// ------------------------------------------------------------------------------------------------ namespace SqMod { // ------------------------------------------------------------------------------------------------ #define NULL_SQOBJ_(o) (o.IsNull() ? "NULL" : "OBJ") // ------------------------------------------------------------------------------------------------ #ifdef VCMP_ENABLE_OFFICIAL // ------------------------------------------------------------------------------------------------ // Invoke a script function from the root table with no return value template < class... Args > static void ExecuteLegacyEvent(HSQUIRRELVM vm, const SQChar * name, Args &&... args) { StackGuard sqsg(vm); // Push the root table on the stack sq_pushroottable(vm); // Grab the function from the table Function fn(vm, sq_gettop(vm), name); // Was there a callback with that name? if (fn.IsNull()) { return; // Nothing to invoke } // Forward the call to the function fn.Execute(std::forward< Args >(args)...); } // ------------------------------------------------------------------------------------------------ // Invoke a script function from the root table with a return value template < class... Args > static LightObj EvaluateLegacyEvent(HSQUIRRELVM vm, const SQChar * name, Args &&... args) { StackGuard sqsg(vm); // Push the root table on the stack sq_pushroottable(vm); // Grab the function from the table Function fn(vm, sq_gettop(vm), name); // Was there a callback with that name? if (fn.IsNull()) { return LightObj{}; // Nothing to invoke } // Forward the call to the function return fn.Eval(std::forward< Args >(args)...); } // ------------------------------------------------------------------------------------------------ static int32_t g_LastHour = 0; static int32_t g_LastMinute = 0; #endif // ------------------------------------------------------------------------------------------------ void Core::EmitCustomEvent(int32_t group, int32_t header, LightObj & payload) const { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CustomEvent(%d, %d, %s)", group, header, NULL_SQOBJ_(payload)) (*mOnCustomEvent.first)(group, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CustomEvent") } // ------------------------------------------------------------------------------------------------ void Core::EmitBlipCreated(int32_t blip, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::BlipCreated(%d, %d, %s)", blip, header, NULL_SQOBJ_(payload)) (*mOnBlipCreated.first)(m_Blips.at(static_cast< size_t >(blip)).mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::BlipCreated") } // ------------------------------------------------------------------------------------------------ void Core::EmitCheckpointCreated(int32_t checkpoint, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointCreated(%d, %d, %s)", checkpoint, header, NULL_SQOBJ_(payload)) (*mOnCheckpointCreated.first)(m_Checkpoints.at(static_cast< size_t >(checkpoint)).mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointCreated") } // ------------------------------------------------------------------------------------------------ void Core::EmitKeyBindCreated(int32_t key_bind, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeyBindCreated(%d, %d, %s)", key_bind, header, NULL_SQOBJ_(payload)) (*mOnKeyBindCreated.first)(m_KeyBinds.at(static_cast< size_t >(key_bind)).mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeyBindCreated") } // ------------------------------------------------------------------------------------------------ void Core::EmitObjectCreated(int32_t object, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectCreated(%d, %d, %s)", object, header, NULL_SQOBJ_(payload)) (*mOnObjectCreated.first)(m_Objects.at(static_cast< size_t >(object)).mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectCreated") } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupCreated(int32_t pickup, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupCreated(%d, %d, %s)", pickup, header, NULL_SQOBJ_(payload)) (*mOnPickupCreated.first)(m_Pickups.at(static_cast< size_t >(pickup)).mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupCreated") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerCreated(int32_t player, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCreated(%d, %d, %s)", player, header, NULL_SQOBJ_(payload)) (*mOnPlayerCreated.first)(m_Players.at(static_cast< size_t >(player)).mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCreated") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerJoin"), m_Players.at(static_cast< size_t >(player)).mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleCreated(int32_t vehicle, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleCreated(%d, %d, %s)", vehicle, header, NULL_SQOBJ_(payload)) (*mOnVehicleCreated.first)(m_Vehicles.at(static_cast< size_t >(vehicle)).mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleCreated") } // ------------------------------------------------------------------------------------------------ void Core::EmitBlipDestroyed(int32_t blip, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::BlipDestroyed(%d, %d, %s)", blip, header, NULL_SQOBJ_(payload)) BlipInst & _blip = m_Blips.at(static_cast< size_t >(blip)); (*_blip.mOnDestroyed.first)(header, payload); (*mOnBlipDestroyed.first)(_blip.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::BlipDestroyed") } // ------------------------------------------------------------------------------------------------ void Core::EmitCheckpointDestroyed(int32_t checkpoint, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointDestroyed(%d, %d, %s)", checkpoint, header, NULL_SQOBJ_(payload)) CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint)); (*_checkpoint.mOnDestroyed.first)(header, payload); (*mOnCheckpointDestroyed.first)(_checkpoint.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointDestroyed") } // ------------------------------------------------------------------------------------------------ void Core::EmitKeyBindDestroyed(int32_t keybind, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeyBindDestroyed(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload)) KeyBindInst & _keybind = m_KeyBinds.at(static_cast< size_t >(keybind)); (*_keybind.mOnDestroyed.first)(header, payload); (*mOnKeyBindDestroyed.first)(_keybind.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeyBindDestroyed") } // ------------------------------------------------------------------------------------------------ void Core::EmitObjectDestroyed(int32_t object, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectDestroyed(%d, %d, %s)", object, header, NULL_SQOBJ_(payload)) ObjectInst & _object = m_Objects.at(static_cast< size_t >(object)); (*_object.mOnDestroyed.first)(header, payload); (*mOnObjectDestroyed.first)(_object.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectDestroyed") } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupDestroyed(int32_t pickup, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupDestroyed(%d, %d, %s)", pickup, header, NULL_SQOBJ_(payload)) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup)); (*_pickup.mOnDestroyed.first)(header, payload); (*mOnPickupDestroyed.first)(_pickup.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupDestroyed") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerDestroyed(int32_t player, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerDestroyed(%d, %d, %s)", player, header, NULL_SQOBJ_(payload)) PlayerInst & _player = m_Players.at(static_cast< size_t >(player)); (*_player.mOnDestroyed.first)(header, payload); (*mOnPlayerDestroyed.first)(_player.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerDestroyed") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerPart"), _player.mLgObj, header); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleDestroyed(int32_t vehicle, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleDestroyed(%d, %d, %s)", vehicle, header, NULL_SQOBJ_(payload)) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle)); (*_vehicle.mOnDestroyed.first)(header, payload); (*mOnVehicleDestroyed.first)(_vehicle.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleDestroyed") } // ------------------------------------------------------------------------------------------------ void Core::EmitBlipCustom(int32_t blip, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::BlipCustom(%d, %d, %s)", blip, header, NULL_SQOBJ_(payload)) BlipInst & _blip = m_Blips.at(static_cast< size_t >(blip)); (*_blip.mOnCustom.first)(header, payload); (*mOnBlipCustom.first)(_blip.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::BlipCustom") } // ------------------------------------------------------------------------------------------------ void Core::EmitCheckpointCustom(int32_t checkpoint, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointCustom(%d, %d, %s)", checkpoint, header, NULL_SQOBJ_(payload)) CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint)); (*_checkpoint.mOnCustom.first)(header, payload); (*mOnCheckpointCustom.first)(_checkpoint.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointCustom") } // ------------------------------------------------------------------------------------------------ void Core::EmitKeyBindCustom(int32_t keybind, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::KeyBindCustom(%d, %d, %s)", keybind, header, NULL_SQOBJ_(payload)) KeyBindInst & _keybind = m_KeyBinds.at(static_cast< size_t >(keybind)); (*_keybind.mOnCustom.first)(header, payload); (*mOnKeyBindCustom.first)(_keybind.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::KeyBindCustom") } // ------------------------------------------------------------------------------------------------ void Core::EmitObjectCustom(int32_t object, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectCustom(%d, %d, %s)", object, header, NULL_SQOBJ_(payload)) ObjectInst & _object = m_Objects.at(static_cast< size_t >(object)); (*_object.mOnCustom.first)(header, payload); (*mOnObjectCustom.first)(_object.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectCustom") } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupCustom(int32_t pickup, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupCustom(%d, %d, %s)", pickup, header, NULL_SQOBJ_(payload)) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup)); (*_pickup.mOnCustom.first)(header, payload); (*mOnPickupCustom.first)(_pickup.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupCustom") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerCustom(int32_t player, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCustom(%d, %d, %s)", player, header, NULL_SQOBJ_(payload)) PlayerInst & _player = m_Players.at(static_cast< size_t >(player)); (*_player.mOnCustom.first)(header, payload); (*mOnPlayerCustom.first)(_player.