mirror of
https://github.com/VCMP-SqMod/SqMod.git
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5 Commits
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dfee411de5
Author | SHA1 | Date | |
---|---|---|---|
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dfee411de5 | ||
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37383b9383 | ||
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ba4b8524e5 | ||
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f1ef37bdf3 | ||
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9235cb5069 |
@ -168,8 +168,6 @@ void CPlayer::SetAdmin(bool toggle)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerAdmin(m_ID, static_cast< uint8_t >(toggle));
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_ADMIN))
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{
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@ -178,6 +176,8 @@ void CPlayer::SetAdmin(bool toggle)
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// Now forward the event call
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Core::Get().EmitPlayerAdmin(m_ID, current, toggle);
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerAdmin(m_ID, static_cast< uint8_t >(toggle));
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}
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// ------------------------------------------------------------------------------------------------
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@ -373,13 +373,6 @@ void CPlayer::SetOptionEx(int32_t option_id, bool toggle, int32_t header, LightO
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{
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return;
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}
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// Avoid property unwind from a recursive call
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else if (_Func->SetPlayerOption(m_ID,
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static_cast< vcmpPlayerOption >(option_id),
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static_cast< uint8_t >(toggle)) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Invalid option identifier: {}", option_id);
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}
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// Avoid infinite recursive event loops
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else if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_OPTION))
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{
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@ -388,6 +381,13 @@ void CPlayer::SetOptionEx(int32_t option_id, bool toggle, int32_t header, LightO
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// Now forward the event call
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Core::Get().EmitPlayerOption(m_ID, option_id, current, header, payload);
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}
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// Avoid property unwind from a recursive call
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if (_Func->SetPlayerOption(m_ID,
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static_cast< vcmpPlayerOption >(option_id),
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static_cast< uint8_t >(toggle)) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Invalid option identifier: {}", option_id);
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}
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}
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#if SQMOD_SDK_LEAST(2, 1)
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// ------------------------------------------------------------------------------------------------
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@ -433,8 +433,6 @@ void CPlayer::SetWorld(int32_t world)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerWorld(m_ID, world);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_WORLD))
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{
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@ -443,6 +441,8 @@ void CPlayer::SetWorld(int32_t world)
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// Now forward the event call
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Core::Get().EmitPlayerWorld(m_ID, current, world, false);
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerWorld(m_ID, world);
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}
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// ------------------------------------------------------------------------------------------------
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@ -466,8 +466,6 @@ void CPlayer::SetSecondaryWorld(int32_t world)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerSecondaryWorld(m_ID, world);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_WORLD))
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{
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@ -476,6 +474,8 @@ void CPlayer::SetSecondaryWorld(int32_t world)
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// Now forward the event call
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Core::Get().EmitPlayerWorld(m_ID, current, world, true);
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerSecondaryWorld(m_ID, world);
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}
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// ------------------------------------------------------------------------------------------------
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@ -526,11 +526,6 @@ void CPlayer::SetTeam(int32_t team)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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else if (_Func->SetPlayerTeam(m_ID, team) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Invalid team identifier: {}", team);
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}
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// Avoid infinite recursive event loops
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else if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_TEAM))
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{
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@ -539,6 +534,11 @@ void CPlayer::SetTeam(int32_t team)
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// Now forward the event call
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Core::Get().EmitPlayerTeam(m_ID, current, team);
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}
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// Avoid property unwind from a recursive call
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if (_Func->SetPlayerTeam(m_ID, team) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Invalid team identifier: {}", team);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -562,11 +562,6 @@ void CPlayer::SetSkin(int32_t skin)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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else if (_Func->SetPlayerSkin(m_ID, skin) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Invalid skin identifier: {}", skin);
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}
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// Avoid infinite recursive event loops
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else if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_SKIN))
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{
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@ -575,6 +570,11 @@ void CPlayer::SetSkin(int32_t skin)
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// Now forward the event call
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Core::Get().EmitPlayerSkin(m_ID, current, skin);
