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Make the audit stage optional.
Also fix bug where the execution function is not invoked without binding an audit function first which enables it.
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@ -400,16 +400,23 @@ int32_t Controller::Exec(Context & ctx)
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args = LightObj(arr.GetObj());
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}
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// Allow the user to audit the command parameters
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try
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if (!ctx.mInstance->m_OnAudit.IsNull())
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{
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result = ctx.mInstance->Audit(ctx.mInvoker, args);
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try
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{
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result = ctx.mInstance->Audit(ctx.mInvoker, args);
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}
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catch (const std::exception & e)
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{
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// Let's store the exception message
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ctx.mBuffer.WriteS(0, e.what());
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// Specify that the command execution failed
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failed = true;
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}
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}
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catch (const std::exception & e)
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else
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{
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// Let's store the exception message
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ctx.mBuffer.WriteS(0, e.what());
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// Specify that the command execution failed
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failed = true;
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result = SQTrue;
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}
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// Did parameter audit succeeded?
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if (result && !failed)
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