mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-07-06 08:57:11 +02:00
Dumb approach to recive some kind of asserts if the program crashes because a component was used after it was deleted.
This commit is contained in:
434
source/Core.cpp
434
source/Core.cpp
@ -46,7 +46,7 @@ extern Int32 RunCommand(Int32 invoker, CSStr command);
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extern void TerminateCommand();
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// ------------------------------------------------------------------------------------------------
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Core * _Core = NULL;
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SQMOD_MANAGEDPTR_TYPE(Core) _Core = SQMOD_MANAGEDPTR_MAKE(Core, nullptr);
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/* ------------------------------------------------------------------------------------------------
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* Utility class used to release the destroy lock if unable to complete the process.
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@ -56,7 +56,7 @@ struct EntLockGuard
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private:
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// --------------------------------------------------------------------------------------------
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Uint16 & m_Flags;
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Uint16 & m_Flags; // Reference to the guarded entity flags.
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public:
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@ -84,7 +84,7 @@ public:
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// ------------------------------------------------------------------------------------------------
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Core::Core()
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: m_State(0)
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, m_VM(NULL)
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, m_VM(nullptr)
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, m_Scripts()
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, m_Options()
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, m_Blips()
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@ -371,7 +371,7 @@ void Core::Terminate()
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m_Scripts.clear();
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// Assertions during close may cause double delete!
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HSQUIRRELVM sq_vm = m_VM;
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m_VM = NULL;
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m_VM = nullptr;
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// Attempt to close the VM
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sq_close(sq_vm);
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}
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@ -442,7 +442,7 @@ SQInteger Core::RuntimeErrorHandler(HSQUIRRELVM vm)
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return 0;
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}
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CSStr err_msg = NULL;
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CSStr err_msg = nullptr;
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if (SQ_SUCCEEDED(sq_getstring(vm, 2, &err_msg)))
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{
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@ -890,7 +890,7 @@ void Core::DeallocBlip(Int32 id, bool destroy, Int32 header, Object & payload)
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -939,7 +939,7 @@ void Core::DeallocCheckpoint(Int32 id, bool destroy, Int32 header, Object & payl
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -988,7 +988,7 @@ void Core::DeallocForcefield(Int32 id, bool destroy, Int32 header, Object & payl
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -1037,7 +1037,7 @@ void Core::DeallocKeybind(Int32 id, bool destroy, Int32 header, Object & payload
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -1086,7 +1086,7 @@ void Core::DeallocObject(Int32 id, bool destroy, Int32 header, Object & payload)
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -1135,7 +1135,7 @@ void Core::DeallocPickup(Int32 id, bool destroy, Int32 header, Object & payload)
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -1184,7 +1184,7 @@ void Core::DeallocSprite(Int32 id, bool destroy, Int32 header, Object & payload)
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -1233,7 +1233,7 @@ void Core::DeallocTextdraw(Int32 id, bool destroy, Int32 header, Object & payloa
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -1282,7 +1282,7 @@ void Core::DeallocVehicle(Int32 id, bool destroy, Int32 header, Object & payload
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -1580,7 +1580,7 @@ void Core::DisconnectPlayer(Int32 id, Int32 header, Object & payload)
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// Release associated script callbacks
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ResetFunc(inst);