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}
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// Avoid property unwind from a recursive call
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if (_Func->SetPlayerSkin(m_ID, skin) == vcmpErrorArgumentOutOfBounds)
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{
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STHROWF("Invalid skin identifier: {}", skin);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -665,8 +665,6 @@ void CPlayer::SetMoney(int32_t amount)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerMoney(m_ID, amount);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_MONEY))
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{
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@ -675,6 +673,8 @@ void CPlayer::SetMoney(int32_t amount)
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// Now forward the event call
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Core::Get().EmitPlayerMoney(m_ID, current, amount);
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerMoney(m_ID, amount);
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}
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// ------------------------------------------------------------------------------------------------
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@ -684,8 +684,6 @@ void CPlayer::GiveMoney(int32_t amount)
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Validate();
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// Grab the current value for this property
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const int32_t current = _Func->GetPlayerMoney(m_ID);
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// Avoid property unwind from a recursive call
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_Func->GivePlayerMoney(m_ID, amount);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_MONEY))
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{
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@ -694,6 +692,8 @@ void CPlayer::GiveMoney(int32_t amount)
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// Now forward the event call
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Core::Get().EmitPlayerMoney(m_ID, current, current + amount);
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}
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// Avoid property unwind from a recursive call
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_Func->GivePlayerMoney(m_ID, amount);
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}
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// ------------------------------------------------------------------------------------------------
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@ -717,8 +717,6 @@ void CPlayer::SetScore(int32_t score)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerScore(m_ID, score);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_SCORE))
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{
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@ -727,6 +725,8 @@ void CPlayer::SetScore(int32_t score)
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// Now forward the event call
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Core::Get().EmitPlayerScore(m_ID, current, score);
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerScore(m_ID, score);
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}
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// ------------------------------------------------------------------------------------------------
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@ -750,8 +750,6 @@ void CPlayer::SetWantedLevel(int32_t level)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerWantedLevel(m_ID, level);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_WANTED_LEVEL))
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{
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@ -760,6 +758,8 @@ void CPlayer::SetWantedLevel(int32_t level)
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// Now forward the event call
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Core::Get().EmitPlayerWantedLevel(m_ID, current, level);
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerWantedLevel(m_ID, level);
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}
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// ------------------------------------------------------------------------------------------------
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@ -832,8 +832,6 @@ void CPlayer::SetImmunity(uint32_t flags)
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Validate();
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// Grab the current value for this property
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const uint32_t current = _Func->GetPlayerImmunityFlags(m_ID);
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// Avoid property unwind from a recursive call
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_Func->SetPlayerImmunityFlags(m_ID, static_cast< uint32_t >(flags));
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_IMMUNITY))
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{
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@ -842,6 +840,8 @@ void CPlayer::SetImmunity(uint32_t flags)
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// Now forward the event call
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Core::Get().EmitPlayerImmunity(m_ID, static_cast< int32_t >(current), static_cast< int32_t >(flags));
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerImmunityFlags(m_ID, static_cast< uint32_t >(flags));
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}
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// ------------------------------------------------------------------------------------------------
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@ -969,8 +969,6 @@ void CPlayer::SetAlphaEx(int32_t alpha, int32_t fade)
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{
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return;
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerAlpha(m_ID, alpha, static_cast< uint32_t >(fade));
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_ALPHA))
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{
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@ -979,6 +977,8 @@ void CPlayer::SetAlphaEx(int32_t alpha, int32_t fade)
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// Now forward the event call
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Core::Get().EmitPlayerAlpha(m_ID, current, alpha, fade);
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}
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// Avoid property unwind from a recursive call
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_Func->SetPlayerAlpha(m_ID, alpha, static_cast< uint32_t >(fade));
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}
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// ------------------------------------------------------------------------------------------------
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@ -1044,7 +1044,7 @@ uint32_t CPlayer::GetGameKeys() const
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}
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// ------------------------------------------------------------------------------------------------
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bool CPlayer::Embark(CVehicle & vehicle) const
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bool CPlayer::Embark(CVehicle & vehicle)
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{
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// Is the specified vehicle even valid?
