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Implement a new event to receive notifications when a vehicle handling rule has changed.
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@ -1045,21 +1045,41 @@ Float32 CVehicle::GetHandlingRule(Int32 rule) const
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}
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// ------------------------------------------------------------------------------------------------
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void CVehicle::SetHandlingRule(Int32 rule, Float32 data) const
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void CVehicle::SetHandlingRule(Int32 rule, Float32 data)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Float32 current = _Func->GetInstHandlingRule(m_ID, rule);
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// Avoid property unwind from a recursive call
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_Func->SetInstHandlingRule(m_ID, rule, data);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_HANDLINGRULE))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_HANDLINGRULE);
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// Now forward the event call
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Core::Get().EmitVehicleHandlingRule(m_ID, current, data);
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}
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}
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// ------------------------------------------------------------------------------------------------
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void CVehicle::ResetHandlingRule(Int32 rule) const
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void CVehicle::ResetHandlingRule(Int32 rule)
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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// Grab the current value for this property
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const Float32 current = _Func->GetInstHandlingRule(m_ID, rule);
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// Avoid property unwind from a recursive call
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_Func->ResetInstHandlingRule(m_ID, rule);
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// Avoid infinite recursive event loops
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if (!(m_CircularLocks & VEHICLECL_EMIT_VEHICLE_HANDLINGRULE))
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{
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// Prevent this event from triggering while executed
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BitGuardU32 bg(m_CircularLocks, VEHICLECL_EMIT_VEHICLE_HANDLINGRULE);
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// Now forward the event call
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Core::Get().EmitVehicleHandlingRule(m_ID, current, _Func->GetInstHandlingRule(m_ID, rule));
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}
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}
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// ------------------------------------------------------------------------------------------------
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