1
0
mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-07-22 16:57:12 +02:00

Untested update to the new plugin API.

Various other changes to the plugin as well.
This commit is contained in:
Sandu Liviu Catalin
2016-05-22 06:20:38 +03:00
parent ddb52677bd
commit f2361a27c3
167 changed files with 15520 additions and 60635 deletions

View File

@@ -22,7 +22,7 @@ SQChar Vector4::Delim = ',';
// ------------------------------------------------------------------------------------------------
SQInteger Vector4::Typename(HSQUIRRELVM vm)
{
static SQChar name[] = _SC("Vector4");
static const SQChar name[] = _SC("Vector4");
sq_pushstring(vm, name, sizeof(name));
return 1;
}
@@ -122,10 +122,10 @@ Vector4 & Vector4::operator /= (const Vector4 & v)
Vector4 & Vector4::operator %= (const Vector4 & v)
{
x = fmod(x, v.x);
y = fmod(y, v.y);
z = fmod(z, v.z);
w = fmod(w, v.w);
x = std::fmod(x, v.x);
y = std::fmod(y, v.y);
z = std::fmod(z, v.z);
w = std::fmod(w, v.w);
return *this;
}
@@ -168,10 +168,10 @@ Vector4 & Vector4::operator /= (Value s)
Vector4 & Vector4::operator %= (Value s)
{
x = fmod(x, s);
y = fmod(y, s);
z = fmod(z, s);
w = fmod(w, s);
x = std::fmod(x, s);
y = std::fmod(y, s);
z = std::fmod(z, s);
w = std::fmod(w, s);
return *this;
}
@@ -238,7 +238,7 @@ Vector4 Vector4::operator / (const Vector4 & v) const
Vector4 Vector4::operator % (const Vector4 & v) const
{
return Vector4(fmod(x, v.x), fmod(y, v.y), fmod(z, v.z), fmod(w, v.w));
return Vector4(std::fmod(x, v.x), std::fmod(y, v.y), std::fmod(z, v.z), std::fmod(w, v.w));
}
// ------------------------------------------------------------------------------------------------
@@ -264,13 +264,13 @@ Vector4 Vector4::operator / (Value s) const
Vector4 Vector4::operator % (Value s) const
{
return Vector4(fmod(x, s), fmod(y, s), fmod(z, s), fmod(w, s));
return Vector4(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s), std::fmod(w, s));
}
// ------------------------------------------------------------------------------------------------
Vector4 Vector4::operator + () const
{
return Vector4(fabs(x), fabs(y), fabs(z), fabs(w));
return Vector4(std::fabs(x), std::fabs(y), std::fabs(z), std::fabs(w));
}
Vector4 Vector4::operator - () const
@@ -313,11 +313,17 @@ bool Vector4::operator >= (const Vector4 & v) const
Int32 Vector4::Cmp(const Vector4 & o) const
{
if (*this == o)
{
return 0;
}
else if (*this > o)
{
return 1;
}
else
{
return -1;
}
}
// ------------------------------------------------------------------------------------------------
@@ -378,7 +384,7 @@ void Vector4::Set(const Quaternion & q)
// ------------------------------------------------------------------------------------------------
void Vector4::Set(CSStr values, SQChar delim)
{
Set(GetVector4(values, delim));
Set(Vector4::Get(values, delim));
}
// ------------------------------------------------------------------------------------------------
@@ -393,7 +399,9 @@ void Vector4::Generate()
void Vector4::Generate(Value min, Value max)
{
if (max < min)
{
STHROWF("max value is lower than min value");
}
x = GetRandomFloat32(min, max);
y = GetRandomFloat32(min, max);
@@ -404,7 +412,9 @@ void Vector4::Generate(Value min, Value max)
void Vector4::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax)
{
if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(wmax, wmin))
{
STHROWF("max value is lower than min value");
}
x = GetRandomFloat32(xmin, xmax);
y = GetRandomFloat32(ymin, ymax);
@@ -415,17 +425,17 @@ void Vector4::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmi
// ------------------------------------------------------------------------------------------------
Vector4 Vector4::Abs() const
{
return Vector4(fabs(x), fabs(y), fabs(z), fabs(w));
