mirror of
https://github.com/VCMP-SqMod/SqMod.git
synced 2024-11-08 00:37:15 +01:00
Discard previous approach.
Left incomplete untill further notice.
This commit is contained in:
parent
076da5fe02
commit
f0779f57cb
@ -17,309 +17,189 @@ static constexpr size_t BAD_POS = ~static_cast< size_t >(0);
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// ------------------------------------------------------------------------------------------------
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PvManagers PvManager::s_Managers;
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// ------------------------------------------------------------------------------------------------
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PvManager & PvUnit::GetManager() const
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/* ------------------------------------------------------------------------------------------------
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* Privilege unit wrapper.
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*/
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class PvUnitWrap
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{
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return m_Class->GetManager(); // Classes must always have a manager!
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}
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// ------------------------------------------------------------------------------------------------
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PvClass & PvUnit::GetClass() const
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private:
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/* --------------------------------------------------------------------------------------------
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*
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*/
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PvUnit::Ref mInst;
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public:
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvUnitWrap(SQInteger id, PvClass * cls)
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{
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return *m_Class; // Units must always have a class!
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}
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// ------------------------------------------------------------------------------------------------
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void PvUnit::SetClass(PvClass & cls)
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{
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cls.AddUnit(*this);
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}
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// ------------------------------------------------------------------------------------------------
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bool PvUnit::Can(const PvEntry & entry) const
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{
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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bool PvUnit::Can(const PvEntry & entry, const PvUnit & unit) const
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{
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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PvUnit * PvClass::GetUnitByID(SQInteger id) const
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvUnitWrap(SQInteger id, StackStrF && tag, PvClass * cls)
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{
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// Locate the requested unit
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for (const auto & e : m_Units)
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{
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if (e.first == id)
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{
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return e.second;
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}
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}
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// No such unit
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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PvUnit * PvClass::GetUnitByTag(StackStrF & name) const
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/* -------------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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PvUnitWrap(const PvUnitWrap & o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~PvUnitWrap();
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/* -------------------------------------------------------------------------------------------
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* Copy assignment operator (disabled).
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*/
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PvUnitWrap & operator = (const PvUnitWrap & o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Release all script resources. Recursively forward request.
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*/
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void Release()
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{
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// Retrieve the hash
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auto hash = name.HashIt();
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// Locate the requested unit
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for (const auto & e : m_Units)
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{
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// Does the string hash match?
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if (e.second->GetTagW().GetHash() == hash &&
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// Check if the whole string matches as well
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strncmp(name.mPtr, e.second->GetTagW().mPtr,
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std::min(name.mLen, e.second->GetTagW().mLen)) == 0)
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{
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return e.second; // This is what we're looking for
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}
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}
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// No such unit
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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LightObj PvClass::CreateUnit(SQInteger id, StackStrF & name)
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};
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/* ------------------------------------------------------------------------------------------------
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* Privilege class wrapper.
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*/
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class PvClassWrap
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{
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friend class PvManager;
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private:
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/* --------------------------------------------------------------------------------------------
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*
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*/
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PvClass::Ref mInst;
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public:
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvClassWrap(SQInteger id, PvManager * mgr)
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{
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return m_Manager->CreateUnitImpl(id, *this, name).second;
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}
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// ------------------------------------------------------------------------------------------------
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void PvClass::AddUnit(PvUnit & unit)
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvClassWrap(SQInteger id, StackStrF && tag, PvManager * mgr)
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{
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// Is this unit already of this class?
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if (&unit.GetClass() == this)
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{
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return; // Nothing to change!
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}
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// Remove it from current class
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unit.GetClass().UnlistUnit(unit);
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// Enlist it with us
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EnlistUnit(unit);
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// Who's your daddy now!
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unit.m_Class = this;
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}
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// ------------------------------------------------------------------------------------------------
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bool PvClass::EnlistUnit(PvUnit & unit)
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/* -------------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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PvClassWrap(const PvClassWrap & o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Move constructor (disabled).
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*/
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PvClassWrap(PvClassWrap && o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~PvClassWrap();
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/* -------------------------------------------------------------------------------------------
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* Copy assignment operator (disabled).
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*/
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PvClassWrap & operator = (const PvClassWrap & o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Move assignment operator (disabled).
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*/
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PvClassWrap & operator = (PvClassWrap && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Release all script resources. Recursively forward request.
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*/
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void Release()
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{
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// Does it exist already?
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for (const auto & e : m_Units)
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{
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if (e.first == unit.GetID())
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{
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return false; // Already enlisted here!
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}
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}
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// Enlist it now
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m_Units.emplace_back(unit.GetID(), &unit);
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// Enlisted now
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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bool PvClass::UnlistUnit(PvUnit & unit)
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};
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/* ------------------------------------------------------------------------------------------------
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* Privilege entry wrapper.
