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https://github.com/VCMP-SqMod/SqMod.git
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ac08b3e533
Author | SHA1 | Date | |
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ac08b3e533 | ||
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78dc76e6b4 | ||
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e29070af49 | ||
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1f25b3ea60 |
@ -69,6 +69,7 @@ add_library(SqModule MODULE SqBase.hpp Main.cpp
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Library/Chrono/Timestamp.cpp Library/Chrono/Timestamp.hpp
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Library/CURL.cpp Library/CURL.hpp
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Library/Format.cpp Library/Format.hpp
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Library/HttpLib.hpp
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Library/IO.cpp Library/IO.hpp
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Library/IO/Buffer.cpp Library/IO/Buffer.hpp
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Library/IO/File.cpp Library/IO/File.hpp
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@ -80,6 +81,7 @@ add_library(SqModule MODULE SqBase.hpp Main.cpp
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Library/Numeric.cpp Library/Numeric.hpp
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Library/Numeric/Math.cpp Library/Numeric/Math.hpp
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Library/Numeric/Random.cpp Library/Numeric/Random.hpp
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Library/PocketBase.cpp Library/PocketBase.hpp
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Library/RegEx.cpp Library/RegEx.hpp
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Library/String.cpp Library/String.hpp
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Library/System.cpp Library/System.hpp
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@ -132,7 +134,7 @@ if(WIN32 OR MINGW)
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target_link_libraries(SqModule wsock32 ws2_32 shlwapi)
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endif()
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# Link to base libraries
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target_link_libraries(SqModule RPMalloc Squirrel fmt::fmt SimpleINI TinyDir xxHash ConcurrentQueue SAJSON CPR UTF8Lib PUGIXML CivetWeb maxminddb libzmq-static)
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target_link_libraries(SqModule RPMalloc Squirrel fmt::fmt SimpleINI TinyDir xxHash ConcurrentQueue SAJSON CPR UTF8Lib PUGIXML HttpLib CivetWeb maxminddb libzmq-static)
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# Link to POCO libraries
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target_link_libraries(SqModule Poco::Foundation Poco::Crypto Poco::Data Poco::Net)
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# Does POCO have SQLite support?
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@ -227,7 +229,7 @@ if(WIN32 AND MINGW AND COPY_DEPENDENCIES)
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file(COPY "${MINGW_BIN_PATH}/libpq.dll" DESTINATION "${PROJECT_SOURCE_DIR}/bin/deps")
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file(COPY "${MINGW_BIN_PATH}/libzstd.dll" DESTINATION "${PROJECT_SOURCE_DIR}/bin/deps")
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file(COPY "${MINGW_BIN_PATH}/libpsl-5.dll" DESTINATION "${PROJECT_SOURCE_DIR}/bin/deps")
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file(COPY "${MINGW_BIN_PATH}/libffi-7.dll" DESTINATION "${PROJECT_SOURCE_DIR}/bin/deps")
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file(COPY "${MINGW_BIN_PATH}/libffi-8.dll" DESTINATION "${PROJECT_SOURCE_DIR}/bin/deps")
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file(COPY "${MINGW_BIN_PATH}/libcurl-4.dll" DESTINATION "${PROJECT_SOURCE_DIR}/bin/deps")
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file(COPY "${MINGW_BIN_PATH}/libssh2-1.dll" DESTINATION "${PROJECT_SOURCE_DIR}/bin/deps")
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file(COPY "${MINGW_BIN_PATH}/libidn2-0.dll" DESTINATION "${PROJECT_SOURCE_DIR}/bin/deps")
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@ -248,6 +248,14 @@ String SqTypeName(HSQUIRRELVM vm, SQInteger idx)
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return String(val.mPtr, static_cast< size_t >(val.mLen));
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}
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// ------------------------------------------------------------------------------------------------
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String SqTypeName(HSQUIRRELVM vm, LightObj & obj)
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{
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const StackGuard sg(vm);
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sq_pushobject(vm, obj);
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return SqTypeName(vm, -1);
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}
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// ------------------------------------------------------------------------------------------------
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LightObj BufferToStrObj(const Buffer & b)
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{
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@ -242,6 +242,11 @@ SQMOD_NODISCARD const SQChar * SqTypeName(SQObjectType type);
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*/
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SQMOD_NODISCARD String SqTypeName(HSQUIRRELVM vm, SQInteger idx);
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/* ------------------------------------------------------------------------------------------------
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* Retrieve the string representation of a certain type from a script object.
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*/
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SQMOD_NODISCARD String SqTypeName(HSQUIRRELVM vm, LightObj & obj);
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/* ------------------------------------------------------------------------------------------------
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* Create a script string instance from a buffer.
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*/
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@ -55,40 +55,60 @@ SQMOD_DECL_TYPENAME(CVehicleTn, _SC("CVehicle"))
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/* ------------------------------------------------------------------------------------------------
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* Used to fetch the legacy entity instance even if a native one was specified.
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*/
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template < class T, class U > inline T & GetLgEnt(LightObj & o)
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template < class LEGACY, class NATIVE > inline LEGACY & GetLgEnt(LightObj & o)
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{
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auto type = static_cast< AbstractStaticClassData * >(o.GetTypeTag());
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const auto type = static_cast< AbstractStaticClassData * >(o.GetTypeTag());
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// Legacy entity type?
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if (type == StaticClassTypeTag< T >::Get())
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if (type == StaticClassTypeTag< LEGACY >::Get())
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{
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return *o.CastI< T >();
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return *o.CastI< LEGACY >();
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}
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// Native entity type?
