1
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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2024-11-08 00:37:15 +01:00

Prepared the base types for documentation.

This commit is contained in:
Sandu Liviu Catalin 2015-11-01 10:55:47 +02:00
parent acb0512d43
commit ea1688bc35
12 changed files with 3336 additions and 335 deletions

View File

@ -13,102 +13,340 @@ namespace SqMod {
*/
struct AABB
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef SQFloat Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const AABB NIL;
static const AABB MIN;
static const AABB MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 min, max;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB();
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(Value x, Value y, Value z);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(const Vector3 & b);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(const Vector3 & vmin, const Vector3 & vmax);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(const Vector4 & b);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(const Vector4 & vmin, const Vector4 & vmax);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(const AABB & b);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB(AABB && b);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~AABB();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator = (const AABB & b);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator = (AABB && b);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator = (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator = (const Vector4 & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator += (const AABB & b);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator -= (const AABB & b);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator *= (const AABB & b);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator /= (const AABB & b);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator %= (const AABB & b);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator %= (Value s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator + (const AABB & b) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator - (const AABB & b) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator * (const AABB & b) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator / (const AABB & b) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator % (const AABB & b) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator % (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const AABB & b) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const AABB & b) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const AABB & b) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const AABB & b) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const AABB & b) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const AABB & b) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const AABB & b) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value xmin, Value ymin, Value zmin, Value xmax, Value ymax, Value zmax);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const AABB & b);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & nmin, const Vector3 & nmax);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector4 & nmin, const Vector4 & nmax);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
void Clear() { min.Clear(); max.Clear(); }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
min.Clear();
max.Clear();
}
/* --------------------------------------------------------------------------------------------
* ...
*/
AABB Abs() const;
};

View File

@ -13,108 +13,375 @@ namespace SqMod {
*/
struct Circle
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef SQFloat Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Circle NIL;
static const Circle MIN;
static const Circle MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f pos;
Value rad;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle();
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle(Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle(const Vector2f & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle(const Vector2f & p, Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle(Value x, Value y, Value r);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle(const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle(Circle && c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Circle();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator = (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator = (Circle && c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator = (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator = (const Vector2f & p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator += (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator -= (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator *= (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator /= (const Circle & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator %= (const Circle & c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator += (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator -= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator *= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator /= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator %= (Value r);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator += (const Vector2f & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator -= (const Vector2f & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator *= (const Vector2f & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator /= (const Vector2f & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator %= (const Vector2f & p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator + (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator - (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator * (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator / (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator % (const Circle & c) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator + (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator - (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator * (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator / (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator % (Value r) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator + (const Vector2f & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator - (const Vector2f & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator * (const Vector2f & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator / (const Vector2f & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator % (const Vector2f & p) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Circle & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Circle & c) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Circle & c) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Circle & nc);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2f & np);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2f & np, Value nr);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nr);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max, bool r);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value rmin, Value rmax);
// --------------------------------------------------------------------------------------------
void Clear() { pos.Clear(); rad = 0.0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
pos.Clear(); rad = 0.0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Circle Abs() const;
};

View File

@ -12,131 +12,464 @@ namespace SqMod {
*/
struct Color3
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef Uint8 Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Color3 NIL;
static const Color3 MIN;
static const Color3 MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Value r, g, b;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3();
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3(Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3(Value r, Value g, Value b);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3(const Color4 & c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3(const SQChar * name);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3(const SQChar * str, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3(const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3(Color3 && c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Color3();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator = (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator = (Color3 && c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator = (const SQChar * name);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator = (const Color4 & c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator += (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator -= (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator *= (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator /= (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator %= (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator &= (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator |= (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator ^= (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator <<= (const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator >>= (const Color3 & c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator %= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator &= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator |= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator ^= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator <<= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator >>= (Value s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator + (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator - (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator * (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator / (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator % (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator & (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator | (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator ^ (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator << (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator >> (const Color3 & c) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator % (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator & (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator | (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator ^ (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator << (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator >> (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color3 operator ~ () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Color3 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Color3 & c) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Color3 & c) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nr, Value ng, Value nb);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Color3 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Color4 & c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * str, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetCol(const SQChar * name);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQUint32 GetRGB() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetRGB(SQUint32 p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQUint32 GetRGBA() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetRGBA(SQUint32 p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQUint32 GetARGB() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetARGB(SQUint32 p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax);
// --------------------------------------------------------------------------------------------
void Clear() { r = 0, g = 0, b = 0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
r = 0, g = 0, b = 0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void Random();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Inverse();
};

