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Update Main.cpp
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@ -425,6 +425,11 @@ static void OnPlayerNameChange(int32_t player_id, const char * old_name, const c
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// ------------------------------------------------------------------------------------------------
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static void OnPlayerStateChange(int32_t player_id, vcmpPlayerState old_state, vcmpPlayerState new_state)
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{
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// Look for changes
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if (old_state == new_state)
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{
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return; // Nothing changed!
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}
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// Attempt to forward the event
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try
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{
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@ -472,6 +477,11 @@ static void OnPlayerStateChange(int32_t player_id, vcmpPlayerState old_state, vc
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// ------------------------------------------------------------------------------------------------
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static void OnPlayerActionChange(int32_t player_id, int32_t old_action, int32_t new_action)
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{
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// Look for changes
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if (old_action == new_action)
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{
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return; // Nothing changed!
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}
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// Attempt to forward the event
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try
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{
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