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if (type == StaticClassTypeTag< U >::Get())
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if (type == StaticClassTypeTag< NATIVE >::Get())
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{
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return *EntityInstSelect< U >(o.CastI< U >()->GetID()).mLgInst;
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return *EntityInstSelect< NATIVE >::Get(o.CastI< NATIVE >()->GetID()).mLgInst;
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}
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STHROWF("Invalid entity type");
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STHROWF("Invalid entity type: {}", SqTypeName(SqVM(), o));
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SQ_UNREACHABLE
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}
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/* ------------------------------------------------------------------------------------------------
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* Used to fetch the native entity instance even if a legacy one was specified.
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*/
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template < class LEGACY, class NATIVE > inline NATIVE & GetNativeEnt(LightObj & o)
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{
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const auto type = static_cast< AbstractStaticClassData * >(o.GetTypeTag());
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// Legacy entity type?
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if (type == StaticClassTypeTag< LEGACY >::Get())
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{
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return o.CastI< LEGACY >()->Get();
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}
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// Native entity type?
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if (type == StaticClassTypeTag< NATIVE >::Get())
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{
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return *EntityInstSelect< NATIVE >::Get(o.CastI< NATIVE >()->GetID()).mInst;
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}
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STHROWF("Invalid entity type: {}", SqTypeName(SqVM(), o));
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SQ_UNREACHABLE
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}
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/* ------------------------------------------------------------------------------------------------
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* Used to fetch the legacy entity identifier even if a native one was specified.
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*/
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template < class T, class U > SQMOD_NODISCARD inline int32_t GetLgEntID(LightObj & o)
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template < class LEGACY, class NATIVE > SQMOD_NODISCARD inline int32_t GetLgEntID(LightObj & o)
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{
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auto type = static_cast< AbstractStaticClassData * >(o.GetTypeTag());
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const auto type = static_cast< AbstractStaticClassData * >(o.GetTypeTag());
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// Legacy entity type?
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if (type == StaticClassTypeTag< T >::Get())
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if (type == StaticClassTypeTag< LEGACY >::Get())
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{
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return o.CastI< T >()->mID;
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return o.CastI< LEGACY >()->mID;
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}
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// Native entity type?
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if (type == StaticClassTypeTag< U >::Get())
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if (type == StaticClassTypeTag< NATIVE >::Get())
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{
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return o.CastI< U >()->GetID();
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return o.CastI< NATIVE >()->GetID();
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}
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STHROWF("Invalid entity type");
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STHROWF("Invalid entity type: {}", SqTypeName(SqVM(), o));
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SQ_UNREACHABLE
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}
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@ -478,14 +498,14 @@ struct LgCheckpoint
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SQMOD_NODISCARD int GetWorld() const { return Get().GetWorld(); }
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SQMOD_NODISCARD LgARGB GetColor() const { const Color4 c = Get().GetColor(); return LgARGB{c.a, c.r, c.g, c.b}; }
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SQMOD_NODISCARD LgEntityVector GetPos() const
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{ return LgEntityVector(mID, LgEntityType::Checkpoint, 0, Get().GetPosition()); }
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{ return {mID, LgEntityType::Checkpoint, 0, Get().GetPosition()}; }
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SQMOD_NODISCARD float GetRadius() const { return Get().GetRadius(); }
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SQMOD_NODISCARD int GetID() const { return mID; }
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SQMOD_NODISCARD LgPlayer * GetOwner() const
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{ const int id = Get().GetOwnerID(); return VALID_ENTITYEX(id, SQMOD_PLAYER_POOL) ? Core::Get().GetPlayer(id).mLgInst : nullptr; }
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// --------------------------------------------------------------------------------------------
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void Delete() const { _Func->DeleteCheckPoint(GetIdentifier()); }
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SQMOD_NODISCARD bool StreamedToPlayer(LgPlayer & player) const;