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCustom") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleCustom(int32_t vehicle, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleCustom(%d, %d, %s)", vehicle, header, NULL_SQOBJ_(payload)) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle)); (*_vehicle.mOnCustom.first)(header, payload); (*mOnVehicleCustom.first)(_vehicle.mObj, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleCustom") } // ------------------------------------------------------------------------------------------------ void Core::EmitServerStartup() const { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerStartup()") (*mOnServerStartup.first)(); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerStartup") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onServerStart")); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitServerShutdown() const { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerShutdown()") (*mOnServerShutdown.first)(); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerShutdown") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onServerStop")); ExecuteLegacyEvent(m_VM, _SC("onScriptUnload")); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitServerFrame(float elapsed_time) const { //SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerFrame(%f)", elapsed_time) (*mOnServerFrame.first)(elapsed_time); //SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerFrame") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { const int32_t hour = _Func->GetHour(), minute = _Func->GetMinute(); // Check for onTimeChange triggers if(g_LastHour != hour || g_LastMinute != minute) { ExecuteLegacyEvent(m_VM, _SC("onTimeChange"), g_LastHour, g_LastMinute, hour, minute); // Update values g_LastHour = hour; g_LastMinute = minute; } } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPluginCommand(uint32_t command_identifier, const char * message) // NOLINT(readability-convert-member-functions-to-static) { #if defined(_DEBUG) || defined(SQMOD_ENABLE_SV_EV_TRACEBACK) SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PluginCommand(0x%08X, '%s')", command_identifier, message) // Ignored for now... SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PluginCommand") #else // avoid unused parameter warnings! (void)command_identifier; (void)message; #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitIncomingConnection(char * player_name, size_t name_buffer_size, const char * user_password, const char * ip_address) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::IncomingConnection(%s, %" PRINT_SZ_FMT ", %s, %s)", player_name, name_buffer_size, user_password, ip_address) // Save the buffer information so that we can write to it from the string m_IncomingNameBuffer = player_name; m_IncomingNameCapacity = name_buffer_size; // Create reusable objects from parameters LightObj player_name_obj(player_name, -1); LightObj user_password_obj(user_password, -1); LightObj ip_address_obj(ip_address, -1); // Attempt to forward the event to the script callback try { (*mOnIncomingConnection.first)(player_name_obj, name_buffer_size, user_password_obj, ip_address_obj); } catch (...) { // Release any stored buffer information m_IncomingNameBuffer = nullptr; m_IncomingNameCapacity = 0; // We caught the exception so we can release the assigned buffer throw; // re-throw it } // Release any stored buffer information m_IncomingNameBuffer = nullptr; m_IncomingNameCapacity = 0; SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::IncomingConnection") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { LightObj r = EvaluateLegacyEvent(m_VM, _SC("onLoginAttempt"), player_name_obj, user_password_obj, ip_address_obj); SetState(r.IsNull() ? 1 : r.Cast< int32_t >()); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerRequestClass(int32_t player_id, int32_t offset) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerRequestClass(%d, %d)", player_id, offset) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnRequestClass.first)(offset); (*mOnPlayerRequestClass.first)(_player.mObj, offset); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerRequestClass") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { LightObj r = EvaluateLegacyEvent(m_VM, _SC("onPlayerRequestClass"), _player.mLgObj, offset, _Func->GetPlayerTeam(player_id), _Func->GetPlayerSkin(player_id)); SetState(r.IsNull() ? 1 : r.Cast< int32_t >()); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerRequestSpawn(int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerRequestSpawn(%d)", player_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnRequestSpawn.first)(); (*mOnPlayerRequestSpawn.first)(_player.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerRequestSpawn") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { LightObj r = EvaluateLegacyEvent(m_VM, _SC("onPlayerRequestSpawn"), _player.mLgObj); SetState(r.IsNull() ? 1 : r.Cast< int32_t >()); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerSpawn(int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerSpawn(%d)", player_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnSpawn.first)(); (*mOnPlayerSpawn.first)(_player.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerSpawn") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerSpawn"), _player.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerWasted(int32_t player_id, int32_t reason, vcmpBodyPart SQ_UNUSED_ARG(body_part)) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWasted(%d, %d)", player_id, reason) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnWasted.first)(reason); (*mOnPlayerWasted.first)(_player.mObj, reason); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWasted") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { if (reason == 43 || reason == 50) reason = 43; // drowned else if (reason == 39 && body_part == 7) reason = 39; // car crash else if (reason == 39 || reason == 40 || reason == 44) reason = 44; // fell ExecuteLegacyEvent(m_VM, _SC("onPlayerDeath"), _player.mLgObj, reason); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerKilled(int32_t player_id, int32_t killer_id, int32_t reason, vcmpBodyPart body_part, bool team_kill) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerKilled(%d, %d, %d, %d, %d)", player_id, killer_id, reason, body_part, team_kill) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); PlayerInst & _killer = m_Players.at(static_cast< size_t >(killer_id)); (*_player.mOnKilled.first)(_killer.mObj, reason, static_cast< int32_t >(body_part), team_kill); (*mOnPlayerKilled.first)(_player.mObj, _killer.mObj, reason, static_cast< int32_t >(body_part), team_kill); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerKilled") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { if (team_kill) { ExecuteLegacyEvent(m_VM, _SC("onPlayerTeamKill"), _killer.mLgObj, _player.mLgObj, reason, static_cast< int32_t >(body_part)); } else { ExecuteLegacyEvent(m_VM, _SC("onPlayerKill"), _killer.mLgObj, _player.mLgObj, reason, static_cast< int32_t >(body_part)); } } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerEmbarking(int32_t player_id, int32_t vehicle_id, int32_t slot_index) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerEmbarking(%d, %d, %d)", player_id, vehicle_id, slot_index) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_player.mOnEmbarking.first)(_vehicle.mObj, slot_index); (*_vehicle.mOnEmbarking.first)(_player.mObj, slot_index); (*mOnPlayerEmbarking.first)(_player.mObj, _vehicle.mObj, slot_index); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerEmbarking") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { LightObj r = EvaluateLegacyEvent(m_VM, _SC("onPlayerEnteringVehicle"), _player.mLgObj, _vehicle.mLgObj, slot_index); SetState(r.IsNull() ? 1 : r.Cast< int32_t >()); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerEmbarked(int32_t player_id, int32_t vehicle_id, int32_t slot_index) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerEmbarked(%d, %d, %d)", player_id, vehicle_id, slot_index) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_player.mOnEmbarked.first)(_vehicle.mObj, slot_index); (*_vehicle.mOnEmbarked.first)(_player.mObj, slot_index); (*mOnPlayerEmbarked.first)(_player.mObj, _vehicle.mObj, slot_index); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerEmbarked") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerEnterVehicle"), _player.mLgObj, _vehicle.mLgObj, slot_index); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerDisembark(int32_t player_id, int32_t vehicle_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerDisembark(%d, %d)", player_id, vehicle_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_player.mOnDisembark.first)(_vehicle.mObj); (*_vehicle.mOnDisembark.first)(_player.mObj); (*mOnPlayerDisembark.first)(_player.mObj, _vehicle.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerDisembark") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerExitVehicle"), _player.mLgObj, _vehicle.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerRename(int32_t player_id, const char * old_name, const char * new_name) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerRename(%d, %s, %s)", player_id, old_name, new_name) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); LightObj oname(old_name, -1), nname(new_name, -1); (*_player.mOnRename.first)(oname, nname); (*mOnPlayerRename.first)(_player.mObj, oname, nname); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerRename") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerNameChange"), _player.mLgObj, oname, nname); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerState(int32_t player_id, int32_t old_state, int32_t new_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerState(%d, %d, %d)", player_id, old_state, new_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnState.first)(old_state, new_state); (*mOnPlayerState.first)(_player.mObj, old_state, new_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerState") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerActionChange"), _player.mLgObj, old_state, new_state); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitStateNone(int32_t player_id, int32_t old_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateNone(%d, %d)", player_id, old_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStateNone.first)(old_state); (*mOnStateNone.first)(_player.mObj, old_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateNone") } // ------------------------------------------------------------------------------------------------ void Core::EmitStateNormal(int32_t player_id, int32_t old_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateNormal(%d, %d)", player_id, old_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStateNormal.first)(old_state); (*mOnStateNormal.first)(_player.mObj, old_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateNormal") } // ------------------------------------------------------------------------------------------------ void