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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-06-19 08:37:14 +02:00
Commit Graph

557 Commits

Author SHA1 Message Date
cfe2d3b4ed Forgot to the OnAuth property for commands manager which was still using the same name as OnFail. 2016-07-03 19:29:50 +03:00
3094e14015 Forgot to swap command execution contexts in guard. 2016-07-03 19:03:36 +03:00
1963c8e636 Implement option to retrieve the manager associated with a command and the number of commands managed by a manager. 2016-07-03 03:44:44 +03:00
dde8890941 Prevent common null objects from using dead virtual machines after reloads. 2016-07-03 03:27:18 +03:00
1007eac3ed Initial implementation of the new command system. 2016-07-03 03:22:00 +03:00
7f50156664 Move enumerations related to the command system from the base plugin config. 2016-07-03 03:20:51 +03:00
e0fd5fa214 Implement pointer stealing for the auto-deleter utility. 2016-07-03 03:20:23 +03:00
2e55f99860 Also release the context when terminating the command manager. 2016-06-27 17:46:12 +03:00
aad10948b9 Emit the ScriptLoaded event before importing server entities to allow the scripts to prepare. 2016-06-26 16:30:19 +03:00
996c078105 Introduce a new module event to be called after the virtual machine was destroyed. Thus, preventing the release of the virtual machine while still in use.
Prevent releasing IRC sessions while they could still be in use.
Few other changes that had to be committed because of the change in the module API.
2016-06-26 16:18:23 +03:00
2ee475bb8d Prevent server notifications of entity pool changes from introducing entity leaks and triggering events multiple times. Should close #9 2016-06-26 15:47:27 +03:00
254bd9eee6 Avoid creating checkpoints for invalid player instances. 2016-06-25 00:08:16 +03:00
36e3ed8f7a Clear vehicle instances on server shutdown or plugin reload. Should close #9 2016-06-25 00:01:36 +03:00
8e0a9edb3e Update the checkpoint creation process to allow creating checkpoints for all players as well as dedicated to a certain player. Should close #10 2016-06-24 23:37:58 +03:00
875ea33022 Fix negation inf entity searching algorithms. 2016-06-21 17:56:58 +03:00
cb82a98bf6 Fix incorrect size check in entity search algorithms. 2016-06-21 17:44:21 +03:00
b4bfced27b Register entity searching algorithms to enable them. 2016-06-21 17:29:09 +03:00
40e024e72d Further improvements of the entity searching algorithms. 2016-06-21 17:25:43 +03:00
66e604cec7 Add back some of the entity search functions. 2016-06-21 16:15:25 +03:00
284e1be3f7 Improved the entity searching algorithms by removing duplicate code. 2016-06-21 16:04:21 +03:00
29af51c518 Improve entity searching algorithms. 2016-06-21 15:17:08 +03:00
1d12ddd60d Improve searching for active entities. Also fix a possible crash because the entity instance pushed on the stack was appending to itself instead of the array. 2016-06-21 09:02:44 +03:00
20ae4e602e Fix buffer wrapper reading data incorrectly. 2016-06-20 18:22:12 +03:00
ea70a21437 Improve the client script data event. Also fix a crash because the buffer type was not registered. 2016-06-20 18:02:44 +03:00
29abf2e9c0 Add a helper class that implements RAII to delete an instance of not explicitly released. 2016-06-20 18:01:42 +03:00
ad55025bc8 Specialize the buffer creation functions. 2016-06-20 14:52:05 +03:00
c2ac1f3fd8 Add a small check to prevent forwarding event if we failed to create the buffer instance. 2016-06-20 14:30:48 +03:00
5f983cdacf Fix the keybind creation process which was using the incorrect keybind identifier. 2016-06-20 09:02:13 +03:00
8591efbcce Update the blip pool size to the correct value. 2016-06-20 08:55:04 +03:00
933522f2a4 Add a method to the player class that plays a sound which follows the player character. 2016-06-20 08:27:39 +03:00
e6213d0932 Fix the player alpha modification. 2016-06-20 08:08:33 +03:00
5d0a38cbd9 Fix the keybind creation by obtaining a keybind slot automatically if one was not specified. 2016-06-20 08:02:30 +03:00
dae66ca39f Export the function that must be used to obtain unused keybind slots. 2016-06-20 08:01:59 +03:00
c5c3af4f5e Avoid compile errors from implicit cast to int by making the type explicit. 2016-06-19 19:38:24 +03:00
6ec8ca620f Update the player mesage broadcasting to also be more flexible and dynamic when detecting the message color.
Move the shared code that identifies the message color outside the player class source file.
2016-06-19 19:06:24 +03:00
f26ab29a14 Improve the player messaging functions to be more flexible and dynamic when detecting the message color. 2016-06-19 18:39:12 +03:00
89bbb74d06 Export the remaining functions for controlling the logger. 2016-06-19 15:24:25 +03:00
c431734311 Keep a consistent naming style in constants. 2016-06-19 11:07:35 +03:00
3ebe127c2c Move message broadcasting into their own source file for better code structuring
Move message broadcasting into their own table to avoid polluting the global scope.
2016-06-19 09:32:16 +03:00
431198378d Implement functions to broadcast messages to all players. 2016-06-19 08:13:38 +03:00
4dc36b9889 Update player messaging to support alpha/transparency in the specified color. 2016-06-19 08:13:02 +03:00
8846cb9351 Initial revision of the script loading system to be more flexible and accurate. 2016-06-18 20:31:35 +03:00
b59710ddeb Prepare the script container for the revised script loading system. 2016-06-18 20:29:28 +03:00
c8d5200dc0 Add a helper funtion to the system path library to obtain the full path of a file. 2016-06-18 20:27:51 +03:00
fe70560234 Add a helper function to obtain the last system error as a string and throw it. 2016-06-18 20:27:23 +03:00
4be562c926 Update the script loading system to load and compile all scripts first and then execute them. 2016-06-18 13:09:08 +03:00
d1ae2fd7e8 Fix the 64bit build on windows by making sure the _WIN32_WINNT macro has the proper value to include GetTickCount64() and also default to regular GetTickCount() on 32bit as the 64bit placeholder. 2016-06-18 10:24:41 +03:00
24eddb8051 Minor spelling mistakes in core class. 2016-06-17 06:48:13 +03:00
6a31e9ee58 Allow the option to toggle debugging from configuration file. 2016-06-17 03:33:58 +03:00
c76acc07dc Use the new script loading system to be able to hold script information for future debugging implementations.
Fixes issue with scripts being sorted rather then being executed in the load order.
2016-06-17 03:28:37 +03:00