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SQMOD_NODISCARD bool StreamedToPlayer(LightObj & player) const;
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};
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/* ------------------------------------------------------------------------------------------------
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@ -546,11 +566,11 @@ struct LgObject
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SQMOD_NODISCARD int GetAlpha() const { return Get().GetAlpha(); }
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SQMOD_NODISCARD int GetWorld() const { return Get().GetWorld(); }
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SQMOD_NODISCARD LgEntityVector GetPos() const
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{ return LgEntityVector(mID, LgEntityType::Object, LgObjectVectorFlag::Pos, Get().GetPosition()); }
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{ return {mID, LgEntityType::Object, LgObjectVectorFlag::Pos, Get().GetPosition()}; }
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SQMOD_NODISCARD LgEntityQuaternion GetRotation() const
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{ return LgEntityQuaternion(mID, LgEntityType::Object, 0, Get().GetRotation()); }
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{ return {mID, LgEntityType::Object, 0, Get().GetRotation()}; }
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SQMOD_NODISCARD LgEntityVector GetRotationEuler() const
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{ return LgEntityVector(mID, LgEntityType::Object, LgObjectVectorFlag::Rotation, Get().GetRotationEuler()); }
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{ return {mID, LgEntityType::Object, LgObjectVectorFlag::Rotation, Get().GetRotationEuler()}; }
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SQMOD_NODISCARD int GetID() const { return mID; }
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SQMOD_NODISCARD bool GetReportingShots() const { return Get().GetShotReport(); }
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SQMOD_NODISCARD bool GetReportingBumps() const { return Get().GetTouchedReport(); }
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@ -563,7 +583,7 @@ struct LgObject
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void RotateToEuler(const Vector3 & rotation, int time) const { Get().RotateToEuler(rotation, static_cast< uint32_t >(time)); }
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void RotateByEuler(const Vector3 & rotOffset, int time) const { Get().RotateByEuler(rotOffset, static_cast< uint32_t >(time)); }
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void SetAlpha(int alpha, int fadeTime) const { Get().SetAlphaEx(alpha, static_cast< uint32_t >(fadeTime)); }
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SQMOD_NODISCARD bool StreamedToPlayer(LgPlayer & player) const;
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SQMOD_NODISCARD bool StreamedToPlayer(LightObj & player) const;
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};
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/* ------------------------------------------------------------------------------------------------
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@ -627,7 +647,7 @@ struct LgPickup
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SQMOD_NODISCARD bool GetAuto() const { return Get().GetAutomatic(); }
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SQMOD_NODISCARD int GetAutoTimer() const { return Get().GetAutoTimer(); }
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SQMOD_NODISCARD LgEntityVector GetPos() const
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{ return LgEntityVector(mID, LgEntityType::Pickup, 0, Get().GetPosition()); }
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{ return {mID, LgEntityType::Pickup, 0, Get().GetPosition()}; }
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SQMOD_NODISCARD int GetModel() const { return Get().GetModel(); }
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SQMOD_NODISCARD int GetQuantity() const { return Get().GetQuantity(); }
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SQMOD_NODISCARD int GetID() const { return mID; }
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@ -635,7 +655,7 @@ struct LgPickup
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// --------------------------------------------------------------------------------------------
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void Delete() const { _Func->DeletePickup(GetIdentifier()); }
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void Respawn() const { Get().Refresh(); }
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SQMOD_NODISCARD bool StreamedToPlayer(LgPlayer & player) const;
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SQMOD_NODISCARD bool StreamedToPlayer(LightObj & player) const;
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};
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/* ------------------------------------------------------------------------------------------------
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@ -703,7 +723,7 @@ struct LgPlayer
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void SetScore(int score) const { Get().SetScore(score); }
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void SetImmunity(uint32_t immunity) const { Get().SetImmunity(immunity); }
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void SetHeading(float heading) const { Get().SetHeading(heading); }
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void SetVehicle(LgVehicle & vehicle) const;
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void SetVehicle(LightObj & vehicle) const;
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void SetFrozen(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionControllable, static_cast< uint8_t >(!toggle)); }
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void SetDriveByEnabled(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionDriveBy, static_cast< uint8_t >(toggle)); }
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void SetWhiteScanLines(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionWhiteScanlines, static_cast< uint8_t >(toggle)); }
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@ -720,7 +740,7 @@ struct LgPlayer
