diff --git a/source/Base/Vector4.cpp b/source/Base/Vector4.cpp index c9e603f8..a603a1b2 100644 --- a/source/Base/Vector4.cpp +++ b/source/Base/Vector4.cpp @@ -65,6 +65,7 @@ Vector4 & Vector4::operator = (Value s) return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator = (const Vector3 & v) { x = v.x; @@ -74,6 +75,7 @@ Vector4 & Vector4::operator = (const Vector3 & v) return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator = (const Quaternion & q) { x = q.x; @@ -93,6 +95,7 @@ Vector4 & Vector4::operator += (const Vector4 & v) return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator -= (const Vector4 & v) { x -= v.x; @@ -102,6 +105,7 @@ Vector4 & Vector4::operator -= (const Vector4 & v) return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator *= (const Vector4 & v) { x *= v.x; @@ -111,6 +115,7 @@ Vector4 & Vector4::operator *= (const Vector4 & v) return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator /= (const Vector4 & v) { x /= v.x; @@ -120,6 +125,7 @@ Vector4 & Vector4::operator /= (const Vector4 & v) return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator %= (const Vector4 & v) { x = std::fmod(x, v.x); @@ -139,6 +145,7 @@ Vector4 & Vector4::operator += (Value s) return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator -= (Value s) { x -= s; @@ -148,6 +155,7 @@ Vector4 & Vector4::operator -= (Value s) return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator *= (Value s) { x *= s; @@ -166,6 +174,7 @@ Vector4 & Vector4::operator /= (Value s) return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator %= (Value s) { x = std::fmod(x, s); @@ -185,6 +194,7 @@ Vector4 & Vector4::operator ++ () return *this; } +// ------------------------------------------------------------------------------------------------ Vector4 & Vector4::operator -- () { --x; @@ -205,6 +215,7 @@ Vector4 Vector4::operator ++ (int) return state; } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator -- (int) { Vector4 state(*this); @@ -221,21 +232,25 @@ Vector4 Vector4::operator + (const Vector4 & v) const return Vector4(x + v.x, y + v.y, z + v.z, w + v.w); } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator - (const Vector4 & v) const { return Vector4(x - v.x, y - v.y, z - v.z, w - v.w); } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator * (const Vector4 & v) const { return Vector4(x * v.x, y * v.y, z * v.z, w * v.w); } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator / (const Vector4 & v) const { return Vector4(x / v.x, y / v.y, z / v.z, w / v.w); } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator % (const Vector4 & v) const { return Vector4(std::fmod(x, v.x), std::fmod(y, v.y), std::fmod(z, v.z), std::fmod(w, v.w)); @@ -247,21 +262,25 @@ Vector4 Vector4::operator + (Value s) const return Vector4(x + s, y + s, z + s, w + s); } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator - (Value s) const { return Vector4(x - s, y - s, z - s, w - s); } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator * (Value s) const { return Vector4(x * s, y * s, z * s, w * s); } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator / (Value s) const { return Vector4(x / s, y / s, z / s, w / s); } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator % (Value s) const { return Vector4(std::fmod(x, s), std::fmod(y, s), std::fmod(z, s), std::fmod(w, s)); @@ -273,6 +292,7 @@ Vector4 Vector4::operator + () const return Vector4(std::fabs(x), std::fabs(y), std::fabs(z), std::fabs(w)); } +// ------------------------------------------------------------------------------------------------ Vector4 Vector4::operator - () const { return Vector4(-x, -y, -z, -w); @@ -284,26 +304,31 @@ bool Vector4::operator == (const Vector4 & v) const return EpsEq(x, v.x) && EpsEq(y, v.y) && EpsEq(z, v.z) && EpsEq(w, v.w); } +// ------------------------------------------------------------------------------------------------ bool Vector4::operator != (const Vector4 & v) const { return !EpsEq(x, v.x) && !EpsEq(y, v.y) && !EpsEq(z, v.z) && !EpsEq(w, v.w); } +// ------------------------------------------------------------------------------------------------ bool Vector4::operator < (const Vector4 & v) const { return EpsLt(x, v.x) && EpsLt(y, v.y) && EpsLt(z, v.z) && EpsLt(w, v.w); } +// ------------------------------------------------------------------------------------------------ bool Vector4::operator > (const Vector4 & v) const { return EpsGt(x, v.x) && EpsGt(y, v.y) && EpsGt(z, v.z) && EpsGt(w, v.w); } +// ------------------------------------------------------------------------------------------------ bool Vector4::operator <= (const Vector4 & v) const { return EpsLtEq(x, v.x) && EpsLtEq(y, v.y) && EpsLtEq(z, v.z) && EpsLtEq(w, v.w); } +// ------------------------------------------------------------------------------------------------ bool Vector4::operator >= (const Vector4 & v) const { return EpsGtEq(x, v.x) && EpsGtEq(y, v.y) && EpsGtEq(z, v.z) && EpsGtEq(w, v.w); @@ -333,7 +358,7 @@ CSStr Vector4::ToString() const } // ------------------------------------------------------------------------------------------------ -void Vector4::Set(Value ns) +void Vector4::SetScalar(Value ns) { x = ns; y = ns; @@ -341,14 +366,17 @@ void Vector4::Set(Value ns) w = ns; } -void Vector4::Set(Value nx, Value ny, Value nz) +// ------------------------------------------------------------------------------------------------ +void Vector4::SetVector4(const Vector4 & v) { - x = nx; - y = ny; - z = nz; + x = v.x; + y = v.y; + z = v.z; + w = v.w; } -void Vector4::Set(Value nx, Value ny, Value nz, Value nw) +// ------------------------------------------------------------------------------------------------ +void Vector4::SetVector4Ex(Value nx, Value ny, Value nz, Value nw) { x = nx; y = ny; @@ -357,15 +385,7 @@ void Vector4::Set(Value nx, Value ny, Value nz, Value nw) } // ------------------------------------------------------------------------------------------------ -void Vector4::Set(const Vector4 & v) -{ - x = v.x; - y = v.y; - z = v.z; - w = v.w; -} - -void Vector4::Set(const Vector3 & v) +void Vector4::SetVector3(const Vector3 & v) { x = v.x; y = v.y; @@ -373,7 +393,16 @@ void Vector4::Set(const Vector3 & v) w = 0.0; } -void Vector4::Set(const Quaternion & q) +// ------------------------------------------------------------------------------------------------ +void Vector4::SetVector3Ex(Value nx, Value ny, Value nz) +{ + x = nx; + y = ny; + z = nz; +} + +// ------------------------------------------------------------------------------------------------ +void Vector4::SetQuaternion(const Quaternion & q) { x = q.x; y = q.y; @@ -382,9 +411,18 @@ void Vector4::Set(const Quaternion & q) } // ------------------------------------------------------------------------------------------------ -void Vector4::Set(CSStr values, SQChar delim) +void Vector4::SetQuaternionEx(Value nx, Value ny, Value nz, Value nw) { - Set(Vector4::Get(values, delim)); + x = nx; + y = ny; + z = nz; + w = nw; +} + +// ------------------------------------------------------------------------------------------------ +void Vector4::SetStr(CSStr values, SQChar delim) +{ + SetVector4(Vector4::Get(values, delim)); } // ------------------------------------------------------------------------------------------------ @@ -396,6 +434,7 @@ void Vector4::Generate() w = GetRandomFloat32(); } +// ------------------------------------------------------------------------------------------------ void Vector4::Generate(Value min, Value max) { if (max < min) @@ -409,6 +448,7 @@ void Vector4::Generate(Value min, Value max) y = GetRandomFloat32(min, max); } +// ------------------------------------------------------------------------------------------------ void Vector4::Generate(Value xmin, Value xmax, Value ymin, Value ymax, Value zmin, Value zmax, Value wmin, Value wmax) { if (EpsLt(xmax, xmin) || EpsLt(ymax, ymin) || EpsLt(zmax, zmin) || EpsLt(wmax, wmin)) @@ -465,31 +505,35 @@ const Vector4 & GetVector4() return vec; } +// ------------------------------------------------------------------------------------------------ const