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// Prevent further use of the manager instance
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inst.mInst = NULL;
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inst.mInst = nullptr;
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// Release the script object, if any
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inst.mObj.Release();
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}
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@ -2565,7 +2565,7 @@ void Core::ResetInst(PlayerInst & inst)
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inst.mAuthority = 0;
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for (unsigned n = 0; n < SQMOD_PLAYER_MSG_PREFIXES; ++n)
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{
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inst.mPrefixes[n].clear();
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inst.mPrefixes[n].assign("");
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}
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inst.mMessageColor = 0x6599FFFF;
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inst.mAnnounceStyle = 1;
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@ -2594,247 +2594,247 @@ void Core::ResetInst(VehicleInst & inst)
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// ------------------------------------------------------------------------------------------------
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void Core::ResetFunc(BlipInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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}
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void Core::ResetFunc(CheckpointInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnEntered.Release();
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inst.mOnExited.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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inst.mOnEntered.ReleaseGently();
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inst.mOnExited.ReleaseGently();
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}
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void Core::ResetFunc(ForcefieldInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnEntered.Release();
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inst.mOnExited.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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inst.mOnEntered.ReleaseGently();
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inst.mOnExited.ReleaseGently();
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}
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void Core::ResetFunc(KeybindInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnKeyPress.Release();
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inst.mOnKeyRelease.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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inst.mOnKeyPress.ReleaseGently();
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inst.mOnKeyRelease.ReleaseGently();
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}
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void Core::ResetFunc(ObjectInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnShot.Release();
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inst.mOnBump.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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inst.mOnShot.ReleaseGently();
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inst.mOnBump.ReleaseGently();
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}
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void Core::ResetFunc(PickupInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnRespawn.Release();
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inst.mOnClaimed.Release();
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inst.mOnCollected.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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inst.mOnRespawn.ReleaseGently();
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inst.mOnClaimed.ReleaseGently();
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inst.mOnCollected.ReleaseGently();
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}
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void Core::ResetFunc(PlayerInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnAway.Release();
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inst.mOnGameKeys.Release();
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inst.mOnRename.Release();
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inst.mOnRequestClass.Release();
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inst.mOnRequestSpawn.Release();
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inst.mOnSpawn.Release();
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inst.mOnStartTyping.Release();
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inst.mOnStopTyping.Release();
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inst.mOnChat.Release();
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inst.mOnCommand.Release();