Core::EmitStateAim(int32_t player_id, int32_t old_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateAim(%d, %d)", player_id, old_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStateAim.first)(old_state); (*mOnStateAim.first)(_player.mObj, old_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateAim") } // ------------------------------------------------------------------------------------------------ void Core::EmitStateDriver(int32_t player_id, int32_t old_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateDriver(%d, %d)", player_id, old_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStateDriver.first)(old_state); (*mOnStateDriver.first)(_player.mObj, old_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateDriver") } // ------------------------------------------------------------------------------------------------ void Core::EmitStatePassenger(int32_t player_id, int32_t old_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StatePassenger(%d, %d)", player_id, old_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStatePassenger.first)(old_state); (*mOnStatePassenger.first)(_player.mObj, old_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StatePassenger") } // ------------------------------------------------------------------------------------------------ void Core::EmitStateEnterDriver(int32_t player_id, int32_t old_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateEnterDriver(%d, %d)", player_id, old_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStateEnterDriver.first)(old_state); (*mOnStateEnterDriver.first)(_player.mObj, old_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateEnterDriver") } // ------------------------------------------------------------------------------------------------ void Core::EmitStateEnterPassenger(int32_t player_id, int32_t old_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateEnterPassenger(%d, %d)", player_id, old_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStateEnterPassenger.first)(old_state); (*mOnStateEnterPassenger.first)(_player.mObj, old_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateEnterPassenger") } // ------------------------------------------------------------------------------------------------ void Core::EmitStateExit(int32_t player_id, int32_t old_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateExit(%d, %d)", player_id, old_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStateExit.first)(old_state); (*mOnStateExit.first)(_player.mObj, old_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateExit") } // ------------------------------------------------------------------------------------------------ void Core::EmitStateUnspawned(int32_t player_id, int32_t old_state) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::StateUnspawned(%d, %d)", player_id, old_state) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStateUnspawned.first)(old_state); (*mOnStateUnspawned.first)(_player.mObj, old_state); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::StateUnspawned") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerAction(int32_t player_id, int32_t old_action, int32_t new_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAction(%d, %d, %d)", player_id, old_action, new_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnAction.first)(old_action, new_action); (*mOnPlayerAction.first)(_player.mObj, old_action, new_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAction") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerActionChange"), _player.mLgObj, old_action, new_action); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitActionNone(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionNone(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionNone.first)(old_action); (*mOnActionNone.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionNone") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionNormal(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionNormal(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionNormal.first)(old_action); (*mOnActionNormal.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionNormal") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionAiming(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionAiming(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionAiming.first)(old_action); (*mOnActionAiming.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionAiming") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionShooting(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionShooting(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionShooting.first)(old_action); (*mOnActionShooting.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionShooting") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionJumping(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionJumping(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionJumping.first)(old_action); (*mOnActionJumping.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionJumping") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionLieDown(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionLieDown(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionLieDown.first)(old_action); (*mOnActionLieDown.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionLieDown") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionGettingUp(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionGettingUp(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionGettingUp.first)(old_action); (*mOnActionGettingUp.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionGettingUp") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionJumpVehicle(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionJumpVehicle(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionJumpVehicle.first)(old_action); (*mOnActionJumpVehicle.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionJumpVehicle") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionDriving(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionDriving(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionDriving.first)(old_action); (*mOnActionDriving.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionDriving") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionDying(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionDying(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionDying.first)(old_action); (*mOnActionDying.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionDying") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionWasted(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionWasted(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionWasted.first)(old_action); (*mOnActionWasted.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionWasted") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionEmbarking(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionEmbarking(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionEmbarking.first)(old_action); (*mOnActionEmbarking.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionEmbarking") } // ------------------------------------------------------------------------------------------------ void Core::EmitActionDisembarking(int32_t player_id, int32_t old_action) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ActionDisembarking(%d, %d)", player_id, old_action) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnActionDisembarking.first)(old_action); (*mOnActionDisembarking.first)(_player.mObj, old_action); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ActionDisembarking") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerBurning(int32_t player_id, bool is_on_fire) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerBurning(%d, %d)", player_id, is_on_fire) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnBurning.first)(is_on_fire); (*mOnPlayerBurning.first)(_player.mObj, is_on_fire); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerBurning") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerOnFireChange"), _player.mLgObj, is_on_fire); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerCrouching(int32_t player_id, bool is_crouching) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCrouching(%d, %d)", player_id, is_crouching) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnCrouching.first)(is_crouching); (*mOnPlayerCrouching.first)(_player.mObj, is_crouching); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCrouching") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerCrouchChange"), _player.mLgObj, is_crouching); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerGameKeys(int32_t player_id, uint32_t old_keys, uint32_t new_keys) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerGameKeys(%d, %u, %u)", player_id, old_keys, new_keys) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnGameKeys.first)(old_keys, new_keys); (*mOnPlayerGameKeys.first)(_player.mObj, old_keys, new_keys); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerGameKeys") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerGameKeysChange"), _player.mLgObj, old_keys, new_keys); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerStartTyping(int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerStartTyping(%d)", player_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStartTyping.first)(); (*mOnPlayerStartTyping.first)(_player.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerStartTyping") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerBeginTyping"), _player.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerStopTyping(int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerStopTyping(%d)", player_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnStopTyping.first)(); (*mOnPlayerStopTyping.first)(_player.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerStopTyping") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerEndTyping"), _player.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerAway(int32_t player_id, bool is_away) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAway(%d, %d)", player_id, is_away) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnAway.first)(is_away); (*mOnPlayerAway.first)(_player.mObj, is_away); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAway") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerAwayChange"), _player.mLgObj, is_away); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerMessage(int32_t player_id, const char * message) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerMessage(%d, %s)", player_id, message) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); LightObj msg(message, -1); (*_player.mOnMessage.first)(msg); (*mOnPlayerMessage.first)(_player.mObj, msg); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerMessage") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { LightObj r = EvaluateLegacyEvent(m_VM, _SC("onPlayerChat"), _player.mLgObj, msg); SetState(r.IsNull() ? 