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if (!vehicle.IsActive())
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@ -1053,13 +1053,26 @@ bool CPlayer::Embark(CVehicle & vehicle) const
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}
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// Validate the managed identifier
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Validate();
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// If the player embarks in the same vehicle then ignore
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if (_Func->GetPlayerVehicleId(m_ID) == vehicle.GetID())
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{
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return true; // I guess this is somewhat successful
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}
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// Avoid infinite recursive event loops
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else if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_EMBARK))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, PLAYERCL_EMIT_PLAYER_EMBARK);
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// Now forward the event call
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Core::Get().EmitPlayerEmbarking(m_ID, vehicle.GetID(), 0);
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}
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// Perform the requested operation
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return (_Func->PutPlayerInVehicle(m_ID, vehicle.GetID(), 0,
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static_cast< uint8_t >(true), static_cast< uint8_t >(true)) != vcmpErrorRequestDenied);
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}
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// ------------------------------------------------------------------------------------------------
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bool CPlayer::EmbarkEx(CVehicle & vehicle, int32_t slot, bool allocate, bool warp) const
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bool CPlayer::EmbarkEx(CVehicle & vehicle, int32_t slot, bool allocate, bool warp)
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{
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// Is the specified vehicle even valid?
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if (!vehicle.IsActive())
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@ -1068,6 +1081,19 @@ bool CPlayer::EmbarkEx(CVehicle & vehicle, int32_t slot, bool allocate, bool war
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}
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// Validate the managed identifier
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Validate();
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// If the player embarks in the same vehicle then ignore
|
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if (_Func->GetPlayerVehicleId(m_ID) == vehicle.GetID())
|
||||
{
|
||||
return true; // I guess this is somewhat successful
|
||||
}
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||||
// Avoid infinite recursive event loops
|
||||
else if (!(m_CircularLocks & PLAYERCL_EMIT_PLAYER_EMBARK))
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||||
{
|
||||
// Prevent this event from triggering while executed
|
||||
BitGuardU32 bg(m_CircularLocks, PLAYERCL_EMIT_PLAYER_EMBARK);
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||||
// Now forward the event call
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Core::Get().EmitPlayerEmbarking(m_ID, vehicle.GetID(), slot);
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||||
}
|
||||
// Perform the requested operation
|
||||
return (_Func->PutPlayerInVehicle(m_ID, vehicle.GetID(), slot,
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static_cast< uint8_t >(allocate), static_cast< uint8_t >(warp)) != vcmpErrorRequestDenied);
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||||
|
@ -21,7 +21,8 @@ enum PlayerCircularLocks
|
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PLAYERCL_EMIT_PLAYER_SCORE = (1u << 6u),
|
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PLAYERCL_EMIT_PLAYER_WANTED_LEVEL = (1u << 7u),
|
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PLAYERCL_EMIT_PLAYER_IMMUNITY = (1u << 8u),
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PLAYERCL_EMIT_PLAYER_ALPHA = (1u << 9u)
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PLAYERCL_EMIT_PLAYER_ALPHA = (1u << 9u),
|
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PLAYERCL_EMIT_PLAYER_EMBARK = (1u << 10u)
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
@ -593,12 +594,12 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Embark the managed player entity into the specified vehicle entity.
|
||||
*/
|
||||
bool Embark(CVehicle & vehicle) const;
|
||||
bool Embark(CVehicle & vehicle);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Embark the managed player entity into the specified vehicle entity.
|
||||
*/
|
||||
bool EmbarkEx(CVehicle & vehicle, int32_t slot, bool allocate, bool warp) const;
|
||||
bool EmbarkEx(CVehicle & vehicle, int32_t slot, bool allocate, bool warp);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Disembark the managed player entity from the currently embarked vehicle entity.
