c4e82d6756
Add the ability to specify a custom header/payload when kicking/banning a player.
2016-08-17 13:48:29 +03:00
65b3482828
Don't validate the instance when setting the spectator so null instances can be used and disable the spectating.
2016-08-07 01:56:11 +03:00
29b0f8d4c9
Add the possibility to have null entity instances intentionally.
2016-08-07 01:54:33 +03:00
f7b0909ed7
Expose functionality to emit custom entity events.
2016-07-27 00:13:50 +03:00
3cea68bdca
Improve the Color4 registration code to avoid using overloads where not necessary.
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Also restructured the registration code a bit.
2016-07-24 23:18:12 +03:00
6be526924d
Add the option to specify a header and payload when tracking player position changes.
2016-07-14 19:52:14 +03:00
1d5b12f11f
Add a helper member function to the vehicle class to fix the managed vehicle.
2016-07-13 01:47:36 +03:00
953ef30c17
Remove leftover parenthesis from previous commit.
2016-07-09 17:14:09 +03:00
7bb0d5f947
Adjust the code to use the .what() method from the Sqrat exception.
2016-07-09 14:18:09 +03:00
4e93e58397
Initial revision of the buffer implementation.
2016-07-08 00:56:54 +03:00
254bd9eee6
Avoid creating checkpoints for invalid player instances.
2016-06-25 00:08:16 +03:00
8e0a9edb3e
Update the checkpoint creation process to allow creating checkpoints for all players as well as dedicated to a certain player. Should close #10
2016-06-24 23:37:58 +03:00
66e604cec7
Add back some of the entity search functions.
2016-06-21 16:15:25 +03:00
29af51c518
Improve entity searching algorithms.
2016-06-21 15:17:08 +03:00
1d12ddd60d
Improve searching for active entities. Also fix a possible crash because the entity instance pushed on the stack was appending to itself instead of the array.
2016-06-21 09:02:44 +03:00
933522f2a4
Add a method to the player class that plays a sound which follows the player character.
2016-06-20 08:27:39 +03:00
e6213d0932
Fix the player alpha modification.
2016-06-20 08:08:33 +03:00
dae66ca39f
Export the function that must be used to obtain unused keybind slots.
2016-06-20 08:01:59 +03:00
6ec8ca620f
Update the player mesage broadcasting to also be more flexible and dynamic when detecting the message color.
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Move the shared code that identifies the message color outside the player class source file.
2016-06-19 19:06:24 +03:00
f26ab29a14
Improve the player messaging functions to be more flexible and dynamic when detecting the message color.
2016-06-19 18:39:12 +03:00
4dc36b9889
Update player messaging to support alpha/transparency in the specified color.
2016-06-19 08:13:02 +03:00
bca0e1f3c6
More validations on identifiers obtained from the server.
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Prevent out_of_range exceptions leak into the script as it would end up in a crash since Sqrat doesn't know how to handle them.
2016-06-15 06:11:47 +03:00
ef41d0d243
Improve the SetAnimation method on player class.
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Make it so that the animation group is optional.
2016-06-15 06:06:03 +03:00
7391d9391e
Prevent triggering the player option change event value din not change.
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If the value for the specified option would not be changed then there's no point in triggering any event or attempting to set it again only and have the same effect.
Fixed minor misspelling in the player class source.
2016-06-14 04:42:18 +03:00
5a225a70b9
Validate identifiers obtained from the server before using them.
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Prevent aout_of_range exceptions from leaking to the script in case the server returns a negative identifier. Thus, resulting in a server crash since Squirrel would not know how to handle them.
2016-06-14 02:34:04 +03:00
a71b45567a
Added LastArmor alias to the player class for consistency.
2016-06-14 00:50:20 +03:00
9c547ae8a8
Add the Colour alias when retrieving the color from Checkpoints.
2016-06-13 01:33:52 +03:00
67d0360fb3
Add the Colour alias when retrieving the color from Blips.
2016-06-13 00:23:30 +03:00
bc1e7dbde6
Implement the option to specify how many times you want to allow intensive entity events to be forwarded to script callbacks.
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Also expose several properties for the vehicle entity type that I forgot about.
2016-06-08 16:53:16 +03:00
0c92601362
Update the module API and merge shared code between modules and host plugin.
2016-06-03 21:26:19 +03:00
423bdfcdab
Remove duplicate property from player class.
2016-05-26 08:55:48 +03:00
86a4933525
Release script callbacks properly in main plugin.
2016-05-24 21:36:49 +03:00
d7c4d389eb
Throw an error if the given player name is invalid.
2016-05-24 08:26:47 +03:00
3ed0b22426
Make the function environment optional in entity callbacks.
2016-05-24 07:29:14 +03:00
f2361a27c3
Untested update to the new plugin API.
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Various other changes to the plugin as well.
2016-05-22 06:20:38 +03:00
b818a162ee
Initial implementation of the standard math library.
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Implemented utilities to convert between fundamental types.
Implemented helper functions to retrieve numeric values from the stack at all costs.
Implemented various delegates on the long integer types to mimic the standard types.
Moved most of the stack utilities in a separate source.
Various other fixes and improvements.
2016-04-14 03:08:06 +03:00
b5215b38e3
Implement function to retrieve all active vehicles.
2016-03-26 18:17:38 +02:00
aeba86bddf
Implement function to retrieve all active textdraws.
2016-03-26 18:17:31 +02:00
5d15342342
Implement function to retrieve all active sprites.
2016-03-26 18:17:21 +02:00
c79598d843
Implement function to retrieve all active players.
2016-03-26 18:17:12 +02:00
1472594c7f
Implement function to retrieve all active pickups.
2016-03-26 18:17:05 +02:00
6683930250
Implement function to retrieve all active objects.
2016-03-26 18:16:58 +02:00
534a582561
Implement function to retrieve all active keybinds.
2016-03-26 18:16:50 +02:00
054b4f080e
Implement function to retrieve all active forcefields.
2016-03-26 18:16:41 +02:00
ea9a370471
Implement function to retrieve all active checkpoints.
2016-03-26 18:16:32 +02:00
067693d250
Implement function to retrieve all active blips.
2016-03-26 18:16:18 +02:00
8088ba94c2
Updated the exception system in the main plugin to also include the location in the source files in debug builds.
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Moved the functions that extract base types from strings as static functions under the associated type.
Revised some of the base shared code.
Fixed some of the functions in the String library that did not take into account the null terminator.
2016-03-21 22:37:58 +02:00
5c81af5026
Minor changes in the entity types code style.
2016-03-12 22:51:44 +02:00
58891f1e8b
Implemented searching entities by ID and Tag.
2016-03-10 06:18:39 +02:00
70e5f0ba21
Migrated the host module to C++ exceptions as well.
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Also enabled the latest C++ revision in the project.
Replaced the Random library with the one provided by C++11.
Implemented a simple AES256 encryption class.
Various other fixes and improvements.
2016-03-10 05:57:13 +02:00