mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2025-07-22 16:57:12 +02:00
Untested update to the new plugin API.
Various other changes to the plugin as well.
This commit is contained in:
@@ -22,7 +22,7 @@ SQChar Vector3::Delim = ',';
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// ------------------------------------------------------------------------------------------------
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SQInteger Vector3::Typename(HSQUIRRELVM vm)
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{
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static SQChar name[] = _SC("Vector3");
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static const SQChar name[] = _SC("Vector3");
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sq_pushstring(vm, name, sizeof(name));
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return 1;
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}
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@@ -108,9 +108,9 @@ Vector3 & Vector3::operator /= (const Vector3 & v)
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Vector3 & Vector3::operator %= (const Vector3 & v)
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{
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x = fmod(x, v.x);
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y = fmod(y, v.y);
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z = fmod(z, v.z);
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x = std::fmod(x, v.x);
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y = std::fmod(y, v.y);
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z = std::fmod(z, v.z);
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return *this;
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}
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@@ -149,9 +149,9 @@ Vector3 & Vector3::operator /= (Value s)
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Vector3 & Vector3::operator %= (Value s)
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{
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x = fmod(x, s);
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y = fmod(y, s);
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z = fmod(z, s);
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x = std::fmod(x, s);
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y = std::fmod(y, s);
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z = std::fmod(z, s);
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return *this;
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}
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@@ -214,7 +214,7 @@ Vector3 Vector3::operator / (const Vector3 & v) const
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Vector3 Vector3::operator % (const Vector3 & v) const
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{
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return Vector3(fmod(x, v.x), fmod(y, v.y), fmod(z, v.z));
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return Vector3(std::fmod(x, v.x), std::fmod(y, v.y), std::fmod(z, v.z));
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}
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// ------------------------------------------------------------------------------------------------
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@@ -240,13 +240,13 @@ Vector3 Vector3::operator / (Value s) const
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Vector3 Vector3::operator % (Value s) const
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{
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return Vector3(fmod(x, s), fmod(y, s), fmod(z, s));
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return Vector3(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s));
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}
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::operator + () const
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{
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return Vector3(fabs(x), fabs(y), fabs(z));
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return Vector3(std::fabs(x), std::fabs(y), std::fabs(z));
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}
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Vector3 Vector3::operator - () const
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@@ -289,11 +289,17 @@ bool Vector3::operator >= (const Vector3 & v) const
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Int32 Vector3::Cmp(const Vector3 & o) const
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{
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if (*this == o)
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{
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return 0;
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}
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else if (*this > o)
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{
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return 1;
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}
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else
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{
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return -1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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@@ -342,7 +348,7 @@ void Vector3::Set(const Quaternion & q)
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// ------------------------------------------------------------------------------------------------
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void Vector3::Set(CSStr values, SQChar delim)
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{
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Set(GetVector3(values, delim));
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Set(Vector3::Get(values, delim));
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}
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// ------------------------------------------------------------------------------------------------
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@@ -356,7 +362,9 @@ void Vector3::Generate()
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void Vector3::Generate(Value min, Value max)
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{
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if (EpsLt(max, min))
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{
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STHROWF("max value is lower than min value");
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}
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x = GetRandomFloat32(min, max);
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y = GetRandomFloat32(min, max);
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@@ -366,7 +374,9 @@ void Vector3::Generate(Value min, Value max)
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void Vector3::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax)
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{
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if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin))
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{
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STHROWF("max value is lower than min value");
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}
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x = GetRandomFloat32(xmin, xmax);
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y = GetRandomFloat32(ymin, ymax);
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@@ -376,17 +386,17 @@ void Vector3::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmi
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// ------------------------------------------------------------------------------------------------
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Vector3 Vector3::Abs() const
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{
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return Vector3(fabs(x), fabs(y), fabs(z));
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return Vector3(std::fabs(x), std::fabs(y), std::fabs(z));
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & GetVector3(CSStr str)
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const Vector3 & Vector3::Get(CSStr str)
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{
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return GetVector3(str, Vector3::Delim);
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return Vector3::Get(str, Vector3::Delim);
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & GetVector3(CSStr str, SQChar delim)
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const Vector3 & Vector3::Get(CSStr str, SQChar delim)
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{
