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2 Commits

Author SHA1 Message Date
Sandu Liviu Catalin
d879999aeb Update Official.cpp 2021-09-04 19:09:15 +03:00
Sandu Liviu Catalin
d1bf8f5033 Update SQLite.cpp 2021-09-04 19:09:10 +03:00
2 changed files with 2 additions and 2 deletions

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@ -886,7 +886,7 @@ void SQLiteConnection::TraceOutput(void * /*ptr*/, const char * sql)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SQLiteConnection::ProfileOutput(void * /*ptr*/, const char * sql, sqlite3_uint64 time) void SQLiteConnection::ProfileOutput(void * /*ptr*/, const char * sql, sqlite3_uint64 time)
{ {
LogInf("SQLite profile (time: %" PRINT_UINT_FMT "): %s", time, sql); LogInf("SQLite profile (time: %llu): %s", time, sql);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

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@ -1380,7 +1380,7 @@ static bool LgUsingClasses()
{ return _Func->GetServerOption(vcmpServerOptionUseClasses) >= 1; } { return _Func->GetServerOption(vcmpServerOptionUseClasses) >= 1; }
static void LgAddClass(int team, const Color3 & col, int skin, const Vector3 & pos, float angle, static void LgAddClass(int team, const Color3 & col, int skin, const Vector3 & pos, float angle,
int wep1, int ammo1, int wep2, int ammo2, int wep3, int ammo3) int wep1, int ammo1, int wep2, int ammo2, int wep3, int ammo3)
{ _Func->AddPlayerClass(team, col.GetRGBA(), skin, pos.x, pos.y, pos.z, angle, wep1, ammo1, wep2, ammo2, wep3, ammo3); } { _Func->AddPlayerClass(team, col.GetRGB(), skin, pos.x, pos.y, pos.z, angle, wep1, ammo1, wep2, ammo2, wep3, ammo3); }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static void LgSetSpawnPlayerPos(const Vector3 & pos) { _Func->SetSpawnPlayerPosition(pos.x, pos.y, pos.z); } static void LgSetSpawnPlayerPos(const Vector3 & pos) { _Func->SetSpawnPlayerPosition(pos.x, pos.y, pos.z); }
static void LgSetSpawnCameraPos(const Vector3 & pos) { _Func->SetSpawnCameraPosition(pos.x, pos.y, pos.z); } static void LgSetSpawnCameraPos(const Vector3 & pos) { _Func->SetSpawnCameraPosition(pos.x, pos.y, pos.z); }