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inst.mOnMessage.Release();
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inst.mOnHealth.Release();
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inst.mOnArmour.Release();
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inst.mOnWeapon.Release();
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inst.mOnMove.Release();
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inst.mOnWasted.Release();
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inst.mOnKilled.Release();
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inst.mOnTeamKill.Release();
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inst.mOnSpectate.Release();
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inst.mOnCrashreport.Release();
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inst.mOnBurning.Release();
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inst.mOnCrouching.Release();
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inst.mOnState.Release();
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inst.mOnAction.Release();
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inst.mOnStateNone.Release();
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inst.mOnStateNormal.Release();
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inst.mOnStateShooting.Release();
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inst.mOnStateDriver.Release();
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inst.mOnStatePassenger.Release();
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inst.mOnStateEnterDriver.Release();
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inst.mOnStateEnterPassenger.Release();
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inst.mOnStateExitVehicle.Release();
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inst.mOnStateUnspawned.Release();
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inst.mOnActionNone.Release();
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inst.mOnActionNormal.Release();
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inst.mOnActionAiming.Release();
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inst.mOnActionShooting.Release();
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inst.mOnActionJumping.Release();
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inst.mOnActionLieDown.Release();
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inst.mOnActionGettingUp.Release();
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inst.mOnActionJumpVehicle.Release();
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inst.mOnActionDriving.Release();
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inst.mOnActionDying.Release();
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inst.mOnActionWasted.Release();
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inst.mOnActionEmbarking.Release();
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inst.mOnActionDisembarking.Release();
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inst.mOnKeyPress.Release();
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inst.mOnKeyRelease.Release();
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inst.mOnEmbarking.Release();
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inst.mOnEmbarked.Release();
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inst.mOnDisembark.Release();
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inst.mOnPickupClaimed.Release();
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inst.mOnPickupCollected.Release();
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inst.mOnObjectShot.Release();
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inst.mOnObjectBump.Release();
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inst.mOnCheckpointEntered.Release();
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inst.mOnCheckpointExited.Release();
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inst.mOnForcefieldEntered.Release();
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inst.mOnForcefieldExited.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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inst.mOnAway.ReleaseGently();
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inst.mOnGameKeys.ReleaseGently();
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inst.mOnRename.ReleaseGently();
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inst.mOnRequestClass.ReleaseGently();
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inst.mOnRequestSpawn.ReleaseGently();
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inst.mOnSpawn.ReleaseGently();
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inst.mOnStartTyping.ReleaseGently();
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inst.mOnStopTyping.ReleaseGently();
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inst.mOnChat.ReleaseGently();
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inst.mOnCommand.ReleaseGently();
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inst.mOnMessage.ReleaseGently();
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inst.mOnHealth.ReleaseGently();