1 : r.Cast< int32_t >()); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerCommand(int32_t player_id, const char * message) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCommand(%d, %s)", player_id, message) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); LightObj msg(message, -1); (*_player.mOnCommand.first)(msg); (*mOnPlayerCommand.first)(_player.mObj, msg); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCommand") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { LightObj text, args; // Find the first space character const char * split = std::strchr(message, ' '); // Do we need to split the command from arguments? if (split) { // Create a string object for the command (don't include the space character) text = LightObj(message, static_cast< SQInteger >(split - message)); // Do we need to create a script object for arguments? if (std::strlen(split + 1) > 0) { args = LightObj(split + 1, -1); // Skip the space character } } else { text = std::move(msg); // Use the existing message object as is } LightObj r = EvaluateLegacyEvent(m_VM, _SC("onPlayerCommand"), _player.mLgObj, text, args); SetState(r.IsNull() ? 1 : r.Cast< int32_t >()); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerPrivateMessage(int32_t player_id, int32_t target_player_id, const char * message) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerPrivateMessage(%d, %d, %s)", player_id, target_player_id, message) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); PlayerInst & _receiver = m_Players.at(static_cast< size_t >(target_player_id)); LightObj msg(message, -1); (*_player.mOnMessage.first)(_receiver.mObj, msg); (*mOnPlayerPrivateMessage.first)(_player.mObj, _receiver.mObj, msg); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerPrivateMessage") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { LightObj r = EvaluateLegacyEvent(m_VM, _SC("onPlayerPM"), _player.mLgObj, _receiver.mLgObj, msg); SetState(r.IsNull() ? 1 : r.Cast< int32_t >()); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerKeyPress(int32_t player_id, int32_t bind_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerKeyPress(%d, %d)", player_id, bind_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); KeyBindInst & _keybind = m_KeyBinds.at(static_cast< size_t >(bind_id)); (*_player.mOnKeyPress.first)(_keybind.mObj); (*_keybind.mOnKeyPress.first)(_player.mObj); (*mOnPlayerKeyPress.first)(_player.mObj, _keybind.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerKeyPress") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onKeyDown"), _player.mLgObj, bind_id); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerKeyRelease(int32_t player_id, int32_t bind_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerKeyRelease(%d, %d)", player_id, bind_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); KeyBindInst & _keybind = m_KeyBinds.at(static_cast< size_t >(bind_id)); (*_keybind.mOnKeyRelease.first)(_player.mObj); (*_player.mOnKeyRelease.first)(_keybind.mObj); (*mOnPlayerKeyRelease.first)(_player.mObj, _keybind.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerKeyRelease") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onKeyUp"), _player.mLgObj, bind_id); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerSpectate(int32_t player_id, int32_t target_player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerSpectate(%d, %d)", player_id, target_player_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); PlayerInst & _target = m_Players.at(static_cast< size_t >(target_player_id)); (*_player.mOnSpectate.first)(_target.mObj); (*mOnPlayerSpectate.first)(_player.mObj, _target.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerSpectate") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerSpectate"), _player.mLgObj, _target.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerUnspectate(int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerUnspectate(%d)", player_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnUnspectate.first)(); (*mOnPlayerUnspectate.first)(_player.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerUnspectate") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerCrashReport(int32_t player_id, const char * report) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerCrashreport(%d, %s)", player_id, report) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); LightObj report_obj(report, -1); (*_player.mOnCrashReport.first)(report_obj); (*mOnPlayerCrashReport.first)(_player.mObj, report_obj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerCrashreport") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerCrashDump"), _player.mLgObj, report_obj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerModuleList(int32_t player_id, const char * list) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerModuleList(%d, %s)", player_id, list) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); LightObj list_obj(list, -1); (*_player.mOnModuleList.first)(list_obj); (*mOnPlayerModuleList.first)(_player.mObj, list_obj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerModuleList") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerModuleList"), _player.mLgObj, list_obj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleExplode(int32_t vehicle_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleExplode(%d)", vehicle_id) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnExplode.first)(); (*mOnVehicleExplode.first)(_vehicle.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleExplode") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onVehicleExplode"), _vehicle.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleRespawn(int32_t vehicle_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleRespawn(%d)", vehicle_id) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnRespawn.first)(); (*mOnVehicleRespawn.first)(_vehicle.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleRespawn") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onVehicleRespawn"), _vehicle.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitObjectShot(int32_t object_id, int32_t player_id, int32_t weapon_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectShot(%d, %d, %d)", object_id, player_id, weapon_id) ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id)); PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_object.mOnShot.first)(_player.mObj, weapon_id); (*_player.mOnObjectShot.first)(_object.mObj, weapon_id); (*mOnObjectShot.first)(_player.mObj, _object.mObj, weapon_id); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectShot") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onObjectShot"), _object.mLgObj, _player.mLgObj, weapon_id); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitObjectTouched(int32_t object_id, int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectTouched(%d, %d)", object_id, player_id) ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id)); PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_object.mOnTouched.first)(_player.mObj); (*_player.mOnObjectTouched.first)(_object.mObj); (*mOnObjectTouched.first)(_player.mObj, _object.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectTouched") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onObjectBump"), _object.mLgObj, _player.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupClaimed(int32_t pickup_id, int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupClaimed(%d, %d)", pickup_id, player_id) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id)); PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_pickup.mOnClaimed.first)(_player.mObj); (*_player.mOnPickupClaimed.first)(_pickup.mObj); (*mOnPickupClaimed.first)(_player.mObj, _pickup.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupClaimed") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { LightObj r = EvaluateLegacyEvent(m_VM, _SC("onPickupClaimPicked"), _player.mLgObj, _pickup.mLgObj); SetState(r.IsNull() ? 1 : r.Cast< int32_t >()); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupCollected(int32_t pickup_id, int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupCollected(%d, %d)", pickup_id, player_id) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id)); PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_pickup.mOnCollected.first)(_player.mObj); (*_player.mOnPickupCollected.first)(_pickup.mObj); (*mOnPickupCollected.first)(_player.mObj, _pickup.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupCollected") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPickupPickedUp"), _player.mLgObj, _pickup.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupRespawn(int32_t pickup_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupRespawn(%d)", pickup_id) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id)); (*_pickup.mOnRespawn.first)(); (*mOnPickupRespawn.first)(_pickup.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupRespawn") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPickupRespawn"), _pickup.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitCheckpointEntered(int32_t checkpoint_id, int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointEntered(%d, %d)", checkpoint_id, player_id) CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id)); PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_checkpoint.mOnEntered.first)(_player.mObj); (*_player.mOnCheckpointEntered.first)(_checkpoint.mObj); (*mOnCheckpointEntered.first)(_player.mObj, _checkpoint.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointEntered") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onCheckpointEntered"), _player.mLgObj, _checkpoint.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitCheckpointExited(int32_t checkpoint_id, int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointExited(%d, %d)", checkpoint_id, player_id) CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id)); PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_checkpoint.mOnExited.first)(_player.mObj); (*_player.mOnCheckpointExited.first)(_checkpoint.mObj); (*mOnCheckpointExited.first)(_player.mObj, _checkpoint.