|
||||
|
@ -148,19 +148,20 @@ void CVehicle::SetOption(int32_t option_id, bool toggle)
|
||||
{
|
||||
// Attempt to obtain the current value of the specified option
|
||||
const bool value = _Func->GetVehicleOption(m_ID, static_cast< vcmpVehicleOption >(option_id));
|
||||
// Attempt to modify the current value of the specified option
|
||||
if (_Func->SetVehicleOption(m_ID, static_cast< vcmpVehicleOption >(option_id),
|
||||
static_cast< uint8_t >(toggle)) == vcmpErrorArgumentOutOfBounds)
|
||||
{
|
||||
STHROWF("Invalid option identifier: {}", option_id);
|
||||
}
|
||||
else if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_OPTION))
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_OPTION))
|
||||
{
|
||||
// Prevent this event from triggering while executed
|
||||
BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_OPTION);
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehicleOption(m_ID, option_id, value, 0, NullLightObj());
|
||||
}
|
||||
// Attempt to modify the current value of the specified option
|
||||
if (_Func->SetVehicleOption(m_ID, static_cast< vcmpVehicleOption >(option_id),
|
||||
static_cast< uint8_t >(toggle)) == vcmpErrorArgumentOutOfBounds)
|
||||
{
|
||||
STHROWF("Invalid option identifier: {}", option_id);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -168,19 +169,20 @@ void CVehicle::SetOptionEx(int32_t option_id, bool toggle, int32_t header, Light
|
||||
{
|
||||
// Attempt to obtain the current value of the specified option
|
||||
const bool value = _Func->GetVehicleOption(m_ID, static_cast< vcmpVehicleOption >(option_id));
|
||||
// Attempt to modify the current value of the specified option
|
||||
if (_Func->SetVehicleOption(m_ID, static_cast< vcmpVehicleOption >(option_id),
|
||||
static_cast< uint8_t >(toggle)) == vcmpErrorArgumentOutOfBounds)
|
||||
{
|
||||
STHROWF("Invalid option identifier: {}", option_id);
|
||||
}
|
||||
else if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_OPTION))
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_OPTION))
|
||||
{
|
||||
// Prevent this event from triggering while executed
|
||||
BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_OPTION);
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehicleOption(m_ID, option_id, value, header, payload);
|
||||
}
|
||||
// Attempt to modify the current value of the specified option
|
||||
if (_Func->SetVehicleOption(m_ID, static_cast< vcmpVehicleOption >(option_id),
|
||||
static_cast< uint8_t >(toggle)) == vcmpErrorArgumentOutOfBounds)
|
||||
{
|
||||
STHROWF("Invalid option identifier: {}", option_id);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -222,8 +224,6 @@ void CVehicle::SetWorld(int32_t world)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleWorld(m_ID, world);
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_WORLD))
|
||||
{
|
||||
@ -232,6 +232,8 @@ void CVehicle::SetWorld(int32_t world)
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehicleWorld(m_ID, current, world);
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleWorld(m_ID, world);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -321,8 +323,6 @@ void CVehicle::SetImmunity(uint32_t flags)
|
||||
Validate();
|
||||
// Grab the current value for this property
|
||||
const uint32_t current = _Func->GetVehicleImmunityFlags(m_ID);
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleImmunityFlags(m_ID, static_cast< uint32_t >(flags));
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_IMMUNITY))
|
||||
{
|
||||
@ -331,6 +331,8 @@ void CVehicle::SetImmunity(uint32_t flags)
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehicleImmunity(m_ID, static_cast< int32_t >(current), static_cast< int32_t >(flags));
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleImmunityFlags(m_ID, static_cast< uint32_t >(flags));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -914,8 +916,6 @@ void CVehicle::SetPartStatus(int32_t part, int32_t status)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehiclePartStatus(m_ID, part, status);
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_PARTSTATUS))
|
||||
{
|
||||
@ -924,6 +924,8 @@ void CVehicle::SetPartStatus(int32_t part, int32_t status)
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehiclePartStatus(m_ID, part, current, status);
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehiclePartStatus(m_ID, part, status);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -947,8 +949,6 @@ void CVehicle::SetTyreStatus(int32_t tyre, int32_t status)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleTyreStatus(m_ID, tyre, status);
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_TYRESTATUS))
|
||||
{
|
||||
@ -957,6 +957,8 @@ void CVehicle::SetTyreStatus(int32_t tyre, int32_t status)
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehicleTyreStatus(m_ID, tyre, current, status);
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleTyreStatus(m_ID, tyre, status);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -980,8 +982,6 @@ void CVehicle::SetDamageData(uint32_t data)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleDamageData(m_ID, data);
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_DAMAGEDATA))
|
||||
{
|
||||
@ -990,6 +990,8 @@ void CVehicle::SetDamageData(uint32_t data)
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehicleDamageData(m_ID, current, data);