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void SetWantedLevel(int level) const { Get().SetWantedLevel(level); }
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// --------------------------------------------------------------------------------------------
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SQMOD_NODISCARD LgEntityVector GetPosition() const
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{ return LgEntityVector(mID, LgEntityType::Player, LgPlayerVectorFlag::Pos, Get().GetPosition()); }
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{ return {mID, LgEntityType::Player, LgPlayerVectorFlag::Pos, Get().GetPosition()}; }
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SQMOD_NODISCARD int GetClass() const { return Get().GetClass(); }
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SQMOD_NODISCARD bool GetAdmin() const { return Get().GetAdmin(); }
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SQMOD_NODISCARD const SQChar * GetIP() const { return Get().GetIP(); }
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@ -732,7 +752,7 @@ struct LgPlayer
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SQMOD_NODISCARD const SQChar * GetName() const { return Get().GetName(); }
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SQMOD_NODISCARD int GetTeam() const { return Get().GetTeam(); }
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SQMOD_NODISCARD int GetSkin() const { return Get().GetSkin(); }
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SQMOD_NODISCARD LgEntityRGB GetColour() const { return LgEntityRGB(mID, LgEntityType::Player, 0, Get().GetColor()); }
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SQMOD_NODISCARD LgEntityRGB GetColour() const { return {mID, LgEntityType::Player, 0, Get().GetColor()}; }
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SQMOD_NODISCARD int GetMoney() const { return Get().GetMoney(); }
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SQMOD_NODISCARD int GetScore() const { return Get().GetScore(); }
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SQMOD_NODISCARD int GetPing() const { return Get().GetPing(); }
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@ -764,7 +784,7 @@ struct LgPlayer
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SQMOD_NODISCARD LgPlayer * GetSpectateTarget() const
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{ const int id = _Func->GetPlayerSpectateTarget(GetIdentifier()); return VALID_ENTITYEX(id, SQMOD_PLAYER_POOL) ? Core::Get().GetPlayer(id).mLgInst : nullptr; }
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SQMOD_NODISCARD LgEntityVector GetSpeed() const
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{ return LgEntityVector(mID, LgEntityType::Player, LgPlayerVectorFlag::Speed, Get().GetSpeed()); }
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{ return {mID, LgEntityType::Player, LgPlayerVectorFlag::Speed, Get().GetSpeed()}; }
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SQMOD_NODISCARD bool GetCanUseColors() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionChatTagsEnabled) >= 1; }
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SQMOD_NODISCARD bool GetMarkerVisible() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionHasMarker) >= 1; }
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SQMOD_NODISCARD bool GetDrunkStatus() const { return _Func->GetPlayerOption(GetIdentifier(), vcmpPlayerOptionDrunkEffects) >= 1; }
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@ -801,8 +821,8 @@ struct LgPlayer
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SQMOD_NODISCARD int GetWeaponAtSlot(int slot) const { return Get().GetWeaponAtSlot(slot); }
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SQMOD_NODISCARD int GetAmmoAtSlot(int slot) const { return Get().GetAmmoAtSlot(slot); }
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void SetAlpha(int alpha, int fadeTime) const { Get().SetAlphaEx(alpha, fadeTime); }
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SQMOD_NODISCARD bool StreamedToPlayer(const LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); }
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void SetVehicleSlot(const LgVehicle & vehicle, int slot) const;
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SQMOD_NODISCARD bool StreamedToPlayer(LightObj & player) const { return Get().IsStreamedFor(GetNativeEnt< LgPlayer, CPlayer >(player)); }
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void SetVehicleSlot(LightObj & vehicle, int slot) const;
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void Select() const { Get().ForceSelect(); }
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void RestoreCamera() const { Get().RestoreCamera(); }
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void RemoveMarker() const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionHasMarker, 0); }
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@ -915,13 +935,13 @@ struct LgVehicle
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SQMOD_NODISCARD int GetModel() const { return Get().GetModel(); }
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SQMOD_NODISCARD uint32_t GetImmunity() const { return Get().GetImmunity(); }
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SQMOD_NODISCARD LgEntityVector GetPosition() const
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{ return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::Pos, Get().GetPosition()); }
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{ return {mID, LgEntityType::Vehicle, LgVehicleVectorFlag::Pos, Get().GetPosition()}; }
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SQMOD_NODISCARD LgEntityVector GetSpawnPos() const
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{ return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::SpawnPos, Get().GetSpawnPosition()); }
|
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{ return {mID, LgEntityType::Vehicle, LgVehicleVectorFlag::SpawnPos, Get().GetSpawnPosition()}; }
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SQMOD_NODISCARD LgEntityQuaternion GetSpawnAngle() const
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{ return LgEntityQuaternion(mID, LgEntityType::Vehicle, LgVehicleQuaternionFlag::SpawnAngle, Get().GetSpawnRotation()); }
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{ return {mID, LgEntityType::Vehicle, LgVehicleQuaternionFlag::SpawnAngle, Get().GetSpawnRotation()}; }
