mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-04-25 13:47:12 +02:00
Don't use shared static variables when rerieving various properties of entity instances.
Replace various NULL occurrences with nullptr.
This commit is contained in:
parent
ac5cc871de
commit
fccf288b77
@ -12,16 +12,6 @@ namespace SqMod {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SQMODE_DECL_TYPENAME(Typename, _SC("SqCheckpoint"))
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Color4 CCheckpoint::s_Color4;
|
||||
Vector3 CCheckpoint::s_Vector3;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Int32 CCheckpoint::s_ColorR;
|
||||
Int32 CCheckpoint::s_ColorG;
|
||||
Int32 CCheckpoint::s_ColorB;
|
||||
Int32 CCheckpoint::s_ColorA;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Int32 CCheckpoint::Max = SQMOD_CHECKPOINT_POOL;
|
||||
|
||||
@ -186,18 +176,17 @@ void CCheckpoint::SetWorld(Int32 world)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Color4 & CCheckpoint::GetColor() const
|
||||
Color4 CCheckpoint::GetColor() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous color information, if any
|
||||
s_ColorR = s_ColorG = s_ColorB = s_ColorA = 0;
|
||||
// Reserve some temporary floats to retrieve the color information
|
||||
Int32 r, g, b, a;
|
||||
// Query the server for the color values
|
||||
_Func->GetCheckPointColour(m_ID, &s_ColorR, &s_ColorG, &s_ColorB, &s_ColorA);
|
||||
// Convert and assign the retrieved values
|
||||
s_Color4.SetColor4Ex(s_ColorR, s_ColorG, s_ColorB, s_ColorA);
|
||||
_Func->GetCheckPointColour(m_ID, &r, &g, &b, &a);
|
||||
// Return the requested information
|
||||
return s_Color4;
|
||||
return Color4(ConvTo< Color4::Value >::From(r), ConvTo< Color4::Value >::From(g),
|
||||
ConvTo< Color4::Value >::From(b), ConvTo< Color4::Value >::From(a));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -228,16 +217,16 @@ void CCheckpoint::SetColorEx(Uint8 r, Uint8 g, Uint8 b, Uint8 a) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CCheckpoint::GetPosition() const
|
||||
Vector3 CCheckpoint::GetPosition() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous position information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the position values
|
||||
_Func->GetCheckPointPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetCheckPointPosition(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -310,11 +299,11 @@ Float32 CCheckpoint::GetPositionX() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous position information, if any
|
||||
s_Vector3.x = 0;
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetCheckPointPosition(m_ID, &s_Vector3.x, nullptr, nullptr);
|
||||
_Func->GetCheckPointPosition(m_ID, &x, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -323,11 +312,11 @@ Float32 CCheckpoint::GetPositionY() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous position information, if any
|
||||
s_Vector3.y = 0;
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetCheckPointPosition(m_ID, nullptr, &s_Vector3.y, nullptr);
|
||||
_Func->GetCheckPointPosition(m_ID, nullptr, &y, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -336,11 +325,11 @@ Float32 CCheckpoint::GetPositionZ() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous position information, if any
|
||||
s_Vector3.z = 0;
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetCheckPointPosition(m_ID, nullptr, nullptr, &s_Vector3.z);
|
||||
_Func->GetCheckPointPosition(m_ID, nullptr, nullptr, &z);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -348,10 +337,12 @@ void CCheckpoint::SetPositionX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetCheckPointPosition(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetCheckPointPosition(m_ID, nullptr, &y, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetCheckPointPosition(m_ID, x, s_Vector3.y, s_Vector3.z);
|
||||
_Func->SetCheckPointPosition(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -359,10 +350,12 @@ void CCheckpoint::SetPositionY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetCheckPointPosition(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z);
|
||||
_Func->GetCheckPointPosition(m_ID, &x, nullptr, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetCheckPointPosition(m_ID, s_Vector3.x, y, s_Vector3.z);
|
||||
_Func->SetCheckPointPosition(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -370,10 +363,12 @@ void CCheckpoint::SetPositionZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetCheckPointPosition(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr);
|
||||
_Func->GetCheckPointPosition(m_ID, &x, &y, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->SetCheckPointPosition(m_ID, s_Vector3.z, s_Vector3.y, z);
|
||||
_Func->SetCheckPointPosition(m_ID, z, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -382,11 +377,11 @@ Int32 CCheckpoint::GetColorR() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous color information, if any
|
||||
s_ColorR = 0;
|
||||
Int32 r = 0;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetCheckPointColour(m_ID, &s_ColorR, NULL, NULL, NULL);
|
||||
_Func->GetCheckPointColour(m_ID, &r, nullptr, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_ColorR;
|
||||
return r;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -395,11 +390,11 @@ Int32 CCheckpoint::GetColorG() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous color information, if any
|
||||
s_ColorG = 0;
|
||||
Int32 g = 0;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetCheckPointColour(m_ID, NULL, &s_ColorG, NULL, NULL);
|
||||
_Func->GetCheckPointColour(m_ID, nullptr, &g, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_ColorG;
|
||||
return g;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -408,11 +403,11 @@ Int32 CCheckpoint::GetColorB() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous color information, if any
|
||||
s_ColorB = 0;
|
||||
Int32 b = 0;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetCheckPointColour(m_ID, NULL, NULL, &s_ColorB, NULL);
|
||||
_Func->GetCheckPointColour(m_ID, nullptr, nullptr, &b, nullptr);
|
||||
// Return the requested information
|
||||
return s_ColorB;
|
||||
return b;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -421,11 +416,11 @@ Int32 CCheckpoint::GetColorA() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous color information, if any
|
||||
s_ColorA = 0;
|
||||
Int32 a = 0;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetCheckPointColour(m_ID, NULL, NULL, NULL, &s_ColorA);
|
||||
_Func->GetCheckPointColour(m_ID, nullptr, nullptr, nullptr, &a);
|
||||
// Return the requested information
|
||||
return s_ColorA;
|
||||
return a;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -433,10 +428,12 @@ void CCheckpoint::SetColorR(Int32 r) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary integers to retrieve the missing components
|
||||
Int32 g, b, a;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetCheckPointColour(m_ID, NULL, &s_ColorG, &s_ColorB, &s_ColorA);
|
||||
_Func->GetCheckPointColour(m_ID, nullptr, &g, &b, &a);
|
||||
// Perform the requested operation
|
||||
_Func->SetCheckPointColour(m_ID, r, s_ColorG, s_ColorB, s_ColorA);
|
||||
