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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-10-15 07:27:19 +02:00

Implement a new event to receive notifications when a player money has changed.

This commit is contained in:
Sandu Liviu Catalin
2016-08-17 15:55:59 +03:00
parent 16f35cbef6
commit e9b6d9765b
6 changed files with 48 additions and 6 deletions

View File

@@ -649,21 +649,46 @@ Int32 CPlayer::GetMoney() const
}
// ------------------------------------------------------------------------------------------------
void CPlayer::SetMoney(Int32 amount) const
void CPlayer::SetMoney(Int32 amount)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
// Grab the current value for this property
const Int32 current = _Func->GetPlayerMoney(m_ID);
// Don't even bother if it's the same value
if (current == amount)
{
return;
}
// Avoid property unwind from a recursive call
_Func->SetPlayerMoney(m_ID, amount);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PCL_EMIT_PLAYER_MONEY))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_MONEY);
// Now forward the event call
Core::Get().EmitPlayerMoney(m_ID, current, amount);
}
}
// ------------------------------------------------------------------------------------------------
void CPlayer::GiveMoney(Int32 amount) const
void CPlayer::GiveMoney(Int32 amount)
{
// Validate the managed identifier
Validate();
// Perform the requested operation
// Grab the current value for this property
const Int32 current = _Func->GetPlayerMoney(m_ID);
// Avoid property unwind from a recursive call
_Func->GivePlayerMoney(m_ID, amount);
// Avoid infinite recursive event loops
if (!(m_CircularLocks & PCL_EMIT_PLAYER_MONEY))
{
// Prevent this event from triggering while executed
BitGuardU32 bg(m_CircularLocks, PCL_EMIT_PLAYER_MONEY);
// Now forward the event call
Core::Get().EmitPlayerMoney(m_ID, current, current + amount);
}
}
// ------------------------------------------------------------------------------------------------

View File

@@ -18,6 +18,7 @@ enum PlayerCircularLocks
PCL_EMIT_PLAYER_WORLD = (3 << 0),
PCL_EMIT_PLAYER_TEAM = (4 << 0),
PCL_EMIT_PLAYER_SKIN = (5 << 0),
PCL_EMIT_PLAYER_MONEY = (6 << 0),
};
/* ------------------------------------------------------------------------------------------------
@@ -422,12 +423,12 @@ public:
/* --------------------------------------------------------------------------------------------
* Modify the money amount of the managed player entity.
*/
void SetMoney(Int32 amount) const;
void SetMoney(Int32 amount);
/* --------------------------------------------------------------------------------------------
* Give a certain amount of money to the managed player entity.
*/
void GiveMoney(Int32 amount) const;
void GiveMoney(Int32 amount);
/* --------------------------------------------------------------------------------------------
* Retrieve the score of the managed player entity.