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*/
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class PvEntryWrap
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{
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// Locate the entry in our list
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auto it = std::find_if(m_Units.cbegin(), m_Units.cend(),
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[=, id = unit.GetID()](PvUnitList::const_reference e) -> bool {
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return e.first == id;
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});
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// Is this unit enlisted here?
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if (it == m_Units.end())
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friend class PvManager;
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private:
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/* --------------------------------------------------------------------------------------------
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*
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*/
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PvEntry::Ref mInst;
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public:
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvEntryWrap(SQInteger id, PvManager * mgr)
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{
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return false; // Not enlisted here!
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}
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// Remove the unit from out container
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m_Units.erase(it);
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// Unlisted now
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return true;
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}
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// ------------------------------------------------------------------------------------------------
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/* -------------------------------------------------------------------------------------------
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* Default constructor.
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*/
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PvEntryWrap(SQInteger id, StackStrF && tag, PvManager * mgr)
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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PvEntry * PvManager::GetEntryByID(SQInteger id) const
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{
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// Locate the requested entry
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for (const auto & e : m_Entries)
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{
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if (e.first == id)
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{
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return e.second;
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}
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}
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// No such entry
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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PvEntry * PvManager::GetEntryByTag(StackStrF & name) const
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{
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// Retrieve the hash
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auto hash = name.HashIt();
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// Locate the requested entry
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for (const auto & e : m_Entries)
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{
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// Does the string hash match?
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if (e.second->GetTagW().GetHash() == hash &&
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// Check if the whole string matches as well
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strncmp(name.mPtr, e.second->GetTagW().mPtr,
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std::min(name.mLen, e.second->GetTagW().mLen)) == 0)
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{
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return e.second; // This is what we're looking for
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}
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}
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// No such entry
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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LightObj PvManager::CreateEntry(SQInteger id, StackStrF & name)
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{
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// See if this entry exists already
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PvEntry * e = GetEntryByID(id);
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// Return existing entry if already exists
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if (e != nullptr)
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{
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return LightObj(e);
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}
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// Create an entry instance
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LightObj o(DeleteGuard< PvEntry >(new PvEntry(id, std::move(name), this)));
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// Get a pointer to the new instance
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e = o.CastI< PvEntry >();
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// Append the new entry
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m_Entries.emplace_back(id, e);
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// Return the resulted object
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return o;
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}
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// ------------------------------------------------------------------------------------------------
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PvClass *PvManager::GetClassByID(SQInteger id) const
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/* -------------------------------------------------------------------------------------------
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* Copy constructor (disabled).
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*/
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PvEntryWrap(const PvEntryWrap & o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Move constructor (disabled).
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*/
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PvEntryWrap(PvEntryWrap && o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Destructor.
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*/
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~PvEntryWrap();
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/* -------------------------------------------------------------------------------------------
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* Copy assignment operator (disabled).
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*/
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PvEntryWrap & operator = (const PvEntryWrap & o) = delete;
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/* -------------------------------------------------------------------------------------------
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* Move assignment operator (disabled).
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*/
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PvEntryWrap & operator = (PvEntryWrap && o) = delete;
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/* --------------------------------------------------------------------------------------------
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* Release all script resources. Recursively forward request.
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*/
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void Release()
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{
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// Locate the requested class
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for (const auto & e : m_Classes)
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{
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if (e.first == id)
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{
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return e.second;
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}
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}
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// No such class
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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PvClass * PvManager::GetClassByTag(StackStrF & name) const
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{
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// Retrieve the hash
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auto hash = name.HashIt();
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// Locate the requested class
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for (const auto & e : m_Classes)
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{
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// Does the string hash match?
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if (e.second->GetTagW().GetHash() == hash &&
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// Check if the whole string matches as well
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strncmp(name.mPtr, e.second->GetTagW().mPtr,
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std::min(name.mLen, e.second->GetTagW().mLen)) == 0)
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{
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return e.second; // This is what we're looking for
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}
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}
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// No such class
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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LightObj PvManager::CreateClass(SQInteger id, StackStrF & name)
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{
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// See if this class exists already
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PvClass * e = GetClassByID(id);
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// Return existing class if already exists
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if (e != nullptr)
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{
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return LightObj(e);
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}
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// Create an class instance
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LightObj o(DeleteGuard< PvClass >(new PvClass(id, std::move(name), this)));
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// Get a pointer to the new instance
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e = o.CastI< PvClass >();
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// Append the new class
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m_Classes.emplace_back(id, e);
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// Return the resulted object
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return o;
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}
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// ------------------------------------------------------------------------------------------------
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PvUnit * PvManager::GetUnitByID(SQInteger id) const
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{
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// Locate the requested unit
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for (const auto & e : m_Units)
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{
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if (e.first == id)
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{
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return e.second;
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}
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}
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// No such unit
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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PvUnit * PvManager::GetUnitByTag(StackStrF & name) const
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{
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// Retrieve the hash
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auto hash = name.HashIt();
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// Locate the requested unit
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for (const auto & e : m_Units)
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{
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// Does the string hash match?
