------------------------------------------------- * Retrieve the red color of the managed checkpoint entity. */ SQMOD_NODISCARD int32_t GetColorR() const; /* -------------------------------------------------------------------------------------------- * Retrieve the green color of the managed checkpoint entity. */ SQMOD_NODISCARD int32_t GetColorG() const; /* -------------------------------------------------------------------------------------------- * Retrieve the blue color of the managed checkpoint entity. */ SQMOD_NODISCARD int32_t GetColorB() const; /* -------------------------------------------------------------------------------------------- * Retrieve the alpha transparency of the managed checkpoint entity. */ SQMOD_NODISCARD int32_t GetColorA() const; /* -------------------------------------------------------------------------------------------- * Modify the red color of the managed checkpoint entity. */ void SetColorR(int32_t r) const; /* -------------------------------------------------------------------------------------------- * Modify the green color of the managed checkpoint entity. */ void SetColorG(int32_t g) const; /* -------------------------------------------------------------------------------------------- * Modify the blue color of the managed checkpoint entity. */ void SetColorB(int32_t b) const; /* -------------------------------------------------------------------------------------------- * Modify the alpha transparency of the managed checkpoint entity. */ void SetColorA(int32_t a) const; #ifdef VCMP_ENABLE_OFFICIAL /* -------------------------------------------------------------------------------------------- * Retrieve legacy object instance for this entity. */ LightObj & GetLegacyObject() const; #endif }; } // Namespace:: SqMod