View File

@ -12,133 +12,474 @@ namespace SqMod {
*/
struct Color4
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef Uint8 Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Color4 NIL;
static const Color4 MIN;
static const Color4 MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Value r, g, b, a;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4();
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4(Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4(Value r, Value g, Value b);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4(Value r, Value g, Value b, Value a);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4(const Color3 & c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4(const SQChar * name);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4(const SQChar * str, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4(const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4(Color4 && c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Color4();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator = (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator = (Color4 && c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator = (const SQChar * name);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator = (const Color3 & c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator += (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator -= (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator *= (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator /= (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator %= (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator &= (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator |= (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator ^= (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator <<= (const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator >>= (const Color4 & c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator %= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator &= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator |= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator ^= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator <<= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator >>= (Value s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator + (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator - (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator * (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator / (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator % (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator & (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator | (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator ^ (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator << (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator >> (const Color4 & c) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator % (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator & (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator | (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator ^ (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator << (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator >> (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Color4 operator ~ () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Color4 & c) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Color4 & c) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Color4 & c) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nr, Value ng, Value nb);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nr, Value ng, Value nb, Value na);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Color4 & c);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Color3 & c);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * name, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetCol(const SQChar * name);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQUint32 GetRGB() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetRGB(SQUint32 p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQUint32 GetRGBA() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetRGBA(SQUint32 p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQUint32 GetARGB() const;
/* --------------------------------------------------------------------------------------------
* ...
*/
void SetARGB(SQUint32 p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value rmin, Value rmax, Value gmin, Value gmax, Value bmin, Value bmax, Value amin, Value amax);
// --------------------------------------------------------------------------------------------
void Clear() { r = 0, g = 0, b = 0, a = 0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
r = 0, g = 0, b = 0, a = 0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
void Random();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Inverse();
};

View File

@ -12,99 +12,334 @@ namespace SqMod {
*/
struct Quaternion
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef SQFloat Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Quaternion NIL;
static const Quaternion MIN;
static const Quaternion MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Value x, y, z, w;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion();
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion(Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion(Value xv, Value yv, Value zv);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion(Value xv, Value yv, Value zv, Value wv);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion(const Vector4 & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion(const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion(Quaternion && q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Quaternion();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator = (const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator = (Quaternion && q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator = (const Vector3 & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator = (const Vector4 & q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator += (const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator -= (const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator *= (const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator /= (const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator %= (const Quaternion & q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator %= (Value s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator + (const Quaternion & q) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator - (const Quaternion & q) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator * (const Quaternion & q) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator / (const Quaternion & q) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator % (const Quaternion & q) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator % (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Quaternion & q) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Quaternion & q) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Quaternion & q) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Quaternion & q) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Quaternion & q) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Quaternion & q) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Quaternion & q) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz, Value nw);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Quaternion & q);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector4 & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax);
// --------------------------------------------------------------------------------------------
void Clear() { x = 0.0, y = 0.0, z = 0.0, w = 0.0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
x = 0.0, y = 0.0, z = 0.0, w = 0.0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Quaternion Abs() const;
};

View File

@ -21,7 +21,9 @@ namespace SqMod {
#undef PI
#endif
// ------------------------------------------------------------------------------------------------
/* ------------------------------------------------------------------------------------------------
* ...
*/
const Float32 PI = 3.14159265359f;
const Float32 RECIPROCAL_PI = 1.0f/PI;
const Float32 HALF_PI = PI/2.0f;
@ -31,11 +33,15 @@ const Float32 HALF_PI = PI/2.0f;
#undef PI64
#endif
// ------------------------------------------------------------------------------------------------
/* ------------------------------------------------------------------------------------------------
* ...
*/
const Float64 PI64 = 3.1415926535897932384626433832795028841971693993751;
const Float64 RECIPROCAL_PI64 = 1.0/PI64;
// ------------------------------------------------------------------------------------------------
/* ------------------------------------------------------------------------------------------------
* ...
*/
const Float32 DEGTORAD = PI / 180.0f;
const Float32 RADTODEG = 180.0f / PI;
const Float64 DEGTORAD64 = PI64 / 180.0;