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleDamageData(m_ID, data);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1013,8 +1015,6 @@ void CVehicle::SetRadio(int32_t radio)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleRadio(m_ID, radio);
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_RADIO))
|
||||
{
|
||||
@ -1023,6 +1023,8 @@ void CVehicle::SetRadio(int32_t radio)
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehicleRadio(m_ID, current, radio);
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetVehicleRadio(m_ID, radio);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1089,8 +1091,6 @@ void CVehicle::SetHandlingRule(int32_t rule, float data)
|
||||
Validate();
|
||||
// Grab the current value for this property
|
||||
const auto current = static_cast< SQFloat >(_Func->GetInstHandlingRule(m_ID, rule));
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetInstHandlingRule(m_ID, rule, data);
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_HANDLINGRULE))
|
||||
{
|
||||
@ -1099,6 +1099,8 @@ void CVehicle::SetHandlingRule(int32_t rule, float data)
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehicleHandlingRule(m_ID, rule, current, data);
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->SetInstHandlingRule(m_ID, rule, data);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1108,8 +1110,6 @@ void CVehicle::ResetHandlingRule(int32_t rule)
|
||||
Validate();
|
||||
// Grab the current value for this property
|
||||
const auto current = static_cast< SQFloat >(_Func->GetInstHandlingRule(m_ID, rule));
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->ResetInstHandlingRule(m_ID, rule);
|
||||
// Avoid infinite recursive event loops
|
||||
if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_HANDLINGRULE))
|
||||
{
|
||||
@ -1118,6 +1118,8 @@ void CVehicle::ResetHandlingRule(int32_t rule)
|
||||
// Now forward the event call
|
||||
Core::Get().EmitVehicleHandlingRule(m_ID, rule, current, static_cast< SQFloat >(_Func->GetInstHandlingRule(m_ID, rule)));
|
||||
}
|
||||
// Avoid property unwind from a recursive call
|
||||
_Func->ResetInstHandlingRule(m_ID, rule);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1148,7 +1150,7 @@ void CVehicle::SetLightsData(int32_t data) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool CVehicle::Embark(CPlayer & player) const
|
||||
bool CVehicle::Embark(CPlayer & player)
|
||||
{
|
||||
// Is the specified player even valid?
|
||||
if (!player.IsActive())
|
||||
@ -1157,6 +1159,19 @@ bool CVehicle::Embark(CPlayer & player) const
|
||||
}
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// If the player embarks in the same vehicle then ignore
|
||||
if (_Func->GetPlayerVehicleId(player.GetID()) == m_ID)
|
||||
{
|
||||
return true; // I guess this is somewhat successful
|
||||
}
|
||||
// Avoid infinite recursive event loops
|
||||
else if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_EMBARK))
|
||||
{
|
||||
// Prevent this event from triggering while executed
|
||||
BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_EMBARK);
|
||||
// Now forward the event call
|
||||
Core::Get().EmitPlayerEmbarking(player.GetID(), m_ID, 0);
|
||||
}
|
||||
// Perform the requested operation
|
||||
return (_Func->PutPlayerInVehicle(player.GetID(), m_ID, 0,
|
||||
static_cast< uint8_t >(true), static_cast< uint8_t >(true))
|
||||
@ -1164,7 +1179,7 @@ bool CVehicle::Embark(CPlayer & player) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool CVehicle::EmbarkEx(CPlayer & player, int32_t slot, bool allocate, bool warp) const
|
||||
bool CVehicle::EmbarkEx(CPlayer & player, int32_t slot, bool allocate, bool warp)
|
||||
{
|
||||
// Is the specified player even valid?
|
||||
if (!player.IsActive())
|
||||
@ -1173,6 +1188,19 @@ bool CVehicle::EmbarkEx(CPlayer & player, int32_t slot, bool allocate, bool warp
|
||||
}
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// If the player embarks in the same vehicle then ignore
|
||||
if (_Func->GetPlayerVehicleId(player.GetID()) == m_ID)
|
||||
{
|
||||
return true; // I guess this is somewhat successful
|
||||
}
|
||||
// Avoid infinite recursive event loops
|
||||
else if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_EMBARK))
|
||||
{
|
||||
// Prevent this event from triggering while executed
|
||||
BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_EMBARK);
|
||||
// Now forward the event call
|
||||
Core::Get().EmitPlayerEmbarking(player.GetID(), m_ID, 0);
|
||||
}
|
||||
// Perform the requested operation
|
||||
return (_Func->PutPlayerInVehicle(player.GetID(), m_ID, slot,
|
||||
static_cast< uint8_t >(allocate), static_cast< uint8_t >(warp)) != vcmpErrorRequestDenied);
|
||||
|
@ -18,7 +18,8 @@ enum VehicleCircularLocks
|
||||
VEHICLECL_EMIT_VEHICLE_TYRESTATUS = (1u << 4u),
|
||||
VEHICLECL_EMIT_VEHICLE_DAMAGEDATA = (1u << 5u),
|
||||
VEHICLECL_EMIT_VEHICLE_RADIO = (1u << 6u),
|
||||
VEHICLECL_EMIT_VEHICLE_HANDLINGRULE = (1u << 7u)
|
||||
VEHICLECL_EMIT_VEHICLE_HANDLINGRULE = (1u << 7u),
|
||||
VEHICLECL_EMIT_VEHICLE_EMBARK = (1u << 8u) // This should probably be shared with CPlayer
|
||||
};
|
||||
|
||||
/* ------------------------------------------------------------------------------------------------
|
||||
@ -615,12 +616,12 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Embark the specified player entity into the managed vehicle entity.
