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https://github.com/VCMP-SqMod/SqMod.git
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Avoid creating multiple objects for the same string when event parameters contain strings.
Include a helper fonstructor in the light object type for quick string object creation.
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parent
135484e467
commit
c5b509dcb3
@ -711,6 +711,24 @@ struct LightObj {
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Constructs a LightObj from a string
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///
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/// \param i The string itself
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/// \param i The length of the string
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/// \param v VM that the object will exist in
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///
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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LightObj(const SQChar * s, SQInteger l, HSQUIRRELVM v = DefaultVM::Get()) {
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sq_pushstring(v, s, l);
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if (SQ_FAILED(sq_getstackobj(v, -1, &mObj))) {
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sq_resetobject(&mObj);
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} else {
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sq_addref(v, &mObj);
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}
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sq_pop(v, 1);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Construct a LightObj from a regular Object instance.
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///
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@ -200,7 +200,8 @@ void Core::EmitIncomingConnection(CStr player_name, size_t name_buffer_size, CCS
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// Attempt to forward the event to the script callback
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try
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{
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(*mOnIncomingConnection.first)(player_name, name_buffer_size, user_password, ip_address);
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(*mOnIncomingConnection.first)(LightObj(player_name, -1), name_buffer_size,
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LightObj(user_password, -1), LightObj(ip_address, -1));
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}
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catch (...)
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{
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@ -290,8 +291,9 @@ void Core::EmitPlayerDisembark(Int32 player_id, Int32 vehicle_id)
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void Core::EmitPlayerRename(Int32 player_id, CCStr old_name, CCStr new_name)
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{
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PlayerInst & _player = m_Players.at(player_id);
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(*_player.mOnRename.first)(old_name, new_name);
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(*mOnPlayerRename.first)(_player.mObj, old_name, new_name);
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LightObj oname(old_name, -1), nname(new_name, -1);
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(*_player.mOnRename.first)(oname, nname);
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(*mOnPlayerRename.first)(_player.mObj, oname, nname);
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}
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// ------------------------------------------------------------------------------------------------
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@ -538,16 +540,18 @@ void Core::EmitPlayerAway(Int32 player_id, bool is_away)
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void Core::EmitPlayerMessage(Int32 player_id, CCStr message)
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{
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PlayerInst & _player = m_Players.at(player_id);
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(*_player.mOnMessage.first)(message);
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(*mOnPlayerMessage.first)(_player.mObj, message);
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LightObj msg(message, -1);
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(*_player.mOnMessage.first)(msg);
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(*mOnPlayerMessage.first)(_player.mObj, msg);
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}
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// ------------------------------------------------------------------------------------------------
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void Core::EmitPlayerCommand(Int32 player_id, CCStr message)
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{
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PlayerInst & _player = m_Players.at(player_id);
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(*_player.mOnCommand.first)(message);
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(*mOnPlayerCommand.first)(_player.mObj, message);
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LightObj msg(message, -1);
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(*_player.mOnCommand.first)(msg);
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(*mOnPlayerCommand.first)(_player.mObj, msg);
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}
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// ------------------------------------------------------------------------------------------------
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@ -555,8 +559,9 @@ void Core::EmitPlayerPrivateMessage(Int32 player_id, Int32 target_player_id, CCS
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{
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PlayerInst & _player = m_Players.at(player_id);
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PlayerInst & _receiver = m_Players.at(target_player_id);
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(*_player.mOnMessage.first)(_receiver.mObj, message);
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(*mOnPlayerPrivateMessage.first)(_player.mObj, _receiver.mObj, message);
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LightObj msg(message, -1);
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(*_player.mOnMessage.first)(_receiver.mObj, msg);
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(*mOnPlayerPrivateMessage.first)(_player.mObj, _receiver.mObj, msg);
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}
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// ------------------------------------------------------------------------------------------------
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@ -592,8 +597,9 @@ void Core::EmitPlayerSpectate(Int32 player_id, Int32 target_player_id)
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void Core::EmitPlayerCrashreport(Int32 player_id, CCStr report)
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{
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PlayerInst & _player = m_Players.at(player_id);
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(*_player.mOnCrashreport.first)(report);
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(*mOnPlayerCrashreport.first)(_player.mObj, report);
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LightObj rep(report, -1);
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(*_player.mOnCrashreport.first)(rep);
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(*mOnPlayerCrashreport.first)(_player.mObj, rep);
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}
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// ------------------------------------------------------------------------------------------------
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