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointExited") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onCheckpointExited"), _player.mLgObj, _checkpoint.mLgObj); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitCheckpointWorld(int32_t checkpoint_id, int32_t old_world, int32_t new_world) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointWorld(%d, %d, %d)", checkpoint_id, old_world, new_world) CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id)); (*_checkpoint.mOnWorld.first)(old_world, new_world); (*mOnCheckpointWorld.first)(_checkpoint.mObj, old_world, new_world); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointWorld") } // ------------------------------------------------------------------------------------------------ void Core::EmitCheckpointRadius(int32_t checkpoint_id, float old_radius, float new_radius) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointRadius(%d, %f, %f)", checkpoint_id, old_radius, new_radius) CheckpointInst & _checkpoint = m_Checkpoints.at(static_cast< size_t >(checkpoint_id)); (*_checkpoint.mOnRadius.first)(old_radius, new_radius); (*mOnCheckpointRadius.first)(_checkpoint.mObj, old_radius, new_radius); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointRadius") } // ------------------------------------------------------------------------------------------------ void Core::EmitObjectWorld(int32_t object_id, int32_t old_world, int32_t new_world) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectWorld(%d, %d, %d)", object_id, old_world, new_world) ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id)); (*_object.mOnWorld.first)(old_world, new_world); (*mOnObjectWorld.first)(_object.mObj, old_world, new_world); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectWorld") } // ------------------------------------------------------------------------------------------------ void Core::EmitObjectAlpha(int32_t object_id, int32_t old_alpha, int32_t new_alpha, int32_t time) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectAlpha(%d, %d, %d, %d)", object_id, old_alpha, new_alpha, time) ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id)); (*_object.mOnAlpha.first)(old_alpha, new_alpha, time); (*mOnObjectAlpha.first)(_object.mObj, old_alpha, new_alpha, time); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectAlpha") } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupWorld(int32_t pickup_id, int32_t old_world, int32_t new_world) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupWorld(%d, %d, %d)", pickup_id, old_world, new_world) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id)); (*_pickup.mOnWorld.first)(old_world, new_world); (*mOnPickupWorld.first)(_pickup.mObj, old_world, new_world); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupWorld") } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupAlpha(int32_t pickup_id, int32_t old_alpha, int32_t new_alpha) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupAlpha(%d, %d, %d)", pickup_id, old_alpha, new_alpha) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id)); (*_pickup.mOnAlpha.first)(old_alpha, new_alpha); (*mOnPickupAlpha.first)(_pickup.mObj, old_alpha, new_alpha); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupAlpha") } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupAutomatic(int32_t pickup_id, bool old_status, bool new_status) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupAutomatic(%d, %d, %d)", pickup_id, old_status, new_status) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id)); (*_pickup.mOnAutomatic.first)(old_status, new_status); (*mOnPickupAutomatic.first)(_pickup.mObj, old_status, new_status); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupAutomatic") } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupAutoTimer(int32_t pickup_id, int32_t old_timer, int32_t new_timer) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupAutoTimer(%d, %d, %d)", pickup_id, old_timer, new_timer) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id)); (*_pickup.mOnAutoTimer.first)(old_timer, new_timer); (*mOnPickupAutoTimer.first)(_pickup.mObj, old_timer, new_timer); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupAutoTimer") } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupOption(int32_t pickup_id, int32_t option_id, bool value, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupOption(%d, %d, %d, %d, %s)", pickup_id, option_id, value, header, NULL_SQOBJ_(payload)) PickupInst & _pickup = m_Pickups.at(static_cast< size_t >(pickup_id)); (*_pickup.mOnOption.first)(option_id, value, header, payload); (*mOnPickupOption.first)(_pickup.mObj, option_id, value, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupOption") } // ------------------------------------------------------------------------------------------------ void Core::EmitObjectReport(int32_t object_id, bool old_status, bool new_status, bool touched) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectReport(%d, %d, %d)", object_id, new_status, touched) ObjectInst & _object = m_Objects.at(static_cast< size_t >(object_id)); (*_object.mOnReport.first)(old_status, new_status, touched); (*mOnObjectReport.first)(_object.mObj, old_status, new_status, touched); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectReport") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerHealth(int32_t player_id, float old_health, float new_health) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerHealth(%d, %f, %f)", player_id, old_health, new_health) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnHealth.first)(old_health, new_health); (*mOnPlayerHealth.first)(_player.mObj, old_health, new_health); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerHealth") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerHealthChange"), _player.mLgObj, old_health, new_health); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerArmour(int32_t player_id, float old_armour, float new_armour) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerArmour(%d, %f, %f)", player_id, old_armour, new_armour) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnArmour.first)(old_armour, new_armour); (*mOnPlayerArmour.first)(_player.mObj, old_armour, new_armour); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerArmour") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerArmourChange"), _player.mLgObj, old_armour, new_armour); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerWeapon(int32_t player_id, int32_t old_weapon, int32_t new_weapon) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWeapon(%d, %d, %d)", player_id, old_weapon, new_weapon) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnWeapon.first)(old_weapon, new_weapon); (*mOnPlayerWeapon.first)(_player.mObj, old_weapon, new_weapon); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWeapon") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onPlayerWeaponChange"), _player.mLgObj, old_weapon, new_weapon); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerHeading(int32_t player_id, float old_heading, float new_heading) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerHeading(%d, %f, %f)", player_id, old_heading, new_heading) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnHeading.first)(old_heading, new_heading); (*mOnPlayerHeading.first)(_player.mObj, old_heading, new_heading); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerHeading") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerPosition(int32_t player_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerPosition(%d)", player_id) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnPosition.first)(_player.mTrackPositionHeader, _player.mTrackPositionPayload); (*mOnPlayerPosition.first)(_player.mObj, _player.mTrackPositionHeader, _player.mTrackPositionPayload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerPosition") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { Vector3 pos; _Func->GetPlayerPosition(player_id, &pos.x, &pos.y, &pos.z); ExecuteLegacyEvent(m_VM, _SC("onPlayerMove"), _player.mLgObj , _player.mLastPosition.x, _player.mLastPosition.y, _player.mLastPosition.z , pos.x, pos.y, pos.z); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerOption(int32_t player_id, int32_t option_id, bool value, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerOption(%d, %d, %d, %d, %s)", player_id, option_id, value, header, NULL_SQOBJ_(payload)) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnOption.first)(option_id, value, header, payload); (*mOnPlayerOption.first)(_player.mObj, option_id, value, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerOption") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerAdmin(int32_t player_id, bool old_status, bool new_status) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAdmin(%d, %d, %d)", player_id, old_status, new_status) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnAdmin.first)(old_status, new_status); (*mOnPlayerAdmin.first)(_player.mObj, old_status, new_status); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAdmin") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerWorld(int32_t player_id, int32_t old_world, int32_t new_world, bool secondary) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWorld(%d, %d, %d, %d)", player_id, old_world, new_world, secondary) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnWorld.first)(old_world, new_world, secondary); (*mOnPlayerWorld.first)(_player.mObj, old_world, new_world, secondary); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWorld") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerTeam(int32_t player_id, int32_t old_team, int32_t new_team) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerTeam(%d, %d, %d)", player_id, old_team, new_team) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnTeam.first)(old_team, new_team); (*mOnPlayerTeam.first)(_player.mObj, old_team, new_team); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerTeam") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerSkin(int32_t player_id, int32_t old_skin, int32_t new_skin) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerSkin(%d, %d, %d)", player_id, old_skin, new_skin) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnSkin.first)(old_skin, new_skin); (*mOnPlayerSkin.first)(_player.mObj, old_skin, new_skin); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerSkin") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerMoney(int32_t player_id, int32_t old_money, int32_t new_money) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerMoney(%d, %d, %d)", player_id, old_money, new_money) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnMoney.first)(old_money, new_money); (*mOnPlayerMoney.first)(_player.mObj, old_money, new_money); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerMoney") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerScore(int32_t player_id, int32_t old_score, int32_t new_score) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerScore(%d, %d, %d)", player_id, old_score, new_score) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnScore.first)(old_score, new_score); (*mOnPlayerScore.first)(_player.mObj, old_score, new_score); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerScore") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerWantedLevel(int32_t player_id, int32_t old_level, int32_t