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inst.mOnArmour.ReleaseGently();
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inst.mOnWeapon.ReleaseGently();
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inst.mOnMove.ReleaseGently();
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inst.mOnWasted.ReleaseGently();
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inst.mOnKilled.ReleaseGently();
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inst.mOnTeamKill.ReleaseGently();
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inst.mOnSpectate.ReleaseGently();
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inst.mOnCrashreport.ReleaseGently();
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inst.mOnBurning.ReleaseGently();
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inst.mOnCrouching.ReleaseGently();
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inst.mOnState.ReleaseGently();
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inst.mOnAction.ReleaseGently();
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inst.mOnStateNone.ReleaseGently();
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inst.mOnStateNormal.ReleaseGently();
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inst.mOnStateShooting.ReleaseGently();
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inst.mOnStateDriver.ReleaseGently();
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inst.mOnStatePassenger.ReleaseGently();
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inst.mOnStateEnterDriver.ReleaseGently();
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inst.mOnStateEnterPassenger.ReleaseGently();
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inst.mOnStateExitVehicle.ReleaseGently();
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inst.mOnStateUnspawned.ReleaseGently();
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inst.mOnActionNone.ReleaseGently();
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inst.mOnActionNormal.ReleaseGently();
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inst.mOnActionAiming.ReleaseGently();
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inst.mOnActionShooting.ReleaseGently();
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inst.mOnActionJumping.ReleaseGently();
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inst.mOnActionLieDown.ReleaseGently();
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inst.mOnActionGettingUp.ReleaseGently();
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inst.mOnActionJumpVehicle.ReleaseGently();
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inst.mOnActionDriving.ReleaseGently();
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inst.mOnActionDying.ReleaseGently();
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inst.mOnActionWasted.ReleaseGently();
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inst.mOnActionEmbarking.ReleaseGently();
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inst.mOnActionDisembarking.ReleaseGently();
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inst.mOnKeyPress.ReleaseGently();
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inst.mOnKeyRelease.ReleaseGently();
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inst.mOnEmbarking.ReleaseGently();
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inst.mOnEmbarked.ReleaseGently();
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inst.mOnDisembark.ReleaseGently();
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inst.mOnPickupClaimed.ReleaseGently();
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inst.mOnPickupCollected.ReleaseGently();
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inst.mOnObjectShot.ReleaseGently();
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inst.mOnObjectBump.ReleaseGently();
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inst.mOnCheckpointEntered.ReleaseGently();
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inst.mOnCheckpointExited.ReleaseGently();
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inst.mOnForcefieldEntered.ReleaseGently();
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inst.mOnForcefieldExited.ReleaseGently();
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}
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void Core::ResetFunc(SpriteInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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}
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void Core::ResetFunc(TextdrawInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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}
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void Core::ResetFunc(VehicleInst & inst)
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{
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inst.mOnDestroyed.Release();
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inst.mOnCustom.Release();
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inst.mOnRespawn.Release();
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inst.mOnExplode.Release();
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inst.mOnHealth.Release();