_Func->SetCheckPointColour(m_ID, r, g, b, a);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -444,10 +441,12 @@ void CCheckpoint::SetColorG(Int32 g) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary integers to retrieve the missing components
|
||||
Int32 r, b, a;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetCheckPointColour(m_ID, &s_ColorR, NULL, &s_ColorB, &s_ColorA);
|
||||
_Func->GetCheckPointColour(m_ID, &r, nullptr, &b, &a);
|
||||
// Perform the requested operation
|
||||
_Func->SetCheckPointColour(m_ID, s_ColorR, g, s_ColorB, s_ColorA);
|
||||
_Func->SetCheckPointColour(m_ID, r, g, b, a);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -455,10 +454,12 @@ void CCheckpoint::SetColorB(Int32 b) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary integers to retrieve the missing components
|
||||
Int32 r, g, a;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetCheckPointColour(m_ID, &s_ColorB, &s_ColorG, NULL, &s_ColorA);
|
||||
_Func->GetCheckPointColour(m_ID, &r, &g, nullptr, &a);
|
||||
// Perform the requested operation
|
||||
_Func->SetCheckPointColour(m_ID, s_ColorB, s_ColorG, b, s_ColorA);
|
||||
_Func->SetCheckPointColour(m_ID, r, g, b, a);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -466,10 +467,12 @@ void CCheckpoint::SetColorA(Int32 a) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary integers to retrieve the missing components
|
||||
Int32 r, g, b;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetCheckPointColour(m_ID, &s_ColorA, &s_ColorG, &s_ColorB, NULL);
|
||||
_Func->GetCheckPointColour(m_ID, &r, &g, &b, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->SetCheckPointColour(m_ID, s_ColorA, s_ColorG, s_ColorB, a);
|
||||
_Func->SetCheckPointColour(m_ID, r, g, b, a);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -26,13 +26,6 @@ class CCheckpoint
|
||||
|
||||
private:
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
static Color4 s_Color4;
|
||||
static Vector3 s_Vector3;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
static Int32 s_ColorR, s_ColorG, s_ColorB, s_ColorA;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Identifier of the managed entity.
|
||||
*/
|
||||
@ -211,7 +204,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the color of the managed checkpoint entity.
|
||||
*/
|
||||
const Color4 & GetColor() const;
|
||||
Color4 GetColor() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the color of the managed checkpoint entity.
|
||||
@ -231,7 +224,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the position of the managed checkpoint entity.
|
||||
*/
|
||||
const Vector3 & GetPosition() const;
|
||||
Vector3 GetPosition() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the position of the managed checkpoint entity.
|
||||
|
@ -12,10 +12,6 @@ namespace SqMod {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SQMODE_DECL_TYPENAME(Typename, _SC("SqObject"))
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Vector3 CObject::s_Vector3;
|
||||
Quaternion CObject::s_Quaternion;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Int32 CObject::Max = SQMOD_OBJECT_POOL;
|
||||
|
||||
@ -261,16 +257,16 @@ void CObject::MoveByEx(Float32 x, Float32 y, Float32 z, Uint32 time) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CObject::GetPosition()
|
||||
Vector3 CObject::GetPosition()
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetObjectPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetObjectPosition(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -364,29 +360,29 @@ void CObject::RotateByEulerEx(Float32 x, Float32 y, Float32 z, Uint32 time) cons
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Quaternion & CObject::GetRotation()
|
||||
Quaternion CObject::GetRotation()
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.Clear();
|
||||
// Create a default quaternion instance
|
||||
Quaternion quat;
|
||||
// Query the server for the values
|
||||
_Func->GetObjectRotation(m_ID, &s_Quaternion.x, &s_Quaternion.y, &s_Quaternion.z, &s_Quaternion.w);
|
||||
_Func->GetObjectRotation(m_ID, &quat.x, &quat.y, &quat.z, &quat.w);
|
||||
// Return the requested information
|
||||
return s_Quaternion;
|
||||
return quat;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CObject::GetRotationEuler()
|
||||
Vector3 CObject::GetRotationEuler()
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetObjectRotationEuler(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetObjectRotationEuler(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -461,11 +457,11 @@ Float32 CObject::GetPositionX() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.x = 0.0f;
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectPosition(m_ID, &s_Vector3.x, nullptr, nullptr);
|
||||
_Func->GetObjectPosition(m_ID, &x, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -474,11 +470,11 @@ Float32 CObject::GetPositionY() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.y = 0.0f;
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectPosition(m_ID, nullptr, &s_Vector3.y, nullptr);
|
||||
_Func->GetObjectPosition(m_ID, nullptr, &y, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -487,11 +483,11 @@ Float32 CObject::GetPositionZ() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.z = 0.0f;
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectPosition(m_ID, nullptr, nullptr, &s_Vector3.z);
|
||||
_Func->GetObjectPosition(m_ID, nullptr, nullptr, &z);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -499,10 +495,12 @@ void CObject::SetPositionX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectPosition(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetObjectPosition(m_ID, nullptr, &y, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetObjectPosition(m_ID, x, s_Vector3.y, s_Vector3.z);
|
||||
_Func->SetObjectPosition(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -510,10 +508,12 @@ void CObject::SetPositionY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectPosition(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z);
|
||||
_Func->GetObjectPosition(m_ID, &x, nullptr, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetObjectPosition(m_ID, s_Vector3.x, y, s_Vector3.z);
|
||||
_Func->SetObjectPosition(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -521,10 +521,12 @@ void CObject::SetPositionZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectPosition(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr);
|
||||
_Func->GetObjectPosition(m_ID, &x, &y, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->SetObjectPosition(m_ID, s_Vector3.z, s_Vector3.y, z);
|
||||
_Func->SetObjectPosition(m_ID, z, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -533,11 +535,11 @@ Float32 CObject::GetRotationX() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.x = 0.0f;
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectRotation(m_ID, &s_Quaternion.x, nullptr, nullptr, nullptr);
|
||||
_Func->GetObjectRotation(m_ID, &x, nullptr, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Quaternion.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -546,11 +548,11 @@ Float32 CObject::GetRotationY() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.y = 0.0f;
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectRotation(m_ID, nullptr, &s_Quaternion.y, nullptr, nullptr);
|
||||