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SQMOD_NODISCARD LgEntityVector GetSpawnAngleEuler() const
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{ return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::SpawnAngle, Get().GetSpawnRotationEuler()); }
|
||||
{ return {mID, LgEntityType::Vehicle, LgVehicleVectorFlag::SpawnAngle, Get().GetSpawnRotationEuler()}; }
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SQMOD_NODISCARD uint32_t GetIdleRespawnTimer() const { return Get().GetIdleRespawnTimer(); }
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||||
SQMOD_NODISCARD float GetHealth() const { return Get().GetHealth(); }
|
||||
SQMOD_NODISCARD int GetColour1() const { return Get().GetPrimaryColor(); }
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||||
@ -939,21 +959,21 @@ struct LgVehicle
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||||
SQMOD_NODISCARD int GetSyncType() const { return Get().GetSyncType(); }
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SQMOD_NODISCARD bool GetWrecked() const { return Get().IsWrecked(); }
|
||||
SQMOD_NODISCARD LgEntityQuaternion GetRotation() const
|
||||
{ return LgEntityQuaternion(mID, LgEntityType::Vehicle, LgVehicleQuaternionFlag::Angle, Get().GetRotation()); }
|
||||
{ return {mID, LgEntityType::Vehicle, LgVehicleQuaternionFlag::Angle, Get().GetRotation()}; }
|
||||
SQMOD_NODISCARD LgEntityVector GetEulerRotation() const
|
||||
{ return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::Angle, Get().GetRotationEuler()); }
|
||||
{ return {mID, LgEntityType::Vehicle, LgVehicleVectorFlag::Angle, Get().GetRotationEuler()}; }
|
||||
SQMOD_NODISCARD LgEntityVector GetSpeed() const
|
||||
{ return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::Speed, Get().GetSpeed()); }
|
||||
{ return {mID, LgEntityType::Vehicle, LgVehicleVectorFlag::Speed, Get().GetSpeed()}; }
|
||||
SQMOD_NODISCARD LgEntityVector GetRelativeSpeed() const
|
||||
{ return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::RelSpeed, Get().GetRelativeSpeed()); }
|
||||
{ return {mID, LgEntityType::Vehicle, LgVehicleVectorFlag::RelSpeed, Get().GetRelativeSpeed()}; }
|
||||
SQMOD_NODISCARD LgEntityVector GetTurnSpeed() const
|
||||
{ return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::TurnSpeed, Get().GetTurnSpeed()); }
|
||||
{ return {mID, LgEntityType::Vehicle, LgVehicleVectorFlag::TurnSpeed, Get().GetTurnSpeed()}; }
|
||||
SQMOD_NODISCARD LgEntityVector GetRelativeTurnSpeed() const
|
||||
{ return LgEntityVector(mID, LgEntityType::Vehicle, LgVehicleVectorFlag::RelTurnSpeed, Get().GetRelativeTurnSpeed()); }
|
||||
{ return {mID, LgEntityType::Vehicle, LgVehicleVectorFlag::RelTurnSpeed, Get().GetRelativeTurnSpeed()}; }
|
||||
SQMOD_NODISCARD int GetRadio() const { return Get().GetRadio(); }
|
||||
SQMOD_NODISCARD bool GetRadioLockStatus() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionRadioLocked) >= 1; }
|
||||
SQMOD_NODISCARD bool GetGhost() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionGhost) >= 1; }
|
||||
SQMOD_NODISCARD LgVector GetTurretRotation() const { const Vector2 v = Get().GetTurretRotation(); return LgVector(v.x, v.y, 0); }
|
||||
SQMOD_NODISCARD LgVector GetTurretRotation() const { const Vector2 v = Get().GetTurretRotation(); return {v.x, v.y, 0}; }
|
||||
SQMOD_NODISCARD bool GetSingleUse() const { return _Func->GetVehicleOption(GetIdentifier(), vcmpVehicleOptionSingleUse) >= 1; }
|
||||
SQMOD_NODISCARD bool GetTaxiLight() const { return (_Func->GetVehicleLightsData(GetIdentifier()) & (1 << 8)) != 0; }
|
||||
// --------------------------------------------------------------------------------------------
|
||||
@ -966,7 +986,7 @@ struct LgVehicle
|
||||
void SetPartStatus(int part, int status) const { Get().SetPartStatus(part, status); }
|
||||
SQMOD_NODISCARD int GetTyreStatus(int tyre) const { return Get().GetTyreStatus(tyre); }
|
||||
void SetTyreStatus(int part, int status) const { Get().SetTyreStatus(part, status); }
|
||||
SQMOD_NODISCARD bool GetStreamedForPlayer(LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); }
|
||||
SQMOD_NODISCARD bool GetStreamedForPlayer(LightObj & player) const { return Get().IsStreamedFor(GetNativeEnt< LgPlayer, CPlayer >(player)); }
|
||||
SQMOD_NODISCARD LgPlayer * GetOccupant(int slot) const
|
||||
{ const int id = _Func->GetVehicleOccupant(GetIdentifier(), slot); return VALID_ENTITYEX(id, SQMOD_PLAYER_POOL) ? Core::Get().GetPlayer(id).mLgInst : nullptr; }
|
||||
void SetHandlingData(int rule, float value) const { Get().SetHandlingRule(rule, value); }
|
||||
@ -982,11 +1002,11 @@ struct LgVehicle
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline bool LgCheckpoint::StreamedToPlayer(LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); }
|
||||
inline bool LgObject::StreamedToPlayer(LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); }
|
||||
inline bool LgPickup::StreamedToPlayer(LgPlayer & player) const { return Get().IsStreamedFor(player.Get()); }
|
||||
inline void LgPlayer::SetVehicle(LgVehicle & vehicle) const { Get().Embark(vehicle.Get()); }
|
||||
inline void LgPlayer::SetVehicleSlot(const LgVehicle & vehicle, int slot) const { Get().EmbarkEx(vehicle.Get(), slot, true, false); }
|
||||
inline bool LgCheckpoint::StreamedToPlayer(LightObj & player) const { return Get().IsStreamedFor(GetNativeEnt< LgPlayer, CPlayer >(player)); }
|
||||
inline bool LgObject::StreamedToPlayer(LightObj & player) const { return Get().IsStreamedFor(GetNativeEnt< LgPlayer, CPlayer >(player)); }
|
||||
inline bool LgPickup::StreamedToPlayer(LightObj & player) const { return Get().IsStreamedFor(GetNativeEnt< LgPlayer, CPlayer >(player)); }
|
||||
inline void LgPlayer::SetVehicle(LightObj & vehicle) const { Get().Embark(GetNativeEnt< LgVehicle, CVehicle >(vehicle)); }
|
||||
inline void LgPlayer::SetVehicleSlot(LightObj & vehicle, int slot) const { Get().EmbarkEx(GetNativeEnt< LgVehicle, CVehicle >(vehicle), slot, true, false); }
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LgCheckpointSetID(LgCheckpoint * inst, int32_t id) { assert(inst); if (inst) inst->mID = id; }
|
||||
@ -1434,8 +1454,8 @@ static void LgUnbanIP(StackStrF & ip) { _Func->UnbanIP(const_cast< SQChar * >(ip
|
||||
SQMOD_NODISCARD static bool LgIsIPBanned(StackStrF & ip) { return _Func->IsIPBanned(const_cast< SQChar * >(ip.mPtr)) >= 1; }
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SQMOD_NODISCARD static int LgGetPlayerIDFromName(StackStrF & name) { return _Func->GetPlayerIdFromName(name.mPtr); }