return Vector4(std::fabs(x), std::fabs(y), std::fabs(z), std::fabs(w));
}
// ------------------------------------------------------------------------------------------------
const Vector4 & GetVector4(CSStr str)
const Vector4 & Vector4::Get(CSStr str)
{
return GetVector4(str, Vector4::Delim);
return Vector4::Get(str, Vector4::Delim);
}
// ------------------------------------------------------------------------------------------------
const Vector4 & GetVector4(CSStr str, SQChar delim)
const Vector4 & Vector4::Get(CSStr str, SQChar delim)
{
// The format specifications that will be used to scan the string
static SQChar fs[] = _SC(" %f , %f , %f , %f ");
@@ -442,98 +452,134 @@ const Vector4 & GetVector4(CSStr str, SQChar delim)
fs[9] = delim;
fs[14] = delim;
// Attempt to extract the component values from the specified string
sscanf(str, &fs[0], &vec.x, &vec.y, &vec.z, &vec.w);
std::sscanf(str, &fs[0], &vec.x, &vec.y, &vec.z, &vec.w);
// Return the resulted value
return vec;
}
// ------------------------------------------------------------------------------------------------
const Vector4 & GetVector4()
{
static Vector4 vec;
vec.Clear();
return vec;
}
const Vector4 & GetVector4(Float32 sv)
{
static Vector4 vec;
vec.Set(sv);
return vec;
}
const Vector4 & GetVector4(Float32 xv, Float32 yv, Float32 zv)
{
static Vector4 vec;
vec.Set(xv, yv, zv);
return vec;
}
const Vector4 & GetVector4(Float32 xv, Float32 yv, Float32 zv, Float32 wv)
{
static Vector4 vec;
vec.Set(xv, yv, zv, wv);
return vec;
}
const Vector4 & GetVector4(const Vector4 & o)
{
static Vector4 vec;
vec.Set(o);
return vec;
}
// ================================================================================================
void Register_Vector4(HSQUIRRELVM vm)
{
typedef Vector4::Value Val;
RootTable(vm).Bind(_SC("Vector4"), Class< Vector4 >(vm, _SC("Vector4"))
/* Constructors */
// Constructors
.Ctor()
.Ctor< Val >()
.Ctor< Val, Val, Val >()
.Ctor< Val, Val, Val, Val >()
/* Static Members */
// Static Members
.SetStaticValue(_SC("Delim"), &Vector4::Delim)
/* Member Variables */
// Member Variables
.Var(_SC("x"), &Vector4::x)
.Var(_SC("y"), &Vector4::y)
.Var(_SC("z"), &Vector4::z)
.Var(_SC("w"), &Vector4::w)
/* Properties */
.Prop(_SC("abs"), &Vector4::Abs)
/* Core Metamethods */
// Properties
.Prop(_SC("Abs"), &Vector4::Abs)
// Core Metamethods
.Func(_SC("_tostring"), &Vector4::ToString)
.SquirrelFunc(_SC("_typename"), &Vector4::Typename)
.Func(_SC("_cmp"), &Vector4::Cmp)
/* Metamethods */
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_add"), &Vector4::operator +)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_sub"), &Vector4::operator -)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_mul"), &Vector4::operator *)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_div"), &Vector4::operator /)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("_modulo"), &Vector4::operator %)
.Func<Vector4 (Vector4::*)(void) const>(_SC("_unm"), &Vector4::operator -)
/* Setters */
.Overload<void (Vector4::*)(Val)>(_SC("Set"), &Vector4::Set)
.Overload<void (Vector4::*)(Val, Val, Val)>(_SC("Set"), &Vector4::Set)
.Overload<void (Vector4::*)(Val, Val, Val, Val)>(_SC("Set"), &Vector4::Set)
.Overload<void (Vector4::*)(const Vector4 &)>(_SC("SetVec4"), &Vector4::Set)
.Overload<void (Vector4::*)(const Vector3 &)>(_SC("SetVec3"), &Vector4::Set)
.Overload<void (Vector4::*)(const Quaternion &)>(_SC("SetQuat"), &Vector4::Set)
.Overload<void (Vector4::*)(CSStr, SQChar)>(_SC("SetStr"), &Vector4::Set)
/* Random Generators */
.Overload<void (Vector4::*)(void)>(_SC("Generate"), &Vector4::Generate)
.Overload<void (Vector4::*)(Val, Val)>(_SC("Generate"), &Vector4::Generate)