_Func->GetObjectRotation(m_ID, nullptr, &y, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Quaternion.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -559,11 +561,11 @@ Float32 CObject::GetRotationZ() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.z = 0.0f;
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectRotation(m_ID, nullptr, nullptr, &s_Quaternion.z, nullptr);
|
||||
_Func->GetObjectRotation(m_ID, nullptr, nullptr, &z, nullptr);
|
||||
// Return the requested information
|
||||
return s_Quaternion.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -572,11 +574,11 @@ Float32 CObject::GetRotationW() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.w = 0.0f;
|
||||
Float32 w = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectRotation(m_ID, nullptr, nullptr, nullptr, &s_Quaternion.w);
|
||||
_Func->GetObjectRotation(m_ID, nullptr, nullptr, nullptr, &w);
|
||||
// Return the requested information
|
||||
return s_Quaternion.w;
|
||||
return w;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -585,11 +587,11 @@ Float32 CObject::GetEulerRotationX() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.x = 0.0f;
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectRotationEuler(m_ID, &s_Vector3.x, nullptr, nullptr);
|
||||
_Func->GetObjectRotationEuler(m_ID, &x, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -598,11 +600,11 @@ Float32 CObject::GetEulerRotationY() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.y = 0.0f;
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectRotationEuler(m_ID, nullptr, &s_Vector3.y, nullptr);
|
||||
_Func->GetObjectRotationEuler(m_ID, nullptr, &y, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -611,11 +613,11 @@ Float32 CObject::GetEulerRotationZ() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.z = 0.0f;
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetObjectRotationEuler(m_ID, nullptr, nullptr, &s_Vector3.z);
|
||||
_Func->GetObjectRotationEuler(m_ID, nullptr, nullptr, &z);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -623,12 +625,12 @@ void CObject::MoveToX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectPosition(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetObjectPosition(m_ID, nullptr, &y, &z);
|
||||
// Perform the requested operation
|
||||
_Func->MoveObjectTo(m_ID, x, s_Vector3.y, s_Vector3.z, mMoveToDuration);
|
||||
_Func->MoveObjectTo(m_ID, x, y, z, mMoveToDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -636,12 +638,12 @@ void CObject::MoveToY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectPosition(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z);
|
||||
_Func->GetObjectPosition(m_ID, &x, nullptr, &z);
|
||||
// Perform the requested operation
|
||||
_Func->MoveObjectTo(m_ID, s_Vector3.x, y, s_Vector3.z, mMoveToDuration);
|
||||
_Func->MoveObjectTo(m_ID, x, y, z, mMoveToDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -649,12 +651,12 @@ void CObject::MoveToZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectPosition(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr);
|
||||
_Func->GetObjectPosition(m_ID, &x, &y, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->MoveObjectTo(m_ID, s_Vector3.z, s_Vector3.y, z, mMoveToDuration);
|
||||
_Func->MoveObjectTo(m_ID, z, y, z, mMoveToDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -689,12 +691,12 @@ void CObject::RotateToX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z, w;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectRotation(m_ID, nullptr, &s_Quaternion.y, &s_Quaternion.z, &s_Quaternion.w);
|
||||
_Func->GetObjectRotation(m_ID, nullptr, &y, &z, &w);
|
||||
// Perform the requested operation
|
||||
_Func->RotateObjectTo(m_ID, x, s_Quaternion.y, s_Quaternion.z, s_Quaternion.w, mRotateToDuration);
|
||||
_Func->RotateObjectTo(m_ID, x, y, z, w, mRotateToDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -702,12 +704,12 @@ void CObject::RotateToY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z, w;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectRotation(m_ID, &s_Quaternion.x, nullptr, &s_Quaternion.z, &s_Quaternion.w);
|
||||
_Func->GetObjectRotation(m_ID, &x, nullptr, &z, &w);
|
||||
// Perform the requested operation
|
||||
_Func->RotateObjectTo(m_ID, s_Quaternion.x, y, s_Quaternion.z, s_Quaternion.w, mRotateToDuration);
|
||||
_Func->RotateObjectTo(m_ID, x, y, z, w, mRotateToDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -715,12 +717,12 @@ void CObject::RotateToZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y, w;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectRotation(m_ID, &s_Quaternion.x, &s_Quaternion.y, nullptr, &s_Quaternion.w);
|
||||
_Func->GetObjectRotation(m_ID, &x, &y, nullptr, &w);
|
||||
// Perform the requested operation
|
||||
_Func->RotateObjectTo(m_ID, s_Quaternion.x, s_Quaternion.y, z, s_Quaternion.w, mRotateToDuration);
|
||||
_Func->RotateObjectTo(m_ID, x, y, z, w, mRotateToDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -728,12 +730,12 @@ void CObject::RotateToW(Float32 w) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectRotation(m_ID, &s_Quaternion.x, &s_Quaternion.y, &s_Quaternion.z, nullptr);
|
||||
_Func->GetObjectRotation(m_ID, &x, &y, &z, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->RotateObjectTo(m_ID, s_Quaternion.x, s_Quaternion.y, s_Quaternion.z, w, mRotateToDuration);
|
||||
_Func->RotateObjectTo(m_ID, x, y, z, w, mRotateToDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -777,12 +779,12 @@ void CObject::RotateToEulerX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectRotationEuler(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetObjectRotationEuler(m_ID, nullptr, &y, &z);
|
||||
// Perform the requested operation
|
||||
_Func->RotateObjectToEuler(m_ID, x, s_Vector3.y, s_Vector3.z, mRotateToEulerDuration);
|
||||
_Func->RotateObjectToEuler(m_ID, x, y, z, mRotateToEulerDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -790,12 +792,12 @@ void CObject::RotateToEulerY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectRotationEuler(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z);
|
||||
_Func->GetObjectRotationEuler(m_ID, &x, nullptr, &z);
|
||||
// Perform the requested operation
|
||||
_Func->RotateObjectToEuler(m_ID, s_Vector3.x, y, s_Vector3.z, mRotateToEulerDuration);
|
||||
_Func->RotateObjectToEuler(m_ID, x, y, z, mRotateToEulerDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -803,12 +805,12 @@ void CObject::RotateToEulerZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetObjectRotationEuler(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr);
|
||||
_Func->GetObjectRotationEuler(m_ID, &x, &y, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->RotateObjectToEuler(m_ID, s_Vector3.z, s_Vector3.y, z, mRotateToEulerDuration);
|
||||
_Func->RotateObjectToEuler(m_ID, z, y, z, mRotateToEulerDuration);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -27,10 +27,6 @@ class CObject
|
||||
|
||||
private:
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
static Vector3 s_Vector3;
|
||||
static Quaternion s_Quaternion;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Identifier of the managed entity.
|
||||
*/
|
||||
@ -262,7 +258,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the position of the managed object entity.