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inst.mOnMove.Release();
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inst.mOnEmbarking.Release();
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inst.mOnEmbarked.Release();
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inst.mOnDisembark.Release();
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inst.mOnDestroyed.ReleaseGently();
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inst.mOnCustom.ReleaseGently();
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inst.mOnRespawn.ReleaseGently();
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inst.mOnExplode.ReleaseGently();
|
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inst.mOnHealth.ReleaseGently();
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inst.mOnMove.ReleaseGently();
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inst.mOnEmbarking.ReleaseGently();
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inst.mOnEmbarked.ReleaseGently();
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inst.mOnDisembark.ReleaseGently();
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}
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void Core::ResetFunc()
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{
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mOnBlipCreated.Release();
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mOnCheckpointCreated.Release();
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mOnForcefieldCreated.Release();
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||||
mOnKeybindCreated.Release();
|
||||
mOnObjectCreated.Release();
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||||
mOnPickupCreated.Release();
|
||||
mOnPlayerCreated.Release();
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||||
mOnSpriteCreated.Release();
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||||
mOnTextdrawCreated.Release();
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||||
mOnVehicleCreated.Release();
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||||
mOnBlipDestroyed.Release();
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||||
mOnCheckpointDestroyed.Release();
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||||
mOnForcefieldDestroyed.Release();
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mOnKeybindDestroyed.Release();
|
||||
mOnObjectDestroyed.Release();
|
||||
mOnPickupDestroyed.Release();
|
||||
mOnPlayerDestroyed.Release();
|
||||
mOnSpriteDestroyed.Release();
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||||
mOnTextdrawDestroyed.Release();
|
||||
mOnVehicleDestroyed.Release();
|
||||
mOnBlipCustom.Release();
|
||||
mOnCheckpointCustom.Release();
|
||||
mOnForcefieldCustom.Release();
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||||
mOnKeybindCustom.Release();
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||||
mOnObjectCustom.Release();
|
||||
mOnPickupCustom.Release();
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||||
mOnPlayerCustom.Release();
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||||
mOnSpriteCustom.Release();
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||||
mOnTextdrawCustom.Release();
|
||||
mOnVehicleCustom.Release();
|
||||
mOnPlayerAway.Release();
|
||||
mOnPlayerGameKeys.Release();
|
||||
mOnPlayerRename.Release();
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||||
mOnPlayerRequestClass.Release();
|
||||
mOnPlayerRequestSpawn.Release();
|
||||
mOnPlayerSpawn.Release();
|
||||
mOnPlayerStartTyping.Release();
|
||||
mOnPlayerStopTyping.Release();
|
||||
mOnPlayerChat.Release();
|
||||
mOnPlayerCommand.Release();
|
||||
mOnPlayerMessage.Release();
|
||||
mOnPlayerHealth.Release();
|
||||
mOnPlayerArmour.Release();
|
||||
mOnPlayerWeapon.Release();
|
||||
mOnPlayerMove.Release();
|
||||
mOnPlayerWasted.Release();
|
||||
mOnPlayerKilled.Release();
|
||||
mOnPlayerTeamKill.Release();
|
||||
mOnPlayerSpectate.Release();
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||||
mOnPlayerCrashreport.Release();
|
||||
mOnPlayerBurning.Release();
|
||||
mOnPlayerCrouching.Release();
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||||
mOnPlayerState.Release();
|
||||
mOnPlayerAction.Release();
|
||||
mOnStateNone.Release();
|
||||
mOnStateNormal.Release();
|
||||
mOnStateShooting.Release();
|
||||
mOnStateDriver.Release();
|
||||
mOnStatePassenger.Release();
|
||||
mOnStateEnterDriver.Release();
|
||||
mOnStateEnterPassenger.Release();
|
||||
mOnStateExitVehicle.Release();
|
||||
mOnStateUnspawned.Release();
|
||||
mOnActionNone.Release();
|
||||
mOnActionNormal.Release();
|
||||
mOnActionAiming.Release();
|
||||
mOnActionShooting.Release();
|
||||
mOnActionJumping.Release();
|
||||
mOnActionLieDown.Release();
|
||||
mOnActionGettingUp.Release();
|
||||
mOnActionJumpVehicle.Release();
|
||||
mOnActionDriving.Release();
|
||||
mOnActionDying.Release();
|
||||
mOnActionWasted.Release();
|
||||
mOnActionEmbarking.Release();
|
||||
mOnActionDisembarking.Release();
|
||||
mOnVehicleRespawn.Release();
|
||||
mOnVehicleExplode.Release();
|
||||
mOnVehicleHealth.Release();
|
||||
mOnVehicleMove.Release();
|
||||
mOnPickupRespawn.Release();
|
||||
