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mirror of https://github.com/VCMP-SqMod/SqMod.git synced 2025-05-02 17:17:12 +02:00

Implement function to retrieve all active players.

This commit is contained in:
Sandu Liviu Catalin 2016-03-26 18:17:12 +02:00
parent 1472594c7f
commit c79598d843

View File

@ -1722,6 +1722,7 @@ static const Object & Player_FindByID(Int32 id)
return NullObject(); return NullObject();
} }
// ------------------------------------------------------------------------------------------------
static const Object & Player_FindByTag(CSStr tag) static const Object & Player_FindByTag(CSStr tag)
{ {
// Perform a validity check on the specified tag // Perform a validity check on the specified tag
@ -1745,6 +1746,35 @@ static const Object & Player_FindByTag(CSStr tag)
return NullObject(); return NullObject();
} }
// ------------------------------------------------------------------------------------------------
static Array Player_FindActive()
{
// Remember the initial stack size
StackGuard sg;
// Obtain the ends of the entity pool
Core::Players::const_iterator itr = _Core->GetPlayers().cbegin();
Core::Players::const_iterator end = _Core->GetPlayers().cend();
// Allocate an empty array on the stack
sq_newarray(DefaultVM::Get(), 0);
// Process each entity in the pool
for (; itr != end; ++itr)
{
// Is this entity instance active?
if (VALID_ENTITY(itr->mID))
{
// Push the script object on the stack
sq_pushobject(DefaultVM::Get(), (HSQOBJECT &)((*itr).mObj));
// Append the object at the back of the array
if (SQ_FAILED(sq_arrayappend(DefaultVM::Get(), -1)))
{
STHROWF("Unable to append entity instance to the list");
}
}
}
// Return the array at the top of the stack
return Var< Array >(DefaultVM::Get(), -1).value;
}
// ================================================================================================ // ================================================================================================
void Register_CPlayer(HSQUIRRELVM vm) void Register_CPlayer(HSQUIRRELVM vm)
{ {
@ -1877,6 +1907,7 @@ void Register_CPlayer(HSQUIRRELVM vm)
// Static Functions // Static Functions
.StaticFunc(_SC("FindByID"), &Player_FindByID) .StaticFunc(_SC("FindByID"), &Player_FindByID)
.StaticFunc(_SC("FindByTag"), &Player_FindByTag) .StaticFunc(_SC("FindByTag"), &Player_FindByTag)
.StaticFunc(_SC("FindActive"), &Player_FindActive)
); );
} }