|
||||
*/
|
||||
bool Embark(CPlayer & player) const;
|
||||
bool Embark(CPlayer & player);
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Embark the specified player entity into the managed vehicle entity.
|
||||
*/
|
||||
bool EmbarkEx(CPlayer & player, int32_t slot, bool allocate, bool warp) const;
|
||||
bool EmbarkEx(CPlayer & player, int32_t slot, bool allocate, bool warp);
|
||||
#if SQMOD_SDK_LEAST(2, 1)
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Set whether the target player will see an objective arrow over a vehicle.
|
||||
|
@ -451,11 +451,15 @@ LightObj EscapeString(StackStrF & str)
|
||||
}
|
||||
// Allocate a memory buffer
|
||||
std::vector< SQChar > b;
|
||||
b.reserve(static_cast< size_t >(str.mLen));
|
||||
// Allocate extra space to make sure there's room for a null terminator since we need it
|
||||
// This is a f* up from SQLite devs not returning the number of written characters from snprintf
|
||||
// So we can figure out if we actually had room for the null terminator or not
|
||||
b.reserve(static_cast< size_t >(str.mLen * 2 + 1));
|
||||
// Attempt to escape the specified string
|
||||
sqlite3_snprintf(static_cast<int>(b.capacity()), b.data(), "%q", str.mPtr);
|
||||
// Return the resulted string
|
||||
return LightObj(b.data());
|
||||
LightObj o(b.data(), -1);
|
||||
return o;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -477,7 +481,8 @@ LightObj EscapeStringEx(SQChar spec, StackStrF & str)
|
||||
fs[1] = spec;
|
||||
// Allocate a memory buffer
|
||||
std::vector< SQChar > b;
|
||||
b.reserve(static_cast< size_t >(str.mLen));
|
||||
// Allocate extra space to make sure there's room for a null terminator since we need it (see above)
|
||||
b.reserve(static_cast< size_t >(str.mLen * 2 + 1));
|
||||
// Attempt to escape the specified string
|
||||
sqlite3_snprintf(static_cast<int>(b.capacity()), b.data(), fs, str.mPtr);
|
||||
// Return the resulted string
|
||||
|
@ -673,7 +673,7 @@ struct LgPlayer
|
||||
void SetCanAttack(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionCanAttack, static_cast< uint8_t >(toggle)); }
|
||||
void SetWeaponSlot(int slot) const { Get().SetWeaponSlot(slot); }
|
||||
void ShowMarkers(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionShowMarkers, static_cast< uint8_t >(toggle)); }
|
||||
void SetSpectateTarget(LgPlayer & player) const { Get().SetSpectator(player.Get()); }
|
||||
void SetSpectateTarget(LightObj & player) const { player.IsNull() ? Get().SetSpectatorID(-1) : Get().SetSpectator(player.CastI< LgPlayer >()->Get()); }
|
||||
void SetMarkerVisible(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionHasMarker, static_cast< uint8_t >(toggle)); }
|
||||
void SetCanUseColors(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionChatTagsEnabled, static_cast< uint8_t >(toggle)); }
|
||||
void SetDrunkStatus(bool toggle) const { _Func->SetPlayerOption(GetIdentifier(), vcmpPlayerOptionDrunkEffects, static_cast< uint8_t >(toggle)); }
|
||||
|
Loading…
Reference in New Issue
Block a user