|
||||
SQMOD_NODISCARD static bool LgIsWorldCompatibleWithPlayer (LgPlayer & player, int world)
|
||||
{ return _Func->IsPlayerWorldCompatible(player.GetIdentifier(), world) >= 1; }
|
||||
SQMOD_NODISCARD static bool LgIsWorldCompatibleWithPlayer(LightObj & player, int world)
|
||||
{ return _Func->IsPlayerWorldCompatible(GetLgEntID< LgPlayer, CPlayer >(player), world) >= 1; }
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static LightObj & LgCreatePickupCompat(int model, const Vector3 & pos)
|
||||
{ return Core::Get().NewPickup(model, 1, 0, pos.x, pos.y, pos.z, 255, false, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; }
|
||||
@ -1449,7 +1469,7 @@ static LightObj & LgCreatePickup(int model, int world, int quantity, const Vecto
|
||||
static LightObj & LgCreateObject(int model, int world, const Vector3 & pos, int alpha)
|
||||
{ return Core::Get().NewObject(model, world, pos.x, pos.y, pos.z, alpha, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj; }
|
||||
static LightObj & LgCreateCheckpoint(LightObj & player, int world, bool sphere, const Vector3 & pos, const Color4 & col, float radius) {
|
||||
const int32_t id = player.IsNull() ? -1 : player.CastI< LgPlayer >()->GetIdentifier();
|
||||
const int32_t id = player.IsNull() ? -1 : GetLgEntID< LgPlayer, CPlayer >(player);
|
||||
return Core::Get().NewCheckpoint(id, world, sphere, pos.x, pos.y, pos.z, col.r, col.g, col.b, col.a, radius, SQMOD_CREATE_DEFAULT, NullLightObj()).mLgObj;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1507,30 +1527,30 @@ SQMOD_NODISCARD static int LgBindKey(bool down, int key1, int key2, int key3)
|
||||
SQMOD_NODISCARD static bool LgRemoveKeybind(int id) { return _Func->RemoveKeyBind(id) == vcmpErrorNone; }
|
||||
static void LgRemoveAllKeybinds() { _Func->RemoveAllKeyBinds(); }
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SQMOD_NODISCARD static bool LgGetCinematicBorder(LgPlayer & player) { return _Func->GetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionWidescreen) >= 1; }
|
||||
SQMOD_NODISCARD static bool LgGetGreenScanLines(LgPlayer & player) { return _Func->GetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionGreenScanlines) >= 1; }
|
||||
SQMOD_NODISCARD static bool LgGetWhiteScanLines(LgPlayer & player) { return _Func->GetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionWhiteScanlines) >= 1; }
|
||||
static void LgSetCinematicBorder(LgPlayer & player, bool toggle) { _Func->SetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionWidescreen, static_cast< uint8_t >(toggle)); }
|
||||
static void LgSetGreenScanLines(LgPlayer & player, bool toggle) { _Func->SetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionGreenScanlines, static_cast< uint8_t >(toggle)); }
|
||||
static void LgSetWhiteScanLines(LgPlayer & player, bool toggle) { _Func->SetPlayerOption(player.GetIdentifier(), vcmpPlayerOptionWhiteScanlines, static_cast< uint8_t >(toggle)); }
|
||||
SQMOD_NODISCARD static bool LgGetCinematicBorder(LightObj & player) { return _Func->GetPlayerOption(GetLgEntID< LgPlayer, CPlayer >(player), vcmpPlayerOptionWidescreen) >= 1; }
|
||||
SQMOD_NODISCARD static bool LgGetGreenScanLines(LightObj & player) { return _Func->GetPlayerOption(GetLgEntID< LgPlayer, CPlayer >(player), vcmpPlayerOptionGreenScanlines) >= 1; }
|
||||
SQMOD_NODISCARD static bool LgGetWhiteScanLines(LightObj & player) { return _Func->GetPlayerOption(GetLgEntID< LgPlayer, CPlayer >(player), vcmpPlayerOptionWhiteScanlines) >= 1; }
|
||||
static void LgSetCinematicBorder(LightObj & player, bool toggle) { _Func->SetPlayerOption(GetLgEntID< LgPlayer, CPlayer >(player), vcmpPlayerOptionWidescreen, static_cast< uint8_t >(toggle)); }
|
||||
static void LgSetGreenScanLines(LightObj & player, bool toggle) { _Func->SetPlayerOption(GetLgEntID< LgPlayer, CPlayer >(player), vcmpPlayerOptionGreenScanlines, static_cast< uint8_t >(toggle)); }
|
||||
static void LgSetWhiteScanLines(LightObj & player, bool toggle) { _Func->SetPlayerOption(GetLgEntID< LgPlayer, CPlayer >(player), vcmpPlayerOptionWhiteScanlines, static_cast< uint8_t >(toggle)); }
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LgKickPlayer(LgPlayer & player) { _Func->KickPlayer(player.GetIdentifier()); }
|
||||
static void LgBanPlayer(LgPlayer & player) { _Func->BanPlayer(player.GetIdentifier()); }
|
||||
static void LgKickPlayer(LightObj & player) { _Func->KickPlayer(GetLgEntID< LgPlayer, CPlayer >(player)); }
|
||||
static void LgBanPlayer(LightObj & player) { _Func->BanPlayer(GetLgEntID< LgPlayer, CPlayer >(player)); }
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
static void LgMessage(StackStrF & msg) { _Func->SendClientMessage(-1, 0x0b5fa5ff, "%s", msg.mPtr); }
|
||||
static void LgMessagePlayer(StackStrF & msg, LgPlayer & player) { _Func->SendClientMessage(player.GetIdentifier(), 0x0b5fa5ff, "%s", msg.mPtr); }
|
||||
static void LgMessageAllExcept(StackStrF & msg, LgPlayer & player) {
|
||||
const int32_t p = player.GetIdentifier();
|
||||
static void LgMessagePlayer(StackStrF & msg, LightObj & player) { _Func->SendClientMessage(GetLgEntID< LgPlayer, CPlayer >(player), 0x0b5fa5ff, "%s", msg.mPtr); }
|
||||
static void LgMessageAllExcept(StackStrF & msg, LightObj & player) {
|
||||
const auto p = GetLgEntID< LgPlayer, CPlayer >(player);
|
||||
const SQChar * m = msg.mPtr;
|
||||
ForeachConnectedPlayer([=](int32_t id) { if (id != p) _Func->SendClientMessage(id, 0x0b5fa5ff, "%s", m); });
|
||||
}
|
||||
static void LgPrivMessage(LgPlayer & player, StackStrF & msg) { _Func->SendClientMessage(player.GetIdentifier(), 0x007f16ff, "** pm >> %s", msg.mPtr); }
|
||||
static void LgPrivMessage(LightObj & player, StackStrF & msg) { _Func->SendClientMessage(GetLgEntID< LgPlayer, CPlayer >(player), 0x007f16ff, "** pm >> %s", msg.mPtr); }
|
||||
static void LgPrivMessageAll(StackStrF & msg) {
|
||||
const SQChar * m = msg.mPtr;
|
||||
ForeachConnectedPlayer([=](int32_t id) { _Func->SendClientMessage(id, 0x007f16ff, "** pm >> %s", m); });
|
||||
}
|
||||
static void LgSendPlayerMessage(LgPlayer & source, LgPlayer & target, StackStrF & msg) {
|
||||
_Func->SendClientMessage(target.GetIdentifier(), 0x007f16ff, "** pm from %s >> %s", source.Get().GetName(), msg.mPtr);
|
||||
static void LgSendPlayerMessage(LightObj & source, LightObj & target, StackStrF & msg) {
|
||||