new_level) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerWantedLevel(%d, %d, %d)", player_id, old_level, new_level) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnWantedLevel.first)(old_level, new_level); (*mOnPlayerWantedLevel.first)(_player.mObj, old_level, new_level); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerWantedLevel") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerImmunity(int32_t player_id, int32_t old_immunity, int32_t new_immunity) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerImmunity(%d, %d, %d)", player_id, old_immunity, new_immunity) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnImmunity.first)(old_immunity, new_immunity); (*mOnPlayerImmunity.first)(_player.mObj, old_immunity, new_immunity); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerImmunity") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerAlpha(int32_t player_id, int32_t old_alpha, int32_t new_alpha, int32_t fade) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerAlpha(%d, %d, %d, %d)", player_id, old_alpha, new_alpha, fade) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnAlpha.first)(old_alpha, new_alpha, fade); (*mOnPlayerAlpha.first)(_player.mObj, old_alpha, new_alpha, fade); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerAlpha") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerEnterArea(int32_t player_id, LightObj & area_obj) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerEnterArea(%d, %s)", player_id, NULL_SQOBJ_(area_obj)) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnEnterArea.first)(area_obj); (*mOnPlayerEnterArea.first)(_player.mObj, area_obj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerEnterArea") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerLeaveArea(int32_t player_id, LightObj & area_obj) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerLeaveArea(%d, %s)", player_id, NULL_SQOBJ_(area_obj)) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); (*_player.mOnLeaveArea.first)(area_obj); (*mOnPlayerLeaveArea.first)(_player.mObj, area_obj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerLeaveArea") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleColor(int32_t vehicle_id, int32_t changed) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleColor(%d, %d)", vehicle_id, changed) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnColor.first)(changed); (*mOnVehicleColor.first)(_vehicle.mObj, changed); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleColor") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleHealth(int32_t vehicle_id, float old_health, float new_health) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleHealth(%d, %f, %f)", vehicle_id, old_health, new_health) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnHealth.first)(old_health, new_health); (*mOnVehicleHealth.first)(_vehicle.mObj, old_health, new_health); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleHealth") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onVehicleHealthChange"), _vehicle.mLgObj, old_health, new_health); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitVehiclePosition(int32_t vehicle_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehiclePosition(%d)", vehicle_id) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnPosition.first)(); (*mOnVehiclePosition.first)(_vehicle.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehiclePosition") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { Vector3 pos; _Func->GetVehiclePosition(vehicle_id, &pos.x, &pos.y, &pos.z); ExecuteLegacyEvent(m_VM, _SC("onVehicleMove"), _vehicle.mLgObj , _vehicle.mLastPosition.x, _vehicle.mLastPosition.y, _vehicle.mLastPosition.z , pos.x, pos.y, pos.z); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleRotation(int32_t vehicle_id) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleRotation(%d)", vehicle_id) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnRotation.first)(); (*mOnVehicleRotation.first)(_vehicle.mObj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleRotation") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleOption(int32_t vehicle_id, int32_t option_id, bool value, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleOption(%d, %d, %d, %d, %s)", vehicle_id, option_id, value, header, NULL_SQOBJ_(payload)) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnOption.first)(option_id, value, header, payload); (*mOnVehicleOption.first)(_vehicle.mObj, option_id, value, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleOption") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleWorld(int32_t vehicle_id, int32_t old_world, int32_t new_world) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleWorld(%d, %d, %d)", vehicle_id, old_world, new_world) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnWorld.first)(old_world, new_world); (*mOnVehicleWorld.first)(_vehicle.mObj, old_world, new_world); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleWorld") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleImmunity(int32_t vehicle_id, int32_t old_immunity, int32_t new_immunity) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleImmunity(%d, %d, %d)", vehicle_id, old_immunity, new_immunity) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnImmunity.first)(old_immunity, new_immunity); (*mOnVehicleImmunity.first)(_vehicle.mObj, old_immunity, new_immunity); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleImmunity") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehiclePartStatus(int32_t vehicle_id, int32_t part, int32_t old_status, int32_t new_status) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehiclePartStatus(%d, %d, %d, %d)", vehicle_id, part, old_status, new_status) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnPartStatus.first)(part, old_status, new_status); (*mOnVehiclePartStatus.first)(_vehicle.mObj, part, old_status, new_status); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehiclePartStatus") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleTyreStatus(int32_t vehicle_id, int32_t tyre, int32_t old_status, int32_t new_status) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleTyreStatus(%d, %d, %d, %d)", vehicle_id, tyre, old_status, new_status) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnTyreStatus.first)(tyre, old_status, new_status); (*mOnVehicleTyreStatus.first)(_vehicle.mObj, tyre, old_status, new_status); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleTyreStatus") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleDamageData(int32_t vehicle_id, uint32_t old_data, uint32_t new_data) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleDamageData(%d, %u, %u)", vehicle_id, old_data, new_data) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnDamageData.first)(old_data, new_data); (*mOnVehicleDamageData.first)(_vehicle.mObj, old_data, new_data); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleDamageData") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleRadio(int32_t vehicle_id, int32_t old_radio, int32_t new_radio) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleRadio(%d, %d, %d)", vehicle_id, old_radio, new_radio) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnRadio.first)(old_radio, new_radio); (*mOnVehicleRadio.first)(_vehicle.mObj, old_radio, new_radio); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleRadio") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleHandlingRule(int32_t vehicle_id, int32_t rule, SQFloat old_data, SQFloat new_data) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleHandlingRule(%d, %d, %f, %f)", vehicle_id, rule, old_data, new_data) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnHandlingRule.first)(rule, old_data, new_data); (*mOnVehicleHandlingRule.first)(_vehicle.mObj, rule, old_data, new_data); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleHandlingRule") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleEnterArea(int32_t vehicle_id, LightObj & area_obj) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleEnterArea(%d, %s)", vehicle_id, NULL_SQOBJ_(area_obj)) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnEnterArea.first)(area_obj); (*mOnVehicleEnterArea.first)(_vehicle.mObj, area_obj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleEnterArea") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleLeaveArea(int32_t vehicle_id, LightObj & area_obj) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleLeaveArea(%d, %s)", vehicle_id, NULL_SQOBJ_(area_obj)) VehicleInst & _vehicle = m_Vehicles.at(static_cast< size_t >(vehicle_id)); (*_vehicle.mOnLeaveArea.first)(area_obj); (*mOnVehicleLeaveArea.first)(_vehicle.mObj, area_obj); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleLeaveArea") } // ------------------------------------------------------------------------------------------------ void Core::EmitServerOption(int32_t option, bool value, int32_t header, LightObj & payload) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ServerOption(%d, %d, %d, %s)", option, value, header, NULL_SQOBJ_(payload)) if (m_CircularLocks & CCL_EMIT_SERVER_OPTION) { return; // Already inside this event! } // Prevent further calls to this event BitGuardU32 bg(m_CircularLocks, CCL_EMIT_SERVER_OPTION); // Now forward the event call (*mOnServerOption.first)(option, value, header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ServerOption") } // ------------------------------------------------------------------------------------------------ void Core::EmitScriptReload(int32_t header, LightObj & payload) const { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ScriptReload(%d, %s)", header, NULL_SQOBJ_(payload)) (*mOnScriptReload.first)(header, payload); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ScriptReload") } // ------------------------------------------------------------------------------------------------ void Core::EmitScriptLoaded() const { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ScriptLoaded()") (*mOnScriptLoaded.first)(); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ScriptLoaded") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { ExecuteLegacyEvent(m_VM, _SC("onScriptLoad")); } #endif } // ------------------------------------------------------------------------------------------------ void Core::EmitEntityPool(vcmpEntityPool entity_type, int32_t entity_id, bool is_deleted) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::EntityPool(%d, %d, %d)", static_cast(entity_type), entity_id, is_deleted) // See what type of change happened in the entity pool switch (entity_type) { case vcmpEntityPoolVehicle: // Do we even have this vehicle that we're trying to delete? if (is_deleted && VALID_ENTITY(m_Vehicles[entity_id].mID)) { DeallocVehicle(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj()); } // Do we already have this vehicle that we're trying to create? else if (INVALID_ENTITY(m_Vehicles[entity_id].mID)) { AllocVehicle(entity_id, false, SQMOD_CREATE_POOL, NullLightObj()); } break; case vcmpEntityPoolObject: // Do we even have this object that we're trying to delete? if (is_deleted && VALID_ENTITY(m_Objects[entity_id].mID)) { DeallocObject(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj()); } // Do we already have this object that we're trying to create? else if (INVALID_ENTITY(m_Objects[entity_id].mID)) { AllocObject(entity_id, false, SQMOD_CREATE_POOL, NullLightObj()); } break; case vcmpEntityPoolPickup: // Do we even have this pickup that we're trying to delete? if (is_deleted && VALID_ENTITY(m_Pickups[entity_id].mID)) { DeallocPickup(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj()); } // Do we already have this pickup that we're trying to create? else if (INVALID_ENTITY(m_Pickups[entity_id].mID)) { AllocPickup(entity_id, false, SQMOD_CREATE_POOL, NullLightObj()); } break; case vcmpEntityPoolRadio: // @TODO Implement... break; #if SQMOD_SDK_LEAST(2, 1) case vcmpEntityPoolPlayer: // @TODO Implement... //break; case vcmpEntityReserved1: // @TODO Implement... break; #endif case vcmpEntityPoolBlip: // Do we even have this blip that we're trying to delete? if (is_deleted && VALID_ENTITY(m_Blips[entity_id].mID)) { DeallocBlip(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj()); } // Do we already have this blip that we're trying to create? else if (INVALID_ENTITY(m_Blips[entity_id].mID)) { // Make sure that the specified entity identifier is valid if (INVALID_ENTITYEX(entity_id, SQMOD_BLIP_POOL)) { STHROWF("Cannot allocate blip with invalid identifier: {}", entity_id); } // Retrieve the specified entity instance BlipInst & inst = m_Blips[entity_id]; // Make sure that the instance isn't already allocated if (VALID_ENTITY(inst.mID)) { STHROWF("Cannot allocate blip that already exists: {}", entity_id); } // Information about the blip entity int32_t world, scale, sprid; uint32_t color; float x, y, z; // Get the blip information from the server _Func->GetCoordBlipInfo(entity_id, &world, &x, &y, &z, &scale, &color, &sprid); // Assign the obtain information inst.mWorld = world; inst.mScale = scale; inst.mSprID = sprid; inst.mColor.SetRGBA(color); inst.mPosition.SetVector3Ex(x, y, z); // Now we can try to allocate the instance after we have all the information AllocBlip(entity_id, false, SQMOD_CREATE_POOL, NullLightObj()); } break; case vcmpEntityPoolCheckPoint: // Do we even have this checkpoint that we're trying to delete? if (is_deleted && VALID_ENTITY(m_Checkpoints[entity_id].mID)) { DeallocCheckpoint(entity_id, false, SQMOD_DESTROY_POOL, NullLightObj()); } // Do we already have this checkpoint that we're trying to create? else if (INVALID_ENTITY(m_Checkpoints[entity_id].mID)) { AllocCheckpoint(entity_id, false, SQMOD_CREATE_POOL, NullLightObj()); } break; default: LogErr("Unknown change in the entity pool: type %d > entity %d", static_cast(entity_type), entity_id); } // Finally, forward the event to the script (*mOnEntityPool.first)(static_cast< int32_t >(entity_type), entity_id, is_deleted); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::EntityPool") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerUpdate(int32_t player_id, vcmpPlayerUpdate update_type) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerUpdate(%d, %d)", player_id, static_cast(update_type)) // Make sure that the specified entity identifier is valid if (INVALID_ENTITYEX(player_id, SQMOD_PLAYER_POOL)) { STHROWF("Cannot update player with invalid identifier: {}", player_id); } // Retrieve the associated tracking instance PlayerInst & inst = m_Players[player_id]; // Obtain the current heading of this instance float heading = _Func->GetPlayerHeading(player_id); // Did the heading change since the last tracked value? if (!EpsEq(heading, inst.mLastHeading)) { // Trigger the event specific to this change if (inst.mTrackHeading != 0) { // Should we decrease the tracked position changes? if (inst.mTrackHeading) { --inst.mTrackHeading; } // Now emit the event EmitPlayerHeading(player_id, inst.mLastHeading, heading); } // Update the tracked value inst.mLastHeading = heading; } Vector3 pos; // Obtain the current position of this instance _Func->GetPlayerPosition(player_id, &pos.x, &pos.y, &pos.z); // Did the position change since the last tracked value? if (pos != inst.mLastPosition) { // Trigger the event specific to this change if (inst.mTrackPosition != 0) { // Should we decrease the tracked position changes? if (inst.mTrackPosition) { --inst.mTrackPosition; } // Now emit the event EmitPlayerPosition(player_id); } // Should we check for distance traveled? if (inst.mFlags & ENF_DIST_TRACK) { inst.mDistance += inst.mLastPosition.GetDistanceTo(pos); } // Should we check for area collision? if (inst.mFlags & ENF_AREA_TRACK) { // Eliminate existing areas first, if the player is not in them anymore inst.mAreas.erase(std::remove_if(inst.mAreas.begin(), inst.mAreas.end(), [this, pos, player_id](AreaList::reference ap) -> bool { // Is this player still in this area? if (!ap.first->TestEx(pos.x, pos.y)) { // Emit the script event this->EmitPlayerLeaveArea(player_id, ap.second); // Remove this area return true; } // Still in this area return false; }), inst.mAreas.end()); // See if the player entered any new areas AreaManager::Get().TestPoint([this, &inst, player_id](AreaList::reference ap) -> void { // Was the player in this area before? if (std::find_if(inst.mAreas.begin(), inst.mAreas.end(), [a = ap.first](AreaList::reference ap) -> bool { return (a == ap.first); }) == inst.mAreas.end()) { // The player just entered this area so emit the event this->EmitPlayerEnterArea(player_id, ap.second); // Now store this area so we know when the player leaves inst.mAreas.emplace_back(ap); } // The player was in this area before so ignore it }, pos.x, pos.y); } // Update the tracked value inst.mLastPosition = pos; } // Obtain the current health of this instance float health = _Func->GetPlayerHealth(player_id); // Did the health change since the last tracked value? if (!EpsEq(health, inst.mLastHealth)) { // Trigger the event specific to this change EmitPlayerHealth(player_id, inst.mLastHealth, health); // Update the tracked value inst.mLastHealth = health; } // Obtain the current armor of this instance float armour = _Func->GetPlayerArmour(player_id); // Did the armor change since the last tracked value? if (!EpsEq(armour, inst.mLastArmour)) { // Trigger the event specific to this change EmitPlayerArmour(player_id, inst.mLastArmour, armour); // Update the tracked value inst.mLastArmour = armour; } // Obtain the current weapon of this instance int32_t wep = _Func->GetPlayerWeapon(player_id); // Did the weapon change since the last tracked value? if (wep != inst.mLastWeapon) { // Trigger the event specific to this change EmitPlayerWeapon(player_id, inst.mLastWeapon, wep); // Update the tracked value inst.mLastWeapon = wep; } // Finally, forward the call to the update callback (*inst.mOnUpdate.first)(static_cast< int32_t >(update_type)); (*mOnPlayerUpdate.first)(inst.mObj, static_cast< int32_t >(update_type)); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerUpdate") } #if SQMOD_SDK_LEAST(2, 1) // ------------------------------------------------------------------------------------------------ void Core::EmitCheckpointStream(int32_t player_id, int32_t entity_id, bool is_deleted) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::CheckpointStream(%d, %d, %d)", player_id, entity_id, is_deleted) CheckpointInst & _checkpoint = m_Checkpoints.at(entity_id); if (_checkpoint.mObj.IsNull()) return; // At fisrt call, the entity does not exist! PlayerInst & _client = m_Players.at(player_id); (*_checkpoint.mOnStream.first)(_client.mObj, is_deleted); (*_client.mOnEntityStream.first)(_checkpoint.mObj, static_cast< int32_t >(vcmpEntityPoolCheckPoint), is_deleted); (*mOnCheckpointStream.first)(_client.mObj, _checkpoint.mObj, is_deleted); (*mOnEntityStream.first)(_client.mObj, _checkpoint.mObj, static_cast< int32_t >(vcmpEntityPoolCheckPoint), is_deleted); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::CheckpointStream") } // ------------------------------------------------------------------------------------------------ void Core::EmitObjectStream(int32_t player_id, int32_t entity_id, bool is_deleted) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ObjectStream(%d, %d, %d)", player_id, entity_id, is_deleted) ObjectInst & _object = m_Objects.at(entity_id); if (_object.mObj.IsNull()) return; // At fisrt call, the entity does not exist! PlayerInst & _client = m_Players.at(player_id); (*_object.mOnStream.first)(_client.mObj, is_deleted); (*_client.mOnEntityStream.first)(_object.mObj, static_cast< int32_t >(vcmpEntityPoolObject), is_deleted); (*mOnObjectStream.first)(_client.mObj, _object.mObj, is_deleted); (*mOnEntityStream.first)(_client.mObj, _object.mObj, static_cast< int32_t >(vcmpEntityPoolObject), is_deleted); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ObjectStream") } // ------------------------------------------------------------------------------------------------ void Core::EmitPickupStream(int32_t player_id, int32_t entity_id, bool is_deleted) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PickupStream(%d, %d, %d)", player_id, entity_id, is_deleted) PickupInst & _pickup = m_Pickups.at(entity_id); if (_pickup.mObj.IsNull()) return; // At fisrt call, the entity does not exist! PlayerInst & _client = m_Players.at(player_id); (*_pickup.mOnStream.first)(_client.mObj, is_deleted); (*_client.mOnEntityStream.first)(_pickup.mObj, static_cast< int32_t >(vcmpEntityPoolPickup), is_deleted); (*mOnPickupStream.first)(_client.mObj, _pickup.mObj, is_deleted); (*mOnEntityStream.first)(_client.mObj, _pickup.mObj, static_cast< int32_t >(vcmpEntityPoolPickup), is_deleted); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PickupStream") } // ------------------------------------------------------------------------------------------------ void Core::EmitPlayerStream(int32_t player_id, int32_t entity_id, bool is_deleted) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::PlayerStream(%d, %d, %d)", player_id, entity_id, is_deleted) PlayerInst & _player = m_Players.at(entity_id); if (_player.mObj.IsNull()) return; // At fisrt call, the entity does not exist! PlayerInst & _client = m_Players.at(player_id); (*_player.mOnStream.first)(_client.mObj, is_deleted); (*_client.mOnEntityStream.first)(_player.mObj, static_cast< int32_t >(vcmpEntityPoolPlayer), is_deleted); (*mOnPlayerStream.first)(_client.mObj, _player.mObj, is_deleted); (*mOnEntityStream.first)(_client.mObj, _player.mObj, static_cast< int32_t >(vcmpEntityPoolPlayer), is_deleted); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::PlayerStream") } // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleStream(int32_t player_id, int32_t entity_id, bool