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if (e.second->GetTagW().GetHash() == hash &&
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// Check if the whole string matches as well
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strncmp(name.mPtr, e.second->GetTagW().mPtr,
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std::min(name.mLen, e.second->GetTagW().mLen)) == 0)
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{
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return e.second; // This is what we're looking for
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}
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}
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// No such unit
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return nullptr;
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}
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// ------------------------------------------------------------------------------------------------
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LightObj PvManager::CreateUnit(SQInteger id, PvClass & cls, StackStrF & name)
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{
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// Return the resulted object
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return CreateUnitImpl(id, cls, name).second;
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}
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// ------------------------------------------------------------------------------------------------
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std::pair< PvUnit *, LightObj > PvManager::CreateUnitImpl(SQInteger id, PvClass & cls, StackStrF & name)
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{
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// See if this unit exists already
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PvUnit * unit = GetUnitByID(id);
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// Return existing unit if already exists
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if (unit != nullptr)
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{
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// Return the existing unit
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return std::make_pair(unit, LightObj{unit});
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}
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// Create a unit instance
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LightObj o{DeleteGuard< PvUnit >(new PvUnit(id, std::move(name), &cls))};
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// Grab the pointer from the object
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unit = o.CastI< PvUnit >();
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// Enlist the new unit with this manager
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m_Units.emplace_back(id, unit);
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// Enlist the new unit on the specified class
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cls.EnlistUnit(*unit);
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// Return the created unit
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return std::make_pair(unit, std::move(o));
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}
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// ------------------------------------------------------------------------------------------------
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};
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// ------------------------------------------------------------------------------------------------
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void TerminatePrivileges()
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@ -331,7 +211,7 @@ void TerminatePrivileges()
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void Register_Privilege(HSQUIRRELVM vm)
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{
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Table pns(vm);
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/*
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pns.Bind(_SC("Unit"),
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Class< PvUnit, NoConstructor< PvUnit > >(vm, UnitTn::Str)
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// Meta-methods
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@ -407,8 +287,8 @@ void Register_Privilege(HSQUIRRELVM vm)
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.CbFunc(_SC("OnGained"), &PvEntry::SetOnGained)
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// Raw functions
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);
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pns.Bind(_SC("Manager"),
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*/
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/* pns.Bind(_SC("Manager"),
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Class< PvManager, NoCopy< PvManager > >(vm, ManagerTn::Str)
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// Constructors
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.Ctor()
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@ -422,30 +302,12 @@ void Register_Privilege(HSQUIRRELVM vm)
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// Core Methods
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.FmtFunc(_SC("SetTag"), &PvManager::ApplyTag)
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// Member Methods
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.Func(_SC("GetEntry"), &PvManager::GetEntryByID)
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.Func(_SC("GetEntryByID"), &PvManager::GetEntryByID)
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.Func(_SC("HaveEntryWithID"), &PvManager::HaveEntryWithID)
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.FmtFunc(_SC("GetEntryByTag"), &PvManager::GetEntryByTag)
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.FmtFunc(_SC("HaveEntryWithTag"), &PvManager::HaveEntryWithTag)
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.FmtFunc(_SC("CreateEntry"), &PvManager::CreateEntry)
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.Func(_SC("GetClass"), &PvManager::GetClassByID)
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.Func(_SC("GetClassByID"), &PvManager::GetClassByID)
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.Func(_SC("HaveClassWithID"), &PvManager::HaveClassWithID)
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.FmtFunc(_SC("GetClassByTag"), &PvManager::GetClassByTag)
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.FmtFunc(_SC("HaveClassWithTag"), &PvManager::HaveClassWithTag)
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.FmtFunc(_SC("CreateClass"), &PvManager::CreateClass)
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.Func(_SC("GetUnit"), &PvManager::GetUnitByID)
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.Func(_SC("GetUnitByID"), &PvManager::GetUnitByID)
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.Func(_SC("HaveUnitWithID"), &PvManager::HaveUnitWithID)
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.FmtFunc(_SC("GetUnitByTag"), &PvManager::GetUnitByTag)
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.FmtFunc(_SC("HaveUnitWithTag"), &PvManager::HaveUnitWithTag)
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.FmtFunc(_SC("CreateUnit"), &PvManager::CreateUnit)
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.CbFunc(_SC("OnQuery"), &PvManager::SetOnQuery)
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.CbFunc(_SC("OnLost"), &PvManager::SetOnLost)
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.CbFunc(_SC("OnGained"), &PvManager::SetOnGained)
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// Raw functions
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);
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*/
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RootTable(vm).Bind(_SC("SqPrivilege"), pns);
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}
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