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// The format specifications that will be used to scan the string
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static SQChar fs[] = _SC(" %f , %f , %f ");
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@@ -402,95 +412,124 @@ const Vector3 & GetVector3(CSStr str, SQChar delim)
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fs[4] = delim;
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fs[9] = delim;
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// Attempt to extract the component values from the specified string
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sscanf(str, &fs[0], &vec.x, &vec.y, &vec.z);
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std::sscanf(str, &fs[0], &vec.x, &vec.y, &vec.z);
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// Return the resulted value
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return vec;
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}
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// ------------------------------------------------------------------------------------------------
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const Vector3 & GetVector3()
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{
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static Vector3 vec;
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vec.Clear();
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return vec;
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}
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const Vector3 & GetVector3(Float32 sv)
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{
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static Vector3 vec;
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vec.Set(sv);
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return vec;
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}
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const Vector3 & GetVector3(Float32 xv, Float32 yv, Float32 zv)
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{
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static Vector3 vec;
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vec.Set(xv, yv, zv);
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return vec;
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}
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const Vector3 & GetVector3(const Vector3 & o)
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{
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static Vector3 vec;
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vec.Set(o);
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return vec;
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}
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// ================================================================================================
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void Register_Vector3(HSQUIRRELVM vm)
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{
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typedef Vector3::Value Val;
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RootTable(vm).Bind(_SC("Vector3"), Class< Vector3 >(vm, _SC("Vector3"))
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/* Constructors */
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// Constructors
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.Ctor()
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.Ctor< Val >()
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.Ctor< Val, Val, Val >()
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/* Static Members */
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// Static Members
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.SetStaticValue(_SC("Delim"), &Vector3::Delim)
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/* Member Variables */
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.Var(_SC("x"), &Vector3::x)
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.Var(_SC("y"), &Vector3::y)
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.Var(_SC("z"), &Vector3::z)
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/* Properties */
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.Prop(_SC("abs"), &Vector3::Abs)
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/* Core Metamethods */
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// Member Variables
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.Var(_SC("X"), &Vector3::x)
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.Var(_SC("Y"), &Vector3::y)
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.Var(_SC("Z"), &Vector3::z)
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// Properties
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.Prop(_SC("Abs"), &Vector3::Abs)
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// Core Metamethods
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.Func(_SC("_tostring"), &Vector3::ToString)
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.SquirrelFunc(_SC("_typename"), &Vector3::Typename)
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.Func(_SC("_cmp"), &Vector3::Cmp)
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/* Metamethods */
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_add"), &Vector3::operator +)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_sub"), &Vector3::operator -)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_mul"), &Vector3::operator *)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_div"), &Vector3::operator /)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("_modulo"), &Vector3::operator %)
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.Func<Vector3 (Vector3::*)(void) const>(_SC("_unm"), &Vector3::operator -)
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/* Setters */
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.Overload<void (Vector3::*)(Val)>(_SC("Set"), &Vector3::Set)
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.Overload<void (Vector3::*)(Val, Val, Val)>(_SC("Set"), &Vector3::Set)
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.Overload<void (Vector3::*)(const Vector3 &)>(_SC("SetVec3"), &Vector3::Set)
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.Overload<void (Vector3::*)(const Vector4 &)>(_SC("SetVec4"), &Vector3::Set)
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.Overload<void (Vector3::*)(const Quaternion &)>(_SC("SetQuat"), &Vector3::Set)
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.Overload<void (Vector3::*)(CSStr, SQChar)>(_SC("SetStr"), &Vector3::Set)
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/* Random Generators */
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.Overload<void (Vector3::*)(void)>(_SC("Generate"), &Vector3::Generate)
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.Overload<void (Vector3::*)(Val, Val)>(_SC("Generate"), &Vector3::Generate)
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.Overload<void (Vector3::*)(Val, Val, Val, Val, Val, Val)>(_SC("Generate"), &Vector3::Generate)
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/* Utility Methods */
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// Metamethods
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_add"), &Vector3::operator +)
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_sub"), &Vector3::operator -)
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_mul"), &Vector3::operator *)
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_div"), &Vector3::operator /)
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("_modulo"), &Vector3::operator %)
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.Func< Vector3 (Vector3::*)(void) const >(_SC("_unm"), &Vector3::operator -)
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// Setters
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.Overload< void (Vector3::*)(Val) >(_SC("Set"), &Vector3::Set)
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.Overload< void (Vector3::*)(Val, Val, Val) >(_SC("Set"), &Vector3::Set)
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.Overload< void (Vector3::*)(const Vector3 &) >(_SC("SetVec3"), &Vector3::Set)
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.Overload< void (Vector3::*)(const Vector4 &) >(_SC("SetVec4"), &Vector3::Set)
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.Overload< void (Vector3::*)(const Quaternion &) >(_SC("SetQuat"), &Vector3::Set)
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.Overload< void (Vector3::*)(CSStr, SQChar) >(_SC("SetStr"), &Vector3::Set)
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// Random Generators
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.Overload< void (Vector3::*)(void) >(_SC("Generate"), &Vector3::Generate)