is_deleted) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleStream(%d, %d, %d)", player_id, entity_id, is_deleted) VehicleInst & _vehicle = m_Vehicles.at(entity_id); if (_vehicle.mObj.IsNull()) return; // At fisrt call, the entity does not exist! PlayerInst & _client = m_Players.at(player_id); (*_vehicle.mOnStream.first)(_client.mObj, is_deleted); (*_client.mOnEntityStream.first)(_vehicle.mObj, static_cast< int32_t >(vcmpEntityPoolVehicle), is_deleted); (*mOnVehicleStream.first)(_client.mObj, _vehicle.mObj, is_deleted); (*mOnEntityStream.first)(_client.mObj, _vehicle.mObj, static_cast< int32_t >(vcmpEntityPoolVehicle), is_deleted); SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleStream") } // ------------------------------------------------------------------------------------------------ void Core::EmitEntityStreaming(int32_t player_id, int32_t entity_id, vcmpEntityPool entity_type, bool is_deleted) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::EntityStreaming(%d, %d, %d, %d)", player_id, entity_id, static_cast(entity_type), is_deleted) // Make sure that the specified entity identifier is valid if (INVALID_ENTITYEX(player_id, SQMOD_PLAYER_POOL)) { STHROWF("Cannot notify player with invalid identifier about streaming: {}", player_id); } // See what type of entity changed switch (entity_type) { case vcmpEntityPoolVehicle: { // Make sure that the specified entity identifier is valid if (INVALID_ENTITYEX(entity_id, SQMOD_VEHICLE_POOL)) { STHROWF("Cannot stream vehicle with invalid identifier: {}", entity_id); } // Forward the event to the dedicated handler EmitVehicleStream(player_id, entity_id, is_deleted); } break; case vcmpEntityPoolObject: { // Make sure that the specified entity identifier is valid if (INVALID_ENTITYEX(entity_id, SQMOD_OBJECT_POOL)) { STHROWF("Cannot stream object with invalid identifier: {}", entity_id); } // Forward the event to the dedicated handler EmitObjectStream(player_id, entity_id, is_deleted); } break; case vcmpEntityPoolPickup: { // Make sure that the specified entity identifier is valid if (INVALID_ENTITYEX(entity_id, SQMOD_PICKUP_POOL)) { STHROWF("Cannot stream pickup with invalid identifier: {}", entity_id); } // Forward the event to the dedicated handler EmitPickupStream(player_id, entity_id, is_deleted); } break; case vcmpEntityPoolPlayer: { // Make sure that the specified entity identifier is valid if (INVALID_ENTITYEX(entity_id, SQMOD_PLAYER_POOL)) { STHROWF("Cannot stream player with invalid identifier: {}", entity_id); } // Forward the event to the dedicated handler EmitPlayerStream(player_id, entity_id, is_deleted); } break; case vcmpEntityPoolCheckPoint: { // Make sure that the specified entity identifier is valid if (INVALID_ENTITYEX(entity_id, SQMOD_CHECKPOINT_POOL)) { STHROWF("Cannot stream checkpoint with invalid identifier: {}", entity_id); } // Forward the event to the dedicated handler EmitCheckpointStream(player_id, entity_id, is_deleted); } break; default: LogErr("Unknown change in entity streaming: client %d > type %d > entity %d", player_id, entity_type, entity_id); } SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::EntityStreaming") } #endif // ------------------------------------------------------------------------------------------------ void Core::EmitVehicleUpdate(int32_t vehicle_id, vcmpVehicleUpdate update_type) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::VehicleUpdate(%d, %d)", vehicle_id, static_cast(update_type)) // Make sure that the specified entity identifier is valid if (INVALID_ENTITYEX(vehicle_id, SQMOD_VEHICLE_POOL)) { STHROWF("Cannot update vehicle with invalid identifier: {}", vehicle_id); } // Retrieve the associated instance VehicleInst & inst = m_Vehicles[vehicle_id]; // Identify the update type switch (update_type) { case vcmpVehicleUpdatePosition: { // Trigger the event specific to this change if (inst.mTrackPosition != 0) { // Should we decrease the tracked position changes? if (inst.mTrackPosition) { --inst.mTrackPosition; } // Now emit the event EmitVehiclePosition(vehicle_id); } // New vehicle position Vector3 pos; // Retrieve the current vehicle position _Func->GetVehiclePosition(vehicle_id, &pos.x, &pos.y, &pos.z); // Should we check for distance traveled? if (inst.mFlags & ENF_DIST_TRACK) { inst.mDistance += inst.mLastPosition.GetDistanceTo(pos); } // Should we check for area collision? if (inst.mFlags & ENF_AREA_TRACK) { // Eliminate existing areas first, if the vehicle is not in them anymore inst.mAreas.erase(std::remove_if(inst.mAreas.begin(), inst.mAreas.end(), [this, pos, vehicle_id](AreaList::reference ap) -> bool { // Is this vehicle still in this area? if (!ap.first->TestEx(pos.x, pos.y)) { // Emit the script event this->EmitVehicleLeaveArea(vehicle_id, ap.second); // Remove this area return true; } // Still in this area return false; }), inst.mAreas.end()); // See if the vehicle entered any new areas AreaManager::Get().TestPoint([this, &inst, vehicle_id](AreaList::reference ap) -> void { // Was the vehicle in this area before? if (std::find_if(inst.mAreas.begin(), inst.mAreas.end(), [a = ap.first](AreaList::reference ap) -> bool { return (a == ap.first); }) == inst.mAreas.end()) { // The vehicle just entered this area so emit the event this->EmitVehicleEnterArea(vehicle_id, ap.second); // Now store this area so we know when the vehicle leaves inst.mAreas.emplace_back(ap); } // The vehicle was in this area before so ignore it }, pos.x, pos.y); } // Update the tracked value inst.mLastPosition = pos; } break; case vcmpVehicleUpdateHealth: { // Obtain the current health of this instance float health = _Func->GetVehicleHealth(vehicle_id); // Trigger the event specific to this change EmitVehicleHealth(vehicle_id, inst.mLastHealth, health); // Update the tracked value inst.mLastHealth = health; } break; case vcmpVehicleUpdateColour: { int32_t primary, secondary; // Obtain the current colors of this instance _Func->GetVehicleColour(vehicle_id, &primary, &secondary); // Which colors changed int32_t changed = 0; // Did the primary color changed? if (primary != inst.mLastPrimaryColor) { changed |= (1<<0); } // Did the secondary color changed? if (primary != inst.mLastSecondaryColor) { changed |= (1<<1); } // Trigger the event specific to this change EmitVehicleColor(vehicle_id, changed); // Update the tracked value inst.mLastPrimaryColor = primary; inst.mLastSecondaryColor = secondary; } break; case vcmpVehicleUpdateRotation: { // Trigger the event specific to this change if (inst.mTrackRotation != 0) { // Should we decrease the tracked rotation changes? if (inst.mTrackRotation) { --inst.mTrackRotation; } // Now emit the event EmitVehicleRotation(vehicle_id); } // Obtain the current rotation of this instance _Func->GetVehicleRotation(vehicle_id, &inst.mLastRotation.x, &inst.mLastRotation.y, &inst.mLastRotation.z, &inst.mLastRotation.w); } break; default: { // Obtain the current health of this instance float health = _Func->GetVehicleHealth(vehicle_id); // Server is actually dumb and never triggers vcmpVehicleUpdateHealth if (!EpsEq(health, inst.mLastHealth)) { // Trigger the event specific to this change EmitVehicleHealth(vehicle_id, inst.mLastHealth, health); // Update the tracked value inst.mLastHealth = health; } // Finally, forward the call to the update callback (*inst.mOnUpdate.first)(static_cast< int32_t >(update_type)); (*mOnVehicleUpdate.first)(inst.mObj, static_cast< int32_t >(update_type)); } } SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::VehicleUpdate") } // ------------------------------------------------------------------------------------------------ void Core::EmitClientScriptData(int32_t player_id, const uint8_t * data, size_t size) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ClientScriptData(%d, [byte stream], %" PRINT_SZ_FMT ")", player_id, size) PlayerInst & _player = m_Players.at(static_cast< size_t >(player_id)); #ifndef VCMP_ENABLE_OFFICIAL // Don't even bother if there's no one listening if (!(_player.mOnClientScriptData.first->IsEmpty()) || !(mOnClientScriptData.first->IsEmpty())) { #endif // Allocate a buffer with the received size Buffer b(static_cast< Buffer::SzType >(size)); // Replicate the data to the allocated buffer b.Write(0, reinterpret_cast< Buffer::ConstPtr >(data), static_cast< Buffer::SzType >(size)); // Prepare an object for the obtained buffer m_ClientData = LightObj(SqTypeIdentity< SqBuffer >{}, m_VM, std::move(b)); #ifdef VCMP_ENABLE_OFFICIAL // Don't even bother if there's no one listening if (!(_player.mOnClientScriptData.first->IsEmpty()) || !(mOnClientScriptData.first->IsEmpty())) { #endif // Forward the event call (*_player.mOnClientScriptData.first)(m_ClientData, size); (*mOnClientScriptData.first)(_player.mObj, m_ClientData, size); } SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ClientScriptData") #ifdef VCMP_ENABLE_OFFICIAL if (IsOfficial()) { LgStreamLoadInput(data, size); ExecuteLegacyEvent(m_VM, _SC("onClientScriptData"), _player.mLgObj); } #endif // Discard the buffer instance, if any m_ClientData.Release(); } // ------------------------------------------------------------------------------------------------ void Core::EmitExtCommandReply(int32_t sender, int32_t tag, const uint8_t * data, size_t size) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ExtCommandReply(%i, %i, %p, %zu)", sender, tag, data, size) // Don't even bother if there's no one listening if (!(mOnExtCommandReply.first->IsEmpty())) { // Allocate a buffer with the received size Buffer b(static_cast< Buffer::SzType >(size)); // Replicate the data to the allocated buffer b.Write(0, reinterpret_cast< Buffer::ConstPtr >(data), static_cast< Buffer::SzType >(size)); // Prepare an object for the obtained buffer LightObj obj(SqTypeIdentity< SqBuffer >{}, m_VM, std::move(b)); // Forward the event call (*mOnExtCommandReply.first)(sender, tag, obj, size); } SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ExtCommandReply") } // ------------------------------------------------------------------------------------------------ void Core::EmitExtCommandEvent(int32_t sender, int32_t tag, const uint8_t * data, size_t size) { SQMOD_CO_EV_TRACEBACK("[TRACE<] Core::ExtCommandEvent(%i, %i, %p, %zu)", sender, tag, data, size) // Don't even bother if there's no one listening if (!(mOnExtCommandEvent.first->IsEmpty())) { // Allocate a buffer with the received size Buffer b(static_cast< Buffer::SzType >(size)); // Replicate the data to the allocated buffer b.Write(0, reinterpret_cast< Buffer::ConstPtr >(data), static_cast< Buffer::SzType >(size)); // Prepare an object for the obtained buffer LightObj obj(SqTypeIdentity< SqBuffer >{}, m_VM, std::move(b)); // Forward the event call (*mOnExtCommandEvent.first)(sender, tag, obj, size); } SQMOD_CO_EV_TRACEBACK("[TRACE>] Core::ExtCommandEvent") } #undef NULL_SQOBJ_ // don't need this anymore } // Namespace:: SqMod