_Func->SendClientMessage(GetLgEntID< LgPlayer, CPlayer >(target), 0x007f16ff, "** pm from %s >> %s",GetNativeEnt< LgPlayer, CPlayer >(source).GetName(), msg.mPtr);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SQMOD_NODISCARD static const SQChar * LgGetWeaponName(int id) { return GetWeaponName(static_cast< uint32_t >(id)); }
|
||||
@ -2302,8 +2322,8 @@ struct LgStream {
|
||||
int32_t id;
|
||||
if (target.IsNull()) id = -1;
|
||||
else if (target.GetType() == OT_INTEGER || target.GetType() == OT_FLOAT) id = target.Cast< int32_t >();
|
||||
else if (static_cast< AbstractStaticClassData * >(target.GetTypeTag()) == StaticClassTypeTag< LgPlayer >::Get()) {
|
||||
id = target.CastI< LgPlayer >()->GetIdentifier();
|
||||
else if (target.GetType() == OT_INSTANCE) {
|
||||
id = GetLgEntID< LgPlayer, CPlayer >(target);
|
||||
} else STHROWF("Invalid target type");
|
||||
if (id >= SQMOD_PLAYER_POOL) STHROWF("Invalid player ID");
|
||||
_Func->SendClientScriptData(id, m_OutputStreamData, m_OutputStreamEnd);
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <exception>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <Poco/Exception.h>
|
||||
@ -1580,12 +1581,31 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Helper structure for one element from the top of stack. Uses default global VM instead.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
struct SqPopTopGuardLite
|
||||
{
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Base constructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
SqPopTopGuardLite() noexcept = default;
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Destructor. Pops the specified elements from the stack.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
~SqPopTopGuardLite()
|
||||
{
|
||||
sq_poptop(SqVM());
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Helper structure for one element from the top of stack.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
struct SqPopTopGuard
|
||||
{
|
||||
HSQUIRRELVM mVM; // The VM from which the elements must be popped.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Base constructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -1603,13 +1623,70 @@ struct SqPopTopGuard
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Helper structure for popping elements from the stack. Uses default global VM instead.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
struct SqPopGuardLite
|
||||
{
|
||||
SQInteger mNum{0}; // The number of elements to be popped.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Base constructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
explicit SqPopGuardLite(SQInteger num) noexcept
|
||||
: mNum(num)
|
||||
{
|
||||
//...
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Destructor. Pops the specified elements from the stack.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
~SqPopGuardLite()
|
||||
{
|
||||
sq_pop(SqVM(), mNum);
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Increment the number of elements to be popped.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
SqPopGuardLite & operator ++ ()
|
||||
{
|
||||
++mNum;
|
||||
return *this;
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Decrement the number of elements to be popped.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
SqPopGuardLite & operator -- ()
|
||||
{
|
||||
--mNum;
|
||||
return *this;
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Increase the number of elements to be popped.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
SqPopGuardLite & operator += (SQInteger n)
|
||||
{
|
||||
mNum += n;
|
||||
return *this;
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Decrease the number of elements to be popped.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
SqPopGuardLite & operator -= (SQInteger n)
|
||||
{
|
||||
mNum -= n;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Helper structure for popping elements from the stack.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
struct SqPopGuard
|
||||
{
|
||||
HSQUIRRELVM mVM; // The VM from which the elements must be popped.
|
||||
SQInteger mNum; // The number of elements to be popped.
|
||||
HSQUIRRELVM mVM{nullptr}; // The VM from which the elements must be popped.
|
||||
SQInteger mNum{0}; // The number of elements to be popped.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Base constructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -1659,17 +1736,79 @@ struct SqPopGuard
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Implements RAII to restore the VM stack to it's initial size on function exit. Uses default global VM instead.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
struct StackGuardLite
|
||||
{
|
||||
SQInteger mTop{0}; ///< The top of the stack when this instance was created.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Default constructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
StackGuardLite() noexcept
|
||||
: mTop(sq_gettop(SqVM()))
|
||||
{
|
||||
/* ... */
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Copy constructor. (disabled)
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
StackGuardLite(const StackGuardLite &) = delete;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Move constructor. (disabled)
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
StackGuardLite(StackGuardLite &&) = delete;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Destructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
~StackGuardLite()
|
||||
{
|
||||
Restore();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Copy assignment operator. (disabled)
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
StackGuardLite & operator = (const StackGuardLite &) = delete;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Move assignment operator. (disabled)
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
StackGuardLite & operator = (StackGuardLite &&) = delete;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Restore the stack to what was known to be.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void Restore() const
|
||||
{
|
||||
auto vm = SqVM();
|
||||
// Retrieve the new stack top
|
||||
const SQInteger top = sq_gettop(vm);
|
||||
// Did the stack size change?
|
||||
if (top > mTop)
|
||||
{
|
||||
sq_pop(vm, top - mTop); // Trim the stack
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Implements RAII to restore the VM stack to it's initial size on function exit.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
struct StackGuard
|
||||
{
|
||||
HSQUIRRELVM mVM{nullptr}; ///< The VM where the stack should be restored.