Vector4 & GetVector4(Float32 sv) { static Vector4 vec; - vec.Set(sv); + vec.SetScalar(sv); return vec; } +// ------------------------------------------------------------------------------------------------ const Vector4 & GetVector4(Float32 xv, Float32 yv, Float32 zv) { static Vector4 vec; - vec.Set(xv, yv, zv); + vec.SetVector3Ex(xv, yv, zv); return vec; } +// ------------------------------------------------------------------------------------------------ const Vector4 & GetVector4(Float32 xv, Float32 yv, Float32 zv, Float32 wv) { static Vector4 vec; - vec.Set(xv, yv, zv, wv); + vec.SetVector4Ex(xv, yv, zv, wv); return vec; } +// ------------------------------------------------------------------------------------------------ const Vector4 & GetVector4(const Vector4 & o) { static Vector4 vec; - vec.Set(o); + vec.SetVector4(o); return vec; } @@ -513,8 +557,6 @@ void Register_Vector4(HSQUIRRELVM vm) .Var(_SC("Y"), &Vector4::y) .Var(_SC("Z"), &Vector4::z) .Var(_SC("W"), &Vector4::w) - // Properties - .Prop(_SC("Abs"), &Vector4::Abs) // Core Meta-methods .Func(_SC("_tostring"), &Vector4::ToString) .SquirrelFunc(_SC("_typename"), &Vector4::Typename) @@ -526,20 +568,22 @@ void Register_Vector4(HSQUIRRELVM vm) .Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("_div"), &Vector4::operator /) .Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("_modulo"), &Vector4::operator %) .Func< Vector4 (Vector4::*)(void) const >(_SC("_unm"), &Vector4::operator -) - // Setters - .Overload< void (Vector4::*)(Val) >(_SC("Set"), &Vector4::Set) - .Overload< void (Vector4::*)(Val, Val, Val) >(_SC("Set"), &Vector4::Set) - .Overload< void (Vector4::*)(Val, Val, Val, Val) >(_SC("Set"), &Vector4::Set) - .Overload< void (Vector4::*)(const Vector4 &) >(_SC("SetVec4"), &Vector4::Set) - .Overload< void (Vector4::*)(const Vector3 &) >(_SC("SetVec3"), &Vector4::Set) - .Overload< void (Vector4::*)(const Quaternion &) >(_SC("SetQuat"), &Vector4::Set) - .Overload< void (Vector4::*)(CSStr, SQChar) >(_SC("SetStr"), &Vector4::Set) - // Random Generators + // Properties + .Prop(_SC("Abs"), &Vector4::Abs) + // Member Methods + .Func(_SC("SetScalar"), &Vector4::SetScalar) + .Func(_SC("SetVector4"), &Vector4::SetVector4) + .Func(_SC("SetVector4Ex"), &Vector4::SetVector4Ex) + .Func(_SC("SetVector3"), &Vector4::SetVector3) + .Func(_SC("SetVector3Ex"), &Vector4::SetVector3Ex) + .Func(_SC("SetQuaternion"), &Vector4::SetQuaternion) + .Func(_SC("SetQuaternionEx"), &Vector4::SetQuaternionEx) + .Func(_SC("SetStr"), &Vector4::SetStr) + .Func(_SC("Clear"), &Vector4::Clear) + // Member Overloads .Overload< void (Vector4::*)(void) >(_SC("Generate"), &Vector4::Generate) .Overload< void (Vector4::*)(Val, Val) >(_SC("Generate"), &Vector4::Generate) .Overload< void (Vector4::*)(Val, Val, Val, Val, Val, Val, Val, Val) >(_SC("Generate"), &Vector4::Generate) - // Utility Methods - .Func(_SC("Clear"), &Vector4::Clear) // Static Overloads .StaticOverload< const Vector4 & (*)(CSStr) >(_SC("FromStr"), &Vector4::Get) .StaticOverload< const Vector4 & (*)(CSStr, SQChar) >(_SC("FromStr"), &Vector4::Get) @@ -552,33 +596,27 @@ void Register_Vector4(HSQUIRRELVM vm) .Func< Vector4 & (Vector4::*)(const Vector4 &) >(_SC("opMulAssign"), &Vector4::operator *=) .Func< Vector4 & (Vector4::*)(const Vector4 &) >(_SC("opDivAssign"), &Vector4::operator /=) .Func< Vector4 & (Vector4::*)(const Vector4 &) >(_SC("opModAssign"), &Vector4::operator %=) - .Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opAddAssignS"), &Vector4::operator +=) .Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opSubAssignS"), &Vector4::operator -=) .Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opMulAssignS"), &Vector4::operator *=) .Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opDivAssignS"), &Vector4::operator /=) .Func< Vector4 & (Vector4::*)(Vector4::Value) >(_SC("opModAssignS"), &Vector4::operator %=) - .Func< Vector4 & (Vector4::*)(void) >(_SC("opPreInc"), &Vector4::operator ++) .Func< Vector4 & (Vector4::*)(void) >(_SC("opPreDec"), &Vector4::operator --) .Func< Vector4 (Vector4::*)(int) >(_SC("opPostInc"), &Vector4::operator ++) .Func< Vector4 (Vector4::*)(int) >(_SC("opPostDec"), &Vector4::operator --) - .Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opAdd"), &Vector4::operator +) .Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opSub"), &Vector4::operator -) .Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opMul"), &Vector4::operator *) .Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opDiv"), &Vector4::operator /) .Func< Vector4 (Vector4::*)(const Vector4 &) const >(_SC("opMod"), &Vector4::operator %) - .Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opAddS"), &Vector4::operator +) .Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opSubS"), &Vector4::operator -) .Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opMulS"), &Vector4::operator *) .Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opDivS"), &Vector4::operator /) .Func< Vector4 (Vector4::*)(Vector4::Value) const >(_SC("opModS"), &Vector4::operator %) - .Func< Vector4 (Vector4::*)(void) const >(_SC("opUnPlus"), &Vector4::operator +) .Func< Vector4 (Vector4::*)(void) const >(_SC("opUnMinus"), &Vector4::operator -) - .Func< bool (Vector4::*)(const Vector4 &) const >(_SC("opEqual"), &Vector4::operator ==) .Func< bool (Vector4::*)(const Vector4 &) const >(_SC("opNotEqual"), &Vector4::operator !=) .Func< bool (Vector4::*)(const Vector4 &) const >(_SC("opLessThan"), &Vector4::operator <) diff --git a/source/Base/Vector4.hpp b/source/Base/Vector4.hpp index 3b40485c..759ad4ab 100644 --- a/source/Base/Vector4.hpp +++ b/source/Base/Vector4.hpp @@ -272,37 +272,42 @@ struct Vector4 /* -------------------------------------------------------------------------------------------- * Set all components to the specified scalar value. */ - void Set(Value ns); - - /* -------------------------------------------------------------------------------------------- - * Set all components to the specified values. - */ - void Set(Value nx, Value ny, Value nz); - - /* -------------------------------------------------------------------------------------------- - * Set all components to the specified values. - */ - void Set(Value nx, Value ny, Value nz, Value nw); + void SetScalar(Value ns); /* -------------------------------------------------------------------------------------------- * Copy the values from another instance of this type. */ - void Set(const Vector4 & v); + void SetVector4(const Vector4 & v); + + /* -------------------------------------------------------------------------------------------- + * Set all components to the specified values. + */ + void SetVector4Ex(Value nx, Value ny, Value nz, Value nw); /* -------------------------------------------------------------------------------------------- * Copy the values from a three-dimensional vector. */ - void Set(const Vector3 & v); + void SetVector3(const Vector3 & v); + + /* -------------------------------------------------------------------------------------------- + * Set all components to the specified values. + */ + void SetVector3Ex(Value nx, Value ny, Value nz); /* -------------------------------------------------------------------------------------------- * Copy the values from a quaternion rotation. */ - void Set(const Quaternion & q); + void SetQuaternion(const Quaternion & q); + + /* -------------------------------------------------------------------------------------------- + * Copy the values from a quaternion rotation. + */ + void SetQuaternionEx(Value nx, Value ny, Value nz, Value nw); /* -------------------------------------------------------------------------------------------- * Set the values extracted from the specified string using the specified delimiter. */ - void Set(CSStr values, SQChar delim); + void SetStr(CSStr values, SQChar delim); /* -------------------------------------------------------------------------------------------- * Generate random values for all components of this instance.