Sandu Liviu Catalin
07caa7eb52
Don't use overloads in the foreach algorithm for simplicity and performance reasons.
2016-10-31 18:34:27 +02:00
Sandu Liviu Catalin
0df1582ac6
Implement foreach entity algorithm that accepts a payload to send to the callback.
2016-10-25 16:07:10 +03:00
Sandu Liviu Catalin
4d3561d048
Implement algorithms for name filtering.
2016-08-19 03:49:50 +03:00
Sandu Liviu Catalin
18f5f90a47
Implement case insensitive search in algorithms.
2016-07-26 23:08:27 +03:00
Sandu Liviu Catalin
c5d3235aec
Add algorithms to count entities with certain aspects.
2016-07-17 13:33:42 +03:00
Sandu Liviu Catalin
26f5c495f5
Explicitly make sure that collectors in entity search algorithms are sent by reference instead of by copy. Should close #16
...
Invert the negate parameter to comply with how the algorithms work and what the negare argument is supposed to do.
Few other minor additions or adjustments.
2016-07-14 23:34:52 +03:00
Sandu Liviu Catalin
6975572bfe
Fix incorrect placement of functions used to find players by name.
2016-07-10 23:29:45 +03:00
Sandu Liviu Catalin
40e024e72d
Further improvements of the entity searching algorithms.
2016-06-21 17:25:43 +03:00
Sandu Liviu Catalin
66e604cec7
Add back some of the entity search functions.
2016-06-21 16:15:25 +03:00
Sandu Liviu Catalin
284e1be3f7
Improved the entity searching algorithms by removing duplicate code.
2016-06-21 16:04:21 +03:00
Sandu Liviu Catalin
29af51c518
Improve entity searching algorithms.
2016-06-21 15:17:08 +03:00
Sandu Liviu Catalin
1d12ddd60d
Improve searching for active entities. Also fix a possible crash because the entity instance pushed on the stack was appending to itself instead of the array.
2016-06-21 09:02:44 +03:00