|
||||
SQInteger mTop{0}; ///< The top of the stack when this instance was created.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Default constructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
StackGuard()
|
||||
: m_VM(SqVM()), m_Top(sq_gettop(m_VM))
|
||||
: mVM(SqVM()), mTop(sq_gettop(mVM))
|
||||
{
|
||||
/* ... */
|
||||
}
|
||||
@ -1677,8 +1816,8 @@ struct StackGuard
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Base constructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
StackGuard(HSQUIRRELVM vm)
|
||||
: m_VM(vm), m_Top(sq_gettop(vm))
|
||||
explicit StackGuard(HSQUIRRELVM vm)
|
||||
: mVM(vm), mTop(sq_gettop(vm))
|
||||
{
|
||||
/* ... */
|
||||
}
|
||||
@ -1717,18 +1856,13 @@ struct StackGuard
|
||||
void Restore() const
|
||||
{
|
||||
// Retrieve the new stack top
|
||||
const SQInteger top = sq_gettop(m_VM);
|
||||
const SQInteger top = sq_gettop(mVM);
|
||||
// Did the stack size change?
|
||||
if (top > m_Top)
|
||||
if (top > mTop)
|
||||
{
|
||||
sq_pop(m_VM, top - m_Top); // Trim the stack
|
||||
sq_pop(mVM, top - mTop); // Trim the stack
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
HSQUIRRELVM m_VM; ///< The VM where the stack should be restored.
|
||||
SQInteger m_Top; ///< The top of the stack when this instance was created.
|
||||
};
|
||||
|
||||
|
||||
@ -2131,18 +2265,13 @@ inline void ErrorToException(HSQUIRRELVM vm, bool keep = false) {
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
template < typename T > struct DeleteGuard
|
||||
{
|
||||
private:
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
T * m_Ptr; // Pointer to the instance to manage.
|
||||
|
||||
public:
|
||||
T * mPtr; // Pointer to the instance to manage.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Default constructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
explicit DeleteGuard(T * ptr)
|
||||
: m_Ptr(ptr)
|
||||
: mPtr(ptr)
|
||||
{
|
||||
/* ... */
|
||||
}
|
||||
@ -2152,7 +2281,7 @@ public:
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
template<class... A>
|
||||
explicit DeleteGuard(SqInPlace SQ_UNUSED_ARG(t), A&&... a)
|
||||
: m_Ptr(new T(std::forward< A >(a)...))
|
||||
: mPtr(new T(std::forward< A >(a)...))
|
||||
{
|
||||
/* ... */
|
||||
}
|
||||
@ -2166,9 +2295,9 @@ public:
|
||||
/// Move constructor.
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
DeleteGuard(DeleteGuard && o) noexcept
|
||||
: m_Ptr(o.m_Ptr)
|
||||
: mPtr(o.mPtr)
|
||||
{
|
||||
o.m_Ptr = nullptr;
|
||||
o.mPtr = nullptr;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -2176,9 +2305,9 @@ public:
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
~DeleteGuard()
|
||||
{
|
||||
if (m_Ptr)
|
||||
if (mPtr)
|
||||
{
|
||||
delete m_Ptr;
|
||||
delete mPtr;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2197,7 +2326,7 @@ public:
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
operator T * () const
|
||||
{
|
||||
return m_Ptr;
|
||||
return mPtr;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -2205,7 +2334,7 @@ public:
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
T * Get() const
|
||||
{
|
||||
return m_Ptr;
|
||||
return mPtr;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -2213,7 +2342,7 @@ public:
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
void Release()
|
||||
{
|
||||
m_Ptr = nullptr;
|
||||
mPtr = nullptr;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -2221,8 +2350,8 @@ public:
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
T * Grab()
|
||||
{
|
||||
T * ptr = m_Ptr;
|
||||
m_Ptr = nullptr;
|
||||
T * ptr = mPtr;
|
||||
mPtr = nullptr;
|
||||
return ptr;
|
||||
}
|
||||
};
|
||||
@ -2320,18 +2449,13 @@ template < typename T > T * SqChainedInstances< T >::sHead = nullptr;
|
||||
/// @cond DEV
|
||||
/// Used internally to get and manipulate the underlying type of variables - retrieved from cppreference.com
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
template<class T> struct remove_const {typedef T type;};
|
||||
template<class T> struct remove_const<const T> {typedef T type;};
|
||||
template<class T> struct remove_volatile {typedef T type;};
|
||||
template<class T> struct remove_volatile<volatile T> {typedef T type;};
|
||||
template<class T> struct remove_cv {typedef typename remove_volatile<typename remove_const<T>::type>::type type;};
|
||||
template<class T> struct is_pointer_helper {static constexpr bool value = false;};
|
||||
template<class T> struct is_pointer_helper<T*> {static constexpr bool value = true;};
|
||||
template<class T,class D> struct is_pointer_helper<SharedPtr<T,D> > {static constexpr bool value = true;};
|
||||
template<class T,class D> struct is_pointer_helper<WeakPtr<T,D> > {static constexpr bool value = true;};
|
||||
template<class T> struct is_pointer : is_pointer_helper<typename remove_cv<T>::type> {};
|
||||
template<class T> struct is_reference {static constexpr bool value = false;};
|
||||
template<class T> struct is_reference<T&> {static constexpr bool value = true;};
|
||||
template<class T> using remove_const = std::remove_const< T >;
|
||||
template<class T> using remove_volatile = std::remove_volatile< T >;
|
||||
template<class T> using remove_cv = std::remove_cv< T >;
|
||||
template<class T> struct is_pointer : public std::is_pointer< T > { };
|
||||
template<class T,class D> struct is_pointer<SharedPtr<T,D> > : public std::true_type { };
|
||||
template<class T,class D> struct is_pointer<WeakPtr<T,D> > : public std::true_type { };
|
||||
template<class T> using is_reference = std::is_lvalue_reference< T >;
|
||||
/// @endcond
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user