View File

@ -13,108 +13,375 @@ namespace SqMod {
*/
struct Sphere
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef SQFloat Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Sphere NIL;
static const Sphere MIN;
static const Sphere MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 pos;
Value rad;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere();
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere(Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere(const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere(const Vector3 & p, Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere(Value x, Value y, Value z, Value r);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere(const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere(Sphere && s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Sphere();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator = (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator = (Sphere && s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator = (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator = (const Vector3 & p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator += (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator -= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator *= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator /= (const Sphere & s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator %= (const Sphere & s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator += (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator -= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator *= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator /= (Value r);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator %= (Value r);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator += (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator -= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator *= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator /= (const Vector3 & p);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator %= (const Vector3 & p);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator + (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator - (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator * (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator / (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator % (const Sphere & s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator + (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator - (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator * (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator / (Value r) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator % (Value r) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator + (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator - (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator * (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator / (const Vector3 & p) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator % (const Vector3 & p) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Sphere & s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Sphere & s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Sphere & s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nr);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Sphere & ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & np);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & np, Value nr);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz, Value nr);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max, bool r);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value rmin, Value rmax);
// --------------------------------------------------------------------------------------------
void Clear() { pos.Clear(); rad = 0.0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
pos.Clear(); rad = 0.0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Sphere Abs() const;
};

View File

@ -12,98 +12,329 @@ namespace SqMod {
*/
struct Vector2f
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef SQFloat Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Vector2f NIL;
static const Vector2f MIN;
static const Vector2f MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Value x, y;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f(Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f(Value xv, Value yv);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f(const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f(const Vector2u & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f(const Vector2f & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f(Vector2f && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Vector2f();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator = (const Vector2f & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator = (Vector2f && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator = (const SQChar * values);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator = (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator = (const Vector2u & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator += (const Vector2f & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator -= (const Vector2f & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator *= (const Vector2f & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator /= (const Vector2f & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator %= (const Vector2f & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator %= (Value s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator + (const Vector2f & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator - (const Vector2f & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator * (const Vector2f & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator / (const Vector2f & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator % (const Vector2f & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator % (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Vector2f & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Vector2f & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Vector2f & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Vector2f & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Vector2f & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Vector2f & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Vector2f & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2f & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2u & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax);
// --------------------------------------------------------------------------------------------
void Clear() { x = 0.0, y = 0.0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
x = 0.0, y = 0.0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2f Abs() const;
};

View File

@ -12,120 +12,434 @@ namespace SqMod {
*/
struct Vector2i
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef SQInt32 Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Vector2i NIL;
static const Vector2i MIN;
static const Vector2i MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Value x, y;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i(Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i(Value xv, Value yv);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i(const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i(const Vector2f & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i(const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i(Vector2i && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Vector2i();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator = (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator = (Vector2i && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator = (const SQChar * values);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator = (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator = (const Vector2f & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator += (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator -= (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator *= (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator /= (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator %= (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator &= (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator |= (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator ^= (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator <<= (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator >>= (const Vector2i & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator %= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator &= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator |= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator ^= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator <<= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator >>= (Value s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator + (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator - (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator * (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator / (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator % (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator & (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator | (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator ^ (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator << (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator >> (const Vector2i & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator % (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator & (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator | (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator ^ (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator << (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator >> (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i operator ~ () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Vector2i & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Vector2i & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Vector2i & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2f & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax);
// --------------------------------------------------------------------------------------------
void Clear() { x = 0, y = 0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
x = 0, y = 0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2i Abs() const;
};