.Overload<void (Vector4::*)(Val, Val, Val, Val, Val, Val, Val, Val)>(_SC("Generate"), &Vector4::Generate)
/* Utility Methods */
// Metamethods
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("_add"), &Vector4::operator +)
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("_sub"), &Vector4::operator -)
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("_mul"), &Vector4::operator *)
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("_div"), &Vector4::operator /)
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("_modulo"), &Vector4::operator %)
.Func< Vector4 (Vector4::*)(void) const >(_SC("_unm"), &Vector4::operator -)
// Setters
.Overload< void (Vector4::*)(Val) >(_SC("Set"), &Vector4::Set)
.Overload< void (Vector4::*)(Val, Val, Val) >(_SC("Set"), &Vector4::Set)
.Overload< void (Vector4::*)(Val, Val, Val, Val) >(_SC("Set"), &Vector4::Set)
.Overload< void (Vector4::*)(const Vector4 &) >(_SC("SetVec4"), &Vector4::Set)
.Overload< void (Vector4::*)(const Vector3 &) >(_SC("SetVec3"), &Vector4::Set)
.Overload< void (Vector4::*)(const Quaternion &) >(_SC("SetQuat"), &Vector4::Set)
.Overload< void (Vector4::*)(CSStr, SQChar) >(_SC("SetStr"), &Vector4::Set)
// Random Generators
.Overload< void (Vector4::*)(void) >(_SC("Generate"), &Vector4::Generate)
.Overload< void (Vector4::*)(Val, Val) >(_SC("Generate"), &Vector4::Generate)
.Overload< void (Vector4::*)(Val, Val, Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Vector4::Generate)
// Utility Methods
.Func(_SC("Clear"), &Vector4::Clear)
/* Operator Exposure */
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opAddAssign"), &Vector4::operator +=)
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opSubAssign"), &Vector4::operator -=)
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opMulAssign"), &Vector4::operator *=)
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opDivAssign"), &Vector4::operator /=)
.Func<Vector4 & (Vector4::*)(const Vector4 &)>(_SC("opModAssign"), &Vector4::operator %=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opAddAssignS"), &Vector4::operator +=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opSubAssignS"), &Vector4::operator -=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opMulAssignS"), &Vector4::operator *=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opDivAssignS"), &Vector4::operator /=)
.Func<Vector4 & (Vector4::*)(Vector4::Value)>(_SC("opModAssignS"), &Vector4::operator %=)
.Func<Vector4 & (Vector4::*)(void)>(_SC("opPreInc"), &Vector4::operator ++)
.Func<Vector4 & (Vector4::*)(void)>(_SC("opPreDec"), &Vector4::operator --)
.Func<Vector4 (Vector4::*)(int)>(_SC("opPostInc"), &Vector4::operator ++)
.Func<Vector4 (Vector4::*)(int)>(_SC("opPostDec"), &Vector4::operator --)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opAdd"), &Vector4::operator +)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opSub"), &Vector4::operator -)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opMul"), &Vector4::operator *)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opDiv"), &Vector4::operator /)
.Func<Vector4 (Vector4::*)(const Vector4 &) const>(_SC("opMod"), &Vector4::operator %)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opAddS"), &Vector4::operator +)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opSubS"), &Vector4::operator -)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opMulS"), &Vector4::operator *)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opDivS"), &Vector4::operator /)
.Func<Vector4 (Vector4::*)(Vector4::Value) const>(_SC("opModS"), &Vector4::operator %)
.Func<Vector4 (Vector4::*)(void) const>(_SC("opUnPlus"), &Vector4::operator +)