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.Overload< void (Vector3::*)(Val, Val) >(_SC("Generate"), &Vector3::Generate)
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.Overload< void (Vector3::*)(Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Vector3::Generate)
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// Utility Methods
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.Func(_SC("Clear"), &Vector3::Clear)
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/* Operator Exposure */
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opAddAssign"), &Vector3::operator +=)
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opSubAssign"), &Vector3::operator -=)
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opMulAssign"), &Vector3::operator *=)
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opDivAssign"), &Vector3::operator /=)
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.Func<Vector3 & (Vector3::*)(const Vector3 &)>(_SC("opModAssign"), &Vector3::operator %=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opAddAssignS"), &Vector3::operator +=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opSubAssignS"), &Vector3::operator -=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opMulAssignS"), &Vector3::operator *=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opDivAssignS"), &Vector3::operator /=)
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.Func<Vector3 & (Vector3::*)(Vector3::Value)>(_SC("opModAssignS"), &Vector3::operator %=)
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.Func<Vector3 & (Vector3::*)(void)>(_SC("opPreInc"), &Vector3::operator ++)
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.Func<Vector3 & (Vector3::*)(void)>(_SC("opPreDec"), &Vector3::operator --)
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.Func<Vector3 (Vector3::*)(int)>(_SC("opPostInc"), &Vector3::operator ++)
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.Func<Vector3 (Vector3::*)(int)>(_SC("opPostDec"), &Vector3::operator --)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opAdd"), &Vector3::operator +)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opSub"), &Vector3::operator -)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opMul"), &Vector3::operator *)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opDiv"), &Vector3::operator /)
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.Func<Vector3 (Vector3::*)(const Vector3 &) const>(_SC("opMod"), &Vector3::operator %)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opAddS"), &Vector3::operator +)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opSubS"), &Vector3::operator -)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opMulS"), &Vector3::operator *)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opDivS"), &Vector3::operator /)
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.Func<Vector3 (Vector3::*)(Vector3::Value) const>(_SC("opModS"), &Vector3::operator %)
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.Func<Vector3 (Vector3::*)(void) const>(_SC("opUnPlus"), &Vector3::operator +)
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.Func<Vector3 (Vector3::*)(void) const>(_SC("opUnMinus"), &Vector3::operator -)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opEqual"), &Vector3::operator ==)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opNotEqual"), &Vector3::operator !=)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opLessThan"), &Vector3::operator <)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opGreaterThan"), &Vector3::operator >)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opLessEqual"), &Vector3::operator <=)
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.Func<bool (Vector3::*)(const Vector3 &) const>(_SC("opGreaterEqual"), &Vector3::operator >=)
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// Static Overloads
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.StaticOverload< const Vector3 & (*)(CSStr) >(_SC("FromStr"), &GetVector3)
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.StaticOverload< const Vector3 & (*)(CSStr, SQChar) >(_SC("FromStr"), &GetVector3)
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.StaticOverload< const Vector3 & (*)(CSStr) >(_SC("FromStr"), &Vector3::Get)
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.StaticOverload< const Vector3 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector3::Get)
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// Operator Exposure
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.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opAddAssign"), &Vector3::operator +=)
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.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opSubAssign"), &Vector3::operator -=)
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.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opMulAssign"), &Vector3::operator *=)
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.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opDivAssign"), &Vector3::operator /=)
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.Func< Vector3 & (Vector3::*)(const Vector3 &) >(_SC("opModAssign"), &Vector3::operator %=)
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.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opAddAssignS"), &Vector3::operator +=)
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.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opSubAssignS"), &Vector3::operator -=)
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.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opMulAssignS"), &Vector3::operator *=)
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.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opDivAssignS"), &Vector3::operator /=)
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.Func< Vector3 & (Vector3::*)(Vector3::Value) >(_SC("opModAssignS"), &Vector3::operator %=)
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.Func< Vector3 & (Vector3::*)(void) >(_SC("opPreInc"), &Vector3::operator ++)
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.Func< Vector3 & (Vector3::*)(void) >(_SC("opPreDec"), &Vector3::operator --)
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.Func< Vector3 (Vector3::*)(int) >(_SC("opPostInc"), &Vector3::operator ++)
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.Func< Vector3 (Vector3::*)(int) >(_SC("opPostDec"), &Vector3::operator --)
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opAdd"), &Vector3::operator +)
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opSub"), &Vector3::operator -)
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opMul"), &Vector3::operator *)
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opDiv"), &Vector3::operator /)
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.Func< Vector3 (Vector3::*)(const Vector3 &) const >(_SC("opMod"), &Vector3::operator %)
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.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opAddS"), &Vector3::operator +)
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.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opSubS"), &Vector3::operator -)
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.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opMulS"), &Vector3::operator *)
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.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opDivS"), &Vector3::operator /)
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.Func< Vector3 (Vector3::*)(Vector3::Value) const >(_SC("opModS"), &Vector3::operator %)
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.Func< Vector3 (Vector3::*)(void) const >(_SC("opUnPlus"), &Vector3::operator +)
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.Func< Vector3 (Vector3::*)(void) const >(_SC("opUnMinus"), &Vector3::operator -)
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.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opEqual"), &Vector3::operator ==)
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.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opNotEqual"), &Vector3::operator !=)
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.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opLessThan"), &Vector3::operator <)
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.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opGreaterThan"), &Vector3::operator >)
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.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opLessEqual"), &Vector3::operator <=)
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.Func< bool (Vector3::*)(const Vector3 &) const >(_SC("opGreaterEqual"), &Vector3::operator >=)
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);
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}
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