View File

@ -12,128 +12,434 @@ namespace SqMod {
*/
struct Vector2u
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef SQUnsignedInteger32 Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Vector2u NIL;
static const Vector2u MIN;
static const Vector2u MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Value x, y;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u(Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u(Value xv, Value yv);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u(const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u(const Vector2f & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u(const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u(Vector2u && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Vector2u();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator = (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator = (Vector2u && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator = (const SQChar * values);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator = (const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator = (const Vector2f & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator += (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator -= (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator *= (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator /= (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator %= (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator &= (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator |= (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator ^= (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator <<= (const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator >>= (const Vector2u & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator %= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator &= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator |= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator ^= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator <<= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator >>= (Value s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator + (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator + (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator - (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator - (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator * (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator * (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator / (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator / (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator % (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator % (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator & (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator & (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator | (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator | (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator ^ (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator ^ (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator << (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator << (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator >> (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator >> (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u operator ~ () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Vector2u & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Vector2u & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Vector2u & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2u & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2i & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector2f & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax);
// --------------------------------------------------------------------------------------------
void Clear() { x = 0, y = 0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
x = 0, y = 0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector2u Abs() const;
};

View File

@ -12,97 +12,324 @@ namespace SqMod {
*/
struct Vector3
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef SQFloat Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Vector3 NIL;
static const Vector3 MIN;
static const Vector3 MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Value x, y, z;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3(Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3(Value xv, Value yv, Value zv);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3(const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3(const Quaternion & q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3(const SQChar * values, char delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3(Vector3 && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Vector3();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator = (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator = (Vector3 && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator = (const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator = (const Quaternion & q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator += (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator -= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator *= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator /= (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator %= (const Vector3 & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator %= (Value s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator + (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator - (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator * (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator / (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator % (const Vector3 & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator % (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Vector3 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Vector3 & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Vector3 & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Quaternion & q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * values, char delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax);
// --------------------------------------------------------------------------------------------
void Clear() { x = 0.0, y = 0.0, z = 0.0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
x = 0.0, y = 0.0, z = 0.0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector3 Abs() const;
};

View File

@ -12,99 +12,335 @@ namespace SqMod {
*/
struct Vector4
{
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
typedef SQFloat Value;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static const Vector4 NIL;
static const Vector4 MIN;
static const Vector4 MAX;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
static SQChar Delim;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Value x, y, z, w;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4(Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4(Value xv, Value yv, Value zv);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4(Value xv, Value yv, Value zv, Value wv);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4(const Quaternion & q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4(const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4(Vector4 && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
~Vector4();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator = (const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator = (Vector4 && v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator = (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator = (const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator = (const Quaternion & q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator += (const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator -= (const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator *= (const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator /= (const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator %= (const Vector4 & v);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator += (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator -= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator *= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator /= (Value s);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator %= (Value s);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator ++ ();
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 & operator -- ();
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator ++ (int);
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator -- (int);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator + (const Vector4 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator - (const Vector4 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator * (const Vector4 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator / (const Vector4 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator % (const Vector4 & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator + (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator - (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator * (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator / (Value s) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator % (Value s) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator + () const;
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 operator - () const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator == (const Vector4 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator != (const Vector4 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator < (const Vector4 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator > (const Vector4 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator <= (const Vector4 & v) const;
/* --------------------------------------------------------------------------------------------
* ...
*/
bool operator >= (const Vector4 & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
SQInteger Cmp(const Vector4 & v) const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
const SQChar * ToString() const;
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value ns);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(Value nx, Value ny, Value nz, Value nw);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector4 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Vector3 & v);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const Quaternion & q);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Set(const SQChar * values, SQChar delim);
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate();
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value min, Value max);
/* --------------------------------------------------------------------------------------------
* ...
*/
void Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax);
// --------------------------------------------------------------------------------------------
void Clear() { x = 0.0, y = 0.0, z = 0.0, w = 0.0; }
// --------------------------------------------------------------------------------------------
/* --------------------------------------------------------------------------------------------
* ...
*/
void Clear()
{
x = 0.0, y = 0.0, z = 0.0, w = 0.0;
}
/* --------------------------------------------------------------------------------------------
* ...
*/
Vector4 Abs() const;
};