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Expose functionality to emit custom entity events.
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@ -175,6 +175,11 @@ public:
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*/
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void BindEvent(Int32 evid, Object & env, Function & func) const;
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/* --------------------------------------------------------------------------------------------
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* Emit a custom event for the managed entity
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*/
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void CustomEvent(Int32 header, Object & payload) const;
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/* --------------------------------------------------------------------------------------------
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* See if the managed vehicle entity is streamed for the specified player.
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*/
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