|
||||
*/
|
||||
const Vector3 & GetPosition();
|
||||
Vector3 GetPosition();
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the position of the managed object entity.
|
||||
@ -317,12 +313,12 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the rotation of the managed object entity.
|
||||
*/
|
||||
const Quaternion & GetRotation();
|
||||
Quaternion GetRotation();
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the Euler rotation of the managed object entity.
|
||||
*/
|
||||
const Vector3 & GetRotationEuler();
|
||||
Vector3 GetRotationEuler();
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* See whether the managed object entity reports gunshots.
|
||||
@ -512,4 +508,4 @@ public:
|
||||
|
||||
} // Namespace:: SqMod
|
||||
|
||||
#endif // _ENTITY_OBJECT_HPP_
|
||||
#endif // _ENTITY_OBJECT_HPP_
|
||||
|
@ -11,9 +11,6 @@ namespace SqMod {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SQMODE_DECL_TYPENAME(Typename, _SC("SqPickup"))
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Vector3 CPickup::s_Vector3;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Int32 CPickup::Max = SQMOD_PICKUP_POOL;
|
||||
|
||||
@ -277,16 +274,16 @@ void CPickup::Refresh() const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CPickup::GetPosition()
|
||||
Vector3 CPickup::GetPosition()
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous position information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the position values
|
||||
_Func->GetPickupPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetPickupPosition(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -331,11 +328,11 @@ Float32 CPickup::GetPositionX() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous position information, if any
|
||||
s_Vector3.x = 0;
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetPickupPosition(m_ID, &s_Vector3.x, NULL, NULL);
|
||||
_Func->GetPickupPosition(m_ID, &x, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -344,11 +341,11 @@ Float32 CPickup::GetPositionY() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous position information, if any
|
||||
s_Vector3.y = 0;
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetPickupPosition(m_ID, NULL, &s_Vector3.y, NULL);
|
||||
_Func->GetPickupPosition(m_ID, nullptr, &y, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -357,11 +354,11 @@ Float32 CPickup::GetPositionZ() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous position information, if any
|
||||
s_Vector3.z = 0;
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetPickupPosition(m_ID, NULL, NULL, &s_Vector3.z);
|
||||
_Func->GetPickupPosition(m_ID, nullptr, nullptr, &z);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -369,10 +366,12 @@ void CPickup::SetPositionX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetPickupPosition(m_ID, NULL, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetPickupPosition(m_ID, nullptr, &y, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetPickupPosition(m_ID, x, s_Vector3.y, s_Vector3.z);
|
||||
_Func->SetPickupPosition(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -380,10 +379,12 @@ void CPickup::SetPositionY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetPickupPosition(m_ID, &s_Vector3.x, NULL, &s_Vector3.z);
|
||||
_Func->GetPickupPosition(m_ID, &x, nullptr, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetPickupPosition(m_ID, s_Vector3.x, y, s_Vector3.z);
|
||||
_Func->SetPickupPosition(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -391,10 +392,12 @@ void CPickup::SetPositionZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetPickupPosition(m_ID, &s_Vector3.x, &s_Vector3.y, NULL);
|
||||
_Func->GetPickupPosition(m_ID, &x, &y, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->SetPickupPosition(m_ID, s_Vector3.z, s_Vector3.y, z);
|
||||
_Func->SetPickupPosition(m_ID, z, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -28,9 +28,6 @@ class CPickup
|
||||
|
||||
private:
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
static Vector3 s_Vector3;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Identifier of the managed entity.
|
||||
*/
|
||||
@ -239,7 +236,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the position of the managed pickup entity.
|
||||
*/
|
||||
const Vector3 & GetPosition();
|
||||
Vector3 GetPosition();
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Mpdify the position of the managed pickup entity.
|
||||
|
@ -24,10 +24,6 @@ extern SQRESULT SqGrabPlayerMessageColor(HSQUIRRELVM vm, Int32 idx, Uint32 & col
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SQMODE_DECL_TYPENAME(Typename, _SC("SqPlayer"))
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Color3 CPlayer::s_Color3;
|
||||
Vector3 CPlayer::s_Vector3;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SQChar CPlayer::s_Buffer[SQMOD_PLAYER_TMP_BUFFER];
|
||||
|
||||
@ -562,16 +558,16 @@ void CPlayer::SetSkin(Int32 skin)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Color3 & CPlayer::GetColor() const
|
||||
Color3 CPlayer::GetColor() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous color information, if any
|
||||
s_Color3.Clear();
|
||||
// Create an empty color
|
||||
Color3 color;
|
||||
// Query the server for the color values
|
||||
s_Color3.SetRGB(_Func->GetPlayerColour(m_ID));
|
||||
color.SetRGB(_Func->GetPlayerColour(m_ID));
|
||||
// Return the requested information
|
||||
return s_Color3;
|
||||
return color;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -829,16 +825,16 @@ void CPlayer::SetImmunity(Int32 flags)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CPlayer::GetPosition() const
|
||||
Vector3 CPlayer::GetPosition() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetPlayerPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetPlayerPosition(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -860,16 +856,16 @@ void CPlayer::SetPositionEx(Float32 x, Float32 y, Float32 z) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CPlayer::GetSpeed() const
|
||||
Vector3 CPlayer::GetSpeed() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous speed information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the speed values
|
||||
_Func->GetPlayerSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetPlayerSpeed(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -966,29 +962,29 @@ void CPlayer::SetAlphaEx(Int32 alpha, Int32 fade)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CPlayer::GetAimPosition() const
|
||||
Vector3 CPlayer::GetAimPosition() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetPlayerAimPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetPlayerAimPosition(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CPlayer::GetAimDirection() const
|
||||
Vector3 CPlayer::GetAimDirection() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous direction information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the direction values
|
||||
_Func->GetPlayerAimDirection(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetPlayerAimDirection(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1820,12 +1816,12 @@ Float32 CPlayer::GetPositionX() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.x = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetPlayerPosition(m_ID, &s_Vector3.x, nullptr, nullptr);
|
||||
_Func->GetPlayerPosition(m_ID, &x, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1833,12 +1829,12 @@ Float32 CPlayer::GetPositionY() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.y = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetPlayerPosition(m_ID, nullptr, &s_Vector3.y, nullptr);
|
||||
_Func->GetPlayerPosition(m_ID, nullptr, &y, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1846,12 +1842,12 @@ Float32 CPlayer::GetPositionZ() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.z = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetPlayerPosition(m_ID, nullptr, nullptr, &s_Vector3.z);
|
||||
_Func->GetPlayerPosition(m_ID, nullptr, nullptr, &z);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1859,10 +1855,12 @@ void CPlayer::SetPositionX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetPlayerPosition(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetPlayerPosition(m_ID, nullptr, &y, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetPlayerPosition(m_ID, x, s_Vector3.y, s_Vector3.z);
|
||||
_Func->SetPlayerPosition(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1870,10 +1868,12 @@ void CPlayer::SetPositionY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetPlayerPosition(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z);
|
||||
_Func->GetPlayerPosition(m_ID, &x, nullptr, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetPlayerPosition(m_ID, s_Vector3.x, y, s_Vector3.z);
|
||||
_Func->SetPlayerPosition(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1881,10 +1881,12 @@ void CPlayer::SetPositionZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetPlayerPosition(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr);
|
||||
_Func->GetPlayerPosition(m_ID, &x, &y, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->SetPlayerPosition(m_ID, s_Vector3.z, s_Vector3.y, z);
|
||||
_Func->SetPlayerPosition(m_ID, z, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -35,10 +35,6 @@ class CPlayer
|
||||
|
||||
private:
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
static Color3 s_Color3;
|
||||
static Vector3 s_Vector3;
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
static SQChar s_Buffer[SQMOD_PLAYER_TMP_BUFFER];
|
||||
|
||||
@ -382,7 +378,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the color of the managed player entity.
