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Throw an error if the given player name is invalid.
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@ -274,7 +274,10 @@ void CPlayer::SetName(CSStr name) const
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// Validate the managed identifier
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Validate();
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// Perform the requested operation
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_Func->SetPlayerName(m_ID, name);
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if (_Func->SetPlayerName(m_ID, name) == vcmpErrorInvalidName)
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{
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STHROWF("The specified name is invalid");
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}
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}
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// ------------------------------------------------------------------------------------------------
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