.Func<Vector4 (Vector4::*)(void) const>(_SC("opUnMinus"), &Vector4::operator -)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opEqual"), &Vector4::operator ==)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opNotEqual"), &Vector4::operator !=)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opLessThan"), &Vector4::operator <)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opGreaterThan"), &Vector4::operator >)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opLessEqual"), &Vector4::operator <=)
.Func<bool (Vector4::*)(const Vector4 &) const>(_SC("opGreaterEqual"), &Vector4::operator >=)
// Static Overloads
.StaticOverload< const Vector4 & (*)(CSStr) >(_SC("FromStr"), &GetVector4)
.StaticOverload< const Vector4 & (*)(CSStr, SQChar) >(_SC("FromStr"), &GetVector4)
.StaticOverload< const Vector4 & (*)(CSStr) >(_SC("FromStr"), &Vector4::Get)
.StaticOverload< const Vector4 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector4::Get)
// Operator Exposure
.Func< Vector4 & (Vector4::*)(const Vector4 &) >(_SC("opAddAssign"), &Vector4::operator +=)
.Func< Vector4 & (Vector4::*)(const Vector4 &) >(_SC("opSubAssign"), &Vector4::operator -=)
.Func< Vector4 & (Vector4::*)(const Vector4 &) >(_SC("opMulAssign"), &Vector4::operator *=)
.Func< Vector4 & (Vector4::*)(const Vector4 &) >(_SC("opDivAssign"), &Vector4::operator /=)
.Func< Vector4 & (Vector4::*)(const Vector4 &) >(_SC("opModAssign"), &Vector4::operator %=)
.Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opAddAssignS"), &Vector4::operator +=)
.Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opSubAssignS"), &Vector4::operator -=)
.Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opMulAssignS"), &Vector4::operator *=)
.Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opDivAssignS"), &Vector4::operator /=)
.Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opModAssignS"), &Vector4::operator %=)
.Func< Vector4 & (Vector4::*)(void) >(_SC("opPreInc"), &Vector4::operator ++)
.Func< Vector4 & (Vector4::*)(void) >(_SC("opPreDec"), &Vector4::operator --)
.Func< Vector4 (Vector4::*)(int) >(_SC("opPostInc"), &Vector4::operator ++)
.Func< Vector4 (Vector4::*)(int) >(_SC("opPostDec"), &Vector4::operator --)
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opAdd"), &Vector4::operator +)
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opSub"), &Vector4::operator -)
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opMul"), &Vector4::operator *)
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opDiv"), &Vector4::operator /)
.Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opMod"), &Vector4::operator %)
.Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opAddS"), &Vector4::operator +)
.Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opSubS"), &Vector4::operator -)
.Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opMulS"), &Vector4::operator *)
.Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opDivS"), &Vector4::operator /)
.Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opModS"), &Vector4::operator %)
.Func< Vector4 (Vector4::*)(void) const >(_SC("opUnPlus"), &Vector4::operator +)
.Func< Vector4 (Vector4::*)(void) const >(_SC("opUnMinus"), &Vector4::operator -)
.Func< bool (Vector4::*)(const Vector4 &) const >(_SC("opEqual"), &Vector4::operator ==)
.Func< bool (Vector4::*)(const Vector4 &) const >(_SC("opNotEqual"), &Vector4::operator !=)
.Func< bool (Vector4::*)(const Vector4 &) const >(_SC("opLessThan"), &Vector4::operator <)
.Func< bool (Vector4::*)(const Vector4 &) const >(_SC("opGreaterThan"), &Vector4::operator >)
.Func< bool (Vector4::*)(const Vector4 &) const >(_SC("opLessEqual"), &Vector4::operator <=)
.Func< bool (Vector4::*)(const Vector4 &) const >(_SC("opGreaterEqual"), &Vector4::operator >=)
);
}