|
||||
*/
|
||||
const Color3 & GetColor() const;
|
||||
Color3 GetColor() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the color of the managed player entity.
|
||||
@ -492,7 +488,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the position of the managed player entity.
|
||||
*/
|
||||
const Vector3 & GetPosition() const;
|
||||
Vector3 GetPosition() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the position of the managed player entity.
|
||||
@ -507,7 +503,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the speed of the managed player entity.
|
||||
*/
|
||||
const Vector3 & GetSpeed() const;
|
||||
Vector3 GetSpeed() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the speed of the managed player entity.
|
||||
@ -557,12 +553,12 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the aim position of the managed player entity.
|
||||
*/
|
||||
const Vector3 & GetAimPosition() const;
|
||||
Vector3 GetAimPosition() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the aim direction of the managed player entity.
|
||||
*/
|
||||
const Vector3 & GetAimDirection() const;
|
||||
Vector3 GetAimDirection() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* See whether the managed player entity is burning.
|
||||
|
@ -14,11 +14,6 @@ namespace SqMod {
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SQMODE_DECL_TYPENAME(Typename, _SC("SqVehicle"))
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Vector2 CVehicle::s_Vector2;
|
||||
Vector3 CVehicle::s_Vector3;
|
||||
Quaternion CVehicle::s_Quaternion;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Int32 CVehicle::Max = SQMOD_VEHICLE_POOL;
|
||||
|
||||
@ -348,16 +343,16 @@ bool CVehicle::IsWrecked() const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CVehicle::GetPosition() const
|
||||
Vector3 CVehicle::GetPosition() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetVehiclePosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetVehiclePosition(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -397,16 +392,16 @@ void CVehicle::SetPositionEx(Float32 x, Float32 y, Float32 z, bool empty) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Quaternion & CVehicle::GetRotation() const
|
||||
Quaternion CVehicle::GetRotation() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.Clear();
|
||||
// Create a default quaternion instance
|
||||
Quaternion quat;
|
||||
// Query the server for the values
|
||||
_Func->GetVehicleRotation(m_ID, &s_Quaternion.x, &s_Quaternion.y, &s_Quaternion.z, &s_Quaternion.w);
|
||||
_Func->GetVehicleRotation(m_ID, &quat.x, &quat.y, &quat.z, &quat.w);
|
||||
// Return the requested information
|
||||
return s_Quaternion;
|
||||
return quat;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -428,16 +423,16 @@ void CVehicle::SetRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CVehicle::GetRotationEuler() const
|
||||
Vector3 CVehicle::GetRotationEuler() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetVehicleRotationEuler(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetVehicleRotationEuler(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -459,16 +454,16 @@ void CVehicle::SetRotationEulerEx(Float32 x, Float32 y, Float32 z) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CVehicle::GetSpeed() const
|
||||
Vector3 CVehicle::GetSpeed() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetVehicleSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z, false);
|
||||
_Func->GetVehicleSpeed(m_ID, &vec.x, &vec.y, &vec.z, false);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -508,16 +503,16 @@ void CVehicle::AddSpeedEx(Float32 x, Float32 y, Float32 z) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CVehicle::GetRelativeSpeed() const
|
||||
Vector3 CVehicle::GetRelativeSpeed() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetVehicleSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z, true);
|
||||
_Func->GetVehicleSpeed(m_ID, &vec.x, &vec.y, &vec.z, true);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -557,16 +552,16 @@ void CVehicle::AddRelativeSpeedEx(Float32 x, Float32 y, Float32 z) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CVehicle::GetTurnSpeed() const
|
||||
Vector3 CVehicle::GetTurnSpeed() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z, false);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &vec.x, &vec.y, &vec.z, false);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -606,16 +601,16 @@ void CVehicle::AddTurnSpeedEx(Float32 x, Float32 y, Float32 z) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CVehicle::GetRelativeTurnSpeed() const
|
||||
Vector3 CVehicle::GetRelativeTurnSpeed() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z, true);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &vec.x, &vec.y, &vec.z, true);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -655,16 +650,16 @@ void CVehicle::AddRelativeTurnSpeedEx(Float32 x, Float32 y, Float32 z) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CVehicle::GetSpawnPosition() const
|
||||
Vector3 CVehicle::GetSpawnPosition() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetVehicleSpawnPosition(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetVehicleSpawnPosition(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -686,16 +681,16 @@ void CVehicle::SetSpawnPositionEx(Float32 x, Float32 y, Float32 z) const
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Quaternion & CVehicle::GetSpawnRotation() const
|
||||
Quaternion CVehicle::GetSpawnRotation() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.Clear();
|
||||
// Create a default quaternion instance
|
||||
Quaternion quat;
|
||||
// Query the server for the values
|
||||
_Func->GetVehicleSpawnRotation(m_ID, &s_Quaternion.x, &s_Quaternion.y, &s_Quaternion.z, &s_Quaternion.w);
|
||||
_Func->GetVehicleSpawnRotation(m_ID, &quat.x, &quat.y, &quat.z, &quat.w);
|
||||
// Return the requested information
|
||||
return s_Quaternion;
|
||||
return quat;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -717,16 +712,16 @@ void CVehicle::SetSpawnRotationEx(Float32 x, Float32 y, Float32 z, Float32 w) co
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector3 & CVehicle::GetSpawnRotationEuler() const
|
||||
Vector3 CVehicle::GetSpawnRotationEuler() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.Clear();
|
||||
// Create a default vector instance
|
||||
Vector3 vec;
|
||||
// Query the server for the rotation values
|
||||
_Func->GetVehicleSpawnRotationEuler(m_ID, &s_Vector3.x, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetVehicleSpawnRotationEuler(m_ID, &vec.x, &vec.y, &vec.z);
|
||||
// Return the requested information
|
||||
return s_Vector3;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -987,16 +982,16 @@ void CVehicle::SetRadio(Int32 radio)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const Vector2 & CVehicle::GetTurretRotation() const
|
||||
Vector2 CVehicle::GetTurretRotation() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector2.Clear();
|
||||
// Create a default vector instance
|
||||
Vector2 vec;
|
||||
// Query the server for the values
|
||||
_Func->GetVehicleTurretRotation(m_ID, &s_Vector2.x, &s_Vector2.y);
|
||||
_Func->GetVehicleTurretRotation(m_ID, &vec.x, &vec.y);
|
||||
// Return the requested information
|
||||
return s_Vector2;
|
||||
