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https://github.com/VCMP-SqMod/SqMod.git
synced 2025-04-29 23:57:13 +02:00
Fix the player alpha modification.
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5d0a38cbd9
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@ -768,7 +768,16 @@ Int32 CPlayer::GetAlpha() const
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetAlpha(Int32 alpha, Int32 fade) const
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void CPlayer::SetAlpha(Int32 alpha) const
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{
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetPlayerAlpha(m_ID, alpha, 0);
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}
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// ------------------------------------------------------------------------------------------------
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void CPlayer::SetAlphaEx(Int32 alpha, Int32 fade) const
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{
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{
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// Validate the managed identifier
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// Validate the managed identifier
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Validate();
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Validate();
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@ -2266,6 +2275,7 @@ void Register_CPlayer(HSQUIRRELVM vm)
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.Func(_SC("SetPos"), &CPlayer::SetPositionEx)
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.Func(_SC("SetPos"), &CPlayer::SetPositionEx)
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.Func(_SC("SetPosition"), &CPlayer::SetPositionEx)
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.Func(_SC("SetPosition"), &CPlayer::SetPositionEx)
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.Func(_SC("SetSpeed"), &CPlayer::SetSpeedEx)
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.Func(_SC("SetSpeed"), &CPlayer::SetSpeedEx)
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.Func(_SC("SetAlpha"), &CPlayer::SetAlphaEx)
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.Func(_SC("Disembark"), &CPlayer::Disembark)
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.Func(_SC("Disembark"), &CPlayer::Disembark)
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.Func(_SC("SetWeapon"), &CPlayer::SetWeaponEx)
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.Func(_SC("SetWeapon"), &CPlayer::SetWeaponEx)
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.Func(_SC("GiveWeapon"), &CPlayer::GiveWeapon)
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.Func(_SC("GiveWeapon"), &CPlayer::GiveWeapon)
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@ -518,7 +518,12 @@ public:
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Modify the alpha of the managed player entity.
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* Modify the alpha of the managed player entity.
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*/
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*/
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void SetAlpha(Int32 alpha, Int32 fade) const;
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void SetAlpha(Int32 alpha) const;
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/* --------------------------------------------------------------------------------------------
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* Modify the alpha of the managed player entity.
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*/
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void SetAlphaEx(Int32 alpha, Int32 fade) const;
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/* --------------------------------------------------------------------------------------------
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/* --------------------------------------------------------------------------------------------
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* Retrieve the aim position of the managed player entity.
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* Retrieve the aim position of the managed player entity.
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