mOnKeybindKeyPress.Release();
|
||||
mOnKeybindKeyRelease.Release();
|
||||
mOnVehicleEmbarking.Release();
|
||||
mOnVehicleEmbarked.Release();
|
||||
mOnVehicleDisembark.Release();
|
||||
mOnPickupClaimed.Release();
|
||||
mOnPickupCollected.Release();
|
||||
mOnObjectShot.Release();
|
||||
mOnObjectBump.Release();
|
||||
mOnCheckpointEntered.Release();
|
||||
mOnCheckpointExited.Release();
|
||||
mOnForcefieldEntered.Release();
|
||||
mOnForcefieldExited.Release();
|
||||
mOnServerFrame.Release();
|
||||
mOnServerStartup.Release();
|
||||
mOnServerShutdown.Release();
|
||||
mOnInternalCommand.Release();
|
||||
mOnLoginAttempt.Release();
|
||||
mOnCustomEvent.Release();
|
||||
mOnWorldOption.Release();
|
||||
mOnWorldToggle.Release();
|
||||
mOnScriptReload.Release();
|
||||
mOnScriptUnload.Release();
|
||||
mOnBlipCreated.ReleaseGently();
|
||||
mOnCheckpointCreated.ReleaseGently();
|
||||
mOnForcefieldCreated.ReleaseGently();
|
||||
mOnKeybindCreated.ReleaseGently();
|
||||
mOnObjectCreated.ReleaseGently();
|
||||
mOnPickupCreated.ReleaseGently();
|
||||
mOnPlayerCreated.ReleaseGently();
|
||||
mOnSpriteCreated.ReleaseGently();
|
||||
mOnTextdrawCreated.ReleaseGently();
|
||||
mOnVehicleCreated.ReleaseGently();
|
||||
mOnBlipDestroyed.ReleaseGently();
|
||||
mOnCheckpointDestroyed.ReleaseGently();
|
||||
mOnForcefieldDestroyed.ReleaseGently();
|
||||
mOnKeybindDestroyed.ReleaseGently();
|
||||
mOnObjectDestroyed.ReleaseGently();
|
||||
mOnPickupDestroyed.ReleaseGently();
|
||||
mOnPlayerDestroyed.ReleaseGently();
|
||||
mOnSpriteDestroyed.ReleaseGently();
|
||||
mOnTextdrawDestroyed.ReleaseGently();
|
||||
mOnVehicleDestroyed.ReleaseGently();
|
||||
mOnBlipCustom.ReleaseGently();
|
||||
mOnCheckpointCustom.ReleaseGently();
|
||||
mOnForcefieldCustom.ReleaseGently();
|
||||
mOnKeybindCustom.ReleaseGently();
|
||||
mOnObjectCustom.ReleaseGently();
|
||||
mOnPickupCustom.ReleaseGently();
|
||||
mOnPlayerCustom.ReleaseGently();
|
||||
mOnSpriteCustom.ReleaseGently();
|
||||
mOnTextdrawCustom.ReleaseGently();
|
||||
mOnVehicleCustom.ReleaseGently();
|
||||
mOnPlayerAway.ReleaseGently();
|
||||
mOnPlayerGameKeys.ReleaseGently();
|
||||
mOnPlayerRename.ReleaseGently();
|
||||
mOnPlayerRequestClass.ReleaseGently();
|
||||
mOnPlayerRequestSpawn.ReleaseGently();
|
||||
mOnPlayerSpawn.ReleaseGently();
|
||||
mOnPlayerStartTyping.ReleaseGently();
|
||||
mOnPlayerStopTyping.ReleaseGently();
|
||||
mOnPlayerChat.ReleaseGently();
|
||||
mOnPlayerCommand.ReleaseGently();
|
||||
mOnPlayerMessage.ReleaseGently();
|
||||
mOnPlayerHealth.ReleaseGently();
|
||||
mOnPlayerArmour.ReleaseGently();
|
||||
mOnPlayerWeapon.ReleaseGently();
|
||||
mOnPlayerMove.ReleaseGently();
|
||||
mOnPlayerWasted.ReleaseGently();
|
||||
mOnPlayerKilled.ReleaseGently();
|
||||
mOnPlayerTeamKill.ReleaseGently();
|
||||
mOnPlayerSpectate.ReleaseGently();
|
||||
mOnPlayerCrashreport.ReleaseGently();
|
||||
mOnPlayerBurning.ReleaseGently();
|
||||
mOnPlayerCrouching.ReleaseGently();
|
||||
mOnPlayerState.ReleaseGently();
|
||||
mOnPlayerAction.ReleaseGently();
|
||||
mOnStateNone.ReleaseGently();
|
||||
mOnStateNormal.ReleaseGently();
|
||||
mOnStateShooting.ReleaseGently();
|
||||
mOnStateDriver.ReleaseGently();
|
||||
mOnStatePassenger.ReleaseGently();
|
||||
mOnStateEnterDriver.ReleaseGently();
|
||||
mOnStateEnterPassenger.ReleaseGently();
|
||||
mOnStateExitVehicle.ReleaseGently();
|
||||
mOnStateUnspawned.ReleaseGently();
|
||||
mOnActionNone.ReleaseGently();
|
||||
mOnActionNormal.ReleaseGently();
|
||||
mOnActionAiming.ReleaseGently();
|
||||
mOnActionShooting.ReleaseGently();
|
||||
mOnActionJumping.ReleaseGently();
|
||||
mOnActionLieDown.ReleaseGently();
|
||||
mOnActionGettingUp.ReleaseGently();
|
||||
mOnActionJumpVehicle.ReleaseGently();
|
||||
mOnActionDriving.ReleaseGently();
|
||||
mOnActionDying.ReleaseGently();
|
||||
mOnActionWasted.ReleaseGently();
|
||||
mOnActionEmbarking.ReleaseGently();
|
||||
mOnActionDisembarking.ReleaseGently();
|
||||
mOnVehicleRespawn.ReleaseGently();
|
||||
mOnVehicleExplode.ReleaseGently();
|
||||
mOnVehicleHealth.ReleaseGently();
|
||||
mOnVehicleMove.ReleaseGently();
|
||||
mOnPickupRespawn.ReleaseGently();
|
||||
mOnKeybindKeyPress.ReleaseGently();
|
||||
mOnKeybindKeyRelease.ReleaseGently();
|
||||
mOnVehicleEmbarking.ReleaseGently();
|
||||
mOnVehicleEmbarked.ReleaseGently();
|
||||
mOnVehicleDisembark.ReleaseGently();
|
||||
mOnPickupClaimed.ReleaseGently();
|
||||
mOnPickupCollected.ReleaseGently();
|
||||
mOnObjectShot.ReleaseGently();
|
||||
mOnObjectBump.ReleaseGently();
|
||||
mOnCheckpointEntered.ReleaseGently();
|
||||
mOnCheckpointExited.ReleaseGently();
|
||||
mOnForcefieldEntered.ReleaseGently();
|
||||
mOnForcefieldExited.ReleaseGently();
|
||||
mOnServerFrame.ReleaseGently();
|
||||
mOnServerStartup.ReleaseGently();
|
||||
mOnServerShutdown.ReleaseGently();
|
||||
mOnInternalCommand.ReleaseGently();
|
||||
mOnLoginAttempt.ReleaseGently();
|
||||
mOnCustomEvent.ReleaseGently();
|
||||
mOnWorldOption.ReleaseGently();
|
||||
mOnWorldToggle.ReleaseGently();
|
||||
mOnScriptReload.ReleaseGently();
|
||||
mOnScriptUnload.ReleaseGently();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
Reference in New Issue
Block a user