return vec;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1283,12 +1278,12 @@ Float32 CVehicle::GetPositionX() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.x = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehiclePosition(m_ID, &s_Vector3.x, nullptr, nullptr);
|
||||
_Func->GetVehiclePosition(m_ID, &x, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1296,12 +1291,12 @@ Float32 CVehicle::GetPositionY() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.y = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehiclePosition(m_ID, nullptr, &s_Vector3.y, nullptr);
|
||||
_Func->GetVehiclePosition(m_ID, nullptr, &y, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1309,12 +1304,12 @@ Float32 CVehicle::GetPositionZ() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.z = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehiclePosition(m_ID, nullptr, nullptr, &s_Vector3.z);
|
||||
_Func->GetVehiclePosition(m_ID, nullptr, nullptr, &z);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1322,10 +1317,12 @@ void CVehicle::SetPositionX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehiclePosition(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetVehiclePosition(m_ID, nullptr, &y, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehiclePosition(m_ID, x, s_Vector3.y, s_Vector3.z, false);
|
||||
_Func->SetVehiclePosition(m_ID, x, y, z, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1333,10 +1330,12 @@ void CVehicle::SetPositionY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehiclePosition(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z);
|
||||
_Func->GetVehiclePosition(m_ID, &x, nullptr, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehiclePosition(m_ID, s_Vector3.x, y, s_Vector3.z, false);
|
||||
_Func->SetVehiclePosition(m_ID, x, y, z, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1344,10 +1343,12 @@ void CVehicle::SetPositionZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehiclePosition(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr);
|
||||
_Func->GetVehiclePosition(m_ID, &x, &y, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehiclePosition(m_ID, s_Vector3.z, s_Vector3.y, z, false);
|
||||
_Func->SetVehiclePosition(m_ID, z, y, z, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1355,12 +1356,12 @@ Float32 CVehicle::GetRotationX() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.x = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleRotation(m_ID, &s_Quaternion.x, nullptr, nullptr, nullptr);
|
||||
_Func->GetVehicleRotation(m_ID, &x, nullptr, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Quaternion.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1368,12 +1369,12 @@ Float32 CVehicle::GetRotationY() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.y = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleRotation(m_ID, nullptr, &s_Quaternion.y, nullptr, nullptr);
|
||||
_Func->GetVehicleRotation(m_ID, nullptr, &y, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Quaternion.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1381,12 +1382,12 @@ Float32 CVehicle::GetRotationZ() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.z = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleRotation(m_ID, nullptr, nullptr, &s_Quaternion.z, nullptr);
|
||||
_Func->GetVehicleRotation(m_ID, nullptr, nullptr, &z, nullptr);
|
||||
// Return the requested information
|
||||
return s_Quaternion.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1394,12 +1395,12 @@ Float32 CVehicle::GetRotationW() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Quaternion.w = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 w = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleRotation(m_ID, nullptr, nullptr, nullptr, &s_Quaternion.w);
|
||||
_Func->GetVehicleRotation(m_ID, nullptr, nullptr, nullptr, &w);
|
||||
// Return the requested information
|
||||
return s_Quaternion.w;
|
||||
return w;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1407,10 +1408,12 @@ void CVehicle::SetRotationX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z, w;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleRotation(m_ID, nullptr, &s_Quaternion.y, &s_Quaternion.z, &s_Quaternion.w);
|
||||
_Func->GetVehicleRotation(m_ID, nullptr, &y, &z, &w);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleRotation(m_ID, x, s_Quaternion.y, s_Quaternion.z, s_Quaternion.w);
|
||||
_Func->SetVehicleRotation(m_ID, x, y, z, w);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1418,10 +1421,12 @@ void CVehicle::SetRotationY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z, w;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleRotation(m_ID, &s_Quaternion.x, nullptr, &s_Quaternion.z, &s_Quaternion.w);
|
||||
_Func->GetVehicleRotation(m_ID, &x, nullptr, &z, &w);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleRotation(m_ID, s_Quaternion.x, y, s_Quaternion.z, s_Quaternion.w);
|
||||
_Func->SetVehicleRotation(m_ID, x, y, z, w);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1429,10 +1434,12 @@ void CVehicle::SetRotationZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y, w;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleRotation(m_ID, &s_Quaternion.x, &s_Quaternion.y, nullptr, &s_Quaternion.w);
|
||||
_Func->GetVehicleRotation(m_ID, &x, &y, nullptr, &w);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleRotation(m_ID, s_Quaternion.x, s_Quaternion.y, z, s_Quaternion.w);
|
||||
_Func->SetVehicleRotation(m_ID, x, y, z, w);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1440,10 +1447,12 @@ void CVehicle::SetRotationW(Float32 w) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleRotation(m_ID, &s_Quaternion.x, &s_Quaternion.y, &s_Quaternion.z, nullptr);
|
||||
_Func->GetVehicleRotation(m_ID, &x, &y, &z, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleRotation(m_ID, s_Quaternion.x, s_Quaternion.y, s_Quaternion.z, w);
|
||||
_Func->SetVehicleRotation(m_ID, x, y, z, w);
|
||||
}
|
||||
|
||||
|
||||
@ -1452,12 +1461,12 @@ Float32 CVehicle::GetEulerRotationX() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.x = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleRotationEuler(m_ID, &s_Vector3.x, nullptr, nullptr);
|
||||
_Func->GetVehicleRotationEuler(m_ID, &x, nullptr, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1465,12 +1474,12 @@ Float32 CVehicle::GetEulerRotationY() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.y = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleRotationEuler(m_ID, nullptr, &s_Vector3.y, nullptr);
|
||||
_Func->GetVehicleRotationEuler(m_ID, nullptr, &y, nullptr);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1478,12 +1487,12 @@ Float32 CVehicle::GetEulerRotationZ() const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.z = 0;
|
||||
// Reserve a temporary float to retrieve the requested component
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleRotationEuler(m_ID, nullptr, nullptr, &s_Vector3.z);
|
||||
_Func->GetVehicleRotationEuler(m_ID, nullptr, nullptr, &z);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1491,10 +1500,12 @@ void CVehicle::SetEulerRotationX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleRotationEuler(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z);
|
||||
_Func->GetVehicleRotationEuler(m_ID, nullptr, &y, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleRotationEuler(m_ID, x, s_Vector3.y, s_Vector3.z);
|
||||
