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2 Commits
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d879999aeb
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d879999aeb | ||
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d1bf8f5033 |
@ -886,7 +886,7 @@ void SQLiteConnection::TraceOutput(void * /*ptr*/, const char * sql)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void SQLiteConnection::ProfileOutput(void * /*ptr*/, const char * sql, sqlite3_uint64 time)
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void SQLiteConnection::ProfileOutput(void * /*ptr*/, const char * sql, sqlite3_uint64 time)
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{
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{
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LogInf("SQLite profile (time: %" PRINT_UINT_FMT "): %s", time, sql);
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LogInf("SQLite profile (time: %llu): %s", time, sql);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@ -1380,7 +1380,7 @@ static bool LgUsingClasses()
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{ return _Func->GetServerOption(vcmpServerOptionUseClasses) >= 1; }
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{ return _Func->GetServerOption(vcmpServerOptionUseClasses) >= 1; }
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static void LgAddClass(int team, const Color3 & col, int skin, const Vector3 & pos, float angle,
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static void LgAddClass(int team, const Color3 & col, int skin, const Vector3 & pos, float angle,
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int wep1, int ammo1, int wep2, int ammo2, int wep3, int ammo3)
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int wep1, int ammo1, int wep2, int ammo2, int wep3, int ammo3)
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{ _Func->AddPlayerClass(team, col.GetRGBA(), skin, pos.x, pos.y, pos.z, angle, wep1, ammo1, wep2, ammo2, wep3, ammo3); }
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{ _Func->AddPlayerClass(team, col.GetRGB(), skin, pos.x, pos.y, pos.z, angle, wep1, ammo1, wep2, ammo2, wep3, ammo3); }
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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static void LgSetSpawnPlayerPos(const Vector3 & pos) { _Func->SetSpawnPlayerPosition(pos.x, pos.y, pos.z); }
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static void LgSetSpawnPlayerPos(const Vector3 & pos) { _Func->SetSpawnPlayerPosition(pos.x, pos.y, pos.z); }
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static void LgSetSpawnCameraPos(const Vector3 & pos) { _Func->SetSpawnCameraPosition(pos.x, pos.y, pos.z); }
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static void LgSetSpawnCameraPos(const Vector3 & pos) { _Func->SetSpawnCameraPosition(pos.x, pos.y, pos.z); }
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