_Func->SetVehicleRotationEuler(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1502,10 +1513,12 @@ void CVehicle::SetEulerRotationY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleRotationEuler(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z);
|
||||
_Func->GetVehicleRotationEuler(m_ID, &x, nullptr, &z);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleRotationEuler(m_ID, s_Vector3.x, y, s_Vector3.z);
|
||||
_Func->SetVehicleRotationEuler(m_ID, x, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1513,10 +1526,12 @@ void CVehicle::SetEulerRotationZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleRotationEuler(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr);
|
||||
_Func->GetVehicleRotationEuler(m_ID, &x, &y, nullptr);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleRotationEuler(m_ID, s_Vector3.z, s_Vector3.y, z);
|
||||
_Func->SetVehicleRotationEuler(m_ID, z, y, z);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1525,11 +1540,11 @@ Float32 CVehicle::GetSpeedX() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.x = 0.0f;
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleSpeed(m_ID, &s_Vector3.x, nullptr, nullptr, false);
|
||||
_Func->GetVehicleSpeed(m_ID, &x, nullptr, nullptr, false);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1538,11 +1553,11 @@ Float32 CVehicle::GetSpeedY() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.y = 0.0f;
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, &s_Vector3.y, nullptr, false);
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, &y, nullptr, false);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1551,11 +1566,11 @@ Float32 CVehicle::GetSpeedZ() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.z = 0.0f;
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, nullptr, &s_Vector3.z, false);
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, nullptr, &z, false);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1563,10 +1578,12 @@ void CVehicle::SetSpeedX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z, false);
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, &y, &z, false);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleSpeed(m_ID, x, s_Vector3.y, s_Vector3.z, false, false);
|
||||
_Func->SetVehicleSpeed(m_ID, x, y, z, false, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1574,10 +1591,12 @@ void CVehicle::SetSpeedY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleSpeed(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z, false);
|
||||
_Func->GetVehicleSpeed(m_ID, &x, nullptr, &z, false);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleSpeed(m_ID, s_Vector3.x, y, s_Vector3.z, false, false);
|
||||
_Func->SetVehicleSpeed(m_ID, x, y, z, false, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1585,10 +1604,12 @@ void CVehicle::SetSpeedZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr, false);
|
||||
_Func->GetVehicleSpeed(m_ID, &x, &y, nullptr, false);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleSpeed(m_ID, s_Vector3.z, s_Vector3.y, z, false, false);
|
||||
_Func->SetVehicleSpeed(m_ID, z, y, z, false, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1597,11 +1618,11 @@ Float32 CVehicle::GetRelativeSpeedX() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.x = 0.0f;
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleSpeed(m_ID, &s_Vector3.x, nullptr, nullptr, true);
|
||||
_Func->GetVehicleSpeed(m_ID, &x, nullptr, nullptr, true);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1610,11 +1631,11 @@ Float32 CVehicle::GetRelativeSpeedY() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.y = 0.0f;
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, &s_Vector3.y, nullptr, true);
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, &y, nullptr, true);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1623,11 +1644,11 @@ Float32 CVehicle::GetRelativeSpeedZ() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.z = 0.0f;
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, nullptr, &s_Vector3.z, true);
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, nullptr, &z, true);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1635,10 +1656,12 @@ void CVehicle::SetRelativeSpeedX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z, true);
|
||||
_Func->GetVehicleSpeed(m_ID, nullptr, &y, &z, true);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleSpeed(m_ID, x, s_Vector3.y, s_Vector3.z, false, true);
|
||||
_Func->SetVehicleSpeed(m_ID, x, y, z, false, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1646,10 +1669,12 @@ void CVehicle::SetRelativeSpeedY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleSpeed(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z, true);
|
||||
_Func->GetVehicleSpeed(m_ID, &x, nullptr, &z, true);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleSpeed(m_ID, s_Vector3.x, y, s_Vector3.z, false, true);
|
||||
_Func->SetVehicleSpeed(m_ID, x, y, z, false, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1657,10 +1682,12 @@ void CVehicle::SetRelativeSpeedZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr, true);
|
||||
_Func->GetVehicleSpeed(m_ID, &x, &y, nullptr, true);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleSpeed(m_ID, s_Vector3.z, s_Vector3.y, z, false, true);
|
||||
_Func->SetVehicleSpeed(m_ID, z, y, z, false, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1669,11 +1696,11 @@ Float32 CVehicle::GetTurnSpeedX() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.x = 0.0f;
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &s_Vector3.x, nullptr, nullptr, false);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &x, nullptr, nullptr, false);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1682,11 +1709,11 @@ Float32 CVehicle::GetTurnSpeedY() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.y = 0.0f;
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, &s_Vector3.y, nullptr, false);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, &y, nullptr, false);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1695,11 +1722,11 @@ Float32 CVehicle::GetTurnSpeedZ() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.z = 0.0f;
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, nullptr, &s_Vector3.z, false);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, nullptr, &z, false);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1707,10 +1734,12 @@ void CVehicle::SetTurnSpeedX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z, false);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, &y, &z, false);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleTurnSpeed(m_ID, x, s_Vector3.y, s_Vector3.z, false, false);
|
||||
_Func->SetVehicleTurnSpeed(m_ID, x, y, z, false, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1718,10 +1747,12 @@ void CVehicle::SetTurnSpeedY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z, false);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &x, nullptr, &z, false);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleTurnSpeed(m_ID, s_Vector3.x, y, s_Vector3.z, false, false);
|
||||
_Func->SetVehicleTurnSpeed(m_ID, x, y, z, false, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1729,10 +1760,12 @@ void CVehicle::SetTurnSpeedZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr, false);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &x, &y, nullptr, false);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleTurnSpeed(m_ID, s_Vector3.z, s_Vector3.y, z, false, false);
|
||||
_Func->SetVehicleTurnSpeed(m_ID, z, y, z, false, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1741,11 +1774,11 @@ Float32 CVehicle::GetRelativeTurnSpeedX() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.x = 0.0f;
|
||||
Float32 x = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &s_Vector3.x, nullptr, nullptr, true);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &x, nullptr, nullptr, true);
|
||||
// Return the requested information
|
||||
return s_Vector3.x;
|
||||
return x;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1754,11 +1787,11 @@ Float32 CVehicle::GetRelativeTurnSpeedY() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.y = 0.0f;
|
||||
Float32 y = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, &s_Vector3.y, nullptr, true);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, &y, nullptr, true);
|
||||
// Return the requested information
|
||||
return s_Vector3.y;
|
||||
return y;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1767,11 +1800,11 @@ Float32 CVehicle::GetRelativeTurnSpeedZ() const
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Clear previous information, if any
|
||||
s_Vector3.z = 0.0f;
|
||||
Float32 z = 0.0f;
|
||||
// Query the server for the requested component value
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, nullptr, &s_Vector3.z, true);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, nullptr, &z, true);
|
||||
// Return the requested information
|
||||
return s_Vector3.z;
|
||||
return z;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1779,10 +1812,12 @@ void CVehicle::SetRelativeTurnSpeedX(Float32 x) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 y, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, &s_Vector3.y, &s_Vector3.z, true);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, nullptr, &y, &z, true);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleTurnSpeed(m_ID, x, s_Vector3.y, s_Vector3.z, false, true);
|
||||
_Func->SetVehicleTurnSpeed(m_ID, x, y, z, false, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1790,10 +1825,12 @@ void CVehicle::SetRelativeTurnSpeedY(Float32 y) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, z;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &s_Vector3.x, nullptr, &s_Vector3.z, true);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &x, nullptr, &z, true);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleTurnSpeed(m_ID, s_Vector3.x, y, s_Vector3.z, false, true);
|
||||
_Func->SetVehicleTurnSpeed(m_ID, x, y, z, false, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -1801,10 +1838,12 @@ void CVehicle::SetRelativeTurnSpeedZ(Float32 z) const
|
||||
{
|
||||
// Validate the managed identifier
|
||||
Validate();
|
||||
// Reserve some temporary floats to retrieve the missing components
|
||||
Float32 x, y;
|
||||
// Retrieve the current values for unchanged components
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &s_Vector3.x, &s_Vector3.y, nullptr, true);
|
||||
_Func->GetVehicleTurnSpeed(m_ID, &x, &y, nullptr, true);
|
||||
// Perform the requested operation
|
||||
_Func->SetVehicleTurnSpeed(m_ID, s_Vector3.z, s_Vector3.y, z, false, true);
|
||||
_Func->SetVehicleTurnSpeed(m_ID, z, y, z, false, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -32,11 +32,6 @@ class CVehicle
|
||||
|
||||
private:
|
||||
|
||||
// --------------------------------------------------------------------------------------------
|
||||
static Vector2 s_Vector2;
|
||||
static Vector3 s_Vector3;
|
||||
static Quaternion s_Quaternion;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Identifier of the managed entity.
|
||||
*/
|
||||
@ -275,7 +270,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the position of the managed vehicle entity.
|
||||
*/
|
||||
const Vector3 & GetPosition() const;
|
||||
Vector3 GetPosition() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the position of the managed vehicle entity.
|
||||
@ -300,7 +295,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the rotation of the managed vehicle entity.
|
||||
*/
|
||||
const Quaternion & GetRotation() const;
|
||||
Quaternion GetRotation() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the rotation of the managed vehicle entity.
|
||||
@ -315,7 +310,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the euler rotation of the managed vehicle entity.
|
||||
*/
|
||||
const Vector3 & GetRotationEuler() const;
|
||||
Vector3 GetRotationEuler() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the euler rotation of the managed vehicle entity.
|
||||
@ -330,7 +325,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the speed of the managed vehicle entity.
|
||||
*/
|
||||
const Vector3 & GetSpeed() const;
|
||||
Vector3 GetSpeed() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the speed of the managed vehicle entity.
|
||||
@ -355,7 +350,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the relative speed of the managed vehicle entity.
|
||||
*/
|
||||
const Vector3 & GetRelativeSpeed() const;
|
||||
Vector3 GetRelativeSpeed() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the relative speed of the managed vehicle entity.
|
||||
@ -380,7 +375,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the turn speed of the managed vehicle entity.
|
||||
*/
|
||||
const Vector3 & GetTurnSpeed() const;
|
||||
Vector3 GetTurnSpeed() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the turn speed of the managed vehicle entity.
|
||||
@ -405,7 +400,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the relative turn speed of the managed vehicle entity.
|
||||
*/
|
||||
const Vector3 & GetRelativeTurnSpeed() const;
|
||||
Vector3 GetRelativeTurnSpeed() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the relative turn speed of the managed vehicle entity.
|
||||
@ -430,7 +425,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the spawn position of the managed vehicle entity.
|
||||
*/
|
||||
const Vector3 & GetSpawnPosition() const;
|
||||
Vector3 GetSpawnPosition() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the spawn position of the managed vehicle entity.
|
||||
@ -445,7 +440,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the spawn rotation of the managed vehicle entity.
|
||||
*/
|
||||
const Quaternion & GetSpawnRotation() const;
|
||||
Quaternion GetSpawnRotation() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the spawn rotation of the managed vehicle entity.
|
||||
@ -460,7 +455,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the euler spawn rotation of the managed vehicle entity.
|
||||
*/
|
||||
const Vector3 & GetSpawnRotationEuler() const;
|
||||
Vector3 GetSpawnRotationEuler() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Modify the euler spawn rotation of the managed vehicle entity.
|
||||
@ -565,7 +560,7 @@ public:
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the turret rotation of the managed vehicle entity.
|
||||
*/
|
||||
const Vector2 & GetTurretRotation() const;
|
||||
Vector2 GetTurretRotation() const;
|
||||
|
||||
/* --------------------------------------------------------------------------------------------
|
||||
* Retrieve the horizontal turret rotation of the managed vehicle entity.
|
||||
|
Loading…
x
Reference in New Issue
Block a user